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Scorn

Testers
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Scorn last won the day on September 18 2018

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About Scorn

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  1. The varied Fort and Keep textures should really allow for a varied world with different feeling areas. WTB Swamp/Volcanic parcels with the Darkened Stone Keeps.
  2. "D’Orion, then, was the greatest of sinners, for with each passing year he ranged further afield in search of more exotic and dangerous prey. One day he wandered too deep into Gaea’s wood, and Gaea cursed him for her displeasure, transforming him from a man into a beast – a beast that other men would find irresistible to kill. Yet D’Orion, the greatest hunter, proved to be elusive prey. For a hundred years, hunters came and hunters perished in that wood. No man proved to be his better. Eventually, Gaea’s heart softened and where once was there was anger, pride blossomed. D’Orion was not a rival; he was her great creation. She named him Son and gave him the gift of divinity. She offered him a seat at the table of the gods and had Kane fashion for him a winged chariot so that he could hunt the beasts of the sky. Thus are born the Elken. Gaea’s curse still hangs over the deepest of forest; any hunter who ranges too far deep risks losing himself – and is reborn, with hooves and horns." https://crowfall.com/en-US/races/elken
  3. Naw mang, that was straight up Gaia. But still...#cybelebebasic
  4. Approaching distant parcels is sometimes not rendering them at all till you get closer and actually load them in. Odd seeing floating outposts and rock doodads.
  5. "Recall now requires grounded state" This is a scary one for me, as I was under the impression that the Recall function was mainly there as a /stuck command more than anything. Not longer being able to actually get out places where you /can get stuck is going to cause problems. (And there are many such places, I would guess even more now with the new physics sliding) Is there going to be a replacement way to handle players being stuck? "Assassin, Ranger, Champion, Knight, Myrmidon, Ranger and Templar must now have a bow equipped to switch to their ranged tray." Ranger appears twice here, not sure how/if Templars equip a Bow if they can still not equip Sharpshooter or Arcane Archer. Flytext spam appears to have returned for a few abilities on Healing and Damage. It'd be good to QA these issues out quickly before any performance issues arise.
  6. So if you want to get noticed by Cybele you either offend her(Urgu) or ignore her completely and get wasted at the party she's hosting... good things to know about 'the virgin goddess.'
  7. Support Power Cap was Increased from 1000 to 2000 Devotion has a cap of 200 per Heal Tick (modified by Support Power for Paladin-hits cap at 1000) With the increase to SP is there a plan to increase the Cap to Devotion? Warcamp Bleeds and Poisons make Flytext go nuts with every tick multiplying the displayed Flytext till you see a wall of numbers that can impact performance (much like Assassin Poisons used to a few patches ago)
  8. You may want to look at those numbers and make sure the weight is as you would like. As a player I was not satisfied with the Treated Steel I have seen. I saw a 15% increase in cost for materials and yet only shifted the Baseline values of the Product by much smaller amount of about 2.5%.... I made a Green Plate Breastplate with and without Treated Steel. (Master Blacksmith-Full pips-no Jewels-Leadership) The Treated Steel started at 9 Armor added and Experimented to 15. The 15 Armor Treated Steel modified a Green Plate Breastplate from 690 to 707 Armor value. After experimentation the 690 Plate (no Treated Steel) came out to 1145 Armor Value (after Large Reroll) The 707 Treated Steel Plate went from 707 to 1102. (after Large Reroll) Personally, I don't think that Armor made with and without Treated Steel should be so close in Armor values. That the RNG crafting should be able to make a lesser set of materials create a superior product is just another regret. Treated Steel and Treated Leather have had their Crafting Costs increased fairly significantly (perhaps to factor in losing Armor layers?) I would think they should matter much more than they currently do. For a Plate Breastplate for example it is 90 Ore to make one without Treated Steel. With Treated Steel it is 106 Ore... I saw a 15% increase in cost for materials and yet only shifted the Baseline values of the Product by much smaller amount of about 2.5%.... Smaller pieces are even worse with 36 vs 52 ore required. The Treated Steel needs to matter when it costs that much and needs a special item equipped. IMO
  9. That could be interesting actually, having a more specialized training specific for those CWs.
  10. Here's my Pipe Dream. Personally, I would love to see Passive Training be FAST (old 10x or so) and Reset fairly frequently (perhaps not every CW but about every 3-4 months) This would allow Game Balance Shifts fairly often in the Passive Trees. This would enable Newer Players to never be THAT far behind established ones. However, I understand the desire for a long term investment with an account and how frequent wipes could turn some people away. With the Pacing being as slow as it is Crafting and Harvesting Burnout would be likely though. That's an issue any game will have to face, making sure that the Pacing feels right for the type of game it is while keeping the game engaging and fun. I don't necessarily get the concept of building connection to a character in Crowfall-Crows are glorified zombie pawns for the Gods.
  11. Sweet, thanks for the clarification and transparency! Sweet, thank you for the clarification and transparency! Hunger Shards no longer seem to be an Additive on Weapons. Is this something like Treated Steel in that you will need an Item to 'Unlock' the Hunger Shard? At first I hoped they had simply been shifted to Runic Recipes but even with those unlocked no Hunger Shard Additive slot showed up.
  12. It's more that ReRolls now only ReRoll Failures and Critical Failures. This can lead to a marked decrease in both frequency and effective power of the ReRoll. Danger rolling is probably as RNG if not more than before the ReRoll system was introduced (depending on Skill of course) I will likely go back to saferolling for more consistent results with lesser stats.
  13. Farmed Warcamps for awhile and saw no Disciplines. There are Vendors with the Disciplines available though. Have the Disciplines been added to Loot Tables yet? If not, are we still going to see Disciplines on Vendors for LIVE or will they be added to Loot Tables at that point? Made some Treated Steel and Armor on TEST. The ChestPlate without Treated Steel turned out better than the one with. With the Changes to the ReRoll system Crafting Consistency has gone down and Crafting is very RNG based again. Are there plans to change this? I really liked the consistency that the old ReRoll system added but understand how it could undermine Craft uniqueness. Possibly could increased Materials used increase the end Result cutting down on frustrating RNG?
  14. Is the piece of Armor a newly made on or a Legacy Item? It seemed to me that the Legacy Items were given the max Armor values and no longer displayed their old Protections... however they still seemed to exist as properties on that Item.
  15. So...Divine Light is capped at 5 targets, same as anything else. Unless you meant something else by 'uncapped AoE healing and damage' Devotion got capped awhile ago to be a 200Heal tick max(before Healing modifications) No more 2-3k Devotion Heals. Templar Censure is problematic for sure, there was a time period shortly after they introduced Colossus Smash (the Myrmidon charge) and Templar Censure used the same mechanics...this was wonderful! Please bring that back. Censure Talents could be useful as well in the talent trees. Would be nice to see an Armor Break or something else useful associated with it. Why not swap the completely useless Vindicator Slash Damage on Holy Warrior? (it does nothing as it does not change caps and Holy Warrior negates your Slash damage bonus anyways) Paladin is not that bad in open field, they have much less Pip issues than other Templar kits mainly due to the Divine Light not draining them every tick. Paladin also has exclusive access to the strongest single(double?) burst Heal in the game with Holy Warrior as well. It does require communication and some awareness but can be quite useful as a Tank/Healer. I still don't consider Paladin a Full Healer, as I believe the Earthkeeper and Crusader(why is the Heal line the Crusader though?) do it better. Neither would I consider Paladin a Full Tank as I believe that Pit Fighter and Secutor Knight do this better. Battle Rager is tough to say due to the liability of Berserk in a Physics world. Paladin is a strong hybrid between the two though.
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