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Arkade

ACE Investor & Tester
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    3,309
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Reputation Activity

  1. Like
    Arkade got a reaction from pang in 04/09/15 - Skill Training Faq + Behind The Scenes With The Artists!   
    That isn't going to happen. Eventually you will be able to max out every skill you have, but that would be true of an active skilling system as well, only with active skilling it would occur much, much faster. The differences in customization will be in your choice of archetype, promotion class and disciplines, as well as whatever options you choose at character creation. On top of that, your choice of which skills you train and in which order will be important as you progress. Maybe you took the archery discipline and trained it for a while, only to change your mind and go in a completely different direction. Your choices absolutely matter.
  2. Like
    Arkade got a reaction from LucasRodrigues in 04/09/15 - Skill Training Faq + Behind The Scenes With The Artists!   
    You can actively train every skill in the game. You just can't actively train them to max. Think of it as the short game and the long game. The short game is getting all the skills you want and actively training them as much as possible. The long game is increasing those skills to the max via passive training. You are still in control of which skills you will passively train. You will have to make difficult choices.
     
    If the game allowed for all skills to be raised 100% by active means, not only would there be bots (bad), but you would be maxed out in a week and you wouldn't be much help to anyone but yourself as you grind away on mobs to skill up.
     
    There's no rush to max out your character. Enjoy the ride.
  3. Like
    Arkade got a reaction from Angier in 04/09/15 - Skill Training Faq + Behind The Scenes With The Artists!   
    That isn't going to happen. Eventually you will be able to max out every skill you have, but that would be true of an active skilling system as well, only with active skilling it would occur much, much faster. The differences in customization will be in your choice of archetype, promotion class and disciplines, as well as whatever options you choose at character creation. On top of that, your choice of which skills you train and in which order will be important as you progress. Maybe you took the archery discipline and trained it for a while, only to change your mind and go in a completely different direction. Your choices absolutely matter.
  4. Like
    Arkade got a reaction from chancellor in 04/09/15 - Skill Training Faq + Behind The Scenes With The Artists!   
    Proficiency just means that you are able to use the skill with a modicum of competence. In other words, the earlier "levels" of the skill you will be able to gain through active means, but after a certain point you will only be able to increase that skill through passive training.
  5. Like
    Arkade got a reaction from HermaeusMora in 04/09/15 - Skill Training Faq + Behind The Scenes With The Artists!   
    Would you rather grind on PvE mobs to skill up?
  6. Like
    Arkade got a reaction from teh_ninjaneer in 04/09/15 - Skill Training Faq + Behind The Scenes With The Artists!   
    Would you rather grind on PvE mobs to skill up?
  7. Like
    Arkade got a reaction from mal in 1.000.000$   
    In an unrelated story, catholic priests across the world are celebrating today...
  8. Like
    Arkade got a reaction from txteclipse in We Need A Substantial Update And We Need It Now (Soon).   
    Check out the kickstarter page. There is new info on bonus rewards.
  9. Like
    Arkade got a reaction from raeshlavik in 1.000.000$   
    In an unrelated story, catholic priests across the world are celebrating today...
  10. Like
    Arkade got a reaction from bom17 in Crafting As The Center Of Crowfall   
    I don't think the OP really understands the focus of the game. The focus is fighting over resources. Those resources are used both to create structures and to craft gear. The structures and gear help to make characters stronger, more able to survive and win the campaign.
     
    If getting gear is easy, then the primary motivation for the game takes a hit and crafting becomes less important. 
     
    There needs to be a co-dependence between crafters and non-crafters. Without that, the game won't work.
  11. Like
    Arkade got a reaction from Esharra in Crafting As The Center Of Crowfall   
    I don't think the OP really understands the focus of the game. The focus is fighting over resources. Those resources are used both to create structures and to craft gear. The structures and gear help to make characters stronger, more able to survive and win the campaign.
     
    If getting gear is easy, then the primary motivation for the game takes a hit and crafting becomes less important. 
     
    There needs to be a co-dependence between crafters and non-crafters. Without that, the game won't work.
  12. Like
    Arkade got a reaction from dawgs4ever in What Is The Point Of An Amazing Koster Crafting System If Resources Are Random And Impossible To Export?   
    It will be for some people. Some people will be traders. They'll buy and sell stuff and never enter the campaigns. They'll spend their profits to build up their personal kingdom. That's a perfectly valid way to play if they choose to.
  13. Like
    Arkade got a reaction from Drakos in Crafting As The Center Of Crowfall   
    I don't think the OP really understands the focus of the game. The focus is fighting over resources. Those resources are used both to create structures and to craft gear. The structures and gear help to make characters stronger, more able to survive and win the campaign.
     
    If getting gear is easy, then the primary motivation for the game takes a hit and crafting becomes less important. 
     
    There needs to be a co-dependence between crafters and non-crafters. Without that, the game won't work.
  14. Like
    Arkade reacted to teh_ninjaneer in Skill Gain Per Time According To Thomasb Might Be Insane (?)   
    Why are you in such a hurry to max your character?  If everyone is progressing at the same rate, why does it matter if it takes 30 days or 2 years to max a character?
  15. Like
    Arkade got a reaction from thomasblair in Skill Gain Per Time According To Thomasb Might Be Insane (?)   
    You are assuming that the passive skill gain will be linear, but that most definitely won't be the case. He mentioned that going from 150 to 175 will take a long time, which means that going from 30 to 65 will take considerably less time. 
     
    That's the way it works in EvE. Each rank takes longer than the previous one.
  16. Like
    Arkade got a reaction from bairloch in What Is The Point Of An Amazing Koster Crafting System If Resources Are Random And Impossible To Export?   
    It will be for some people. Some people will be traders. They'll buy and sell stuff and never enter the campaigns. They'll spend their profits to build up their personal kingdom. That's a perfectly valid way to play if they choose to.
  17. Like
    Arkade got a reaction from teh_ninjaneer in Discussion On Healing And Support   
    Warhammer was all about which side had the most healers. 
  18. Like
    Arkade got a reaction from Gremour in Concern Over Passive Vs. Active Skill Training   
    Let's remember who is making this game. There were skills in Shadowbane too, but the difference was that you had to grind for levels (really grind as the only PvE content was static farming camps) and with each level you earned skill points that you could assign to various skills. Remember Noob Island? Is that really better than a passive system in which you gain skill points over time? Instead of grinding mobs, you are now PvPing. You know, the whole point of the game. Skill gains via PvP wouldn't be nearly as efficient as skill gains via PvE.
     
    Is that what people want to do? Grind PvE mobs to skill up so they can play PvP?
     
    Shadowbane had the best character customization options I've seen in a game of any type, ever. I had a priest who literally couldn't heal to save his own live. He was an elven blademaster (I think that was the rune). He dual wielded swords and had several stuns and other tricks. 
     
    Some of the things they've talked about for CF are very similar to what we saw in SB. It sounds like there will be a large amount of customization choices to make. It sounds like we will have to go out into the world and find many of the skills that we want. Remember grinding for hours and hours for rune drops in SB? I'm sure there will still be something similar in CF, some RNG system to obtain disciplines.
     
    I've also played Eve, some I'm well aware of the passive training system they use. Skill books still have to be found or bought and you can only train one thing at a time, so choices have to be made as to what path to follow and which skills to train first. It sounds to me like CF's system will have more depth of choice, as from the very beginning you select an archetype and there is no going back on that unless you re-roll. Also, certain choices will preclude others. You can't be every promotion class at once, I don't think.
     
    I think this system will allow for a great deal of customization and require a good deal of active effort in progression. Skill increases are simply one aspect of character progression.
  19. Like
    Arkade got a reaction from chancellor in Which Tier Did You Choose?   
    Started at 30, upgraded to 100, then upgraded to 150. I'm stopping there
  20. Like
    Arkade got a reaction from courant101 in More Early Bird Specials?   
    It's already up. They added 2000 more early birds at $34
  21. Like
    Arkade got a reaction from Agelmar in Question For The Devs.   
    They aren't changing the engine. Better graphics means higher processing costs. I'd rather have less detailed graphics and smooth gameplay.
  22. Like
    Arkade got a reaction from rajah in Question For The Devs.   
    They aren't changing the engine. Better graphics means higher processing costs. I'd rather have less detailed graphics and smooth gameplay.
  23. Like
    Arkade got a reaction from Anthrage in 2 Questionable Perks In Vip Membership.   
    Because there may be some instances where it will make a difference in who gets in first, like 6 months after the game has released and they open a new campaign. I'm sure there will initially be queues to get in. But any existing campaigns won't have queues. If they do, they will just generate more campaigns. There is no limit on the number of campaigns they can have.
     
    Other players getting into a new campaign first isn't an advantage, or at least not nearly a big enough advantage to worry about. If the VIPs get into a new campaign in the first 10 minutes and it takes everyone else an extra 30 minutes, are you really going to worry that they have a 30 minute head start on you? Please tell me you aren't that petty.
  24. Like
    Arkade got a reaction from noobzilla_youtube in 500 For Alpha 1 ? Rofl ?   
    If alpha were sooner, I'd be inclined to pay a little more to get in. But as I'm going to be waiting a long time in any case, I went for the $30 early bird. The $20 savings on the digital download price makes it worth it, plus I get beta 2 access, whenever that happens.
  25. Like
    Arkade got a reaction from blackspar in Hauling In Cf?   
    I think resource hauling fits this game very well. People are going to be fighting to control factories, mines and quarries. I see no reason why there shouldn't also be supply lines.
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