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cyjax

Testers
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About cyjax

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    Piapiac

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  1. Ginko, Do you consider the confederation of UDL, LOD, SIN to be a nut cup alliance?
  2. So what is our actual numbers given the gear and player skill multiplier? Obviously over 9000!
  3. The Uncle Bob metaphor didn't kill Shadowbane. I would argue that the rise of Uncle Bob nations is what led some people to stick around, form counter zergs, and play the redneck game of thrones meta. Shadowbane was a commercial failure because the game launched in a pre-alpha state. The game client constantly crashed with sb.exe errors, slideshow performance at sieges, terrible PvE/Leveling experience, hacking (rolling 30's bad press). World of Warcraft also launched shortly after Shadowbane which was the nail in the coffin. I hope ACE holds to their original vision of campaign resets to address the Uncle Bob metaphor instead of implementing artificial handicaps (hate capture bonus system tbh). Should be up to the players to find ways to unseat their foes, get good, play 2 crush!
  4. Tracking can also lead to less PVP. Tracking bots in both SB and UO led to an early warning system that almost 100% ensured you would be able to recall or logout with the loot. ACE really needs to think about their implementation of tracking and ensure there is some counter play.
  5. The Dregs should help resolve the siege window issue provided ACE gives us a reasonable defense window to set the times to. Giving players more choice on when to defend is a win win strategy. Faction systems are poorly made socks no matter how much you try to polish them. Tyrant mentioned increasing zone caps once they drop the performance updates, it's coming from the whispers I've heard. I'd recommend ACE ditch the 3 faction system and go to a two faction system and just zone cap 50/50 for each faction. Assign queue priority based on campaign scores to prevent bots from taking up spots. Assign a minimum score to even enter a siege zone as campaigns progress.
  6. Yes, ultimately we wanted to absorb the remaining active Sugoi players. Absorbing a few active players doesn't constitute destroying a multifaceted gaming community. This conversation is getting pretty weird tbh. You can stop projecting now Tark.
  7. Personally, I was all for the HoGoi voltron to form.
  8. Sugoi is still alive and kicking last I checked. They were able to get over 30 people in their comms at the start of 5.8. The first siege experience with major lag was an immediate signal the game was not ready for an all call. Quite a few dudes who suffered through multiple 5.x patches with low guild attendance decided to jump ship and join more active guilds. Some of our members in HoA still maintain dual membership in Sugoi for other game branches and we are totally cool with that.
  9. Sugoi leadership have known for months our longer term plans for factions, TRA was also given a heads up. If their full members were not in the know that is not on us.
  10. Srathor and Tark doing ML's together.
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