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bigcat

Testers
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Posts posted by bigcat


  1. MOBAs have classes that can heal too, they are useful in some situations and bad in others.  We should wait to see how the balance looks when more of the features are in and we actually have a real game to play.

    I can no longer take anything you say seriously.  You are a total fanboy and ALWAYS side with ACE.  May I remind you we are dealing with the same dev that brought us trammel in ultima.  Theres much room for concern.


  2. the question is will they have or will have a built in internal comm system so casuals and pugs can use it... if not use Skype or one of the many other free options

     

     

    But bubbles hell no... they are just so ugly and distracting.

     

    Not having a global chat on the other hand is good, having a local "Say" system is a must... I could be talked out of needing an in game alliance chat (be that factions or guilds) if there was another way to share major messages

    would be interesting to sneak up on someone and be able to be heard.  "Surprise Mothaf.....A!"


  3. I think global chat takes away immersive gameplay.  If I want to talk to a person I met ingame or declare war or peace I should have to send a pigeon.  

     

    The reason I and im sure others like chat bubbles is because during combat specifically I seldom reference the chat window for instruction or response.  If I am being attacked the most immediate way to communicate to my attacker or random players is through visible text above my head.

     

    My problems with global chat are deeper than immersion.  Its usually a wall of text like a forum with no filter.  It takes away who and what is transpiring around you and places you in a space detached from the game.  Global chat is essentially a live forum.  If there is global chat I think it should only work while in the eternal kingdoms.  

     

    I much prefer a simple limited range Yell/Say system with the following distant chat options

    guild

    faction

    party

    whisper


  4. I have always thought it would be fun or interesting if a siege game had a player controlled prison component.

     

    I think if done right an ability that lets players capture or perhaps harness dead crows and send them to a prison inside a linked keep currently under siege would make for an exciting element never done before.

     

    Players in prison could damage the walls to escape. The more crows in the jail the more damage obviously would be done. A skill in game perhaps falling under the same tree as jailer could be called engineer. Engineers can repair the jails as damage is done.

     

    If the crows escape they would be able to respawn inside the enemy keep potentially wrecking havoc. Engineers would have to repair in an area reasonably vulnerable to attack to mitigate risk vs reward of taking prisoners.

     

    Once the siege is won or lost players would be released. Perhaps the guild that successfully defended a siege could have the attackers pay to release the prisoners or a prisoner exchange could be done if somehow a mechanic could allow both sides to take prisoners.

     

    For your consideration.

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