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Arkade

ACE Investor & Tester
  • Content Count

    3,481
  • Joined

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  • Days Won

    31

Reputation Activity

  1. Like
    Arkade got a reaction from JamesGoblin in Crowfall February Developer Q&A - 5.110 Status + More   
    Did Blair confirm that?
  2. Like
    Arkade got a reaction from JamesGoblin in Just joined.   
    Welcome! If you have any questions, feel free to ask.
  3. Thanks
    Arkade got a reaction from JamesGoblin in ACE Q&A for February   
    There is no survival tray. You will load out your heals on your ranged tray as a cleric, or your life tray as a druid, or your melee tray as a templar.
  4. Thanks
    Arkade got a reaction from JamesGoblin in ACE Q&A for February   
    With 5.110, they are moving to Unity 2019.2, which supposedly includes some performance features that they've been waiting on. Hopefully it will make a significant difference.
  5. Haha
    Arkade got a reaction from JamesGoblin in Dev Diary: NPC levels for happier hunting   
    Guinecean war tribe.
  6. Like
    Arkade got a reaction from Elegy in Just joined.   
    Welcome! If you have any questions, feel free to ask.
  7. Like
    Arkade got a reaction from Surelia in Just joined.   
    Welcome! If you have any questions, feel free to ask.
  8. Thanks
    Arkade got a reaction from VaMei in ACE Q&A for February   
    There is no survival tray. You will load out your heals on your ranged tray as a cleric, or your life tray as a druid, or your melee tray as a templar.
  9. Like
    Arkade got a reaction from Frykka in Dev Diary: NPC levels for happier hunting   
    Guinecean war tribe.
  10. Like
    Arkade got a reaction from oneply in Dev Diary: NPC levels for happier hunting   
    Guinecean war tribe.
  11. Like
    Arkade got a reaction from Frykka in ACE Q&A for February   
    With 5.110, they are moving to Unity 2019.2, which supposedly includes some performance features that they've been waiting on. Hopefully it will make a significant difference.
  12. Like
    Arkade got a reaction from CrusaderW in ACE Q&A for February   
    With 5.110, they are moving to Unity 2019.2, which supposedly includes some performance features that they've been waiting on. Hopefully it will make a significant difference.
  13. Like
    Arkade got a reaction from starrshipcs in ACE Q&A for February   
    With 5.110, they are moving to Unity 2019.2, which supposedly includes some performance features that they've been waiting on. Hopefully it will make a significant difference.
  14. Like
    Arkade got a reaction from Uta in ACE Q&A for February   
    With 5.110, they are moving to Unity 2019.2, which supposedly includes some performance features that they've been waiting on. Hopefully it will make a significant difference.
  15. Like
    Arkade got a reaction from Raindog in Dev Diary: The Leveling Experience   
    While these changes make sense from a gameplay perspective, leveling is so easy that it really doesn't matter. What's more important IMO is making sure that the sacrifice UI is more user friendly. We should be able to put enough items into the brazier to gain multiple levels at the same time without losing XP. The current UI with lost XP and having to do each level separately is just tedious.
  16. Thanks
    Arkade got a reaction from JamesGoblin in How Solo Player Friendly is this game?   
    Guilds are important in this game, but there are some aspects that are more solo friendly than others. All harvesting except motherlodes can be done solo. When caravans are introduced in the next patch, that will give people another way to get resources, and that might make the world safer for solo harvesters, though we should also see a significant increase in population, which might mean that there are very few safe places. It will depend on how many people are in each campaign. There are worlds where there is no PvP, and words with more limited PvP, but the resource levels will be lower in those worlds.
    You can craft solo. Most of the stuff you can craft will require 1 or more subcomponents from another profession. Currently, most recipes can be accessed by everyone, regardless of training, so you can make those subcomponents yourself. You won't be good at making them, though, and would be better off making use of the economy to buy those parts from other players.
    Combat-wise, solo is going to be hard. You might be able to gank some harvesters now and then, but with a larger population, your more likely to find yourself outnumbered.
    The divine favor system that is being added in the next patch may allow you to contribute more to the war effort as a solo player. We don't know all of the details yet, but it will be basically a quest system that will give people things they can accomplish that will earn points for their faction or guild. I would guess some of those things will be able to be completed by a solo player.
    It really depends on your goals in the game. If you want to be a crafter, then I'd say solo is more viable. If you want to be more involved in combat, then you'll probably want to join a faction based campaign, rather than a guild based campaign. 
    Once the next patch goes live, they will be inviting everyone who has created a Crowfall account, so you'll get a chance to try the game for free. You can then decide for yourself if it's a game that you want to play.
  17. Thanks
    Arkade got a reaction from Doomshadow in If you are new to Crowfall, introduce yourself here!   
    Welcome! Just so you know, there is a huge patch coming in the near future that will add/change a lot of game play elements. It is currently scheduled to go to the test server some time next month, and then to the live server some time after that. There will be a wipe of all characters, items and skills with this patch, so any progress you make now will be gone.
    That said, it's a really good time to learn about the game. There aren't a lot of people playing right now as many are waiting for the patch, so you don't have to worry as much about people trying to kill you. With the new patch, there should be a lot more players, which means more competition for mobs and resources, and more people looking for a fight.
    If you have questions, ask them in General chat (General is all servers and factions), or here on the forums. If you have feedback, please post it in the dedicated threads to be sure the devs see it:
    Good luck!
  18. Like
    Arkade got a reaction from Atreus in Dev Diary: The Leveling Experience   
    While these changes make sense from a gameplay perspective, leveling is so easy that it really doesn't matter. What's more important IMO is making sure that the sacrifice UI is more user friendly. We should be able to put enough items into the brazier to gain multiple levels at the same time without losing XP. The current UI with lost XP and having to do each level separately is just tedious.
  19. Thanks
    Arkade got a reaction from Surelia in Dev Diary: The Leveling Experience   
    While these changes make sense from a gameplay perspective, leveling is so easy that it really doesn't matter. What's more important IMO is making sure that the sacrifice UI is more user friendly. We should be able to put enough items into the brazier to gain multiple levels at the same time without losing XP. The current UI with lost XP and having to do each level separately is just tedious.
  20. Like
    Arkade got a reaction from oneply in Dev Diary: The Leveling Experience   
    While these changes make sense from a gameplay perspective, leveling is so easy that it really doesn't matter. What's more important IMO is making sure that the sacrifice UI is more user friendly. We should be able to put enough items into the brazier to gain multiple levels at the same time without losing XP. The current UI with lost XP and having to do each level separately is just tedious.
  21. Like
    Arkade got a reaction from Anhrez in Are Crafting/Vendor EKs a non-thing now?   
    Todd said in one of the recent Q&As that vendors would be removed from GR. We don't know yet what their solution will be for keeping EKs open, but it's a step in the right direction.
  22. Like
    Arkade got a reaction from Yumx in state Knight Secutor. Your role on the table.   
    I just tested it and your are correct that it doesn't use stamina, but it is clearly broken. The tooltip for the talent specifically says it reduces the cost by 75% and lose no additional stamina when blocking big hits for 12 seconds. It is currently using no stamina and I can maintain it without a stamina cost beyond the 12 seconds. Once I stop blocking, it will work correctly again.
  23. Like
    Arkade got a reaction from Doomshadow in How Solo Player Friendly is this game?   
    Guilds are important in this game, but there are some aspects that are more solo friendly than others. All harvesting except motherlodes can be done solo. When caravans are introduced in the next patch, that will give people another way to get resources, and that might make the world safer for solo harvesters, though we should also see a significant increase in population, which might mean that there are very few safe places. It will depend on how many people are in each campaign. There are worlds where there is no PvP, and words with more limited PvP, but the resource levels will be lower in those worlds.
    You can craft solo. Most of the stuff you can craft will require 1 or more subcomponents from another profession. Currently, most recipes can be accessed by everyone, regardless of training, so you can make those subcomponents yourself. You won't be good at making them, though, and would be better off making use of the economy to buy those parts from other players.
    Combat-wise, solo is going to be hard. You might be able to gank some harvesters now and then, but with a larger population, your more likely to find yourself outnumbered.
    The divine favor system that is being added in the next patch may allow you to contribute more to the war effort as a solo player. We don't know all of the details yet, but it will be basically a quest system that will give people things they can accomplish that will earn points for their faction or guild. I would guess some of those things will be able to be completed by a solo player.
    It really depends on your goals in the game. If you want to be a crafter, then I'd say solo is more viable. If you want to be more involved in combat, then you'll probably want to join a faction based campaign, rather than a guild based campaign. 
    Once the next patch goes live, they will be inviting everyone who has created a Crowfall account, so you'll get a chance to try the game for free. You can then decide for yourself if it's a game that you want to play.
  24. Like
    Arkade got a reaction from miraluna in How Solo Player Friendly is this game?   
    Guilds are important in this game, but there are some aspects that are more solo friendly than others. All harvesting except motherlodes can be done solo. When caravans are introduced in the next patch, that will give people another way to get resources, and that might make the world safer for solo harvesters, though we should also see a significant increase in population, which might mean that there are very few safe places. It will depend on how many people are in each campaign. There are worlds where there is no PvP, and words with more limited PvP, but the resource levels will be lower in those worlds.
    You can craft solo. Most of the stuff you can craft will require 1 or more subcomponents from another profession. Currently, most recipes can be accessed by everyone, regardless of training, so you can make those subcomponents yourself. You won't be good at making them, though, and would be better off making use of the economy to buy those parts from other players.
    Combat-wise, solo is going to be hard. You might be able to gank some harvesters now and then, but with a larger population, your more likely to find yourself outnumbered.
    The divine favor system that is being added in the next patch may allow you to contribute more to the war effort as a solo player. We don't know all of the details yet, but it will be basically a quest system that will give people things they can accomplish that will earn points for their faction or guild. I would guess some of those things will be able to be completed by a solo player.
    It really depends on your goals in the game. If you want to be a crafter, then I'd say solo is more viable. If you want to be more involved in combat, then you'll probably want to join a faction based campaign, rather than a guild based campaign. 
    Once the next patch goes live, they will be inviting everyone who has created a Crowfall account, so you'll get a chance to try the game for free. You can then decide for yourself if it's a game that you want to play.
  25. Like
    Arkade got a reaction from Kraahk in How Solo Player Friendly is this game?   
    Guilds are important in this game, but there are some aspects that are more solo friendly than others. All harvesting except motherlodes can be done solo. When caravans are introduced in the next patch, that will give people another way to get resources, and that might make the world safer for solo harvesters, though we should also see a significant increase in population, which might mean that there are very few safe places. It will depend on how many people are in each campaign. There are worlds where there is no PvP, and words with more limited PvP, but the resource levels will be lower in those worlds.
    You can craft solo. Most of the stuff you can craft will require 1 or more subcomponents from another profession. Currently, most recipes can be accessed by everyone, regardless of training, so you can make those subcomponents yourself. You won't be good at making them, though, and would be better off making use of the economy to buy those parts from other players.
    Combat-wise, solo is going to be hard. You might be able to gank some harvesters now and then, but with a larger population, your more likely to find yourself outnumbered.
    The divine favor system that is being added in the next patch may allow you to contribute more to the war effort as a solo player. We don't know all of the details yet, but it will be basically a quest system that will give people things they can accomplish that will earn points for their faction or guild. I would guess some of those things will be able to be completed by a solo player.
    It really depends on your goals in the game. If you want to be a crafter, then I'd say solo is more viable. If you want to be more involved in combat, then you'll probably want to join a faction based campaign, rather than a guild based campaign. 
    Once the next patch goes live, they will be inviting everyone who has created a Crowfall account, so you'll get a chance to try the game for free. You can then decide for yourself if it's a game that you want to play.
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