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dragulaz

Testers
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Everything posted by dragulaz

  1. I am an SAP technical consultant and work a lot with cutting edge technologies that apply to large enterprise applications. SAP's in memory database (HANA) is making tremendous advancements in speed for both OLTP and OLAP applications that need to perform complex queries against very large databases, or perform computational analytics (by pushing the analytics down to the database level, where the data resides). HANA can support a multiple terabyte databases and house it 100% in memory with near zero database response time. The advantages for large enterprise applications are obvious, but I was curious if there would ever be a use case for an in-memory database for MMORPG's. It seems like there would be, but I'm not sure exactly how databases are used within the context of an online game. Perhaps they are not integral to the game's actual performance. I know there is a use case for gaming analytics (see video link) but I was thinking more in terms of game performance. https://www.youtube.com/watch?v=P840shbkyrw Anyway, I just thought this was interesting to ponder. I may be the only one. LOL
  2. Oh the irony, you are the epitomy of "vocal minority".
  3. Interesting that there's nothing out there yet. I'd have thought at least some of those testers would have been anxious to be the first to post something.
  4. Gravity effect on archery (and some spells) worked fine in Darkfall. I'm sure other games have done it as well.
  5. Exactly what I was wondering. I could have sworn I heard before that arrows would be affected by gravity, maybe I'm mistaken. Will look really odd if they travel a straight line and then just disappear. And why would 100m + be nonsensical as a general rule? Don't understand.
  6. Why does everyone need to be "noble" in the game? The fun of these kinds of games is the good vs evil aspect, exactly what you're describing above. Let the good be noble, and let the evil piss in their face, while everyone plays to crush. A pvp gaming community isn't about everyone sitting around singing kumbaya. You are right about one thing, it's becoming apparent that this game may not be the right game for those who loved Shadowbane and Darkfall. Now in regard to the topic at hand, the EK's are too disconnected from the game as a whole in my opinion. I like what was presented about the EK's and how they work in and of themselves but when taking the game as a whole it seems disjointed and "slapped together" to me.
  7. Souldancer (Dark Arcane -Z-) and Zotics (Shadow Consortium) were the best siege/battle commanders I ever played with. But then again, they were the only battle commanders I ever played with so...I'm probably biased.
  8. The only reason I ever had an issue with the EK was because it is the only form of persistence in the game (aside from your character). I'm trying to keep an open mind. Immersion is important to me in an MMO, that's why I can only play open seamless worlds. I'm really hoping that the lack of a persistent world won't kill the immersion factor for me. Time will tell. Good grief, how did this thread get on the topic of EK's? And now I've contributed to the never ending madness. I fail.
  9. Ummm....no. Slowdown is normal. Geez, is this the first time you people have done this?
  10. When other games promote your game it potentially has an immediate exposure to a whole audience that perhaps would not have heard of you otherwise. So Crowfall promotes their game in exchange for them promoting Crowfall. It's marketing. This shouldn't be difficult to grasp.
  11. dragulaz

    100$

    Poor as it may be, the thread can't end until ellie posts a JT Coleman quote. Come already, ellie...before this gets to three pages.
  12. I think a good set of boobplate would be beneficial. If fitted properly, provides support and good protection for boob bashing your opponent. I give it two thumbs up. It shouldn't be sexist though, don't discriminate against man boobs.
  13. The way #31 was described, it sounds to me more like a glorified wager duel. It's not play2crush, since it will only be consensual.
  14. Full loot games that work typically don't have the gear investment that is prevalent in the games you are probably used to playing. You don't work for days on one set of gear in full loot games. You might work for days on 15 or 20 sets of gear, or to be able to acuire/wear/craft the next tier of gear, but not to acquire one set.
  15. Players are not "dummies"...well, some of them anyway. Most players aren't going to stand still and let you beat on them. You definitely have to aim melee in skillful combat systems like DFO.
  16. I personally don't like the Uncle Bob argument. I don't believe that the proverbial "Uncle Bob" was the primary reason that persistent worlds became stagnant. I think there are a lot of reasons that go into why population declines over time in a persistent world. For me, "Uncle Bob" was what made games like Shadowbane and Darkfall exciting. Uncle Bob drove the political metagame, constantly shifting alliances trying to figure out ways to beat him. Eventually, in most cases, Uncle Bob would crumble under his own weight and the weight of the alliances mounted against him. That's the way it should be in my opinion. What I do like about dying worlds though, is the exploration and discovery opportunities that come with a new campaign. I like the OP's suggestion, and I agree that the Dregs and other more severe rulesets will attract the same players over and over again. And many of these players don't care about the export rules and rewards if they only exist to craft gear and shiny's for your EK.
  17. Then what is the point of the campaign rewards? I'm not trying to be negative, I'm just having trouble wrapping my old man brain around the absence of persistence. I have little interest in building an EK trophy room as I currently envision it, although maybe that will change once I actually see how it works. But if I don't develop that interest, is there any meaning or value to what I bring back from a campaign, win or lose? I also continue to wonder if when ending one campaign and starting another, will I really have that same "rush" that I had in Shadowbane for example when the Corruption server opened, knowing that the campaign could end in a couple of months. Time will tell I guess...
  18. What I've learned here: If we prefer circus peanuts we need to find a different game. Awesome....time to lower my pledge.
  19. Nowhere did I dispute those were his words. Nowhere did I say that I don't believe him when he says that the goal is for the campaigns to be the "heart of the game." My point is that either the vision for EK's is flawed in it's current form, not completely communicated yet, or not fully developed yet. Given the information we've been given so far...something is missing in my opinion. Again, just my opinion. To me it just doesn't make sense to say that the EK's are not the focus of the game AND the EK's are the focus of your spoils of victory.
  20. Here's the problem with that line of thinking. They say that the campaigns are the game, but the reward for winning the campaign is take resources back to your EK. So.. the "endgame" (I hate that term, but you know what I mean) is to do something with those resources in your EK. So if there is not enough importance given to whatever it is that's going to be happening in the EK's, then the campaign rewards are rendered meaningless. In fact, I think the rulesets wIth the highest risk/reward have the most limited import rules, so if you are a player focusing on those types of campaigns then what is the point of the trade hub? It's not for crafted gear that's for sure, since you wouldn't be able to take it with you anyway.
  21. Ren I think you should post this in the Suggestion Box forum. The more exposure the better.
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