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Andius

Testers
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Andius last won the day on April 25

Andius had the most liked content!

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About Andius

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    Raven

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    English
  • Guild
    Transcendence
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  1. Yes. The feel of a build is very important. For instance if I beam someone on my earthkeeper (Pure buff effect) there is a nice visual and then they get notably stronger as I watch my target shred their target much faster than they were doing before. While the beam itself is a dead simple click and hold, weaving it into combat with proper timing, and balancing it against the fact earthkeepers have the potential to pretty much constantly be summoning healing for their team preemptively before damage is taken, gets the blood running. In Archeage the song mechanic itself was as simple as 1&g
  2. I'm not saying the other songs aren't useful in some builds. They just don't feel particularly rewarding to play. What's made bard classes feel rewarding when I've played them in other games is actually seeing something happen. I play a healing song and actually watch healthbars go up. I damage debuff someone and actually see their bar ticking down. At a rate that I actually feel like I've done something. Buffing/Debuffing in crowfall is insanely simple, and you don't see the effects of what you're doing near as easily given the damage and healing songs are darn near useless. I'd rather see
  3. I've run the troubadour damage song on both DPS and healer builds as well as the bard healing. I've also tried the troubadour damage song with the damage buff minor on a damage build. Every form of those two abilities feels like a waste of a bar slot. Like not counting the need to run the major and the minor slot used up in the process of buffing song damage, it seems like the ability bar space is more valuable than the damage and healing songs in their strongest forms I've seen them. The rest are alright in terms of what they say they do. They just don't feel particularly fun to play on any o
  4. The Allfather didn't die so much as he is missing and presumed dead. I doubt we've seen the last of him. Probably clues to what happened to him lie waiting on worlds we have yet to explore. There IS a lot of lore to this game it's just scattered across various pages of racial and class descriptions etc. Here is what I can piece together. The allfather had two sons. Arkon who was gifted the sun and Kane who was gifted the moon. Arkon was wedded to Gaea, the mother of the earth, and with her fathered the humans and nethari. However, Kane had an affair with Gaea that resulted in the Stonebo
  5. I forget which disc but there is a major that makes all attacks count as backstabs. Possibly blackmask? If one of your other majors isn't 100% critical to the build and you're having trouble getting the backstabs that could be worth it for you.
  6. I'm seeing a lot of talk about this class spill over from other topics so for the sake of not distracting from those discussions, it felt like it needs it's own topic. For sure. I saw it suggested in another topic we do a party size of 8 to cut down on the healer:everything else ratio for viable group comps. This makes a lot of sense as a suggestion, as someone who has done A LOT of healing over A LOT of games over the years, there is always a demand for healers, and making 2/5ths of players play 1/4 specs of healers really is kind of forcing people into roles they don't want to be pla
  7. I disagree. It may not 100% determine the outcome of fights in melee vs. ranged but it certainly has a major effect in any fight where one target wants to fight closer and the other further away if whoever has it is making proper use of it. I suppose it has no effect when both targets are running it as happens in many fights right now though. Suppose you're right though. It's crap right now. No notable effect. Imagine Illusionist got split in half. The LMB effect of illusionist becomes a DoT or debuff to enemy defenses that combos with the +20% damage buff. This keeps the glamour weapon
  8. No. Illusionist is the best damage disc in the game because it gives a +20% damage bonus based of an effect given by LMB attacks from the disc itself and Glamour Weapon which is an active useful enough to make it into a ton of builds at least until gear starts capping attack power and +3% crit strike. It is also very arguably the best CC disc in the game because it applies a very good soft-CC effect from LMB attacks (slow) and can keep it up most of the fight. Because slow is a soft CC effect you can't retaliate out of it either. And then you get some minor stealth buffs. So two real
  9. I love the concept of bard and troubadour, but the healing song has crap heals, the damage song has crap damage, and with every hard CC disrupting active toggle abilities they are kind of just straight trash atm. There are a lot of ways they could be fixed. Their own music tray and instrument slot. Combining the songs into combo effects that raises the skillcap of playing them in addition to condensing all songs down to one active. Etc. But when you really get down to the heart of whats wrong with them it's pretty simple.... their songs suck. Particularly the damage and healing song need to
  10. I'm all for some good majors eventually. But like I said, if you split illusionist in half between the damage enhancers and the CC effects + stealth, it feels like the foundation of two different very good majors. Do we really want every major giving 2 different high value effects (top tier damage buffs and near constant slows) along with a tertiary effect (stealth)? If every major were that good you'd get 4 high value and 2 tertiary effects per character ontop of class but you'd have to pick between just two majors to get all 6 effects. If the intent is more customization and greater c
  11. Are you ashamed of the fact you play Stormcaller? I wouldn't be. It's a good pick in the current meta. So that's not a personal attack. Just pointing out you have a large personal stake in this argument. Currently I'm not maining anything and may not settle on a main until this hits live. It's a good time to test things when I know all our characters are so temporary. So I have no major stake in seeing any build become the new top meta. Though I will add Stormcaller is one of the classes I might consider maining if it isn't nerfed before live.
  12. As far as I've heard 6.0 is going to be when all the existing systems are functionally good and they go back through and re-balance everything. That would seem like a great time to say "Lets revisit all the discs, add a few new ones, and make them all relatively balanced." "Just wait until 6.0" doesn't seem like a very reasonable to say. They've been doing minor things to keep the game balanced all along as evident by the recent 6m range buff to melee classes. Just not the major balance overhaul we'll need immediately prior to launch. You sure this has nothing to do with you maining a LM
  13. Buffing and nerfing both have their places. If something is weaker than the majority of it's counterparts, the easiest solution is a buff. If something is stronger than the majority of it's counterparts, the easiest solution is a nerf. And if you are claiming the entire category is all underpowered and everything needs a buff up to the level of something that's clearly better than 90%+ of it's counterpart... The solution is a major patch that implements widesweeping changes to that system. So is the suggestion at this juncture, while they are doing so many other important things in the g
  14. Most all of the DPS builds I've made run illusionist. +20% damage against targets with (insert any effect here), every third basic attack gives (insert any effect here) is a really good combo of bonuses on it's own. When that bonus helps you kite as a ranged build and avoid being kited as a melee build, it's a very good effect on any build that can reliably get three basics off on their target. As much as I love it... it's true that it does feel like a darn near requirement to run on most DPS builds. I feel like the issue may be it's really the best parts of two major discs for the pri
  15. That's a good point. If they made anything that increases hard CC intensity raise the retaliate cost instead it would be a major buff to nearly every CC spec.
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