
bigcat
Testers-
Content Count
118 -
Joined
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Last visited
About bigcat
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Rank
Piapiac
Profile Information
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Interests
gaming, beer, cigars
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Gender
Male
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Location
long island
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Logged into the game for first time in months.
bigcat replied to renoaku's topic in General Discussion
Yikes! Alot of disgruntled backers! -
Pann reacted to a post in a topic: Call the Banners! - Official Discussion Thread
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Kraahk reacted to a post in a topic: Call the Banners! - Official Discussion Thread
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Call the Banners! - Official Discussion Thread
bigcat replied to ACE_JackalBark's topic in News & Announcements
I've been absent for over a year now, and will be trying this coming update. Crossing my fingers its enjoyable. -
JamesGoblin reacted to a post in a topic: Fight Club?
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I have to agree if you can loot hours of mining i should be able to loot your dinky sword if you happen to trip on a rock.
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Ryndaras reacted to a post in a topic: 5.3 Release Date
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I'm having a hard time. Can you please release the test to alpha 2 users.
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JamesGoblin reacted to a post in a topic: 5.3 Release Date
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Maybe sooner than we think? I logged onto test to see what was going and it started to patch 5.3 with all its notes. I goto about 60% before it booted me and said I dont have entitlement
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Whip reacted to a post in a topic: Chat bubbles and no Global chat
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JamesGoblin reacted to a post in a topic: Big World Checklist Submissions
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ClockworkOrange reacted to a post in a topic: Heals WTF
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bigcat started following Apple simulator 2017 aka Crowfall why we need a new direction, Heals WTF, Not enough people are interested. and 2 others
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I can no longer take anything you say seriously. You are a total fanboy and ALWAYS side with ACE. May I remind you we are dealing with the same dev that brought us trammel in ultima. Theres much room for concern.
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JamesGoblin reacted to a post in a topic: Not enough people are interested.
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would be interesting to sneak up on someone and be able to be heard. "Surprise Mothaf.....A!"
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bigcat reacted to a post in a topic: Chat bubbles and no Global chat
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bigcat reacted to a post in a topic: Chat bubbles and no Global chat
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I think global chat takes away immersive gameplay. If I want to talk to a person I met ingame or declare war or peace I should have to send a pigeon. The reason I and im sure others like chat bubbles is because during combat specifically I seldom reference the chat window for instruction or response. If I am being attacked the most immediate way to communicate to my attacker or random players is through visible text above my head. My problems with global chat are deeper than immersion. Its usually a wall of text like a forum with no filter. It takes away who and what is transpiri
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I have always thought it would be fun or interesting if a siege game had a player controlled prison component. I think if done right an ability that lets players capture or perhaps harness dead crows and send them to a prison inside a linked keep currently under siege would make for an exciting element never done before. Players in prison could damage the walls to escape. The more crows in the jail the more damage obviously would be done. A skill in game perhaps falling under the same tree as jailer could be called engineer. Engineers can repair the jails as damage is done. If t