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Scorn

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Scorn last won the day on September 18 2018

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  1. Molon Labe is not a reflect of the enemies damage so much as a hit based on your weapon damage. Old school Knight passive ability for their Block re-integrated into a Discipline. Righteous Reflections, Resolve, Righteous Defense and Strength in Numbers are all calculated post incoming modifiers and then multiplied by any relevant outgoing multipliers (and in the case of the damage reflects once more modified by enemy incoming modifiers)
  2. It's both for Discipline powers. There is no cost change to Class Powers for that very reason, as too high weapon weight made even using baseline skills impossible in past iterations. Weapon weight will affect Basic Attack Damage (LMBs), Resource costs (for Discipline and non-pip Class Powers) and Cooldown (for Pip based Classes only) Taking off a weapon with a Dual Wield Pip class such as Assassin or Duelist will actually allow the player to cast the Power. Though they then are unable to use the Powers that require that Off Hand Weapon.
  3. Recent changes to weapon weights have increased the resource costs to the point that a 3 part combo from Discipline costs more than 5 pips as the first 2 parts each cost 2 pips. Which is problematic for pip classes where 5 is the maximum. If a player can slot a power, they should be able to use that power.
  4. The Castle door at the N side of the Castle seemed to be bugged and behaving as if the door was closed even after it opened. Confirmed with another group that was there also. After respawning at the N keep we attempted to enter the Castle but were unable to and due to the timing of the game were locked out to perish to the Hunger. Have video
  5. Oof, that's some scary bomberman Xarrayne. I don't generally worry about bombs as a Templar, the Parry and Heavy Armor go a long way towards preventing that Damage. Generally if I see or hear a Bomb near enough to even be perceived as a threat I will mitigate it through Parry. (50-75% further Damage reduction) However, I do recognize their effectiveness against softer targets or someone caught unprepared. It is fairly rare that I die to orb bombs (<5%) and my response is 1 of 2. Either I was unprepared and unable to react in time to seeing/hearing the Blight or Orbs and paid the price for my own ineptitude OR My opponents were able to prevent me from using my survival tools such as Parry or Brilliance (ult) in which case they played quite well and deserve the kill There is no reason to blame the ability, it is avoidable or at the very least able to be mitigated. If there is a friendly Arch Druid they should be able to communicate a bomb is theirs, hopefully before they decide to blow it. If you're not sure, assume it's not friendly and get out! The time needed to place and set up a bomb is fairly high in most cases, and all that time can either pay off in a big way, a small way or a complete waste of time and resources. Knowledge and understanding make up the foundation of Crowfall battles and recognizing the potential danger zones, and danger potential, an Arch Druid brings are important. Damage going through walls is problematic but all AoEs do that in Crowfall, not something I see changing all too soon but it would be nice. The lock on of certain abilities (Spark, Rapid Fire etc) is more worrisome to me compared to how AoEs ingame have been functioning for 3years or so.
  6. The varied Fort and Keep textures should really allow for a varied world with different feeling areas. WTB Swamp/Volcanic parcels with the Darkened Stone Keeps.
  7. "D’Orion, then, was the greatest of sinners, for with each passing year he ranged further afield in search of more exotic and dangerous prey. One day he wandered too deep into Gaea’s wood, and Gaea cursed him for her displeasure, transforming him from a man into a beast – a beast that other men would find irresistible to kill. Yet D’Orion, the greatest hunter, proved to be elusive prey. For a hundred years, hunters came and hunters perished in that wood. No man proved to be his better. Eventually, Gaea’s heart softened and where once was there was anger, pride blossomed. D’Orion was not a rival; he was her great creation. She named him Son and gave him the gift of divinity. She offered him a seat at the table of the gods and had Kane fashion for him a winged chariot so that he could hunt the beasts of the sky. Thus are born the Elken. Gaea’s curse still hangs over the deepest of forest; any hunter who ranges too far deep risks losing himself – and is reborn, with hooves and horns." https://crowfall.com/en-US/races/elken
  8. Naw mang, that was straight up Gaia. But still...#cybelebebasic
  9. So if you want to get noticed by Cybele you either offend her(Urgu) or ignore her completely and get wasted at the party she's hosting... good things to know about 'the virgin goddess.'
  10. So...Divine Light is capped at 5 targets, same as anything else. Unless you meant something else by 'uncapped AoE healing and damage' Devotion got capped awhile ago to be a 200Heal tick max(before Healing modifications) No more 2-3k Devotion Heals. Templar Censure is problematic for sure, there was a time period shortly after they introduced Colossus Smash (the Myrmidon charge) and Templar Censure used the same mechanics...this was wonderful! Please bring that back. Censure Talents could be useful as well in the talent trees. Would be nice to see an Armor Break or something else useful associated with it. Why not swap the completely useless Vindicator Slash Damage on Holy Warrior? (it does nothing as it does not change caps and Holy Warrior negates your Slash damage bonus anyways) Paladin is not that bad in open field, they have much less Pip issues than other Templar kits mainly due to the Divine Light not draining them every tick. Paladin also has exclusive access to the strongest single(double?) burst Heal in the game with Holy Warrior as well. It does require communication and some awareness but can be quite useful as a Tank/Healer. I still don't consider Paladin a Full Healer, as I believe the Earthkeeper and Crusader(why is the Heal line the Crusader though?) do it better. Neither would I consider Paladin a Full Tank as I believe that Pit Fighter and Secutor Knight do this better. Battle Rager is tough to say due to the liability of Berserk in a Physics world. Paladin is a strong hybrid between the two though.
  11. Reproach is the only portion of the combo that takes a Pip. So it's 1 pip to potentially generate 5. With low PCM Discipline powers I don't have issues with Pips as a Paladin, though I have been playing Templar more than any other class since their inclusion into the game. The concept of having Righteous Smash apply a Heal sounds pretty awesome, can we make that happen? I don't count Paladin as a Healer, not a Full Healer anyways. Divine Light can apply to players outside of group, Devotion Heals do not.
  12. " Players will not be able to whisper each other across ecosystems. They can whisper to each other if they're both in the lobby, or both in-game and on the same faction. " 8*{ Getting harder to communicate
  13. Not just friends and enemies but new players asking question as well. IMO that was the most valuable part of General Chat-the ability to reach a wide audience of everyone online
  14. DoT effects are affected by Crit Chance and Crit Damage stats. The Damage roll is done as the attack is applied and then spread out over the various ticks as far as I know. The Bleed DoT damage is an attempt at making DoTs more worthwhile...but falls short (likely because of the nerf sledgehammer applied on the bugged Bleed Armor) This Bonus should likely be stronger, and apply to all types of DoT effects, not just Bleeds. (I'm looking at you Badge of Zaleena)
  15. We have incoming armor changes that may help address your concerns. Or not, but there are changes coming.
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