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MurphyAKL

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Everything posted by MurphyAKL

  1. Yes, but with alliance account caps it would cut down on major uneven fights at sieges and such. And it wouldn't be a problem in an invite only championship. Agreed, but this really has nothing to do with the proposal in the OP and more to do with Crowfall mechanics.
  2. With the inaugural ECS tournament wrapping up this weekend, I wanted to throw out my thoughts on how the ECS could adapt moving forward to more appropriately bring together a Crowfall competition. Since Crowfall is advertised as a Throne War game and has built in GvG campaigns with timelines and results, why not make that the "eSport" competition for Crowfall? This would drive players to play Crowfall as designed and not try to push the game through a competitive MOBA market. There would be promotion/streaming opportunities around sieges and HD events (see below). Run 3 Qualifiers around
  3. Being a newer player I will agree to disagree with you. If there was full loot on my stuff right now in dregs I would have left the game a while ago. Spending 50k for me on some gear to make me competitive is a lot bigger investment for me than a vet who has millions sitting in their inventory and backing crafters to easily make more. If I lose all of that gear due to a larger gank putting me back to square one....well, there are better things to do with my time.
  4. In Dregs campaigns the risk of death is a lot higher due to full inventory loot (not equipment though). Yes, in Infected it does feel a little "carebeary" with the no drops, but that is the place for that type of play. I would argue that doing equipment drops would chase even more players away.
  5. As a newer player to the game I can say that crafting is incredibly frustrating. I have a Legendary Leatherworker/Purple Belt with some average leatherworking jewelry (a lot of work for a newer player) and can produce armor that is on par with war tribe drops. The experience has been disappointing to say the least. There should be a nice advantage to crafted gear over wartribe drops.
  6. Would be great if the "Events" chat tab was its own window. With the notifications driving player movement and behavior, I like to have it active but also want to participate in the game's chat.
  7. I am not sure you will ever be able to solve NAP, nor should you. Diplomacy and strategy are part of the game and if one group decides it is in their best interest to avoid another group for whatever reason, they should be able to make that choice. This proposal would hope to still allow/encourage alt accounts and they would still serve a purpose.
  8. I have been thinking about a possible change (which I believe won't be too large in dev effort) to campaign rules that could really benefit different features in the game that aren't quite working. I know the idea has been thrown out in the past but with this proposal it wouldn't fully limit guilds and the size they wanted to be. The change: "Set a limit on the number of accounts that can join a campaign for a particular guild." For example, you could have a value of 20 which means that once 20 accounts of the same guild have joined a particular campaign, no other accounts of that gu
  9. Feedback on the Traustyn NA map - it is a poor map for players without a Keep/Castle. The faction temples have minimal entry points into the zones making it very tough to venture into the world and explore due to a single death setting you all the way back to the beginning.
  10. Had a full inventory, killed a Major Thrall, ran over Major Soulgem and it disappeared like I picked it up, but I didn't get the gem since my inventory was full.
  11. I've been playing for a couple months now and want to provide some thoughts. Up front - I love this game and see myself playing it for a long time. I like the different things it provides and it has a really good foundation to build in more features as it evolves. I have had a lot of solo time in the different worlds and also joined a large guild a month ago. New Player Feedback: - The Swift Mount need sucks for a new player joining a guild. When I started with group activities I was always falling behind the pack and missing the fun encounters which made my introduction to the guild fr
  12. Using "Unexpected Value" skill as a skinner is not removing the PIPs from the UI wheel (but it is using the PIPS).
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