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toldorn

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  1. Lets see if you say that once you have years of memories with this game and this theme.....
  2. But it says ''Tank''. That's the most interesting bit for me. You can't say no trinity, then throw a 'tank' role in the mix!
  3. You just tried making a lady garden didn't you . It's harder than it sounds!
  4. (copy/pasted from another topic, but relevant) I am of the opinion that it's no secret that the ship has sailed. But, that's why it's going to take someone with some actual balls to get it back on track - and reep the rewards of doing so. It's a HUGE gamble. Massive in fact. The financial implications of funding such a title would be back in line with 10/15 years ago in so much as games developers and producers would have to put your money where your mouth is! Don't rely on kick starter - it's just a breeding ground for greedy opportunists and filthy UNFINISHED games (there are a few exceptions obviously). It's seen as a cash grab. Don't give us 'pay to early access' - Give us a finished polished product (it can be done sensibly - not the current 'normal' way) Don't rely on the community to 'make do' with corner cutting. Deliver on what you promise - You say you've got a rich and deep crafting system?! GIVE US ONE! Rich and Deep to me is one that i'll have to learn and work at for MONTHS - not a couple of hours. Don't rely on tried-and-tested game mechanics to simply satisfy us (because it worked 10 years ago doesn't mean it will now, as Wildstar/SWToR/etc have demonstrated many many times). You give us a (X) clone, expect subs to nosedive because we'll just got play (X) instead - chances are they did it better than you anyway. And finally, the biggest one - Don't include a cash shop at all. It's the single biggest demoralizing feature in any mmo and it serves no reasonable purpose but to be a way of generating revenue at the cost of the enjoyment of your players and your reputation when implemented into an mmorpg. Other genres, lets say FPS, you can get away with because it has 0 impact on the game and 0 impact on the enjoyment and experience of all the players involved. No-one is paying any attention to the color of the sticker on the gun. It's focus is 100% on killing the enemy and thats it. Rinse/Repeat. In an MMORPG a lot of time and enjoyment is in the community, and 'roleplaying' (not in the sense of speaking in character, but in the imagination of the player playing the game). See someone wearing BAD ASS items? Or riding a BAD ASS mount? Or using UNIQUE and INTERESTING dyes? Or doing something YOUR CHARACTER CANT? It's SO much better to aspire to it, and work towards it, rather than just get your fudging wallet out. Players are going to spend time looking at other in the nearest city, at the nearest trade hub, on the battlefront. He's going to hear tales and people are going to show off their achievements within the game. To know that some items can be cheaply bought to replicate or even worse, look better than those achievements is unforgivable. To let people pay to cut corners is unforgivable. To let people pay for an advantage is unforgivable. Find out how much it's going to cost to cover your expenses and generate a profit. Do your homework and work out how much it's going to cost to keep the game fresh and updated regularly. Work out a subscription that covers those costs and charge it. If the game is good enough - which you (and every other mmo out there) claim it is, then the $$$'s will look after themselves. Make us want to play because it's worth playing. Not because we can pay the $$$ to win or feel like we won. If you include a housing system - and devote resources to developing something which is FUN and on the scale of which has never been seen - I promise you people will throw money to you on a monthly basis to play it. In my head it EASILY adds so much to the game, the content writes itself. Professions - Gatherer (standard), Manufacturer (turns resources into crafting items), Craftsman (turns it into items), Landscaper (clearing forest, flattening and preparing land for building, planting trees, etc), Builder (takes resources from the manufacturer and turns them into wooden walls/cement/mortar/etc), the list goes on. Why can't have a 'TEAM/GUILD/GROUP' of people required to build a fort? "Ok guys, we have resources, and craftsman and a builder...but **** we need somewhere to build... Lets hire a landscaper to work for us..or JOIN us! Offer him a home for his time....He can join our guild if he wants...bla bla bla...'' Items - Holy moley. Go nuts here. The more there is, the richer the world will be. Want us to play for years? We're going to need a LOT to do! Gameplay - Again, go nuts! Want to think you've made an unpenetrable fort? Well, some sneaky rogue-like character's scaled the walls in the night with a rope and is all up in your base. Seige weapons, etc.etc. The more we are free to do stuff, the better our gaming experience, the more we fall in love with your game. There is nothing fun about warcrafts 'garrisons'. There would be nothing fun about copying and pasting a clone of wildstar's housing system - although, despite being instanced it was a BIG step forward. We need a revolutionary game to take our heads and hearts. Until it comes, expect more poop. Served up to use with a 'Do you want an extra scoop BUY NOW' button on it.
  5. it's because dippoorly made sockss give them money to 'alpha test' - then they can move 95% resources to making the next game, as suckers have paid for it already.
  6. https://www.youtube.com/watch?v=oN96YjuftgM you're welcome!
  7. and you're everything wrong with the current games market. They shouldn't want people willing to pay to alpha access... They should want people who will report bug reports and feedback to alpha test. I HATE the term early access. It represents 'cash-grab for uncompleted product'.
  8. I've edited my line to better reflect my intentions. Ty It now reads ;
  9. The point I was trying to make is, don't just copy and paste that experience. It's a waste of time as it alone is not going to keep anyone in the game.
  10. Some great posts and points posted here. Thank you. I am of the opinion that it's no secret that the ship has sailed. But, that's why it's going to take someone with some actual balls to get it back on track - and reep the rewards of doing so. It's a HUGE gamble. Massive in fact. The financial implications of funding such a title would be back in line with 10/15 years ago in so much as games developers and producers would have to put your money where your mouth is! Don't rely on kick starter - it's just a breeding ground for greedy opportunists and filthy UNFINISHED games (there are a few exceptions obviously). It's seen as a cash grab. Don't give us 'pay to early access' - Give us a finished polished product (it can be done sensibly - not the current 'normal' way) Don't rely on the community to 'make do' with corner cutting. Deliver on what you promise - You say you've got a rich and deep crafting system?! GIVE US ONE! Rich and Deep to me is one that i'll have to learn and work at for MONTHS - not a couple of hours. Don't rely on tried-and-tested game mechanics to simply satisfy us (because it worked 10 years ago doesn't mean it will now, as Wildstar/SWToR/etc have demonstrated many many times). You give us a (X) clone, expect subs to nosedive because we'll just got play (X) instead - chances are they did it better than you anyway. And finally, the biggest one - Don't include a cash shop at all. It's the single biggest demoralizing feature in any mmo and it serves no reasonable purpose but to be a way of generating revenue at the cost of the enjoyment of your players and your reputation when implemented into an mmorpg. Other genres, lets say FPS, you can get away with because it has 0 impact on the game and 0 impact on the enjoyment and experience of all the players involved. No-one is paying any attention to the color of the sticker on the gun. It's focus is 100% on killing the enemy and thats it. Rinse/Repeat. In an MMORPG a lot of time and enjoyment is in the community, and 'roleplaying' (not in the sense of speaking in character, but in the imagination of the player playing the game). See someone wearing BAD ASS items? Or riding a BAD ASS mount? Or using UNIQUE and INTERESTING dyes? Or doing something YOUR CHARACTER CANT? It's SO much better to aspire to it, and work towards it, rather than just get your fudging wallet out. Players are going to spend time looking at other in the nearest city, at the nearest trade hub, on the battlefront. He's going to hear tales and people are going to show off their achievements within the game. To know that some items can be cheaply bought to replicate or even worse, look better than those achievements is unforgivable. To let people pay to cut corners is unforgivable. To let people pay for an advantage is unforgivable. Find out how much it's going to cost to cover your expenses and generate a profit. Do your homework and work out how much it's going to cost to keep the game fresh and updated regularly. Work out a subscription that covers those costs and charge it. If the game is good enough - which you (and every other mmo out there) claim it is, then the $$$'s will look after themselves. Make us want to play because it's worth playing. Not because we can pay the $$$ to win or feel like we won. If you include a housing system - and devote resources to developing something which is FUN and on the scale of which has never been seen - I promise you people will throw money to you on a monthly basis to play it. In my head it EASILY adds so much to the game, the content writes itself. Professions - Gatherer (standard), Manufacturer (turns resources into crafting items), Craftsman (turns it into items), Landscaper (clearing forest, flattening and preparing land for building, planting trees, etc), Builder (takes resources from the manufacturer and turns them into wooden walls/cement/mortar/etc), the list goes on. Why can't have a 'TEAM/GUILD/GROUP' of people required to build a fort? "Ok guys, we have resources, and craftsman and a builder...but **** we need somewhere to build... Lets hire a landscaper to work for us..or JOIN us! Offer him a home for his time....He can join our guild if he wants...bla bla bla...'' Items - Holy moley. Go nuts here. The more there is, the richer the world will be. Want us to play for years? We're going to need a LOT to do! Gameplay - Again, go nuts! Want to think you've made an unpenetrable fort? Well, some sneaky rogue-like character's scaled the walls in the night with a rope and is all up in your base. Seige weapons, etc.etc. The more we are free to do stuff, the better our gaming experience, the more we fall in love with your game. There is nothing fun about warcrafts 'garrisons'. There would be nothing fun about copying and pasting a clone of wildstar's housing system - although, despite being instanced it was a BIG step forward. We need a revolutionary game to take our heads and hearts. Until it comes, expect more poop. Served up to use with a 'Do you want an extra scoop BUY NOW' button on it.
  11. I hope he's not going to say 'Cash shop'....
  12. BtW - I use the word 'house' as an umbrella term for base/garrison/fort/castle/town/city building. No game has done it as good as it could be yet. I'm tlaking about DESIGNING forts, not just plonking down a blacksmith and throwing materials at it to level it 1,2,3 (like wow). Or placing it on pre-defined plots of land. I want a game where I can find somewhere, and then actually design and build a base on it...with all the things you want in a fort!...Hell, you could build a house nearby and we'd stick some walls around it and eff people up!
  13. Kaiho - I hope I don't ever play a game you make son. I disagree with nearly all your ideas. Here's my initial reaction to each; -Like starting at level 20 << No. Play the game or gtfo. No pay-to-win-max-level here -Start outside a newbie area << You mean start in another 'starting' area. -Less time while grinding and replaying the start phase << Why the rush to get to 'endgame'? -Purchase of global chat messages << No-one in the entire world would care that it's your friends birthday, plz God the spam no.... If I can make an addon to hide all that poorly made socks, I don't mind that one so much.... -Purchase of safe hold << Part of the subscription price surely?! - advertisement space << Pay a subscription to see more in-game adverts? You're mental. ahaha . <3
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