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nenju

Testers
  • Content Count

    166
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  1. Sad
    nenju got a reaction from JamesGoblin in "Weapons" passive skilltree term "Main Hand Weapon"   
    i assume its the same for any 2handed related stuff like Staffs, 2h Mace, 2h Axe etc.
     
    bump
    @thomasblair @jtoddcoleman
  2. Sad
    nenju got a reaction from JamesGoblin in "Weapons" passive skilltree term "Main Hand Weapon"   
    bump
    @thomasblair @jtoddcoleman
     
     
  3. Like
    nenju got a reaction from Tofyzer in Capture Points - Official discussion thread   
    due to crafted vessels beeing rly powerful i suggest no import from spiritbank and you need to create a new character.
    not sure if its possible but id suggest the easiest way to do so is wipe characters for new campaign and disable the spiritbank as a whole because most ppl will just pull their high tier resources they farmed the last few campaigns out and make a new vessel and gear.
    would also encourage farming resources and ganking harvesters/roaming pvp again and making using local bank more worth it (the need of transport and bank management).
     
    wiping passive skills tree? im not sure but wouldnt care much.
  4. Like
    nenju got a reaction from JamesGoblin in What are you looking forward to most in Crowfall?   
    full loot + friendly fire + full pvp campaign
  5. Like
    nenju got a reaction from moneda in [NEW] Fri, May 19th - Sun, May 21: Bugs, anomalies and tech issues feedback   
    Templar gathering animations stone+slag, avatar is holding the tools in a wrong direction.
    tested all other archetypes all others seem fine.

  6. Like
    nenju got a reaction from JamesGoblin in Playtest feedback for Fri, May 5 – Mon, May 8   
    Ranger model doesnt show when i try to pick it as a vessel
  7. Like
    nenju got a reaction from JamesGoblin in Frostweaver - Not alcohol related!   
    looks really good!
     
    maybe you couldve put some frozen ground all around the ground where her skin touches any surface, but well thats just my suggestion
     
    still really awesome as it is
  8. Like
    nenju got a reaction from Tofyzer in Hardcore setting idea: Remove enemy information.   
    i agree with the able to hide / or not seeing a guild tag or name plate at all.
     
    with not showing the HP id suggest that there is some visual effect maybe armor gets bloody at x% hp? or is that to hard to code.
     
    ps. if some of u guys know "mortal online" in that game u can hide your guild tag which is pretty neat.
     
    pps. i also liked your suggestion with current hp etc. values beeing divided by 20. smaller numbers plz
  9. Like
    nenju got a reaction from ChosenofCastle in Hardcore setting idea: Remove enemy information.   
    i agree with the able to hide / or not seeing a guild tag or name plate at all.
     
    with not showing the HP id suggest that there is some visual effect maybe armor gets bloody at x% hp? or is that to hard to code.
     
    ps. if some of u guys know "mortal online" in that game u can hide your guild tag which is pretty neat.
     
    pps. i also liked your suggestion with current hp etc. values beeing divided by 20. smaller numbers plz
  10. Like
    nenju reacted to VIKINGNAIL in Hardcore setting idea: Remove enemy information.   
    I'm worried more about funism than realism and to me it's just a slightly different approach to what you emphasize in combat.  But I mean in fighting you don't always know how damaged your opponent really is either unless you look for tells in their behavior.  For me the player behavior and learning to understand those tells is important and in some ways similar to seeing blood or damage visually anyway. 
     
    I guess for me it's just cooler in video games to fight people and try to beat them based on how they are behaving and reading that, instead of anything the game could offer up visually. 
     
    That being said, I would take visual damage on the doll over an hp bar any day.  HP bar just seems really easy mode to me.
  11. Like
    nenju reacted to VIKINGNAIL in Hardcore setting idea: Remove enemy information.   
    I think it would be cool and force more awareness and intuitiveness if there was a setting that removed things like the ability to see what an enemy's HP bar is at. 
     
    I miss having to study a player's behavior to figure out and intuit what they were going to do throughout the course of a fight.  I think people have been conditioned to having too much free information in the pvp games they play and it has really lessened the requirement of situational understanding and awareness.
     
    Also I think not knowing what guild someone is in unless they want to show their guild with a tabard or something would be really beneficial to the social element in these games.
     
    Intel should become an extremely valuable resource and players should have to figure out where another player's loyalties lie and all the allegiances and politics without the game just telling them a lot of it for free. 
     
    Imagine this kind of setting and you run across players as you play and you have no idea what guild they are in or what they are about and you actually have to, you know, interact and get to know them.
  12. Like
    nenju got a reaction from betaguy in What are you looking forward to most in Crowfall?   
    full loot + friendly fire + full pvp campaign
  13. Like
    nenju got a reaction from JamesGoblin in Post Crowfall Gifs   
    played wow 3-4 years but only heared that name from a friend, and i never knew how he looked like. didnt care (:
  14. Like
    nenju got a reaction from JamesGoblin in Post Crowfall Gifs   
    so u tell me spending my whole free time playing games doesnt make me a gamer only cause i dont know this guy?
     
    #baitintensifies
  15. Like
    nenju reacted to lyeos in Surprise Champion!   
    From last Monday's Playtest
     
    http://tw2gif.com/video/a47f2c339a478a02809d779af89e58e2.mp4
     
    If 1st link doesn't work:
    https://www.dropbox.com/s/nzwtp8zoxs6zl9h/tw2gif-2016-07-08-15-41-25.mp4
  16. Like
    nenju got a reaction from courant101 in Meet the Druid - Official discussion thread   
    good stuff! love healers and love to do other supportive stuff aswell, i hope for some "light cc" support spells.
     
    like ppl said doesnt look 100% like the concept art ofc^ but with customization gonna be all fine
  17. Like
    nenju got a reaction from courant101 in Meet the Druid - Official discussion thread   
    hopefully! i dont want tera lock on mechanic
     
    truely free shooting spells like confessor stuff with heals!
  18. Like
    nenju got a reaction from pang in UI Update: What's new, what's coming - Official discussion thread   
    communication m8 and staying with the grp, i dont like minimaps
  19. Like
    nenju got a reaction from ren in UI Update: What's new, what's coming - Official discussion thread   
    something equal to that would be super cool, always love the HP bar as close to the character and not irritating (fading out and transparency)
  20. Like
    nenju reacted to perfectdork in UI Update: What's new, what's coming - Official discussion thread   
    UIs GALORE!     Preview of a production file. I am trying all sorts. Stay tuned.
     

  21. Like
    nenju got a reaction from Keaggan in UI Update: What's new, what's coming - Official discussion thread   
    something equal to that would be super cool, always love the HP bar as close to the character and not irritating (fading out and transparency)
  22. Like
    nenju got a reaction from pang in UI Update: What's new, what's coming - Official discussion thread   
    something equal to that would be super cool, always love the HP bar as close to the character and not irritating (fading out and transparency)
  23. Like
    nenju got a reaction from perfectdork in UI Update: What's new, what's coming - Official discussion thread   
    something equal to that would be super cool, always love the HP bar as close to the character and not irritating (fading out and transparency)
  24. Like
    nenju reacted to perfectdork in UI Update: What's new, what's coming - Official discussion thread   
    Im working on building the UI customization work to where you can move, rotate and scale the meters, and perhaps even change their shape from bar to radial, etc. Its a big system and before we put it into the live game, we want to have presets and be able to save the values to your profile so you don't need to redo the layouts each time you play.
  25. Like
    nenju got a reaction from JamesGoblin in ACE Q&A for March: A lot of ways to be a badass - Official discussion thread   
    Todd assassin - scout lvl increased by +1
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