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Everything posted by bigcat

  1. I've been absent for over a year now, and will be trying this coming update. Crossing my fingers its enjoyable.
  2. I have to agree if you can loot hours of mining i should be able to loot your dinky sword if you happen to trip on a rock.
  3. I'm having a hard time. Can you please release the test to alpha 2 users.
  4. Maybe sooner than we think? I logged onto test to see what was going and it started to patch 5.3 with all its notes. I goto about 60% before it booted me and said I dont have entitlement
  5. I can no longer take anything you say seriously. You are a total fanboy and ALWAYS side with ACE. May I remind you we are dealing with the same dev that brought us trammel in ultima. Theres much room for concern.
  6. would be interesting to sneak up on someone and be able to be heard. "Surprise Mothaf.....A!"
  7. I think global chat takes away immersive gameplay. If I want to talk to a person I met ingame or declare war or peace I should have to send a pigeon. The reason I and im sure others like chat bubbles is because during combat specifically I seldom reference the chat window for instruction or response. If I am being attacked the most immediate way to communicate to my attacker or random players is through visible text above my head. My problems with global chat are deeper than immersion. Its usually a wall of text like a forum with no filter. It takes away who and what is transpiring around you and places you in a space detached from the game. Global chat is essentially a live forum. If there is global chat I think it should only work while in the eternal kingdoms. I much prefer a simple limited range Yell/Say system with the following distant chat options guild faction party whisper
  8. I have always thought it would be fun or interesting if a siege game had a player controlled prison component. I think if done right an ability that lets players capture or perhaps harness dead crows and send them to a prison inside a linked keep currently under siege would make for an exciting element never done before. Players in prison could damage the walls to escape. The more crows in the jail the more damage obviously would be done. A skill in game perhaps falling under the same tree as jailer could be called engineer. Engineers can repair the jails as damage is done. If the crows escape they would be able to respawn inside the enemy keep potentially wrecking havoc. Engineers would have to repair in an area reasonably vulnerable to attack to mitigate risk vs reward of taking prisoners. Once the siege is won or lost players would be released. Perhaps the guild that successfully defended a siege could have the attackers pay to release the prisoners or a prisoner exchange could be done if somehow a mechanic could allow both sides to take prisoners. For your consideration.
  9. Can you start the servers a day or two earlier than Saturday?
  10. Its time!!! Crow of a feather stick together!
  11. Any chance of starting the servers tomorrow instead of Saturday?
  12. Already we see a myriad of post complaining of things people just shouldnt be complaining about this early in development. For e.g. balance, stamina, food, Ganking. Does this kind of constant crying and whining wish you maybe didnt crowdfund the title so you could have a more relaxed setting to develope the game?
  13. Any chance of putting up a server that you just let crash and burn?
  14. How long you think before we have servers up all week. I'm starting to really feel uncomfortable.
  15. ahhh true I too think the vessel system sounds aweful
  16. Where in the world is James Goblin?
  17. I think it would be cool if the longer you are able to hold onto a vessel its attributes increase such as str, dex, int etc Would be cool if people stored there seasoned vessels for important battles.
  18. Food is an interesting attribute that hasn't completely been realized yet. Im curious to see how it plays out when season change and resources are reduced. Im sure it will be tweaked to a comfortable level. Having to eat during a fight seems ridiculous. Durability loss is vital for a robust economy. If players could keep there gear forever than the economy would suffer for it. I much rather see max damage and max resist reduced than items completely destroyed. Acquiring gear is going to be hard right now because so many systems arnt in yet, you may as well complain about the game not being finished. Boring and tedious progression. I think you should go play something else until open beta. They stated you are born with nothing because players weren't testing the systems.
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