Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

nenju

Testers
  • Content Count

    160
  • Joined

  • Last visited


Reputation Activity

  1. Like
    nenju got a reaction from JamesGoblin in Crowfall Memes + MS Paint Rage Thread   
  2. Like
    nenju got a reaction from Pathfinder05 in An apple a day - Official discussion thread   
    why have a hungersystem in the first place if you tune it down so much now that we dont rly need to pay attention to it?
  3. Thanks
    nenju reacted to Yungregz in An apple a day - Official discussion thread   
    I dont know about everyone else but for me, im not really looking for a survival game where you need to eat food to stay alive. In other games that are close to the survival sandbox/MMO/rpg style they have the foods give buffs, regen your health, and regen your stamina.I dont think food should impact gameplay other than some buffs to health regen and stamina etc. Aslong as it doesnt make me need to actively be searching for food, when im worrying about other stuff like pvp and gathering or crafting etc then i dont think it will be a huge problem for me. I dont want to play a survival game, i want to play a MMO/RPG/Sandbox hybrid
  4. Thanks
    nenju got a reaction from royo in An apple a day - Official discussion thread   
    why have a hungersystem in the first place if you tune it down so much now that we dont rly need to pay attention to it?
  5. Like
    nenju got a reaction from JamesGoblin in An apple a day - Official discussion thread   
    why have a hungersystem in the first place if you tune it down so much now that we dont rly need to pay attention to it?
  6. Like
    nenju got a reaction from JamesGoblin in 5.92.1 LIVE Bug Reports for 6/13/2019   
    crafted advanced weapons will not show the correct damage within a trade window.
    it shows a lower value, maybe the "standard" without pips or smth??
  7. Like
    nenju got a reaction from JamesGoblin in 5.92.0 LIVE Bug Reports for 6/6/2019   
    timber/ingots/boulders only stack up to 10 now.
    not in the patchnotes = bug?
  8. Like
    nenju got a reaction from JamesGoblin in Embargo Changes - Official discussion thread   
    does this mean u working on inventory system soon?
  9. Like
    nenju got a reaction from JamesGoblin in Bring Back Hunger Dome   
    y u quit mo so early^
  10. Thanks
    nenju reacted to mythx in DREGS: What you'd like to see   
    An unique campaign setting with no vessel system plox in the Dregs and all start at level 1 on day 1 with no import items.  And please dont create another system, upon a character system that just complicate and directly unbalance the game in combat. 
  11. Haha
    nenju reacted to Armegeddon in DREGS: What you'd like to see   
    Try to make a confessor book, or a bow..consider we are at 3X training not 1. You want to see this game fail?.... institute full loot... or see Mortal Online.. which has a much less intensive crafting system.

    lets face it, everyone knows where the hot spots will be at, Wherre the Mob Bosses, R10/R9 nodes ate at etc. They will become funnels for people to tear gear away from people. I'm not a pixel hugger, but I know time to harvest and craft. It will be untenable. Imagine (don't roll your eyes) Shadowbane seiges when you had 250 vs. 250. Or worse 250 vs 100... You may die three or four times fighting outnumbered.. or more. Longest seige I participated in was right at 12 hours. But even at a two hour max here? What will that cost you? A city and all the guilds crafted gear. Forget your "Zerg Mechanic", lol. You won't be running out naked to defend.. you will have lost your city and more... everything on a prosecuted seige by enemies with superior numbers.

    Full loot won't work. IIf you institute full loot, you will see a "arms race" for numbers like you have never seen. Untl people quit playing and the game dies. For any old SB players, look at CN/Pac-Rim. You want to create "Uncle Bob".. institute full loot. Don't say I didn't warn you.
     
    EDIT: If you want to dumb down crafting/harvesting to where you just need resources and and anyone can create their own gear it will work.. until ACE abandons that part of the game it will not.
    EDIT II: Imagine "Server Wars" where there are multiple seiges every night....
  12. Like
    nenju got a reaction from JamesGoblin in DREGS: What you'd like to see   
    pretty much what u said, lets hope they figure it out and i come from mortal online there also - ppl used most common gear medium/low rarity and only for sieges expensive/rare stuff was beeing used.
     
    losing a white/green set even know shouldnt hurt anyone imo, ^jewelery might be a bit annoying but its never a must have^
  13. Like
    nenju got a reaction from chancellor in DREGS: What you'd like to see   
    with the current crafting system might be difficult but i demand full loot preferably 100% full loot
  14. Thanks
    nenju reacted to Andius in DREGS: What you'd like to see   
    Pretty much all that has to be done to make an economy full-loot friendly is you make the durability of items low and the crafting cost as well. Very doable with the current system, and it may be a large portion of why they are fiddling with gear durability so much.

    I have the feeling we won't really understand how time-to-create and time-to-consume will work out in terms of gear until after thralls have been implemented and they've perfected it a bit past that point.

    One thing I wouldn't assume though, is that when the final system is implemented that regularly running anything  beyond blues is intended as a feasible style of play. If games such as Darkfall are any indicator dragon (Darkfall's legendary equivalent) was very rarely used in ordinary (non-siege) PvP and even in sieges people in full sets of dragon were still pretty rare / generally exceptionally high profile players, and infernal (Darkfall's epic equivalent) was primarily used to supplement sets of bone, with full sets also being rare in ordinary (non-siege) PvP.

    People have gotten used to epic and legendary being more common/permanent here, but I wouldn't assume it's meant to be that way.
    __________

    That being said I agree. I'd like to see everything but discs/vessel lost upon death and vessels have a set number of deaths before they break as well.
  15. Like
    nenju got a reaction from JamesGoblin in DREGS: What you'd like to see   
    with the current crafting system might be difficult but i demand full loot preferably 100% full loot
  16. Like
    nenju got a reaction from JamesGoblin in 5.90 LIVE Bug Reports for 5/17/2019   
    godsreach vendor has different prices for the same item on the noobvendor, see below

  17. Like
    nenju got a reaction from JamesGoblin in 5.90 LIVE Bug Reports for 5/17/2019   
    still waiting for a fix on the non visible ground targeting circles on almost all major discipline spells such as naiad/dryad root and orbs etc
     
  18. Like
    nenju got a reaction from JamesGoblin in 5.90 Snap Test Feedback and Bug Reports for 5/02/19   
    that bug good sir always has happend if u open up on a mob with a root. it basicly "resets" the mob if u pull with a root ability
  19. Confused
  20. Thanks
    nenju got a reaction from JamesGoblin in 5.8.6 Snap Test Feedback and Bug Reports for 4/4/19   
    after further investigation  i can tell you the following:
    the total healing amount depends on the targets current stamina.
     
    following test done on LIVE:
    i heal player_1 with low stamina for around 50ish per tick.
    i heal player_1 with full stamina (123) for around 133 per tick.
    player_1 has personal healing modifier: 0%
     
    i heal player_2 with low stamina for around 100ish per tick.
    i heal player_2 with full stamina (115) for 209 per tick.
    player_2 has personal healing modifier: 0%
     
    this means the high healing on dummys means they have super high stamina?!
     
    @vkromas could i get some clarification this "rehabilitation" skill? how it works or how its supposed to work
     
    suggestion:
    imo if its rly intended to be tied to TARGETS stamina it should heal more while target has low stamina and not the other way around.
     
  21. Like
    nenju got a reaction from JamesGoblin in 5.8.6 Snap Test Feedback and Bug Reports for 4/4/19   
    Rehabilitation still remains broken as in NOTHING changes the healing value on the spell
    see video proof
     
    ps. you can still put ULTIMATE in survival tray
  22. Thanks
    nenju got a reaction from Scorn in "Weapons" passive skilltree term "Main Hand Weapon"   
    is it intended that twohanded weapons such as a templars great sword doesnt count as main hand weapon which means i get 0 benefits from the passives in the whole "weapons" skilltree.
    i have video evidence while i distribute points and check details on character sheet while reequiping my greatsword and putting points in attackpower.
     
    if this is intended its really bad because like stated twohanded weapon users will get nothing from skilling the 75% needed in "weapons" tree to advance to "melee weapon" skill tree and later into the specific "twohanded" one.
    @thomasblair
  23. Thanks
    nenju got a reaction from JamesGoblin in "Weapons" passive skilltree term "Main Hand Weapon"   
    is it intended that twohanded weapons such as a templars great sword doesnt count as main hand weapon which means i get 0 benefits from the passives in the whole "weapons" skilltree.
    i have video evidence while i distribute points and check details on character sheet while reequiping my greatsword and putting points in attackpower.
     
    if this is intended its really bad because like stated twohanded weapon users will get nothing from skilling the 75% needed in "weapons" tree to advance to "melee weapon" skill tree and later into the specific "twohanded" one.
    @thomasblair
  24. Like
    nenju got a reaction from JamesGoblin in "Weapons" passive skilltree term "Main Hand Weapon"   
    bump
    @thomasblair
  25. Sad
    nenju got a reaction from JamesGoblin in "Weapons" passive skilltree term "Main Hand Weapon"   
    i assume its the same for any 2handed related stuff like Staffs, 2h Mace, 2h Axe etc.
     
    bump
    @thomasblair @jtoddcoleman
×
×
  • Create New...