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Posts posted by BaSkA

  1. 9 hours ago, gabrocha2 said:

    @BaSkA Cara bota um post no Discord ou algo do genero. Ninguem quer ficar cadastrando num forum para uma guilda de 8 gatos pingados.


    Ninguém é obrigado a nada: aqueles que tem interesse em participar do grupo podem ficar a vontade para se cadastrar; os que não tem podem ficar a vontade para entrarem no Discord e conversar no chat público, interagir conosco, lerem este (extremamente longo e saudoso) tópico e decidirem se vale a pena ou não cadastrar no nosso fórum.


    Como um dos responsáveis pela organização do fórum, eu garanto que o mesmo é uma ótima forma de sabermos todas as pessoas que tem interesse pelo jogo e pela Guild e contactá-las - além de quê, num futuro próximo, ele provavelmente será o meio de comunicação oficial da WB (por questões de permissões, restrições, etc).

    De qualquer forma, obrigado pela sugestão!

  2. @hikerkiller, @Avenger-sama e todos que chegarem até aqui, todos são bem-vindos à WB! Que eu saiba, existem poucos brasileiros jogando Crowfall e que não se manifestaram nesse tópico.

    Movemos as discussões daqui para o fórum do site atual da guild, e também vale lembrar que temos um servidor no Discord!




  3. 54 minutes ago, Svenn said:

    So you think that gathering SHOULD be boring. That's not one of their goals, though. They are trying to make gathering be NOT boring. Sorry that they are trying to make gathering more interesting than other games?

    Making a system intentionally boring, yet easy, so that people can AFK it isn't a very good design.

    If you don't like gathering then don't do it. Leave it to the players that do want to do it. You can always go kill stuff for different resources and trade.


    I tried to say harvesting is boring and shouldn't be forcefully made fun, or in our case click intensive. And I enjoy gathering, just not like this. Time will tell how good or bad action harvesting is, and I just hope ACE will hear the community and improve it if needed, so no point in discussing preferences.

  4. 1 hour ago, Svenn said:

    ...what? They try to make the game engaging and your complaint is "I have to pay attention to the game"? Sorry, that doesn't make any sense at all.

    It might not make sense to you but it makes sense to me. There's not much fun or engagement about farming(and there shouldn't be), and currently it's actually punishing and tiresome. So, yes, I wish I could be semi-afk whilst farming because after you farm the 100th tree it's probably not much fun anyway.

    IMHO, Harvesting/farming should be something boring but rewarding, just like PvPing is risky but rewarding. So, like I said before, I don't think this concept of action harvesting will last for long(for various reasons), but if it does I wish all the luck to whoever ends up doing it, because me and other people I've talked to probably won't - even though we planned on doing it in the first place.


    That's only my opinion after doing that(harvesting/farming/etc) in different games and spending quite some time while at it.



  5. 3 hours ago, KrakkenSmacken said:

    I'm not sure I would call one left button click/hold every 60 seconds "intensive". 

    You should try an RTS if you want to talk about intensive clicking.

    We have yet to see the impact of the changes for 5.3.  I am hopeful that they round they got it much better, at least from the live stream it sounds like the guys inside ACE that had problems with the old model, now have at the very least far fewer.


    If holding a button isn't click intensive, I don't know what intensive means :x

  6. 18 hours ago, Solinari said:

    I am totally with you.  I've been mucking around with harvesting and I do not like it very much.   I don't really see a difference of "Hold F to Harvest" and "Hold LMB to Harvest".  Someone mentioned the idea of click one and it uses a full bar of stamina, I kinda like that idea.  Harvesting, for me, is totally a semi-afk playstyle; let me start a node, alt+tab and surf the net.  Forcing a harvester to constantly interact with the client is a buzzkill;  Combat requires constant interaction, but that is fun and engaging.. swinging an axe at a tree is not very engaging.

    As you said, botters suck, but making the harvesting system mind-numbing and punishing for player harvesters is not the solution.  As it currently stands, I probably won't invest much time in harvesting, which saddens me, because I was really looking forward to a harvest/crafter combo player.



    I think this is a very good point; "action" harvesting is not very engaging and I think really does not address the main issue of harvesting.



    Thank you for this.


    I believe some people don't understand what we're complaining about. It's not about the semi-afk aspect of it, it's about it being so click intensive.


    I don't like mentioning too much other games, but after getting 99 WC, mining, fishing, etc in a couple of accounts in RuneScape, I don't mind farming for months; what I don't (and won't) wanna do is having to be 100% focused to do it.


    If you read all this and still cannot understand why it sucks, then imagine yourself doing it. If you say "but I never wanted to be a harvester/farmer/crafter in the first place" then I have two things to ask you(with all due respect): Firstly is that then you probably shouldn't care too much about how it works now, should you? And 2nd is that if people who actually want to be harvesters are complaining, there must be some reasoning for it, right?

    Now, if you actually like the way it currently works ("action gathering/farming") and you still feel like being a harvester, then I salute you and wish you good luck, because I'm out.

  7. 1 hour ago, PaleOne said:

    Just make a toggle with your programmable mouse or keyboard.


    I have one to hold down F, and one to hold down W as I run across an empty world looking for someone... anyone.... doing anything.....

    Oh yeah, for sure. My point was just that if we really have to bind if you have the hardware or create macros if you don't, that should mean something is wrong/bad :x

  8. Guys, I am not sure if I've got something wrong or if this hasn't crossed your minds but, as someone who wanted to be a crafter (and therefore farm lots of resources), I cannot imagine myself farming resources in such a click intensive ways.


    I've done this a lot in Rust and RuneScape, and in Rust you could macro (in-game) the farming action and in RS it's a one click per resource(in our case, 1 click per stamina bar). If farming resources is so click intensive, imagine doing this for a couple hundred times everyday, not being able to go semi-afk (alt+tab, take a look at your phone, take or hands off your kb+m, etc) is absurd.


    I understand botters are something to be worried about, but IMHO making farming so click-intensive is not a good way to do it and it punishes farmers even more than they already will be (i.e. materials go flying instead of going directly do your inventory, you're an easy target whilst farming, your stamina goes down so you're dead if you need to fight/run - and currently you can't even use chat or take a look at your inventory whilst at it).


    I feel like if harvesting is so click intensive and punishing I'll either make a macro/bind it to some other key, which usually means something is bad/wrong, or just give up being a crafter/harvester altogether - even though I liked doing it in every game I played.


    Am I alone in this or do you guys think the harvesting's gotta be difficult, punishing and maybe cause carpo tunnel syndrome?

  9. The grind should be gradual.

    When you login, everything should be easy stupid. After 5 hours playing, you should start seeing the complex, time consuming, difficult, etc things showing up.

    Since we don't have levels, this has to be tied to equipment, skills, etc.


    But, then again, think about priorities: making the game less grindy or fixing bugs, game stuttering and not smooth at all, etc?

    I'm pretty sure these "quality of life" issues will be addressed at the right time.



  10. Pressing M (for the map, I believe?) bugs the poorly made socks out of my game.

    The sound is really buggy for me. I suddenly start hearing stuff, people fighting, harvesting and a random guitar, when I'm not even close to it. Usually on the right channel of my headphones, too.

    I really don't feel like spending hours to craft stuff to test PvP, mainly because, IMHO, crafting failing during these testing phases makes little to no sense and having to hold F(or any other key) to harvest is bad - not to talk about consuming stamina, zooming in so much, etc - which may even make me not want to play the game if unchanged in the future.


    Since you guys already talked about low FPS and I know Unity is awful, I won't comment on the FPS drops.

  11. I have found some bad stuff, from unbalanced PvP to weird HUD/UI problems, but I don't really want to focus on those right now, because I'm sure those will get fixed eventually.

    I wanna focus on something that was probably the biggest thing that attracted me to Crowfall, which is harvesting & crafting, and a player driven economy because of those two.

    I don't really care how hard/complex/time consuming crafting is, I believe something balanced is necessary and it will be achieved at some point. My biggest issue right now - and for quite some time - is how bad harvesting is overall. You see, I've played a lot of games in which harvesting was a thing, and I loved it. I don't mind having to spend a lot of time to make some cash or good gear with harvesting; I believe that only makes it more rewarding (at least for try hard harvesters like myself). However, as of currently, harvesting is extremely bad. I don't know how is the dev team roadmap regarding this, but the core of harvesting hasn't changed for a while, so I'm guessing it's either coming up soon or you guys think it's good enough until later. Either way, here go my main complaints:


    • You're an easy target, a sitting duck, whilst harvesting. The fact that you can't move while harvesting, can't look around, the camera zooming in on the material and the fact that the mats you collect go flying when you harvest them, they all make you such an easy and rewarding target. See, I play quite a lot of Rust, and I also farm a lot in that game. You make a lot of noise while farming, people can sneak up on you and you're also an easy target. However, in that game, you can at least defend yourself if you want to. You can move around the tree/node to look around while farming, your camera doesn't automatically zoom in making it harder to see around you and, whatever it is you harvest, it goes to your inventory. I really want to farm a lot in Crowfall, but right now, it's almost too hard/impractical to be fun. I understand and agree things shouldn't be easy, but I also don't think it should be harder/more impractical than it needs to be. Now, talking about impractical...
    • ...I don't understand the motive behind the "hold F to harvest" thing while farming. Is this something actually intended? I don't really think this is the right way to go with farming in an MMO, in which you'll probably(hopefully) have to farm a ton and constantly, to be rewarded for it. In Rust, you have to press the LMB to farm, but you can also make it less click intensive with in-game macros. I can understand why it is like that in that game, since the focus isn't really farming and you don't have to do it at all if you don't want to. But, in an MMO, especially Crowfall, I must say that's very impractical and a really bad idea. Couldn't it be something like this this, or, this, or this? Bottom line: please consider making harvesting/farming/mining/woodcutting/whatever-the-case-may-be less click intensive(with click intensive I mean having to hold a key for 30 seconds every stamina bar), possibly one click per stamina bar; this doesn't mean it's easier or faster, it's just more practical and realistic if you're someone who expects to spend dozens of hours doing it!


    Also, just because I couldn't help myself, the Templar stuns are rigged af; I got stun locked for 30 seconds or more and died after getting sneaked from behind, while harvesting in Blood Bath.



  12. I found a pretty irrelevant but also annoying bug:


    You can't press W (forward) and Space bar(jump) simultaneously to keep running forward and jumping. If you do so, you will jump whilst going forward once and on the second jump you will stand stuck on the same place.


    Is it possible to allow us to hold both W + SPACE Bar to keep running forward and jumping like a rabbit (as long as you have enough stamina and all that stuff)?

  13. I loved the Big World and how the game is developing, if combat becomes a bit more smooth and fluid, I'll stop complaining about it - it's really good already.

    A few things I wanna talk about:


    • UI and in-game Menus: I am a bit disappointed with the size of menus and UI. I don't know if the resolution isn't scaling well or if Unity doesn't let you have better windows in-game but they are just too big. I mean, apart from taking all your screen, I got attacked a couple of times with UI opened and didn't realize right away, kind of a bummer. 
      I feel like most windows could be way smaller and also allow multiple to be opened at the same time, using different windows. Some menus like the skill tree and maybe a couple other ones are actually fine taking the whole screen, but the common ones (inventory, character, runes, crafting) shouldn't.
      Two examples below, in which the resolution and scaling fit well together, and you can have multiple windows opened at the same time.
      I strongly believe Crowfall will be heavily based on items, inventory, stalls, shops, crafting stations, moving items, selling items, trading, etc, so having small sized windows and thinking about ways of facilitating this interaction would be smart. It almost feels like the screen space isn't used properly/well.
    • Too many clicks in Crating: It takes too many clicks to craft stuff. I'm not complaining about crafting times, RNG, complexity, or the green stats - those are great! I'm ranting mainly about the "Destroy or Take" window/step. IMHO this is unnecessary, just move the item automatically to the inventory and let the guy decide whether he wants to keep it or not. I probably got upset with the disappearing items bug and that made me complain about it, but still, I don't see the need for it.
    • The RuneStone Tools: Don't get me wrong, I really like the idea of the tools being made out of runes which let you materialize them and use them to harvest. Crafting them is also fun. However, I hate the fact that you cannot actually see the tool, they are always this blue magical tool and it doesn't matter if it's a copper or gold pickaxe - they all look the same. I wish you guys would consider making these tools look different in-game so that you could see which tool you and other people are using, for you might want to kill someone if they got that high tier tool.
      This also had me worried about weapons and armor: Do you plan on having visible differences between different tier items? Meaning, is a crappy sword going to look almost identical to a top tier sword? I hope not and that they look extremely different, and armor as well - I like showing off my golden platemail and also would like to know who is worth robbing by the look of their armor.

    • Harvesting: I got really confused about some things.
      - Is there any reason why you use stamina for harvesting? I mean, isn't it (or at least it will be) challenging enough gathering stuff, not dying, carrying materials around and not getting loot from mobs? I can't understand why a harvester is being limited by stamina when harvesting materials, it just feels out of place. Limit the amount of stuff people can carry by weight, but not something that doesn't let you do your thing...
      - Could there be more info regarding drop rates on the harvesting runestone tools? Meaning, is it possible for these rates to be informed when you hover the mouse over the tools? Like: 75% change of regular mat, 20% green, 4% purple, 1% orange. And also the potions, I know they might not be in the game, but they could be more informative. I like information and numbers on as many items and situations as possible. It makes a game a lot more interesting overall, to me at least.
      - When you harvest something, why does the material go to the ground and not directly to your inventory? Is there any reason behind this? I am definitely not complaining because other people can get your materials, trust me, it's not that. I'm actually thinking about the long term, when you want to spend a couple of hours harvesting something. How tiring is it going to be to actually having to pick up the items every single time? I'd much rather if the materials would go straight into your inventory, not having to worry about picking up stuff. In my experience, games in which loot from mobs or harvesting were dropped to the ground didn't work well. Having an inventory to pickup from (like the mobs) or the loot going straight to your bag is much better.
      - The "Hold F to gather" mechanic is not bad, but I wonder why not let you equip your tool and M1 to harvest it (like when you harvest in Rust or HurtWorl). I'd prefer if the harvesting could be AFKable, meaning ALT+Tab or opening crafting window, etc.
    • Lag: Last but not least my ping was total crap. I live in SA and both US servers had about 300ms ping, which is not what I'm used to when playing other games in NA servers - usually ~150ms. I never wanted to play on an SA server and I don't mind playing with ~150ms ping, however the latency I was getting on the test was really unpleasant. When PvPing, I won all my fights so I'm pretty sure my lag was to my advantage and my opponents were not happy (pi$$ed), there was a lot of rubberbanding too. I know this is only a test. I also know that servers were a bit unstable.
      However, since I'm probably one of the few people from SA who are already testing, I try to speak on behalf of others who might experience the same issues. I'd love if you guys could check out if there's something you can look into during your Sprints, or if that this is just temporary, and when you rent a fast big ass host for the servers the latency will improve.

    Sorry for the wall of text, much love <3

  14. This is a fairly complex crafting system and if you didn't play UO or SWG and are used the other type of crafting systems you described it may take a little bit to understand it. I suggest some kind of crafting tutorial for when the game launches.

    I never played SWG, haven't played UO in ages and I don't mind a crafting system a bit complex - not too much - but full of things you have to discover and whatnot. I know what you mean when you say you want some kind of in-game tutorial for crafting, but I like things hard and let the community make guides and wikias. Just my 2 centz.



    This is an issue we have been reporting since long ago in the Hunger Dome, the full screen UIs look dumb and do not fit with MMORPGs for PC.


    Hopefully they are temporary because this is pre-alpha and they are caring now about the main things (systems and/or their UIs). Once the game is more polished I hope they make all of these UIs (including inventory and character paper doll) separate from each other and also windows you can drag and resize to an extent.

    I always felt uncomfortable with the scale of things and how much space menus take, and I couldn't put it in words better than you did. I don't think there's much need to get creative about this, just copy this from MMOs which implemented it nicely (WoW and SWTOR have cool menus, UI and customization, IMHO).

  15. Great video, thanks for sharing for those who aren't testing any time soon.


    A bit of a rant if you let me:

    - I really liked the rune tools concept, but I'd rather have a tool belt and be able to also craft the tools, giving me exp and letting me have "green bonuses" on them, such as higher chance of better materials, more materials drop rate, etc. Just like the regular crafting you already have(which's pretty awesome) plus a tool belt(RS3 I remembered you);

    - I'm not a fan of differently sized items in inventory... at least not for materials, bars, etc, only for weapons, tools, armour, etc. Maybe only bars need 2 slots, but I'd love them to take up only one, and stack. I really like when MMOs have big inventories but also have weight limitations. I'd rather have those instead of space limitations, like making people run slower, etc - maybe also let people craft bigger bags, like in WoW?;

    - Finally, the menus shown on the video seem a bit unresponsive still, maybe it's the video quality, but I feel it's lacking fluidity... it's hard to explain, but when moving stuff they look heavy or something. Maybe it's just me.


    Keep up the great work ACE <3

  16. I don't think healing is an issue or OP to be honest. In fact healing is so weak that you're forced to stack your group to compensate FOR it. Even with healing stack I usually don't have issues killing people, as the healing potential to actually save people from being trained isn't really there (unless you have multiple legionnaires hitting C and that's on a 60 second cool down. So once a minute you might actually be able to save someone). Bellow is a light pat on the back, and the druids orbs are negligible, plus they're forced out of healing because of essence giving your enemies a large window of time to actually kill someone. 



    I don't think healing or supports need haphazard mechanics, especially considering what you're getting back in return on a support by support basis. Quite the opposite actually, supports are in poor shape, they need a buff (whether it's scaling, a better toolkit, etc, I dunno). 


    Being a "good" individual healer is hard to do now, since healing and to a greater extent "supporting" is muzzled.

    I tried to speak about healing in general, not only in CF. What I don't like is for healers to be OP or game breaking, and I don't know if they are in CF so early on.

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