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Arkade

ACE Investor & Tester
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Arkade last won the day on January 18

Arkade had the most liked content!

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About Arkade

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    Crow

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  1. I'm sure I've had issues with it in the past and had to remove the passive from one of them, but I just tested it and it's working as you suggest.
  2. Arkade

    Nekromantie

    Sie fallen aus den Reihen der Kriegsstämme, aber nur Hauptleute, Häuptlinge und Könige.
  3. I'm not seeing in those screenshots where we slot the powers. Is it just the ones in the top row?
  4. How will the leadership passive work if two people both have it? Will it automatically be based on the leader of the group? Currently, if more than 1 person in the group has the passive slotted, it doesn't give the buff to either of them, regardless of who the leader is.
  5. Arkade

    Nekromantie

    Sie benötigen die Mehrzweckbrille. Überprüfen Sie die Anbieter in Joveth, um sie zu kaufen.
  6. Not really. There will be NPCs that give you tasks that can earn points for your guild/faction within the campaign, but nothing like traditional quests. I would expect there to be more things to improve the new player experience, to help give players a bit more direction when just starting out, but that will likely be after the next milestone.
  7. They've mentioned the possibility of a vacuum type ability to gather up the harvesting loot, though personally, I like the mechanic as is. It's like breaking a pinata. Regarding harvesting tools, there are many ways to make your tools last longer. For starters, better tools will have more durability. There are 4 ways you can craft tools: 1) Basic tools and 2) Sturdy basic tools are both made via the same recipe in the J menu. The difference is in what type of wood you use. If you use knotwood, you will get a regular basic tool. If you use any other type of wood, you will get a sturdy basic tool, which will have more durability and therefore last longer. 3) Intermediate tools can be crafted at the General crafting table or at the Runemaking table. Both tables are in the crafting area of the temple. Intermediate tools give you +10 to the associated harvesting profession and they have even more durability than the sturdy basic tools. 4) Advanced tools can be crafted at a Runemaking table. Without any training, disciplines and/or gear, you aren't likely to create an advanced tool that is better than an intermediate one. However, advanced tools can have more types of stats, and much higher stats, than intermediate tools. They can also have significantly higher durability. You need advanced tools to harvest the highest rank nodes. In addition to improving your tools, you can also increase the amount of time your tools last by reducing tool decay. This can be done in a couple ways. First, by passive training. There are skill nodes that will reduce the amount of decay your tools suffer when harvesting specific things. Second, you can equip a Villein exploration discipline which will reduce tool decay by 50%. These disciplines can only be crafted and require a Villein exploration soul. You can buy the soul and/or discipline from another player, or you can harvest the soul yourself and craft the discipline at a runemaking table. Refer to this link for information about how to obtain the souls: https://murderinc.guildtag.com/wiki/exploration-souls/ Necklaces can also be crafted with tool decay reduction. Refer to the jewelcrafting tab at this link for more information: http://winterblades.net/crafting-combinations/ Crowfall is an MMO and as such, there is a progression. There are a lot of things that you aren't going to be good at when you first start, but you can improve them through training, disciplines and gear. Just equipping a Villein discipline and using advanced tools will make a huge difference.
  8. Arkade

    Coming back

    This should help with the crafting side of the game: https://murderinc.guildtag.com/wiki/ As far as just starting out, level up in Joveth (Under God's Reach). You can join the Infected world at level 15 and a campaign at level 20, but you're probably better off just getting to 30 in Joveth. Kill war tribe mobs to get gear and artifacts. The artifacts can be combined at an artifact table (which you can find in certain war tribe camps) and sacrificed for XP at the fire in the temple. Also look at joining a guild. Search the guild forum for one you like. You can also look for a guild here: https://crowfall.com/en-US/guild There aren't a lot of people playing right now, but you should be able to find people in Joveth to group with. When you're ready, you can jump into a campaign. If you're looking for some PvP action, check the siege schedule by opening the map (M) and clicking on the View Details button. The next patch is due to hit the test server next month and there is a wipe coming with the patch, so your progress will be lost. Expect there to be at least 1 more wipe before launch.
  9. Which is why I said there will be multiple Joveths.
  10. I probably did, or within the first few days. I don't remember.
  11. Yeah, sorry about that. It should be back up later today.
  12. Unfortunately my Wiki is down right now. Apparently the hosting site had a DDOS attack yesterday. It should be back up some time today. I have a page on the wiki that talks about experimentation. In the meantime, I can give you the quick and dirty. There are 2 primary stats that you care about: Experimentation - Improving this stat will increase your chances of successfully experimenting on an item. The default cap is 100, but you can raise that cap to 120 by equipping the Techniques minor discipline associated with your chosen profession. You'll want to get this stat to 120 to achieve the best results. Experimentation Points (Pips) - This represents the number of times you can experiment on an item. Each time you experiment is a roll of the dice, with your Experimentation stat weighed against the difficult of the recipe. The difficulty of the recipe is modified by the quality of the item you are making (higher quality is actually less difficult) and the amount of risk you select. The more risk you select, the higher potential rewards, but if your Experimentation stat isn't high enough, you are much more likely to get poor results. A good rule of thumb is to make sure the value in Your Skill is higher than the Final Difficulty value. The Bonus Per Point value is the amount added to each experimentation roll based on the risk you chose. Using the Attention to Detail minor discipline will increase this amount by 1. In this screen shot, you can see that I have 4 tracks to experiment on, and only 20 pips, so I can't fully experiment on everything. Most items have 3 tracks at most, with 1 of those tracks being durability, so 20 pips is enough to fully experiment on most things. The cap on pips is 18 by default, but you can raise it by 4 by using a Potion of Sappho, and by another 2 by crafting at a station in the keep, which gives the Thrall buff (the buff doesn't currently work for runemaking and alchemy). Despite being able to raise the cap to 24, you won't be able to get more than 21 total pips, currently. You can get up to 2.5 pips from a necklace. The Leadership buff (fully trained) gives .5 pips. Sumptuous Pot Pie (crafted at a cooking station) gives 1 pip, and the Thrall buff give 1 pip, in addition to raise the cap by 2. You will need to reach at least 16 pips via skill training and attributes to reach 21 pips. Open your character sheet, click on the Details button, and in the Craft tab, mouse over the Experimentation Points stat for your chosen profession. The tooltip will tell you which attribute you need to increase to increase that stat. It will be one of strength, dexterity or intelligence. The conversion rate is 1 attribute point = .014 pips. Attribute caps can never be higher than 350, so the most pips you can get from attributes is 4.9. The percentages you see on the right side of the screenshot are your final results for each track. It is a combination of all of your experimentation rolls. The highest percentage you can achieve is 120.8%. There are secondary stats as well that will improve your experimentation. The Helper Monkey minor discipline, along with Bon Tippers (single use, crafted at cooking station), will improve your Experimentation Difficulty Reduction. The Risk Management minor discipline will improve your Additional Risk Difficulty Reduction. You can also get these stats on Jewelry. Re-rolls allow you to redo your lower rolls. If you do the Large re-roll first, you can then also do the small re-roll. If you do the small first, then you won't have the option to do the large. The large re-roll will re-roll all of the pips and if a result ends up being higher than the original roll, then you will get the higher roll. The small re-roll will re-roll your 3 worst rolls and is guaranteed to improve them. There are varying costs for re-rolls based on the quality of the item. Rare items costs 50 dust for a large and 20 for a small. For epic and legendary items, large re-rolls will cost you 5 and 10 chaos embers, respectively. Okay, I think that's enough If you have any questions, let me know.
  13. People can go to the infected at 15, and the campaign at level 20 if they want to. I see no reason to force them out of GR though prior to level 30. Just take chiefs and kings out of Joveth so people can't farm them. Captains will still be able to drop stuff like the tablet and goggles, but it's a small chance.
  14. It is going to be reduced. Well, the resource ranks anyway. The mob levels might still be up to 8 to allow for players to reach 30 before moving on. The only reason it hasn't happened yet is because resource ranks and mob ranks in the same parcel are currently linked. I believe that is fixed in the next patch, so we should see lower rank resources in Joveth.
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