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Arkade

ACE Investor & Tester
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  1. Like
    Arkade got a reaction from BarriaKarl in skill gains?   
    The passive skill system is an alternative to the grind for skills. Would it really be better if you needed to spend 50+ hours grinding to max out your skills? That seems like it would be counterproductive in a game that is supposed to be focused on PvP. Instead of worrying about raising your skills, you can spend more time working toward PvP related objectives. Yes, they could make the progression much faster, but then what's the point of even having a progression? They might as well make it a MOBA at that point.
    There's more to progression in Crowfall than just passive skill training. If you do nothing but train your skills, while someone else is training their skills AND playing the game, you are going to absolutely be behind. While you aren't playing, you aren't helping your faction/guild win the campaign. You aren't harvesting resources, crafting gear or obtaining the various recipes and tools used by crafters. You aren't leveling any vessels, gaining experience with your chosen class or accumulating wealth.
    You've already bought the game, so you'll get to start your training on day 1 with everyone else. It will be a completely level playing field. For the people who come after, there will be catchup mechanics. We don't know exactly how that will work, but they have mentioned a couple ideas in the past, one of which includes the ability to gain some skill training by doing in-game activities.
  2. Like
    Arkade got a reaction from Doomshadow in skill gains?   
    The passive skill system is an alternative to the grind for skills. Would it really be better if you needed to spend 50+ hours grinding to max out your skills? That seems like it would be counterproductive in a game that is supposed to be focused on PvP. Instead of worrying about raising your skills, you can spend more time working toward PvP related objectives. Yes, they could make the progression much faster, but then what's the point of even having a progression? They might as well make it a MOBA at that point.
    There's more to progression in Crowfall than just passive skill training. If you do nothing but train your skills, while someone else is training their skills AND playing the game, you are going to absolutely be behind. While you aren't playing, you aren't helping your faction/guild win the campaign. You aren't harvesting resources, crafting gear or obtaining the various recipes and tools used by crafters. You aren't leveling any vessels, gaining experience with your chosen class or accumulating wealth.
    You've already bought the game, so you'll get to start your training on day 1 with everyone else. It will be a completely level playing field. For the people who come after, there will be catchup mechanics. We don't know exactly how that will work, but they have mentioned a couple ideas in the past, one of which includes the ability to gain some skill training by doing in-game activities.
  3. Like
    Arkade got a reaction from Groovin in skill gains?   
    The passive skill system is an alternative to the grind for skills. Would it really be better if you needed to spend 50+ hours grinding to max out your skills? That seems like it would be counterproductive in a game that is supposed to be focused on PvP. Instead of worrying about raising your skills, you can spend more time working toward PvP related objectives. Yes, they could make the progression much faster, but then what's the point of even having a progression? They might as well make it a MOBA at that point.
    There's more to progression in Crowfall than just passive skill training. If you do nothing but train your skills, while someone else is training their skills AND playing the game, you are going to absolutely be behind. While you aren't playing, you aren't helping your faction/guild win the campaign. You aren't harvesting resources, crafting gear or obtaining the various recipes and tools used by crafters. You aren't leveling any vessels, gaining experience with your chosen class or accumulating wealth.
    You've already bought the game, so you'll get to start your training on day 1 with everyone else. It will be a completely level playing field. For the people who come after, there will be catchup mechanics. We don't know exactly how that will work, but they have mentioned a couple ideas in the past, one of which includes the ability to gain some skill training by doing in-game activities.
  4. Like
    Arkade got a reaction from Kraahk in Duelist class race options   
    On top of that. Duelists have the burrow ability, which is also a racial ability of guineceans. It would be really weird to have a human, elf, elken, etc. burrowing under the ground.
    Maybe they will add some other races post launch that would make more sense as duelists. Or maybe they will simply design a different type of stealth for non-guinecean duelists. That's probably the more likely option, but not something they would be keen to do prior to launch. I'm sure one way or another, there will be more options eventually.
  5. Thanks
    Arkade got a reaction from Doomshadow in If you are new to Crowfall, introduce yourself here!   
    Welcome! Just so you know, there is a huge patch coming in the near future that will add/change a lot of game play elements. It is currently scheduled to go to the test server some time next month, and then to the live server some time after that. There will be a wipe of all characters, items and skills with this patch, so any progress you make now will be gone.
    That said, it's a really good time to learn about the game. There aren't a lot of people playing right now as many are waiting for the patch, so you don't have to worry as much about people trying to kill you. With the new patch, there should be a lot more players, which means more competition for mobs and resources, and more people looking for a fight.
    If you have questions, ask them in General chat (General is all servers and factions), or here on the forums. If you have feedback, please post it in the dedicated threads to be sure the devs see it:
    Good luck!
  6. Like
    Arkade got a reaction from Dao in My input   
    Not really. There will be NPCs that give you tasks that can earn points for your guild/faction within the campaign, but nothing like traditional quests.
    I would expect there to be more things to improve the new player experience, to help give players a bit more direction when just starting out, but that will likely be after the next milestone.
  7. Thanks
    Arkade got a reaction from Dao in My input   
    They've mentioned the possibility of a vacuum type ability to gather up the harvesting loot, though personally, I like the mechanic as is. It's like breaking a pinata.
    Regarding harvesting tools, there are many ways to make your tools last longer. For starters, better tools will have more durability. There are 4 ways you can craft tools:
    1) Basic tools and 2) Sturdy basic tools are both made via the same recipe in the J menu. The difference is in what type of wood you use. If you use knotwood, you will get a regular basic tool. If you use any other type of wood, you will get a sturdy basic tool, which will have more durability and therefore last longer.
    3) Intermediate tools can be crafted at the General crafting table or at the Runemaking table. Both tables are in the crafting area of the temple. Intermediate tools give you +10 to the associated harvesting profession and they have even more durability than the sturdy basic tools.
    4) Advanced tools can be crafted at a Runemaking table. Without any training, disciplines and/or gear, you aren't likely to create an advanced tool that is better than an intermediate one. However, advanced tools can have more types of stats, and much higher stats, than intermediate tools. They can also have significantly higher durability. You need advanced tools to harvest the highest rank nodes.
    In addition to improving your tools, you can also increase the amount of time your tools last by reducing tool decay. This can be done in a couple ways. First, by passive training. There are skill nodes that will reduce the amount of decay your tools suffer when harvesting specific things.
    Second, you can equip a Villein exploration discipline which will reduce tool decay by 50%. These disciplines can only be crafted and require a Villein exploration soul. You can buy the soul and/or discipline from another player, or you can harvest the soul yourself and craft the discipline at a runemaking table. Refer to this link for information about how to obtain the souls: https://murderinc.guildtag.com/wiki/exploration-souls/
    Necklaces can also be crafted with tool decay reduction. Refer to the jewelcrafting tab at this link for more information: http://winterblades.net/crafting-combinations/
    Crowfall is an MMO and as such, there is a progression. There are a lot of things that you aren't going to be good at when you first start, but you can improve them through training, disciplines and gear. Just equipping a Villein discipline and using advanced tools will make a huge difference.
     
  8. Like
    Arkade got a reaction from Navystylz in Is Crowfall Next?   
    If by 3 projects, you are referring to the Artisan Engine, that is on hold until after launch.
    I think it's pretty obvious by their work on this milestone that Crowfall is their priority. Yeah, the game has taken longer than expected, but there are a lot of reasons to explain it that don't involve conspiracy theories. Redoing combat twice and the race/class split were among the biggest reasons. Beyond that, I'm sure there are a lot of things that they didn't anticipate. Predicting the future is really, really hard.
  9. Like
    Arkade got a reaction from Toadwart in Dev Diary: The Power Bar   
    I think my biggest concern is the overall reduction of ability slots. Some classes get multiple trays by default and split their base kit between them, leaving plenty of slots open for discipline powers. Other classes only get 1 tray by default and can fill that up entirely with their base kit + racials.
  10. Thanks
    Arkade got a reaction from casbyk1 in Experimenting uncovered   
    Unfortunately my Wiki is down right now. Apparently the hosting site had a DDOS attack yesterday. It should be back up some time today. I have a page on the wiki that talks about experimentation. In the meantime, I can give you the quick and dirty. 
    There are 2 primary stats that you care about:
    Experimentation - Improving this stat will increase your chances of successfully experimenting on an item. The default cap is 100, but you can raise that cap to 120 by equipping the Techniques minor discipline associated with your chosen profession. You'll want to get this stat to 120 to achieve the best results.
    Experimentation Points (Pips) - This represents the number of times you can experiment on an item.
    Each time you experiment is a roll of the dice, with your Experimentation stat weighed against the difficult of the recipe. The difficulty of the recipe is modified by the quality of the item you are making (higher quality is actually less difficult) and the amount of risk you select. The more risk you select, the higher potential rewards, but if your Experimentation stat isn't high enough, you are much more likely to get poor results. 

    A good rule of thumb is to make sure the value in Your Skill is higher than the Final Difficulty value.
    The Bonus Per Point value is the amount added to each experimentation roll based on the risk you chose. Using the Attention to Detail minor discipline will increase this amount by 1.
    In this screen shot, you can see that I have 4 tracks to experiment on, and only 20 pips, so I can't fully experiment on everything. Most items have 3 tracks at most, with 1 of those tracks being durability, so 20 pips is enough to fully experiment on most things. The cap on pips is 18 by default, but you can raise it by 4 by using a Potion of Sappho, and by another 2 by crafting at a station in the keep, which gives the Thrall buff (the buff doesn't currently work for runemaking and alchemy).
    Despite being able to raise the cap to 24, you won't be able to get more than 21 total pips, currently. You can get up to 2.5 pips from a necklace. The Leadership buff (fully trained) gives .5 pips. Sumptuous Pot Pie (crafted at a cooking station) gives 1 pip, and the Thrall buff give 1 pip, in addition to raise the cap by 2. You will need to reach at least 16 pips via skill training and attributes to reach 21 pips. Open your character sheet, click on the Details button, and in the Craft tab, mouse over the Experimentation Points stat for your chosen profession. The tooltip will tell you which attribute you need to increase to increase that stat. It will be one of strength, dexterity or intelligence. The conversion rate is 1 attribute point = .014 pips. Attribute caps can never be higher than 350, so the most pips you can get from attributes is 4.9.
    The percentages you see on the right side of the screenshot are your final results for each track. It is a combination of all of your experimentation rolls. The highest percentage you can achieve is 120.8%.
    There are secondary stats as well that will improve your experimentation. The Helper Monkey minor discipline, along with Bon Tippers (single use, crafted at cooking station), will improve your Experimentation Difficulty Reduction. The Risk Management minor discipline will improve your Additional Risk Difficulty Reduction. You can also get these stats on Jewelry. 
    Re-rolls allow you to redo your lower rolls. If you do the Large re-roll first, you can then also do the small re-roll. If you do the small first, then you won't have the option to do the large. The large re-roll will re-roll all of the pips and if a result ends up being higher than the original roll, then you will get the higher roll. The small re-roll will re-roll your 3 worst rolls and is guaranteed to improve them.
    There are varying costs for re-rolls based on the quality of the item. Rare items costs 50 dust for a large and 20 for a small. For epic and legendary items, large re-rolls will cost you 5 and 10 chaos embers, respectively.
    Okay, I think that's enough
    If you have any questions, let me know.
     
  11. Like
    Arkade got a reaction from KDSProm in Is Crowfall Next?   
    If by 3 projects, you are referring to the Artisan Engine, that is on hold until after launch.
    I think it's pretty obvious by their work on this milestone that Crowfall is their priority. Yeah, the game has taken longer than expected, but there are a lot of reasons to explain it that don't involve conspiracy theories. Redoing combat twice and the race/class split were among the biggest reasons. Beyond that, I'm sure there are a lot of things that they didn't anticipate. Predicting the future is really, really hard.
  12. Like
    Arkade got a reaction from Gorwald in Is Crowfall Next?   
    If by 3 projects, you are referring to the Artisan Engine, that is on hold until after launch.
    I think it's pretty obvious by their work on this milestone that Crowfall is their priority. Yeah, the game has taken longer than expected, but there are a lot of reasons to explain it that don't involve conspiracy theories. Redoing combat twice and the race/class split were among the biggest reasons. Beyond that, I'm sure there are a lot of things that they didn't anticipate. Predicting the future is really, really hard.
  13. Like
    Arkade got a reaction from francis101 in Is Crowfall Next?   
    If by 3 projects, you are referring to the Artisan Engine, that is on hold until after launch.
    I think it's pretty obvious by their work on this milestone that Crowfall is their priority. Yeah, the game has taken longer than expected, but there are a lot of reasons to explain it that don't involve conspiracy theories. Redoing combat twice and the race/class split were among the biggest reasons. Beyond that, I'm sure there are a lot of things that they didn't anticipate. Predicting the future is really, really hard.
  14. Like
    Arkade got a reaction from Doomshadow in Is Crowfall Next?   
    If by 3 projects, you are referring to the Artisan Engine, that is on hold until after launch.
    I think it's pretty obvious by their work on this milestone that Crowfall is their priority. Yeah, the game has taken longer than expected, but there are a lot of reasons to explain it that don't involve conspiracy theories. Redoing combat twice and the race/class split were among the biggest reasons. Beyond that, I'm sure there are a lot of things that they didn't anticipate. Predicting the future is really, really hard.
  15. Sad
    Arkade got a reaction from APE in Give us a Roadmap   
    The roadmap is coming in the next update:
    In our next Dev Diary, we’ll be exploring Interactive Roads.
  16. Haha
    Arkade got a reaction from starrshipcs in Give us a Roadmap   
    The roadmap is coming in the next update:
    In our next Dev Diary, we’ll be exploring Interactive Roads.
  17. Thanks
    Arkade got a reaction from Dao in Leveling, XP and eliminating the feeling of wasted effort   
    Currently, you can kill mobs for XP and sacrifice items for XP. In 5.110, both crafting and harvesting will give XP. No XP from PvP. 
    We haven't seen how much XP we'll get from crafting and harvesting, but my guess is that you probably won't want to do those as the only activity for leveling.
  18. Like
    Arkade got a reaction from Toadwart in Dev Diary: The Power Bar   
    I'm fine with making choices, but when some classes can choose 8 abilities and others can choose 16, that doesn't make those choices very fun for the 8 ability classes.
  19. Thanks
    Arkade got a reaction from JamesGoblin in Need help building a new Crowfall Community Site   
    I don't have any recipes. I have a list of the stuff you can cook and the buffs they give, but that's it. Everything else is just talking about the various parts of the crafting system, the different professions, the specials items required, etc. 
    My website is https://murderinc.guildtag.com/wiki/
  20. Thanks
    Arkade got a reaction from JamesGoblin in Need help building a new Crowfall Community Site   
    Some suggestions:
    MurderOfCrows TheHungerComes TheDragonThrone YaemirsFire ChaosEmbers ThroneWars YouCanWin TheLastCampaign I've already got my own site that I'm working on (focused on crafting), but if there's any particular contributions you need from a harvesting or crafting perspective, let me know. I'm not really into making videos, though. I prefer to just write everything.
  21. Thanks
    Arkade got a reaction from JamesGoblin in Coming back   
    This should help with the crafting side of the game:
    https://murderinc.guildtag.com/wiki/
    As far as just starting out, level up in Joveth (Under God's Reach). You can join the Infected world at level 15 and a campaign at level 20, but you're probably better off just getting to 30 in Joveth. Kill war tribe mobs to get gear and artifacts. The artifacts can be combined at an artifact table (which you can find in certain war tribe camps) and sacrificed for XP at the fire in the temple.
    Also look at joining a guild. Search the guild forum for one you like. You can also look for a guild here:  https://crowfall.com/en-US/guild
    There aren't a lot of people playing right now, but you should be able to find people in Joveth to group with. When you're ready, you can jump into a campaign. If you're looking for some PvP action, check the siege schedule by opening the map (M) and clicking on the View Details button. 
    The next patch is due to hit the test server next month and there is a wipe coming with the patch, so your progress will be lost. Expect there to be at least 1 more wipe before launch.
  22. Like
    Arkade got a reaction from JamesGoblin in Crowfall February Developer Q&A - 5.110 Status + More   
    Did Blair confirm that?
  23. Like
    Arkade got a reaction from JamesGoblin in Just joined.   
    Welcome! If you have any questions, feel free to ask.
  24. Thanks
    Arkade got a reaction from JamesGoblin in ACE Q&A for February   
    There is no survival tray. You will load out your heals on your ranged tray as a cleric, or your life tray as a druid, or your melee tray as a templar.
  25. Thanks
    Arkade got a reaction from JamesGoblin in ACE Q&A for February   
    With 5.110, they are moving to Unity 2019.2, which supposedly includes some performance features that they've been waiting on. Hopefully it will make a significant difference.
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