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About bigcat

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  • Interests
    gaming, beer, cigars
  • Gender
  • Location
    long island
  1. I've been absent for over a year now, and will be trying this coming update. Crossing my fingers its enjoyable.
  2. I have to agree if you can loot hours of mining i should be able to loot your dinky sword if you happen to trip on a rock.
  3. and i think not being able to say %+@!$#?&*^ is dumb too
  4. I'm having a hard time. Can you please release the test to alpha 2 users.
  5. Maybe sooner than we think? I logged onto test to see what was going and it started to patch 5.3 with all its notes. I goto about 60% before it booted me and said I dont have entitlement
  6. I can no longer take anything you say seriously. You are a total fanboy and ALWAYS side with ACE. May I remind you we are dealing with the same dev that brought us trammel in ultima. Theres much room for concern.
  7. The ratio between the amount of people playing to the amount invited are worrisome. With launch planned to have multiple campaigns running at once I fear the player base may be too small to support there initial design.
  8. would be interesting to sneak up on someone and be able to be heard. "Surprise Mothaf.....A!"
  9. I think global chat takes away immersive gameplay. If I want to talk to a person I met ingame or declare war or peace I should have to send a pigeon. The reason I and im sure others like chat bubbles is because during combat specifically I seldom reference the chat window for instruction or response. If I am being attacked the most immediate way to communicate to my attacker or random players is through visible text above my head. My problems with global chat are deeper than immersion. Its usually a wall of text like a forum with no filter. It takes away who and what is transpiri
  10. I have always thought it would be fun or interesting if a siege game had a player controlled prison component. I think if done right an ability that lets players capture or perhaps harness dead crows and send them to a prison inside a linked keep currently under siege would make for an exciting element never done before. Players in prison could damage the walls to escape. The more crows in the jail the more damage obviously would be done. A skill in game perhaps falling under the same tree as jailer could be called engineer. Engineers can repair the jails as damage is done. If t
  11. I wish you could move onto test skill before 100. I wish skills did something even with 50% trained
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