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Leather_Moose

Testers
  • Content Count

    23
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About Leather_Moose

  • Rank
    Hatchling

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  • Language
    English
  1. not happening in 2020. I starter playing a month ago. game is still too raw to release. 1 World feels extremely empty. 2 Optimization needs to happen. 3 Class rework coming, and it will need polish. 4 There are unreasonable, pointless things in game that needs a 2nd look to be either reworked or removed. (like arrows for range, toxins for assassin and etc.) 5 Combat needs fine tuning. 6 Economical system needs a 2nd look. 7, leveling experience needs rework and/or tuning. 8 various QOL changes need to happen (like quest tracking on main screen, a guild
  2. an inconvenience struck me, i realized that as PvPer i need to pick a comfortable class to main on release. I started thinking, which classes i like and which click with me most, which have least hussle and etc. Meanwhile i do like a lot of classes, the ones stood out, Myrmidon, Assassin, Ranger, Templar. Out of these 4, Myrmidon and Templar would likely be my choices. I had to forfeit Ranger and Assassin, although i do like them a lot. Reason for that is that these classes have an extra gimmick, time killer/unnecessary filler. For ranger it's arrows/enhanced arrows for assassin it's pois
  3. problem with Minotaur Myrmidon. His racial blood thirst and berserk, vengeance and 3rd ability (forgot the name). share the same CD. this should not happen. as it's a pure loss for the mix of race/class. The shared CD should be removed. OR those abilities should replace blood thirst and offer an enhanced version of the base abilities (to compensate for sacrefice) I know that berserk replaces bloodthirst, however, in this case, it should offer minotaur myrmidon specifically an additional bonus of some sort. because if i take let's say half giant, i can have his racial and berserk. where
  4. problem is that, mean while we all think this is not going to happen. Albion players thought so too and yet, their market is already crushed, because more than few people do it like this. Why would ACE not want it? because it will have a bigger life span for the game, it will not spook players off the game, like Albion spooked, me and many others like me when they realized that their whole, godly, player driven economy is ruined and that you cant profit out of professions at all, only profitable thing is hard grind. Game without good player base, is a dead game. Rule of marketing "crowds attra
  5. Have a suggestion, or rather a thing to look into right now before things get out of hand. The player driven economy topic. Might be lengthily, but i'll try to keep it as short as possible. Crowfall having same/similar fundamentals to Albion only economically wise, made me realize that it can also have the same problem as Albion. Problem i foresee is ruined Economy due to Chain of Production. Chain of Production = To craft a New vessel for example, you need to be a necromancer, it requires assistance (parts) from alchemy and parts from Runes professions. This also implies 3 gathering
  6. Have a suggestion, or rather a thing to look into right now before things get out of hand. The player driven economy topic. Might be lengthily, but i'll try to keep it as short as possible. Crowfall having same/similar fundamentals to Albion only economically wise, made me realize that it can also have the same problem as Albion. Problem i foresee is ruined Economy due to Chain of Production. Chain of Production = To craft a New vessel for example, you need to be a necromancer, it requires assistance (parts) from alchemy and parts from Runes professions. This also implies 3 gathering
  7. started leveling my assassin. first things instantly hit me is that it's nearly exact reply of rogue from WoW which i main there since vanilla. Meanwhile it's a solid class and build, certain things need to be improved here. toxins - vendor should sell very basic ingredients to make very first, very basic poison, or that ingredient should be widely available in the world. currently it's mashroom and after leveling 3 toons to level 30, i did not encounter many mashrooms in the world at all. The very first and very basic toxin should be simply available upon start, because we get CORE
  8. looking to join guild. big MMO player, PvP lover. not so much crafter. playing on NA. can commit 2 days a week for guild events, that's not counting other time i will play. As far as gaming for Crowfall, i love the game. can't wait for it to be released, however i understand that it still needs a ton of polish.
  9. meanwhile Im playing and enjoying, there is some thing i am locking badly. The game is extremely social and guild is a must. I am really missing an in-game guild tab. a search and apply to guilds tab and once you are in a guild, it becomes a regular guild tab. In that guild tab, ofcourse i want to see a roster, which also shows how long ago people have logged in. Also a guild event tab, where officers can post events and let guildmates register for them. And a lot of other Guild related/ social things for guild. Currently, shopping for guild in discord and browser a
  10. finally entered campaign and im pretty dissapointed. i have a feeling that game will have bad economy like albion, where you wont be able to profit on any thing unless you either grind 70 hours a week as if it was your job, or buy ingame currency with hard, cold cash. Another thing that disappointing me is that i got kicked out from server while some guilds were fighting for FORT and server kicked me to let their guildy in, just like albion does, kicking off players with least item level, to get those with higher. This is BS and will scare off ton of people. game should operate on
  11. checking out abilities in talent trees is problematic. whenever i place my mouse on one, it doesnt always show the tool tip of what ability does and etc. this has to be fixed, i want to be able to read and familiarize my self with things i put my points in the talent tree.
  12. characters in the lobby (where you pick the server you want to join) should appear in their loot. not barebones as when created. Also there should be option to hide helmet from being visible.
  13. currencies like gold and etc should not be items and take part of inventory. they should be like an e-wallet. showing number some where in UI by you'r character's equipment. it has to be constant. not part of full loot drop, only drop portion of it.
  14. templar has problem. Has about 3-4 talents in the talent tree for +fire damage, however only 1 fire based ability, which is on 45 sec cooldown and is a buff that deals some fire damage. I think if there are so many talens dedicated to fire damage, he should have more fire based abilities. if not, than remove the talents and replace them with some thing useful
  15. log out timer should be 5 secs or so in friendly towns/areas. the teleport ability, should cancel animation on movement, along with cancel of teleport. currently, if you use it, than move, it cancels the teleport, but not the animation. Animations should be properly aligned with abilities. Projectiles need to properly hit targets. playing my ranger, a lot of times projectiles/ arrows from bow dont connect/register on hit with enemies. channeled abilities should work differently. for example ranger's rapid fire, once clicked, it should channel, if you use another ability or
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