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Arkade

ACE Investor & Tester
  • Content Count

    3,481
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    31

Reputation Activity

  1. Like
    Arkade got a reaction from that_eriksson in New MMORPG Article   
    https://www.mmorpg.com/crowfall/columns/crowfall-ch-ch-ch-changes-1000014131
    If you haven't read it yet, check it out. I'm still going through it, but one thing has stood out to me that I didn't already know, and IMO, it's awesome.


    I've always been disappointed that winter has never felt like winter, due to the snow/ice only being generated with hunger crystals. Well, that's soon to change, apparently. The seasons are actually going to be reflected in the game as more than just a timer.
  2. Thanks
    Arkade got a reaction from Kraahk in New MMORPG Article   
    https://www.mmorpg.com/crowfall/columns/crowfall-ch-ch-ch-changes-1000014131
    If you haven't read it yet, check it out. I'm still going through it, but one thing has stood out to me that I didn't already know, and IMO, it's awesome.


    I've always been disappointed that winter has never felt like winter, due to the snow/ice only being generated with hunger crystals. Well, that's soon to change, apparently. The seasons are actually going to be reflected in the game as more than just a timer.
  3. Like
    Arkade got a reaction from Groovin in New MMORPG Article   
    https://www.mmorpg.com/crowfall/columns/crowfall-ch-ch-ch-changes-1000014131
    If you haven't read it yet, check it out. I'm still going through it, but one thing has stood out to me that I didn't already know, and IMO, it's awesome.


    I've always been disappointed that winter has never felt like winter, due to the snow/ice only being generated with hunger crystals. Well, that's soon to change, apparently. The seasons are actually going to be reflected in the game as more than just a timer.
  4. Like
    Arkade got a reaction from XeXeeD in New MMORPG Article   
    https://www.mmorpg.com/crowfall/columns/crowfall-ch-ch-ch-changes-1000014131
    If you haven't read it yet, check it out. I'm still going through it, but one thing has stood out to me that I didn't already know, and IMO, it's awesome.


    I've always been disappointed that winter has never felt like winter, due to the snow/ice only being generated with hunger crystals. Well, that's soon to change, apparently. The seasons are actually going to be reflected in the game as more than just a timer.
  5. Like
    Arkade got a reaction from Marth in New MMORPG Article   
    https://www.mmorpg.com/crowfall/columns/crowfall-ch-ch-ch-changes-1000014131
    If you haven't read it yet, check it out. I'm still going through it, but one thing has stood out to me that I didn't already know, and IMO, it's awesome.


    I've always been disappointed that winter has never felt like winter, due to the snow/ice only being generated with hunger crystals. Well, that's soon to change, apparently. The seasons are actually going to be reflected in the game as more than just a timer.
  6. Like
    Arkade got a reaction from JamesGoblin in Crafting souls.   
    Right, and AFAIK, that's a bug.
  7. Like
    Arkade got a reaction from JamesGoblin in Crafting souls.   
    I think what you saw is related to a bug. There aren't supposed to be any disciplines that get better based on quality.
  8. Thanks
    Arkade got a reaction from JamesGoblin in Hello   
    Start in God's Reach, Joveth server. Level up, get some gear, and don't be afraid to ask questions in chat.
  9. Like
    Arkade got a reaction from JamesGoblin in Zero to Hero: Level up! - Official discussion thread   
    What info drop? I listened to it, but didn't hear anything new.
  10. Thanks
    Arkade got a reaction from Doomshadow in Noob Crafting Guide   
    I'm putting together a Wiki with anything and everything I can think of regarding crafting in Crowfall. This Wiki will be both fact and opinion based on my experiences as a crafter.
    Part of the Wiki is a guide for noobs:
    https://murderinc.guildtag.com/wiki/noob-crafting-guide/
    This isn't meant to teach you how to craft. It's more meant as a guide to teach you how to progress as a crafter, and show you the types of things you will need to do besides just watch your passive points accumulate. For details about the crafting process itself, check out the other Wiki pages.
    This is still very much a work in progress. Not all pages are complete. If you find any mistakes or omissions, or anything you think can be done better, let me know.
  11. Thanks
    Arkade got a reaction from Omen in Noob Crafting Guide   
    I'm putting together a Wiki with anything and everything I can think of regarding crafting in Crowfall. This Wiki will be both fact and opinion based on my experiences as a crafter.
    Part of the Wiki is a guide for noobs:
    https://murderinc.guildtag.com/wiki/noob-crafting-guide/
    This isn't meant to teach you how to craft. It's more meant as a guide to teach you how to progress as a crafter, and show you the types of things you will need to do besides just watch your passive points accumulate. For details about the crafting process itself, check out the other Wiki pages.
    This is still very much a work in progress. Not all pages are complete. If you find any mistakes or omissions, or anything you think can be done better, let me know.
  12. Like
    Arkade got a reaction from Yumx in Noob Crafting Guide   
    I'm putting together a Wiki with anything and everything I can think of regarding crafting in Crowfall. This Wiki will be both fact and opinion based on my experiences as a crafter.
    Part of the Wiki is a guide for noobs:
    https://murderinc.guildtag.com/wiki/noob-crafting-guide/
    This isn't meant to teach you how to craft. It's more meant as a guide to teach you how to progress as a crafter, and show you the types of things you will need to do besides just watch your passive points accumulate. For details about the crafting process itself, check out the other Wiki pages.
    This is still very much a work in progress. Not all pages are complete. If you find any mistakes or omissions, or anything you think can be done better, let me know.
  13. Like
    Arkade got a reaction from Audin in Noob Crafting Guide   
    I'm putting together a Wiki with anything and everything I can think of regarding crafting in Crowfall. This Wiki will be both fact and opinion based on my experiences as a crafter.
    Part of the Wiki is a guide for noobs:
    https://murderinc.guildtag.com/wiki/noob-crafting-guide/
    This isn't meant to teach you how to craft. It's more meant as a guide to teach you how to progress as a crafter, and show you the types of things you will need to do besides just watch your passive points accumulate. For details about the crafting process itself, check out the other Wiki pages.
    This is still very much a work in progress. Not all pages are complete. If you find any mistakes or omissions, or anything you think can be done better, let me know.
  14. Thanks
    Arkade got a reaction from Kraahk in Noob Crafting Guide   
    I'm putting together a Wiki with anything and everything I can think of regarding crafting in Crowfall. This Wiki will be both fact and opinion based on my experiences as a crafter.
    Part of the Wiki is a guide for noobs:
    https://murderinc.guildtag.com/wiki/noob-crafting-guide/
    This isn't meant to teach you how to craft. It's more meant as a guide to teach you how to progress as a crafter, and show you the types of things you will need to do besides just watch your passive points accumulate. For details about the crafting process itself, check out the other Wiki pages.
    This is still very much a work in progress. Not all pages are complete. If you find any mistakes or omissions, or anything you think can be done better, let me know.
  15. Thanks
    Arkade got a reaction from Evil_Angel in Noob Crafting Guide   
    I'm putting together a Wiki with anything and everything I can think of regarding crafting in Crowfall. This Wiki will be both fact and opinion based on my experiences as a crafter.
    Part of the Wiki is a guide for noobs:
    https://murderinc.guildtag.com/wiki/noob-crafting-guide/
    This isn't meant to teach you how to craft. It's more meant as a guide to teach you how to progress as a crafter, and show you the types of things you will need to do besides just watch your passive points accumulate. For details about the crafting process itself, check out the other Wiki pages.
    This is still very much a work in progress. Not all pages are complete. If you find any mistakes or omissions, or anything you think can be done better, let me know.
  16. Sad
    Arkade got a reaction from Sowelu in Crafting mini game closing the gap btwn. new players & vets   
    Congratulations. Two bad ideas in one post.
  17. Like
    Arkade got a reaction from Kraahk in User Interface question   
    Not currently. There were some demos a few years ago about UI scaling and being able to move things around, but the UI has gone through several iterations since then. I would assume it's still planned, but not something we will see until after 5.110.
  18. Thanks
    Arkade got a reaction from Requiem_MDK in Returning player with questions   
    People spend a lot of time in GR because:
    There are mobs and resources up to rank 8. This will be adjusted. They may keep the rank 8 mobs, but if we can't get good loot from them in GR, then that will force people to go to the campaigns. Crafting in campaigns is too much of a problem due to import and export restrictions. Anyone who is a serious crafter will have crafting gear, including armor, jewelry, recipe books, items like goggles, tablet, hammers, etc. It just isn't practical to import and export these things into a campaign. The only incentive for crafting inside a campaign is to get the keep buffs, but we can get that in the keeps in the Infected world. You also have to consider that campaigns are very short right now. I could bring my crafters in with minimal gear and make/find what I need, but that is going to take time. The campaign will be over by the time I get my crafter to the same level they are outside the campaign. Campaigns have level restrictions and if people want to try out different builds or level a crafted vessel, they have to do it in GR until at least level 20. Having no safe zones isn't practical. You can't throw new players to the wolves and expect them to stick around. Sure, some people might be willing to tough it out, but many will leave and that isn't good for the game. Level 5 in other games might be meaningful, but it isn't in Crowfall. That isn't nearly enough to learn the game as you won't even have most of your abilities yet. Fortunately, the leveling is very quick. People who are focused on playing in campaigns will get there far quicker than they got off newbie island in Shadowbane. 
    It isn't the leveling that needs to be the dangerous activity, it's everything else. In Shadowbane, it was common for lower level players to get attacked by higher levels and be completely unable to fight back. That doesn't need to be a thing in CF. Leveling in safe zones and gear from war tribes gives everyone a fighting chance. Newer players will probably still get rolled, but at least they will be more competitive.
    Frankly, this is a ridiculous take. You may not value crafters and see them as only fodder for you to kill, but you will be very grateful for them when they are crafting stuff for you, whether you are in a guild or not. I don't know if the crafting tables will remain in the temples, but my guess is that they will. Prior to them being added to temples, they were only in forts and keeps. If your faction didn't control a fort or keep, then you couldn't craft. You may think that's a good thing as it would promote PvP to get those forts and keeps, but it creates an Uncle Bob scenario where the winning side keeps winning because they have access to the best gear and the other side doesn't. And just as you want to fight and not be bothered with crafting and harvesting, there are people who want to craft and not have to siege keeps to do it. Hardcore gameplay is fine, but the more hardcore you make it, the more you narrow your audience, and ultimately that isn't good for the game. I'm not saying that the game should cater to everyone, but a balance must be struck. If you don't want to craft, then you need people who do want to.
     
    They intend to take vendors out of GR and put the focus back on EK markets. Right now, only the owner of the EK can start the EK, but they intend for nobles to be able to start it as well. Being able to keep the EK up longer as a VIP is a good idea, as long as players can earn the same thing in-game without VIP. 
    EK stuff is pretty much on hold right now as they work on the Dregs. No doubt we will see some improvements to EKs in 5.110 as city building is shared between Dregs and EKs. Many of the buildings that we will be placing in the Dregs may also be available for EKs, and I imagine they will fix at least some of the existing bugs with building.
  19. Thanks
    Arkade got a reaction from Requiem_MDK in Returning player with questions   
    Crafting and harvesting is a choice. In a guild, players can have different roles. Some players will focus more on harvesting and crafting while others will focus more on combat. Your job might be to protect the people doing the harvesting, which means you patrol an area looking for enemies while your harvesters are doing their thing. Or you might be called upon to siege a keep or take a fort. 
    Outside of a guild, you'll have to rely on the economy more if you want to avoid harvesting and crafting. That will still mean that you'll have to do some activities like killing war tribe mobs to acquire gold/loot for trade, but killing chiefs and kings can be considered a potential PvP activity since with more people, there should be more competition to kill them.
    Getting to level 30 on a common vessel takes about 2 hours. It's very easy if you know what you are doing. And if you have things saved that you can readily sacrifice, it's even quicker. Crafted vessels will take longer depending on the quality of the vessel, but again, if you save sacrifice materials like the war tribe artifacts, you can level up quickly.
    You'll want to be at least level 25 IMO to engage in PvP. Level 25 is when you can get the endcap of your promotion talents. You'll also want to get some gear, but thanks to drops from war tribes, you can get a decent set of gear pretty easily without having to craft at all. It won't be exactly what you want for your build, but it will be good enough to fight in.
    In 5.110, they are adding tasks that will contribute to the war effort. These are things that will involve harvesting, crafting and combat, but they are all pvp activities in a way since they will all force you into the pvp areas to complete them. As the population ramps up, these activities will become more and more dangerous. Even if you aren't doing them, other people will be, and that will provide you with opportunities for combat.
    Caravans will also be added. Protecting and attacking caravans will be an important part of the game, particularly in the dregs, as city building will be dependent on the materials obtained from refineries. 
    This game will never be an FPS or MOBA. If that's the level of PvP activity you are looking for, you are probably going to be disappointed. Keeps aren't going to be siegable 24/7 and there aren't always going to be caravans running. With more people playing, there will be more people out looking for fights, so maybe that will be enough to keep things interesting for you. And you can always plan your play times based on the siege schedule. 
  20. Like
    Arkade got a reaction from Phylor.the.Jester in Extra Experimentation point at Keeps   
    I wasn't trying to justify it. There should absolutely be buffs on those stations. Just pointing out that it isn't that big of a deal.
    BTW, I tested and using 2 different attributes to make a stone does result in 2 different experimentation tracks, so 20 points would be ideal if you intend to do 2 attributes. I'm not sure that makes sense, though. Doing 3 or 4 different attributes would be counterproductive because we'd never have enough pips to fully experiment all of them.
    The Necromancy buff works.
  21. Thanks
    Arkade got a reaction from Requiem_MDK in Returning player with questions   
    Artifact stations are in the war tribe camps, but only certain camps have working tables. If you are still in Joveth, you can go to the rank 5 zone, to the Satyr camp directly south of the gate. There are 2 artifact stations in that camp. There's one or two in the rank 6 zone as well, in the aracoix camp to the far southwest. 
  22. Like
    Arkade got a reaction from Kraahk in Extra Experimentation point at Keeps   
    I think it's just keeps, and yes, in both infected and campaign worlds. However, the buff doesn't work for the alchemy and runemaking tables, at least in the infected. Not sure about in the campaigns.
    The buff gives you +2 to the pip cap and +1 pips.
    You can also get +1 pips from Sumptuous Pot Pie.
  23. Like
    Arkade got a reaction from Kraahk in Blog and affiliate   
    The only thing I know about is that they work with streamers, which you can check out here:
    https://crowfall.com/en-US/influencer
  24. Like
    Arkade got a reaction from Grillo in Hello   
    Start in God's Reach, Joveth server. Level up, get some gear, and don't be afraid to ask questions in chat.
  25. Like
    Arkade got a reaction from Kraahk in What is the purpose of an EK?   
    You can PvP in EKs, but there's nothing to win there, and likely won't be any time soon, if ever. They've talked about having tournaments that would involve winning guilds from the campaigns, but that is likely to be outside the EK system. More likely, it would be a special type of campaign.
    EKs are meant to be places where you can practice (can organize duels with others with PvP turned on), socialize, and be used as market hubs. Prior to them adding vendors to the other worlds, they were exclusively in EKs, and many people ran successful markets. If you watched the Q&A today, the vendors in the temples aren't a long term solution. The God's Reach worlds will probably lose vendors altogether, and people will have to visit EKs to shop outside of the campaigns, as it was originally intended. 
    In addition, EKs can be used to house relics and artifacts obtained in campaigns. Check out the FAQ for more info on those:
    https://crowfall.com/en-US/faq
    EKs should be the place to both craft and shop outside of campaigns, as they once were. 
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