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cyjax

Testers
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About cyjax

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    Piapiac

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  1. Suggest all ranged abilities currently working solely as a racycast be converted to bullet drop. Distance to target should have bullet drop calculations to make it more skilled based to land ranged attacks. *EDIT* add a focus target hotkey to allow snapping current ranged target to a focus target frame that stays up until the target is out of ranged or goes invisible. I think the focus target frame would be important for tracking bullet hits since you would need to arc hits on a vertical plane and potentially lead targets on the horizontal plane. Also suggest you guys buy some unity art assets for all the ground based effects or at least model them off a consistent model with different coloration. Simple ground effects, simple projectile effects would go a long way in improving combat feedback. for example:
  2. Yes, please fix lag before putting this up on the dev test server. A lot of new players will be getting their feet wet on the dregs test environment, last thing we need is a repeat of 5.8.
  3. What examples can you provide of anti botting systems that failed in mere days or weeks and what made those systems annoying? Or are you just projecting an opinion? I've had first hand experience harvesting with a captcha system that was overall seen by the community as a good thing for the virtual economy as it prevented the flood of resources tied to rail botting. What is so annoying about every 30 minutes or so, whilst farming in a non pvp zone like gods reach, asking you a simple question?
  4. ACE could potentially head off the pass of people AFK farming in their noob friendly zones by implementing a loot captcha. Obviously they would need something more complex than a pixel color grid, they need a system that requires human thought. Many UO freeshards implemented gathering captchas to ward off AFK bot farming and it is very effective. The interaction need only occur occasionally but is very effective in hamstringing these AFK farming bots you are so worried about.
  5. Hello KDSProm, I've been playing MMO's since UO launched in 97. I can assure you that take all / loot all functions are not the main driver for afk farming scripts, I would go one step further and argue that the opposite is true. Let me break it down for you friend. AFK bot farming is born out of market demand. If a game is developed with a system that makes accessibility tedious, and in this case there is no argument that looting PVE mobs is tedious, then you will have folks who engineer their own solutions around solving that problem for themselves and others. If you think that take all / loot all is going to stop someone hell bent on AFK bot farming you are sadly mistaken friend. For them the loot box is simply broken down into a grid with click coordinates, their scripts will solve the tedium problem and efficiently sweep the grid for items more quickly and efficiently thus creating a market for those who refuse to be bothered with engaging in the tedium of looting. Which lever are humans more likely to keep pressing, the lever that requires 100 times more effort or the lever that requires the path of least resistance. What leads to afk bot farming are game companies who get desperate for subs and offer free 2 play entry to their games with no account level accountability. Games that allow character names fully untethered from account name. Zones where there is no risk of being killed and looted. The slippery slope ACE needs to watch out for is BOTS Reach imo.
  6. Greetings, A good quality of life addition to looting PVE mobs would be a take all / loot all function. I can understand where you would not want to add it to player corpse looting but for the love of QoL please add one for PVE. Most of the PVE mobs are nickel slot quality garbage loot, can't expect an enjoyable experience individually looting each piece of garbage loot. PS. Keep up the good work, game is looking better every time I come back.
  7. Ginko, Do you consider the confederation of UDL, LOD, SIN to be a nut cup alliance?
  8. So what is our actual numbers given the gear and player skill multiplier? Obviously over 9000!
  9. The Uncle Bob metaphor didn't kill Shadowbane. I would argue that the rise of Uncle Bob nations is what led some people to stick around, form counter zergs, and play the redneck game of thrones meta. Shadowbane was a commercial failure because the game launched in a pre-alpha state. The game client constantly crashed with sb.exe errors, slideshow performance at sieges, terrible PvE/Leveling experience, hacking (rolling 30's bad press). World of Warcraft also launched shortly after Shadowbane which was the nail in the coffin. I hope ACE holds to their original vision of campaign resets to address the Uncle Bob metaphor instead of implementing artificial handicaps (hate capture bonus system tbh). Should be up to the players to find ways to unseat their foes, get good, play 2 crush!
  10. Tracking can also lead to less PVP. Tracking bots in both SB and UO led to an early warning system that almost 100% ensured you would be able to recall or logout with the loot. ACE really needs to think about their implementation of tracking and ensure there is some counter play.
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