• Content count

  • Joined

  • Last visited

About mythx

  • Rank

Profile Information

  • Gender
  • Location
  • Interests
    Crowfall, FPS, Dayz, and hockey.

Recent Profile Visitors

5,928 profile views
  1. I`ve a notion @srathor that ACE have not yet started with balancing how strong npc guards are suppose to be concerning the risk vs reward, and I thought they mentioned to speed up crafting months ago? It`s an open world without safe zones as it should be like in old Shadowbane so when you`re in a hot zone and hunt for rare crafting resources - it`s more likely you will meet other enemy faction players and get attacked if you`re not guarded by other players. So when you are on the map which is less contested it`s safer and more l likely you will go unoticed, and some races are easier to keep a low profile kind of strategy related to harvesting & crafting. We`ve only tested faction play recently, but when you can`t import anything based on a campaign setting - it will develop an own kind of meta as well.
  2. New World - Amazon Game Studios

    They will invite more players for sure when they are closer to closed beta @Angelmar and I really recommend the game and try it out, because so far from official tweets it looks simply amazing.
  3. New World - Amazon Game Studios

    I was invited too Anthrage - downloading New World. I`m Mythx in the game. I`ve not read anything about the game so I`m completely new, hehe. I just love survival type of games, and Amazon is AAA studio with AAA budget.
  4. I`ve a San Miguel, but I`ll save it for tomorrow. One thing I don`t understand about the marketing strategy of ACE - even though you recently hire someone to work with marketing. But why no E3 in US, but you went to Gamescon in Germany? You need to travel (7-9) hours by air instead to attend a game event which is located in US and E3. So my main question.. Will ACE be at E3 in 2019 which I believe is essential to build up for your soft launch of the game? And another question @Pann - the mobile market is huge and it`s much larger than both the PC and console market combined. So will ACE figure out a small mini game to advertise Crowfall or the company itself to the world who don`t own a PC yet or a console? My point is maybe he/she consider to get into Crowfall in a later stage on PC since they know about the company mini game on a Mobile which is maybe an iphone?
  5. Druid VS Druid: Life and Death

    Almost 15 min. pvp druid battle!
  6. Character Diversity Numbers SB vs CF

    It might be a good reason for it @Angelmar - it cost much more since it`s an action combat system compare to old SB.
  7. Character Diversity Numbers SB vs CF

  8. Yes the map is extremely slow - they need to look into that for sure. I`m almost certain it will get me killed looking at that map or waiting for loading time on it.
  9. A new bug: R9 Hellcats have the same loot table as a R2 Hellcat which is much easier to kill so some loot table issues concerning rank with cats. A R9 hellcat should drop 120+ gold while a R2 creature usually drop (20-30 gold.)
  10. Yes it`s the same with all nodes - the last hit to destroy the node only generate rare math. But I guess it`s important to use Runemaking skills and have blue tools while harvesting + harvesting specilization skills like ore for instant.
  11. New players catch-up and skill system

    The game need character progression, but I suggested an active in game progression tree like Ultima online as an additional progression system that reward a player for playing the game and put some hours into it compare to a whole tree of passive skills. Maybe increase combat progression a little while using combat related skills and weapons. And you could use the same bonuses for crafters and harvesters who use the skill many hours a day get naturally better at crafting or harvesting nodes, and a person fights other players or monsters all day pvp/skill experience related to combat skills and time bank bonuses. So he/she should gain some extra training time bonuses in combat related skills and it make sense compare to the current passive system which is extremely tedious at the moment. - ACE need to add more options to get access to skill trees with maybe additional rune disc. slots for either 1 crafting or harvesting specific runes. And maybe speed it up related to crafting fields so you can train both Leatherworking and Jewelcrafting at the same time for example. But I like some of the suggestions related to reset skills and respec due to class/race and power nerfs which will be coming, and players will quit instead if he/she needs to go into a different class/race 2 months after the soft launch. And she would be months behind in skill progression. It need some sort of reset mechanics related to skills. It will come in Crowfall, because Todd had such a skill reset even in SB which took only days to reach the end game content with max out character in pvp.
  12. bug @Ussiah? or was it DMG 85-120
  13. The Hunter Becomes The Hunted

    @Tinnis The AI will be more advanced for sure.
  14. Crafting Risk Asymmetry

    If ACE add full loot drop in the Dregs guild setting and limited locations to use a spirit bank it will not help that much, because very large guilds will just play the number game and those with most players usually win at least without friendly fire in this current combat system. So to help out small guilds and how to stay competitive in Crowfall is to create a system that is much easier to access with different skill progression trees with one character. So you have more options related to harvesting/combat/crafting without buying 3-4 accounts for different roles. And I believe that ACE need to look into a guild system which involve friendly fire for example outside the group before the soft launch even though it will be more tricky with casters like the Confessor and probably Frostweaver concerning Area of effect damage types.
  15. Stealth OP. Toxins OP

    It`s not proper balanced similar to some other heal powers in other warrior classes.. (13-15 + 56% weapon damage) power will be even more op with legendary and end game items.