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nenju

Testers
  • Content Count

    164
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Reputation Activity

  1. Like
    nenju got a reaction from Zolaz in An apple a day - Official discussion thread   
    why have a hungersystem in the first place if you tune it down so much now that we dont rly need to pay attention to it?
  2. Like
    nenju got a reaction from Tyrant in 5.100 Snap Test Bug Reports for 7/3/19   
    the minors that got removed were a way to strong/broken
     
    if u end up with a discipline 95% of all builds gonna include smth is wrong
    make meaningful choices now, and yes that means some builds "arent as viable anymore"
  3. Like
    nenju got a reaction from Tyrant in 5.100 Snap Test Bug Reports for 7/3/19   
    knights combo ability "onslaught" cant be used says not enough energy tho i have max energy
     
    also knight block HUD not charging up when blocking only the shield symbol is pulsing when i take dmg
    .jpg
     
    satyr confessors tornados dont knock up
     
    just used the runeportal in godsreach and got the old blackscreen (day/night circle) bug, zoning and recalling or reloging doesnt fix it have to wait for daytime
    change. its daytime now and i still have blackscreen after multiple relogs.
    also tried loging in other toon same blackscreen.
    restarting client fixed it
  4. Like
    nenju got a reaction from JamesGoblin in 5.100 Snap Test Bug Reports for 7/3/19   
    the minors that got removed were a way to strong/broken
     
    if u end up with a discipline 95% of all builds gonna include smth is wrong
    make meaningful choices now, and yes that means some builds "arent as viable anymore"
  5. Like
    nenju got a reaction from Surelia in 5.100 Snap Test Bug Reports for 7/3/19   
    the minors that got removed were a way to strong/broken
     
    if u end up with a discipline 95% of all builds gonna include smth is wrong
    make meaningful choices now, and yes that means some builds "arent as viable anymore"
  6. Thanks
    nenju got a reaction from JamesGoblin in 5.100 Snap Test Bug Reports for 7/3/19   
    knights combo ability "onslaught" cant be used says not enough energy tho i have max energy
     
    also knight block HUD not charging up when blocking only the shield symbol is pulsing when i take dmg
    .jpg
     
    satyr confessors tornados dont knock up
     
    just used the runeportal in godsreach and got the old blackscreen (day/night circle) bug, zoning and recalling or reloging doesnt fix it have to wait for daytime
    change. its daytime now and i still have blackscreen after multiple relogs.
    also tried loging in other toon same blackscreen.
    restarting client fixed it
  7. Thanks
    nenju reacted to KrakkenSmacken in Ballistas are too OP   
    Yup, that's a problem for factions.
    Can't put in any sharp objects the kids can poke their eyes out with.
     
  8. Sad
    nenju got a reaction from JamesGoblin in From Clubs to Spades - Official discussion thread   
    like how the screenshots show ppl without helmets to show the non existing variety in helmets+hair
  9. Thanks
    nenju reacted to srathor in Do you want a wipe?   
    They should wipe it all on live.  And go to 1x speed training and see the reactions.  Keep the data for the trained on Test. But wipe all gear and banks on test as well. With free mats and training Test could be used to.... well... TEST!
     
  10. Like
    nenju got a reaction from JamesGoblin in Crowfall Memes + MS Paint Rage Thread   
  11. Like
    nenju got a reaction from Pathfinder05 in An apple a day - Official discussion thread   
    why have a hungersystem in the first place if you tune it down so much now that we dont rly need to pay attention to it?
  12. Thanks
    nenju reacted to Yungregz in An apple a day - Official discussion thread   
    I dont know about everyone else but for me, im not really looking for a survival game where you need to eat food to stay alive. In other games that are close to the survival sandbox/MMO/rpg style they have the foods give buffs, regen your health, and regen your stamina.I dont think food should impact gameplay other than some buffs to health regen and stamina etc. Aslong as it doesnt make me need to actively be searching for food, when im worrying about other stuff like pvp and gathering or crafting etc then i dont think it will be a huge problem for me. I dont want to play a survival game, i want to play a MMO/RPG/Sandbox hybrid
  13. Thanks
    nenju got a reaction from royo in An apple a day - Official discussion thread   
    why have a hungersystem in the first place if you tune it down so much now that we dont rly need to pay attention to it?
  14. Like
    nenju got a reaction from JamesGoblin in An apple a day - Official discussion thread   
    why have a hungersystem in the first place if you tune it down so much now that we dont rly need to pay attention to it?
  15. Like
    nenju got a reaction from JamesGoblin in 5.92.1 LIVE Bug Reports for 6/13/2019   
    crafted advanced weapons will not show the correct damage within a trade window.
    it shows a lower value, maybe the "standard" without pips or smth??
  16. Like
    nenju got a reaction from JamesGoblin in 5.92.0 LIVE Bug Reports for 6/6/2019   
    timber/ingots/boulders only stack up to 10 now.
    not in the patchnotes = bug?
  17. Like
    nenju got a reaction from JamesGoblin in Embargo Changes - Official discussion thread   
    does this mean u working on inventory system soon?
  18. Like
    nenju got a reaction from JamesGoblin in Bring Back Hunger Dome   
    y u quit mo so early^
  19. Thanks
    nenju reacted to mythx in DREGS: What you'd like to see   
    An unique campaign setting with no vessel system plox in the Dregs and all start at level 1 on day 1 with no import items.  And please dont create another system, upon a character system that just complicate and directly unbalance the game in combat. 
  20. Haha
    nenju reacted to Armegeddon in DREGS: What you'd like to see   
    Try to make a confessor book, or a bow..consider we are at 3X training not 1. You want to see this game fail?.... institute full loot... or see Mortal Online.. which has a much less intensive crafting system.

    lets face it, everyone knows where the hot spots will be at, Wherre the Mob Bosses, R10/R9 nodes ate at etc. They will become funnels for people to tear gear away from people. I'm not a pixel hugger, but I know time to harvest and craft. It will be untenable. Imagine (don't roll your eyes) Shadowbane seiges when you had 250 vs. 250. Or worse 250 vs 100... You may die three or four times fighting outnumbered.. or more. Longest seige I participated in was right at 12 hours. But even at a two hour max here? What will that cost you? A city and all the guilds crafted gear. Forget your "Zerg Mechanic", lol. You won't be running out naked to defend.. you will have lost your city and more... everything on a prosecuted seige by enemies with superior numbers.

    Full loot won't work. IIf you institute full loot, you will see a "arms race" for numbers like you have never seen. Untl people quit playing and the game dies. For any old SB players, look at CN/Pac-Rim. You want to create "Uncle Bob".. institute full loot. Don't say I didn't warn you.
     
    EDIT: If you want to dumb down crafting/harvesting to where you just need resources and and anyone can create their own gear it will work.. until ACE abandons that part of the game it will not.
    EDIT II: Imagine "Server Wars" where there are multiple seiges every night....
  21. Like
    nenju got a reaction from JamesGoblin in DREGS: What you'd like to see   
    pretty much what u said, lets hope they figure it out and i come from mortal online there also - ppl used most common gear medium/low rarity and only for sieges expensive/rare stuff was beeing used.
     
    losing a white/green set even know shouldnt hurt anyone imo, ^jewelery might be a bit annoying but its never a must have^
  22. Like
    nenju got a reaction from chancellor in DREGS: What you'd like to see   
    with the current crafting system might be difficult but i demand full loot preferably 100% full loot
  23. Thanks
    nenju reacted to Andius in DREGS: What you'd like to see   
    Pretty much all that has to be done to make an economy full-loot friendly is you make the durability of items low and the crafting cost as well. Very doable with the current system, and it may be a large portion of why they are fiddling with gear durability so much.

    I have the feeling we won't really understand how time-to-create and time-to-consume will work out in terms of gear until after thralls have been implemented and they've perfected it a bit past that point.

    One thing I wouldn't assume though, is that when the final system is implemented that regularly running anything  beyond blues is intended as a feasible style of play. If games such as Darkfall are any indicator dragon (Darkfall's legendary equivalent) was very rarely used in ordinary (non-siege) PvP and even in sieges people in full sets of dragon were still pretty rare / generally exceptionally high profile players, and infernal (Darkfall's epic equivalent) was primarily used to supplement sets of bone, with full sets also being rare in ordinary (non-siege) PvP.

    People have gotten used to epic and legendary being more common/permanent here, but I wouldn't assume it's meant to be that way.
    __________

    That being said I agree. I'd like to see everything but discs/vessel lost upon death and vessels have a set number of deaths before they break as well.
  24. Like
    nenju got a reaction from JamesGoblin in DREGS: What you'd like to see   
    with the current crafting system might be difficult but i demand full loot preferably 100% full loot
  25. Like
    nenju got a reaction from JamesGoblin in 5.90 LIVE Bug Reports for 5/17/2019   
    godsreach vendor has different prices for the same item on the noobvendor, see below

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