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About stubs01

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  1. As vitalized said ... alternatively maybe crowfall could disable your mic or eject the jack or something to buy some time
  2. I think it might be an interesting idea to disable in-game communications while a player is dead. Why? Say a group is making a sneak attack on enemy turf, they take out a scout/guard/whatever quickly and quietly. If the player can't communicate with the rest of his guild, he can't give them any early warnings. Granted I don't know how long you actually do stay dead when killed, and of course this would be under-mined if they're using 3rd party VoIP at the time. But I still think it would be a gd addition. Why should dead players give warning to enemy position and numbers while they'r
  3. It would be fun for sure, but it at this point I agree with the general sentiment that it should be added later. From what I can gather there's never been any mention of naval combat so far. I prefer having less content, but solid content to more, but shaky.
  4. I don't know which mod changed my three-letter-donkey word to bottom ... but "big bottom swords"? looool
  5. I'm pro realism personally, it would be cool if there was a time delay before combat could start needed for the player to unsheathe his weapon. Would give a split second more time to counter when peaceful negotiations turn sour. But I understand why most mmo developers steer away from sheaths and the like. For starters it's extra coding for fluff, secondly you can't cater for all weapons. Swords come in different shapes and sizes which would me more work. Some weapons don't even have a sheath (as far as I know), like big ass swords/axes or polearms and the like, but players would want to b
  6. I'd rather not get into this discussion again, so I'll just say this ... Players should be able to do everything, but not all at the same time. I believe this would promote diversity and tactics based on their choices and levels of specialisation. Vet players should be distinguished by how well they use/sort their chosen skill-set, not by how many skills they can stack. The latter would just give people with excessive amounts of free time an overwhelming advantage + it would give re-rolls or newbies that much more need to grind which in my mind does not add to the game Then again,
  7. Though I also like video updates it involves more time and preparation so I don't think it should happen on a regular basis ... unless they can afford to
  8. That's your opinion. I was replying to the OP's original poll question, not to your opinion. Both have perks and cons, one's convenient, the other adds risk factor. As I said, I'm fine with it if it's just a gauge for players without other programmed penalties
  9. Indifferent to this. So long as it has no undesirable effects I'm fine with it
  10. I agree. Had posted a poll on this same thing earlier here
  11. Can't say I dislike the concept, but as headlight pointed out, having an un-instanced massive expanse has major technical implications. I think the largest un-instanced mmo map I've seen was in DF, they kind of broke down into grids some way, and it was seamless but not quite perfect. You'd sometimes get lag spikes when players enter your grid and some such. But more importantly I'm afraid it would undermine the campaigns & the Hunger which basically the game seems to be built around if the EKs become the more interesting place to be. Can't really see it happening
  12. A few suggestions for Mounts. They might seem too much but I'm gonna throw it out there anyway 1. Mount Inventory and Equip slots Let player equip their mounts with what they want. e.g. armour, saddles, reins, caparisons, helmet with horns? etc. Also, let players equip them with saddle bags for some extra inventory space. 2. Mount Stats/Skills A mount can have it's own stats and skills. Stats So you can train your horse to increase its stamina, strength, agility, etc. Cases how this can be applied as the following: A Warrior's horse - You would train a warhorse in strength
  13. I worry as I have a tendency for a casual play style. It seems to me you're either campaigning with an objective or twiddling your thumbs in EK.
  14. @jingle I know you can take loot back, but I didn't see any news of loot that can change your EK. If I skipped it kindly point me to the post and accept my apologies. @ellie That's why I said certain resources. I'm not saying to make to make EKs as profitable as a campaign world. It would remove the motive to enter campaigns which is basically what the whole game is being built around. I'm saying just enough to keep them interesting in between campaigns. Or if not resources, something else.
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