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Hi.

Testers
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  1. Like
    Hi. reacted to Kraahk in Buying items ingame for VIP Tokens in Alpha / Beta   
    Yes. It's not allowed to trade backer rewards through ACE services. VIP tickets are no ingame items yet. So you would have to transfer it via the gifting system on your account management site to another player. And then the other player would have to give you the dust ingame. Too much probable trouble with this kind of stuff, so ACE won't support it and don't allow those deals to be made on their forums, ingame and so on. What you do outside of ACE services is your decision though (and also your own fault). 
  2. Like
    Hi. reacted to PopeUrban in Is crowfall fundamentally boring?   
    Ultima Online's primary design goal was not to create a systemic expression of war in which people actually won and lost. Ultima Online's primary design goal was to create a stable and persistent ecology that sustained both PvE and PvP play. It failed at doing so despite its best efforts simply because it didn't have the benefit of years of actual player behavior to reference. Players wrecked its ecology, consistently gamed its systems in ways that broke its design, and it was full of broken and annoying systems because it was the first of its kind. It was an important game, and it was a fun game, but UO didn't strike a "perfect balance" in any part of its design. Not even close. UO was a mess that was fun because it was a mess unlike anything else available at the time.
    There won't be a distinction between harvesters and fighters in terms of training, but the harvester/fighter/crafter split isn't about the flawed perception that players only do one thing. Its the distinction between what that player is doing RIGHT NOW and how much time and effort is invested. Its helpful to talk about these things in terms of extremes because game design is general is a practice of placing limits based upon extremes. Extremes are what's going to break your design. When the extreme you're pushing for is "everybody should be able to pvp without consequences all the time because gathering and crafting is of minimal importance or time investment" you're building a game with an economy that doesn't work and there is no place for anyone other than combatants.
    That's the shadowbane economy, which worked because the game was designed around that fact by removing player harvesting and crafting from the table and giving those jobs to NPCs. On the flip side, there was precious little to actually do in shadowbane outside of mine and bane windows other than farm mobs and kill people farming mobs. NPCs mined, and NPCs crafted, and players were simply expected to fight over control of NPCs. When you are creating systems in which you expect players to craft, and you expect players to gather, you must also expect that players can find gratifying permanent gameplay at the extremes of those spectrums and designs systems around those extremes. if you don't, you've wasted a lot of time on systems you don't need. Player harvesting exists, as a system, to require players to harvest in time increments that are significant otherwise there is no reason for that system to exist.
    If you want to simply fight all the time, I highly reccommend Guild Wars 2. That's the entire "open PvP" portion of the game. It's fighting  24/7. It naturally rewards gear in token form, it is simple to reach caps, and losing objectives and dying has little actual consequence. I'm sure some people really dig it. I am not one of those people, and I don't want to play yet another "open PvP" game in which the focus is on creating as much combat as possible rather than ensuring that combat is meaningful and winning or losing has significant impact.
    In my personal opinion allowing people to "fight more" and "farm less" is not a good design metric because it leads immediately to throwaway loot which leads to throwaway fights. That paradigm is adequately expressed across the MMO space. If I wanted that paradigm I could go play what passes for PvP in just about every other "mainstream" offering. I'm here because I don't find those experiences very compelling. While it is true that there is a delicate balance to strike for these systems, it is my honest opinion that the appropriate lever upon which to adjust that balance lies in expanding the consumption period for resources rather than shortening the production period.
    In the end these are statements of player preference, which differ from person to person, and all opinions are valid. This simply happens to be my opinion.
  3. Like
    Hi. got a reaction from jonnycab in Live with Jon O'Neal - Official Discussion Thread   
    Jon was great. It made me sad you hated on Blair's shirts because that was the best thing about the live streams lately. His shirts are beautiful and so is he.
    You should allow another Tier of Vendors that also includes a crafting station in addition to the Vendor. Maybe parallel progression to Vendors that are Better at Being a Vendor than the poorly made socksty T1 Vendors. I dunno. It sounds like you acknowledged it was something you should do, but then asked someone else to convince you it was the right thing to do.
    Also: You brought up concerns regarding VIP or Cash Shop items being Pay to Win, but that's not even the biggest source of Pay To Win. The real source of Pay To Win is VIP Tokens. If I can take an arbitrary amount of US dollars and Convert it through TOS legal and heaven forbid ingame means to Gold (by buying VIP tokens and trading them to players), and if I can buy virtually anything I want with enough gold, it means that if I have infinite US dollars, I have get whatever I want, regardless of how much or how well I actually play the game.
    Also Also: you brought up attachments to houses and breakfast nooks, but what I really want to know if I can get stairs in my house
     
  4. Like
    Hi. got a reaction from Kraahk in How come store mounts are so expensive ?   
    Actually, I went back and looked at the store description, and it does list it as an item:
    The WARHORSE is an exclusive mount skin available only to those backers who sign up during the calendar year of 2016.  It can be used in-game to change the cosmetic appearance of your mount.  Purchase of this skin also includes one mount figurine that can be used to magically summon a mount of this type.
    Though how that will actually play out in game is hard to determine.
  5. Like
    Hi. got a reaction from Wolfwynd in 2 Weeks In.   
    I can tell a lot of thought and time went into this post, and honestly overall I think you're mostly on point. The game has an enormous amount of 'clunkyness' and lack of general polish, particularly in combat and the 5.5 skill trees. The amount of harvesting to get yourself geared is also pretty high.
    I do not, however, think any of these things are even remotely final in their current state. I think that polish is not really on the radar yet, and what we are currently playing (5.5) should be seen as an initial test of a mostly intact game loop.
    Keep in mind this is still pre-alpha.
     
    (i do wanna add that the spirit bank isn't going to work like it does now in the final product. Outside of your EK (and maybe not even there) you will need to jump through some sort of hoop (be it a location you have to go to, something you have to interact with, etc) to export stuff to the spirit bank. In campaigns with inventory loss on death, dying means losing your stuff) 
  6. Like
    Hi. reacted to Wolfwynd in 2 Weeks In.   
    So, I'd like to share my initial "14 days worth of having played the game" opinion, both as a game, and as a concept.
    The various disclaimers apply - Yes, I know that the game state is heavily in development. Yes, I know many features aren't implemented. No, I'm not new to this.
    And to clarify my experience: MMOs include the usuals (WOW, GW/2, W:AR, Warframe, Starwars etc etc) and also old titles... Shadowbane in particular. RTS/MOBA/FPS: all of the usuals here too.
    I've been an early-access, alpha and beta tester on a few games, among them Firefall. I'm an IT guy who (Like most folks here, i'm assuming) has been a mid to hardcore gamer for twenty plus years. The rig I'm running this game on is more than a rust bucket (custom i7 8700k, 16Gb DDR4, 1060GPU) so the issues aren't based on poor running or lack of technical proficiency. 
    Game Concept: Awesome, great.
    I like the races, classes, skills, production ideas, combat... all of it. the changes made that I've looked at over the game several year development have made sense, and the look is particularly cool. Design style is a really solid evolution of past titles, and the renders are tight. There was been some thought go in to making a kingdom builder MMO with a significant economy based on PVE, and yet fostering a hardcore PVP playerbase in such a way that the two work in tandem instead of against each other. The lighting, terrain, mob designs, all really hit the right tones with me. I love the blue runetool light reflecting off stone, and grasses.
    Execution at this time: Abysmal. Absolutely should not be charged for, even as a pre-alpha.
    Please, let me clarify. No part of this game is ready even for soft launch. Skill trees time out randomly, and look basic AF. The older, darker style skill tree looks significantly better than the current iteration. The character animations are smooth, but super long, seemingly uninterruptibile, and their audio tracks are grating. The UI is another issue - windows that can't be over ridden (I want to press esc to clear and get straight back into the gameplay, not have to hammer the escape key 35 times just to get back to usable screen. How about being able to type while autorunning? That doesn't feel like it should be missing at this stage.  
    Economy: In game economy and item production has the worst balance, just the worst. 25 Ethereal Dust to produce even basic/intermediate items? Even after training nearly exclusively harvesting skills that increase drop rates in the last fortnight, the ED drop rates are still so low that 3 hours of actually boring and repetitive grinding (Taking into account need to make new tools that last longer than 3 swings, which themselves require ED)  won't produce enough to make a whole set of armor. This leaves me feeling irritated that I just killed an entire nights gaming only to still be behind the eight ball.
    EKs: Loving the concept, but again, hating the execution.
    If i misplace a single item, it's a giant PITA to have to run over, loot it, open the menu, bring up the worldbuilder grid, raise, lower and replace the item. Times 12 for the pieces of the wall that i have to go and reset thanks to my useless grid (Which resets every time i go to load a new fence piece from the inventory) because it's failed to help me line up my walls to get a simple large rectangular fence around my lodge. How about a specific architecture "bag" that i can drag all of my architecture gear into and access from the worldbuilder menu so that i'm not killing hours of my night just jumping in and out of menus, huh? How about adding creatures to my EK? Even just for the look if not the harvest value? Nothing in the forums covers it.
    Combat: What. The. Hell.
    This is animation hell. Animations fail to match floating combat text. The skills make little sense in correlation to what is happening on screen and are considerably less than intuitive. I can see straight away the influences from other titles. But this is a poor emulation of those rather than an evolution. 
    The PVP and PVE aspects of the game I like.
    I like that I have a spirit bank to hide my valuables in, so that suddenly having the crap ganked out of me by someone with 1/8 of my ping (Yes, I'm in New Zealand, I'll never see lower than 180ms) only results in the loss of the few things in my inventory, rather than the 5 hours worth of runetools I spent all that time building aren't just ....gone.
    Oh wait. Thats happened twice. Thanks, Obama. Spirit bank doesn't mean jack when my five runetools just got lifted by the fireball throwing git who jumped me.
    Overall conclusion: I'm asking myself why I'm bothering. Why anyone would. I have liked some of the things I'm seeing, and I can see the potential here. But this is raw. Not raw like good sushi, raw like carpet burn on your ass raw. Raw like improperly cut puffer fish raw. I say this as I'm going to go in and impulsively check that my skills are still cycling, instead of dropping off for the 3rd time today.
    If you want to view this as a whine, feel free. This is only my opinion as a longtime MMO player. Comments are still welcome, as is helpful wisdom from some of the people who have been here far longer than me.
  7. Like
    Hi. got a reaction from Kraahk in How many boobs do female Centaur have?   
    I was arguing about this in discord and we couldn't come to an answer.
  8. Like
    Hi. got a reaction from Kraahk in How many boobs do female Centaur have?   
    That's true, but that presumes Centaurs were created whole by design, rather than coming into being as a magical combination of human and horse, or an evolved species or something.
    Looking at the lore page for Centaurs (https://crowfall.com/en/races/centaur/), it actually gives a clear description of the creation of Centaurs. It describes Valkyn as taking the best parts of beast and man and combining them into one magnificent creature. I suppose then it boils down to what Valkyn thought was worth keeping from either.
  9. Thanks
    Hi. got a reaction from Jah in Map of Wrath 5.5   
    This is awesome! Thank you so much. 
  10. Like
    Hi. reacted to Jah in Map of Wrath 5.5   
    Here is my latest map of the Wrath 5.5 campaign world. Every parcel on the map is Rank 1 unless otherwise noted.

    There are likely some errors and omissions. Feedback is appreciated.
    If there were multiple spawns of the same thing in a parcel I only labeled it once. Where a parcel contains multiple types of resources I sometimes list the more generic term, such as 'Ore' rather than listing them all. I didn't add Wells or Trade Chests to the map.
    Short link: http://bit.do/wrathmap
    More Crowfall Resources can be found at the Winterblades website here: http://winterblades.net/crowfall-resources/
  11. Like
    Hi. reacted to Armegeddon in [Goon Squad] Forever Closed   
    The new patch is actually pretty good (though we did have some performance issues on the US Server last night). Multiple guilds are active, and there is PvP to go around for sure. If you need help, just go take a keep or fort near another factions safehold, you'll get PvP I assure you. 
    Good luck!
  12. Like
    Hi. reacted to PopeUrban in Is crowfall fundamentally boring?   
    Honestly I think that the schism between acquisition time of everything, and consumption time of those same things is not one to address by making things easier to obtain. I think its one to address by making the usage period of those things reflective of their value. By Value I mean the only "true currency" in MMOs; TIME.
    I said it once in this thread already but I'll say it again.
    The cost to craft stuff and the time spent gathering is in no way egregious. The problem is how often you have to do it. Well designed max durability loss repair as a gold sink to create some economic push and pull would do wonders for this problem. Currently gold literally only has value to people trying to run a vendor. It can't be acquired quickly enough to really be reasonable as a primary source of sacrifice xp (and ACE knows this, which is why we see with the spiders they're commoditizing xp explicitly with runebinding and sacrifice items)
    For the economy to work, currency has to have value, and the primary problem is that currently the value of currency is lower than diablo 2 gold coins. For harvesting and crafting to feel worthwhile they have to create not only items of significant mechanical power, but of significant practical usability. In a game theoretically designed such that half of the players in any engagement take significant durability hits because both sides of a fight can't win you really have to look long and hard at death as more than a punishment.
    Death is not simply a punishment for failing in Crowfall. It is an expected part of the player experience. It is a game specifically not to give players the option to kill one another, but to give players the imperative to kill one another. Its right there in the tag line. It bills itself as a Throne War Simulator.
    Corpse runs are a bad system in a game that gives players the imperative to kill each other over fixed points.
    Flimsy items are a bad system in a game that gives players the imperative to kill each other at all.
    Items that take a long time to craft is not a bad system in a system that gives players an imperative to kill each other. I'd argue it is exactly the opposite. Should those mats make items that are effectively more durable, those mats are also effectively more valuable as drivers for conflict over their acquisition. This is not the case if the items are made cheaper, or harvesting made to output more materials.
    The question is the context in which they're gathered. Moves like putting the high rank mats in mob canyons are great. Moves like adding free vessel swapping and multiple dust vectors that combine with disciplines to allow new players with zero training to easily put together 40 dust in ten minutes from the safety of their EKs is not so great.
    Its a band aid on a broken system. That broken system is the base effective durability, not the cost and time required to build gear. You can build a full set of intermediates in under an hour without a lick of training. The problem isn't the time and effort required to make starter gear. The problem is that the effort is too quickly invalidated by the natural design of the game. The game is literally designed to get you killed by by people better geared and skilled than you, but the starter gear has even less durability than theirs. In terms of personal time invested it probably took you longer to get because you don't have friends, you don't have a bank full of loot or backup pieces, and you're not in any way established.
    Newbie gear needs to encourage risking confrontations with established players and getting out in to exploring the world and getting better gear, and the best way to do that is make it significantly more durable than crafted gear. This maintains the tutorialization and psychological validation of "preparing for battle" for the first time as a new player without constantly hard resetting the player and forcing them to repeat it. It allows them to function in a psychologically similar manner to established players that are wary of death, but not crippled by the fear of repeating that tutorial experience all over again before they've had a chance to start moving in to the "real" durability game by having backup sets on hand or social connections to provide those backup sets.
  13. Like
    Hi. reacted to Pann in New limit for topic titles   
    We've got a couple more tricks up our sleeves to ward off the spammers but still make it possible for non-backers to post their questions. Wish me luck! 
  14. Like
    Hi. reacted to McTan in Is crowfall fundamentally boring?   
    Exactly.
    Can we just not have basic tools and instead simply use our hands to get the Rank 0 mats? I don't see how making everyone craft basic tools that break annoyingly often is an introduction to the game. I've been preaching this one for a while. Intermediate crafting should be the first crafting that involves harvesting. The earliest stuff should be gimme-for-free crafted (summoned from our God, for instance), and freely replaceable (by that same God).
    I appreciate the concept of entering the new CWs naked, and perhaps that can be a later CW-ruleset, but my feeling is that in the MMO genre, people will expect to be able to do their primary activity (harvesting or combat) immediately and purposefully.
    For me, the basic Rank 0 mats should be incredibly important because they are used in structure and city building. They should not be "stepping stones," but an entirely different economic loop that mimics the harvesting/crafting of rare materials and specialty items loop, but does not gate it. Let us harvest the effin' crap out of Rank 0 stuff, with no limitation, and let us combine them into the big stones and lumber and stuff we get out of the chests.
    In sum,
    The earliest crafting should require no harvesting. Those items (basic weapons, armor, and tools) should be free-to-craft (summon) forever. The earliest harvesting should require no crafting. Those harvestables should be very easily gotten and enter directly into the end-game crafting loop (on the structures and city-building side). To harvest them by hand is grossly inefficient compared to lumbermills, mines, and quarries and compared to using crafted tools. So, everyone gets introduced to crafting and harvesting with no barrier-to-entry, and without frustration if killed and lost (easily or freely replaced).
    As for Crowfall being boring, my latest experience was a resounding no - Crowfall is not boring, the combat was really quite fun. The extended mini-game I had to play before I could play Crowfall was extremely boring.
  15. Like
    Hi. got a reaction from Stumpstuff in 5.5 LIVE Feedback and Bug Reports for March 23, 2018   
    I woke up early before work today to give someone a key and couldn't get back to sleep. So I found myself sitting at my desk wondering what game to play, and then I was like holy poorly made socks Crowfall is a game let's play that.
    I jumped onto USWEST to hit some trees for a while, which went fine honestly. the harvesting animations could use to be smoother but they were still full of personality and I loved them
    after I hit a bunch of trees this deer dude whose name I swore I'd remember but then immediately forgot after I left the game (sorry friend) gave me 100 wood, which was more than enough to get me truckin. I made my basic tools, used the hammer to hit some rocks (this feels noticeably better than I remember, good job. the little animation when you hit the weakpoints are also great
    goty honestly
  16. Haha
    Hi. got a reaction from Tinnis in 5.5 LIVE Feedback and Bug Reports for March 23, 2018   
    I woke up early before work today to give someone a key and couldn't get back to sleep. So I found myself sitting at my desk wondering what game to play, and then I was like holy poorly made socks Crowfall is a game let's play that.
    I jumped onto USWEST to hit some trees for a while, which went fine honestly. the harvesting animations could use to be smoother but they were still full of personality and I loved them
    after I hit a bunch of trees this deer dude whose name I swore I'd remember but then immediately forgot after I left the game (sorry friend) gave me 100 wood, which was more than enough to get me truckin. I made my basic tools, used the hammer to hit some rocks (this feels noticeably better than I remember, good job. the little animation when you hit the weakpoints are also great
    goty honestly
  17. Like
    Hi. got a reaction from vkromas in 5.5 Snap Test Feedback and Bug Reports for March 22, 2018   
    Tried to log on, was greeted with the same black screen as I'd seen trying to get into previous snaps. I assumed it meant the game was down so I hadn't really tried to fix it until today. I was running a fairly fresh install of windows 10 with up to date drivers as far as windows was concerned. Updated to newest official Nvidia drivers and it launched fine. Probably something you wanna nail down soon, as a lot of people nowadays just let windows handle drivers (because it does a pretty good job of it!)
     
    Finally got in, and was honestly pretty impressed by the progress over the last few months. Performance is noticeably better. Interface is pretty smooth, if a little 'screen full of windows' at times. Player movement, combat, etc. etc. is still a bit janky, but that's polish (but it's polish that is needed).
    Basically just ran around until I found a keep full of hostiles, and played tag for a while to get a feel for things. If you die mid-jump, especially off of terrain, your corpse can end up travelling through stuff. I died mid-jump at the bottom of the keep at one point, and ended up upstairs at the tree of life.
    I also ran into the same bug Xarrayne did where I rezzed and was unable to control my character. Couldn't find a way to reliably reproduce it but it does happen.
     
    I'd tentatively call it a game at this point. Great job.
  18. Like
    Hi. reacted to Zastier in What am I missing?   
    Basic gear is inctedibly easy to obtain and it doesn't use the experimentation mechanics, nor the blueprints, essentially cutting out the need for crafters until these skills get researched. This means that people who want to focus on crafting will basically have nothing to do for the first 20 days at the very least.  Its potentially cutting out a huge chunk of the player base, if there isn't a sufficient amount of meaningful crafting to be done early on.
  19. Like
    Hi. reacted to Zastier in What am I missing?   
    So with 5.4 hitting live, we have a new crafting progression. Now being tied to the skill tree, requiring the use of crafting stations for recipes. Now, I feel like tying what you can craft to the skill tree makes sense, but it feels to me like a bit of an oversight. The way the system looks currently, it seems like for the first 20 or so days after release, players will be flat out unable to progress. You need to wait for skills to level, to get access to crafting recipes, which need a minimum amount of time for anyone person to get. How is this going to be addressed? I feel like I am missing something here. 
  20. Like
    Hi. got a reaction from Kraahk in Crowfall Meet-Ups: What events are you attending?   
    PAX WEST
    ANTHROCON
     
    Canada (Unfortunately) doesn't have any local big gaming events like PAX/Blizzcon, but there are a number of conventions that are fairly gaming-heavy! If you're on the west coast there is plenty (and Seattle is right there), but elsewhere in the country is a bit tougher. There is the Gx portion of Fan Expo in Toronto, and the Calgary Expo has a decent amount of gaming representation too.
  21. Like
    Hi. got a reaction from moneda in RIP Obs LoD   
    I saw this post yesterday and I wasn't sure if I should reply or not. I never knew Obs in Crowfall, but I know I fought against him in Shadowbane. I decided nothing could be worse than nothing so here I am.
    I lost my mother to cancer fairly recently, and it was a fairly transformative event in my life, even still I can't begin to understand what his friends and family are going through. I'm so sorry for your loss, and I hope with time you can look back on the good he did and the community he worked to build with tears of joy and not sadness.
     
    Anyway I know none of us can really do anything to make a real difference for those experiencing the loss in a situation like this, but I hate feeling like I am doing nothing, so I made a $100 donation to the Canadian Cancer Institute in Obs' name (I set the "In Memory of" field to Obs and sent it with a message to support@artcraftent.com), and until I run out of VIP tokens I'll transfer one VIP token to anyone who donates more than $10 to their local cancer institute and does the same. (Once/If Pann sends me the list)
  22. Haha
    Hi. got a reaction from Armegeddon in This is the ruleset that brings ACE the most $$$   
    then you need character progression that extends weeks or months or objectives that span weeks or months, then either you have twitch streamers who get ganked by some jerk in +20 SSS rank gear named VIKINGNAIL, then get mad and quit, or no reason for them to keep playing beyond really brief drop-in lol fun
     
    gotta have those quick matches *and* deep complexity to get those millennial eyes on your product friendo, only the NEETS and old grognards like us with deep wallets to buy castles want that long of a loop
  23. Thanks
    Hi. got a reaction from miraluna in RIP Obs LoD   
    I saw this post yesterday and I wasn't sure if I should reply or not. I never knew Obs in Crowfall, but I know I fought against him in Shadowbane. I decided nothing could be worse than nothing so here I am.
    I lost my mother to cancer fairly recently, and it was a fairly transformative event in my life, even still I can't begin to understand what his friends and family are going through. I'm so sorry for your loss, and I hope with time you can look back on the good he did and the community he worked to build with tears of joy and not sadness.
     
    Anyway I know none of us can really do anything to make a real difference for those experiencing the loss in a situation like this, but I hate feeling like I am doing nothing, so I made a $100 donation to the Canadian Cancer Institute in Obs' name (I set the "In Memory of" field to Obs and sent it with a message to support@artcraftent.com), and until I run out of VIP tokens I'll transfer one VIP token to anyone who donates more than $10 to their local cancer institute and does the same. (Once/If Pann sends me the list)
  24. Thanks
    Hi. got a reaction from ren in RIP Obs LoD   
    I saw this post yesterday and I wasn't sure if I should reply or not. I never knew Obs in Crowfall, but I know I fought against him in Shadowbane. I decided nothing could be worse than nothing so here I am.
    I lost my mother to cancer fairly recently, and it was a fairly transformative event in my life, even still I can't begin to understand what his friends and family are going through. I'm so sorry for your loss, and I hope with time you can look back on the good he did and the community he worked to build with tears of joy and not sadness.
     
    Anyway I know none of us can really do anything to make a real difference for those experiencing the loss in a situation like this, but I hate feeling like I am doing nothing, so I made a $100 donation to the Canadian Cancer Institute in Obs' name (I set the "In Memory of" field to Obs and sent it with a message to support@artcraftent.com), and until I run out of VIP tokens I'll transfer one VIP token to anyone who donates more than $10 to their local cancer institute and does the same. (Once/If Pann sends me the list)
  25. Thanks
    Hi. got a reaction from Kalla in RIP Obs LoD   
    I saw this post yesterday and I wasn't sure if I should reply or not. I never knew Obs in Crowfall, but I know I fought against him in Shadowbane. I decided nothing could be worse than nothing so here I am.
    I lost my mother to cancer fairly recently, and it was a fairly transformative event in my life, even still I can't begin to understand what his friends and family are going through. I'm so sorry for your loss, and I hope with time you can look back on the good he did and the community he worked to build with tears of joy and not sadness.
     
    Anyway I know none of us can really do anything to make a real difference for those experiencing the loss in a situation like this, but I hate feeling like I am doing nothing, so I made a $100 donation to the Canadian Cancer Institute in Obs' name (I set the "In Memory of" field to Obs and sent it with a message to support@artcraftent.com), and until I run out of VIP tokens I'll transfer one VIP token to anyone who donates more than $10 to their local cancer institute and does the same. (Once/If Pann sends me the list)
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