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Everything posted by nenju

  1. the minors that got removed were a way to strong/broken if u end up with a discipline 95% of all builds gonna include smth is wrong make meaningful choices now, and yes that means some builds "arent as viable anymore"
  2. knights combo ability "onslaught" cant be used says not enough energy tho i have max energy also knight block HUD not charging up when blocking only the shield symbol is pulsing when i take dmg .jpg satyr confessors tornados dont knock up just used the runeportal in godsreach and got the old blackscreen (day/night circle) bug, zoning and recalling or reloging doesnt fix it have to wait for daytime change. its daytime now and i still have blackscreen after multiple relogs. also tried loging in other toon same blackscreen. restarting client fixed it
  3. like how the screenshots show ppl without helmets to show the non existing variety in helmets+hair
  4. there was so much stuff changed also loads of old "overtuned" items still around... we need to test early game with all changes also, because this game is having more resets/earlygame phases on campaigns u know. this is the game concept.
  5. why have a hungersystem in the first place if you tune it down so much now that we dont rly need to pay attention to it?
  6. crafted advanced weapons will not show the correct damage within a trade window. it shows a lower value, maybe the "standard" without pips or smth??
  7. timber/ingots/boulders only stack up to 10 now. not in the patchnotes = bug?
  8. does this mean u working on inventory system soon?
  9. pretty much what u said, lets hope they figure it out and i come from mortal online there also - ppl used most common gear medium/low rarity and only for sieges expensive/rare stuff was beeing used. losing a white/green set even know shouldnt hurt anyone imo, ^jewelery might be a bit annoying but its never a must have^
  10. with the current crafting system might be difficult but i demand full loot preferably 100% full loot
  11. godsreach vendor has different prices for the same item on the noobvendor, see below
  12. still waiting for a fix on the non visible ground targeting circles on almost all major discipline spells such as naiad/dryad root and orbs etc
  13. that bug good sir always has happend if u open up on a mob with a root. it basicly "resets" the mob if u pull with a root ability
  14. ground target spells such as naiad "Grasping Roots" and "Fountain of Life" dont show ground circle before putting the spell at the location banshee "Haunt" still does not cause any healing
  15. in 5.8.6 and previous u already drained stam by simply holding the sprintkey without any other movement key so thats either a ongoing bug or intentional imo
  16. https://vimeo.com/331743211 keep defense on 21/04/2019 outnumbered
  17. the end of the spirit bank boxes are not within the window you spawn again with 40g death animation of the spider plays in super speed bandage animation plays for 18s instead of 10s starterzone: orange lightsphere isnt coming up from the portal its in a random location and seems to be moving to a new location every idk 20-30s sometimes you spawn under the terrain(stairs) after exiting starterzone, can simply walk out ho relogging turns your gear and weapon invisible (still get stats, wep skills dont work) requipping fixes this and turns your disciplines yellow(disabled) and removes their abilities templar "censure" now drops u straight to the ground after the 20m, is this intended? wasnt like that before templar "brilliance(ultimate)" can still be placed in harvest tray nethari templar doesnt have his pip ui, u still get pips and drain them but can only see them in character sheet
  18. game design is to craft armor sets and not repair tool maybe with the armor/weapon decay reduce talents it will not be as bad atm u lose 2 dura every 10sec in combat tray
  19. due to crafted vessels beeing rly powerful i suggest no import from spiritbank and you need to create a new character. not sure if its possible but id suggest the easiest way to do so is wipe characters for new campaign and disable the spiritbank as a whole because most ppl will just pull their high tier resources they farmed the last few campaigns out and make a new vessel and gear. would also encourage farming resources and ganking harvesters/roaming pvp again and making using local bank more worth it (the need of transport and bank management). wiping passive skills tree? im not sure but wouldnt care much.
  20. ive mined some motherloads with my friend and we rotated" take it down "and hit the node with like 0.5-1sec in between our swings. but im not sure how to feel about it, thought we are doing something wrong because like half of our swings we see no damage number even tho the 8sec of "take it down" should for sure be still active. while i saw like -42 hits with take it down and -6 without there are still lots of "no damage" hits on the node. or is its like when i dont deal dmg my friend does? also how are drops calculated on motherloads? i assume it depends on the person who gets the hit of the destruction state? lets say i dont have gem harvesting but my friend has it, and i do the final blow on a motherload then we(i) have no chance of getting gem due to my lack of skill? or is it "group based"?
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