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nenju

Testers
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  1. Haha
    nenju reacted to Armegeddon in DREGS: What you'd like to see   
    Try to make a confessor book, or a bow..consider we are at 3X training not 1. You want to see this game fail?.... institute full loot... or see Mortal Online.. which has a much less intensive crafting system.

    lets face it, everyone knows where the hot spots will be at, Wherre the Mob Bosses, R10/R9 nodes ate at etc. They will become funnels for people to tear gear away from people. I'm not a pixel hugger, but I know time to harvest and craft. It will be untenable. Imagine (don't roll your eyes) Shadowbane seiges when you had 250 vs. 250. Or worse 250 vs 100... You may die three or four times fighting outnumbered.. or more. Longest seige I participated in was right at 12 hours. But even at a two hour max here? What will that cost you? A city and all the guilds crafted gear. Forget your "Zerg Mechanic", lol. You won't be running out naked to defend.. you will have lost your city and more... everything on a prosecuted seige by enemies with superior numbers.

    Full loot won't work. IIf you institute full loot, you will see a "arms race" for numbers like you have never seen. Untl people quit playing and the game dies. For any old SB players, look at CN/Pac-Rim. You want to create "Uncle Bob".. institute full loot. Don't say I didn't warn you.
     
    EDIT: If you want to dumb down crafting/harvesting to where you just need resources and and anyone can create their own gear it will work.. until ACE abandons that part of the game it will not.
    EDIT II: Imagine "Server Wars" where there are multiple seiges every night....
  2. Like
    nenju got a reaction from JamesGoblin in DREGS: What you'd like to see   
    pretty much what u said, lets hope they figure it out and i come from mortal online there also - ppl used most common gear medium/low rarity and only for sieges expensive/rare stuff was beeing used.
     
    losing a white/green set even know shouldnt hurt anyone imo, ^jewelery might be a bit annoying but its never a must have^
  3. Like
    nenju got a reaction from chancellor in DREGS: What you'd like to see   
    with the current crafting system might be difficult but i demand full loot preferably 100% full loot
  4. Thanks
    nenju reacted to Andius in DREGS: What you'd like to see   
    Pretty much all that has to be done to make an economy full-loot friendly is you make the durability of items low and the crafting cost as well. Very doable with the current system, and it may be a large portion of why they are fiddling with gear durability so much.

    I have the feeling we won't really understand how time-to-create and time-to-consume will work out in terms of gear until after thralls have been implemented and they've perfected it a bit past that point.

    One thing I wouldn't assume though, is that when the final system is implemented that regularly running anything  beyond blues is intended as a feasible style of play. If games such as Darkfall are any indicator dragon (Darkfall's legendary equivalent) was very rarely used in ordinary (non-siege) PvP and even in sieges people in full sets of dragon were still pretty rare / generally exceptionally high profile players, and infernal (Darkfall's epic equivalent) was primarily used to supplement sets of bone, with full sets also being rare in ordinary (non-siege) PvP.

    People have gotten used to epic and legendary being more common/permanent here, but I wouldn't assume it's meant to be that way.
    __________

    That being said I agree. I'd like to see everything but discs/vessel lost upon death and vessels have a set number of deaths before they break as well.
  5. Like
    nenju got a reaction from JamesGoblin in DREGS: What you'd like to see   
    with the current crafting system might be difficult but i demand full loot preferably 100% full loot
  6. Like
    nenju got a reaction from JamesGoblin in 5.90 LIVE Bug Reports for 5/17/2019   
    godsreach vendor has different prices for the same item on the noobvendor, see below

  7. Like
    nenju got a reaction from JamesGoblin in 5.90 LIVE Bug Reports for 5/17/2019   
    still waiting for a fix on the non visible ground targeting circles on almost all major discipline spells such as naiad/dryad root and orbs etc
     
  8. Like
    nenju got a reaction from JamesGoblin in 5.90 Snap Test Feedback and Bug Reports for 5/02/19   
    that bug good sir always has happend if u open up on a mob with a root. it basicly "resets" the mob if u pull with a root ability
  9. Confused
  10. Thanks
    nenju got a reaction from JamesGoblin in 5.8.6 Snap Test Feedback and Bug Reports for 4/4/19   
    after further investigation  i can tell you the following:
    the total healing amount depends on the targets current stamina.
     
    following test done on LIVE:
    i heal player_1 with low stamina for around 50ish per tick.
    i heal player_1 with full stamina (123) for around 133 per tick.
    player_1 has personal healing modifier: 0%
     
    i heal player_2 with low stamina for around 100ish per tick.
    i heal player_2 with full stamina (115) for 209 per tick.
    player_2 has personal healing modifier: 0%
     
    this means the high healing on dummys means they have super high stamina?!
     
    @vkromas could i get some clarification this "rehabilitation" skill? how it works or how its supposed to work
     
    suggestion:
    imo if its rly intended to be tied to TARGETS stamina it should heal more while target has low stamina and not the other way around.
     
  11. Like
    nenju got a reaction from JamesGoblin in 5.8.6 Snap Test Feedback and Bug Reports for 4/4/19   
    Rehabilitation still remains broken as in NOTHING changes the healing value on the spell
    see video proof
     
    ps. you can still put ULTIMATE in survival tray
  12. Thanks
    nenju got a reaction from Scorn in "Weapons" passive skilltree term "Main Hand Weapon"   
    is it intended that twohanded weapons such as a templars great sword doesnt count as main hand weapon which means i get 0 benefits from the passives in the whole "weapons" skilltree.
    i have video evidence while i distribute points and check details on character sheet while reequiping my greatsword and putting points in attackpower.
     
    if this is intended its really bad because like stated twohanded weapon users will get nothing from skilling the 75% needed in "weapons" tree to advance to "melee weapon" skill tree and later into the specific "twohanded" one.
    @thomasblair
  13. Thanks
    nenju got a reaction from JamesGoblin in "Weapons" passive skilltree term "Main Hand Weapon"   
    is it intended that twohanded weapons such as a templars great sword doesnt count as main hand weapon which means i get 0 benefits from the passives in the whole "weapons" skilltree.
    i have video evidence while i distribute points and check details on character sheet while reequiping my greatsword and putting points in attackpower.
     
    if this is intended its really bad because like stated twohanded weapon users will get nothing from skilling the 75% needed in "weapons" tree to advance to "melee weapon" skill tree and later into the specific "twohanded" one.
    @thomasblair
  14. Like
    nenju got a reaction from JamesGoblin in "Weapons" passive skilltree term "Main Hand Weapon"   
    bump
    @thomasblair
  15. Sad
    nenju got a reaction from JamesGoblin in "Weapons" passive skilltree term "Main Hand Weapon"   
    i assume its the same for any 2handed related stuff like Staffs, 2h Mace, 2h Axe etc.
     
    bump
    @thomasblair @jtoddcoleman
  16. Sad
    nenju got a reaction from JamesGoblin in "Weapons" passive skilltree term "Main Hand Weapon"   
    bump
    @thomasblair @jtoddcoleman
     
     
  17. Like
    nenju got a reaction from Tofyzer in Capture Points - Official discussion thread   
    due to crafted vessels beeing rly powerful i suggest no import from spiritbank and you need to create a new character.
    not sure if its possible but id suggest the easiest way to do so is wipe characters for new campaign and disable the spiritbank as a whole because most ppl will just pull their high tier resources they farmed the last few campaigns out and make a new vessel and gear.
    would also encourage farming resources and ganking harvesters/roaming pvp again and making using local bank more worth it (the need of transport and bank management).
     
    wiping passive skills tree? im not sure but wouldnt care much.
  18. Like
    nenju got a reaction from JamesGoblin in What are you looking forward to most in Crowfall?   
    full loot + friendly fire + full pvp campaign
  19. Like
    nenju got a reaction from moneda in [NEW] Fri, May 19th - Sun, May 21: Bugs, anomalies and tech issues feedback   
    Templar gathering animations stone+slag, avatar is holding the tools in a wrong direction.
    tested all other archetypes all others seem fine.

  20. Like
    nenju got a reaction from JamesGoblin in Playtest feedback for Fri, May 5 – Mon, May 8   
    Ranger model doesnt show when i try to pick it as a vessel
  21. Like
    nenju got a reaction from JamesGoblin in Frostweaver - Not alcohol related!   
    looks really good!
     
    maybe you couldve put some frozen ground all around the ground where her skin touches any surface, but well thats just my suggestion
     
    still really awesome as it is
  22. Like
    nenju got a reaction from Tofyzer in Hardcore setting idea: Remove enemy information.   
    i agree with the able to hide / or not seeing a guild tag or name plate at all.
     
    with not showing the HP id suggest that there is some visual effect maybe armor gets bloody at x% hp? or is that to hard to code.
     
    ps. if some of u guys know "mortal online" in that game u can hide your guild tag which is pretty neat.
     
    pps. i also liked your suggestion with current hp etc. values beeing divided by 20. smaller numbers plz
  23. Like
    nenju got a reaction from ChosenofCastle in Hardcore setting idea: Remove enemy information.   
    i agree with the able to hide / or not seeing a guild tag or name plate at all.
     
    with not showing the HP id suggest that there is some visual effect maybe armor gets bloody at x% hp? or is that to hard to code.
     
    ps. if some of u guys know "mortal online" in that game u can hide your guild tag which is pretty neat.
     
    pps. i also liked your suggestion with current hp etc. values beeing divided by 20. smaller numbers plz
  24. Like
    nenju reacted to VIKINGNAIL in Hardcore setting idea: Remove enemy information.   
    I'm worried more about funism than realism and to me it's just a slightly different approach to what you emphasize in combat.  But I mean in fighting you don't always know how damaged your opponent really is either unless you look for tells in their behavior.  For me the player behavior and learning to understand those tells is important and in some ways similar to seeing blood or damage visually anyway. 
     
    I guess for me it's just cooler in video games to fight people and try to beat them based on how they are behaving and reading that, instead of anything the game could offer up visually. 
     
    That being said, I would take visual damage on the doll over an hp bar any day.  HP bar just seems really easy mode to me.
  25. Like
    nenju reacted to VIKINGNAIL in Hardcore setting idea: Remove enemy information.   
    I think it would be cool and force more awareness and intuitiveness if there was a setting that removed things like the ability to see what an enemy's HP bar is at. 
     
    I miss having to study a player's behavior to figure out and intuit what they were going to do throughout the course of a fight.  I think people have been conditioned to having too much free information in the pvp games they play and it has really lessened the requirement of situational understanding and awareness.
     
    Also I think not knowing what guild someone is in unless they want to show their guild with a tabard or something would be really beneficial to the social element in these games.
     
    Intel should become an extremely valuable resource and players should have to figure out where another player's loyalties lie and all the allegiances and politics without the game just telling them a lot of it for free. 
     
    Imagine this kind of setting and you run across players as you play and you have no idea what guild they are in or what they are about and you actually have to, you know, interact and get to know them.
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