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Everything posted by Scorn

  1. Molon Labe is not a reflect of the enemies damage so much as a hit based on your weapon damage. Old school Knight passive ability for their Block re-integrated into a Discipline. Righteous Reflections, Resolve, Righteous Defense and Strength in Numbers are all calculated post incoming modifiers and then multiplied by any relevant outgoing multipliers (and in the case of the damage reflects once more modified by enemy incoming modifiers)
  2. It's both for Discipline powers. There is no cost change to Class Powers for that very reason, as too high weapon weight made even using baseline skills impossible in past iterations. Weapon weight will affect Basic Attack Damage (LMBs), Resource costs (for Discipline and non-pip Class Powers) and Cooldown (for Pip based Classes only) Taking off a weapon with a Dual Wield Pip class such as Assassin or Duelist will actually allow the player to cast the Power. Though they then are unable to use the Powers that require that Off Hand Weapon.
  3. Recent changes to weapon weights have increased the resource costs to the point that a 3 part combo from Discipline costs more than 5 pips as the first 2 parts each cost 2 pips. Which is problematic for pip classes where 5 is the maximum. If a player can slot a power, they should be able to use that power.
  4. The Castle door at the N side of the Castle seemed to be bugged and behaving as if the door was closed even after it opened. Confirmed with another group that was there also. After respawning at the N keep we attempted to enter the Castle but were unable to and due to the timing of the game were locked out to perish to the Hunger. Have video
  5. Oof, that's some scary bomberman Xarrayne. I don't generally worry about bombs as a Templar, the Parry and Heavy Armor go a long way towards preventing that Damage. Generally if I see or hear a Bomb near enough to even be perceived as a threat I will mitigate it through Parry. (50-75% further Damage reduction) However, I do recognize their effectiveness against softer targets or someone caught unprepared. It is fairly rare that I die to orb bombs (<5%) and my response is 1 of 2. Either I was unprepared and unable to react in time to seeing/hearing the Blight or Orbs and paid the price for my own ineptitude OR My opponents were able to prevent me from using my survival tools such as Parry or Brilliance (ult) in which case they played quite well and deserve the kill There is no reason to blame the ability, it is avoidable or at the very least able to be mitigated. If there is a friendly Arch Druid they should be able to communicate a bomb is theirs, hopefully before they decide to blow it. If you're not sure, assume it's not friendly and get out! The time needed to place and set up a bomb is fairly high in most cases, and all that time can either pay off in a big way, a small way or a complete waste of time and resources. Knowledge and understanding make up the foundation of Crowfall battles and recognizing the potential danger zones, and danger potential, an Arch Druid brings are important. Damage going through walls is problematic but all AoEs do that in Crowfall, not something I see changing all too soon but it would be nice. The lock on of certain abilities (Spark, Rapid Fire etc) is more worrisome to me compared to how AoEs ingame have been functioning for 3years or so.
  6. The varied Fort and Keep textures should really allow for a varied world with different feeling areas. WTB Swamp/Volcanic parcels with the Darkened Stone Keeps.
  7. "D’Orion, then, was the greatest of sinners, for with each passing year he ranged further afield in search of more exotic and dangerous prey. One day he wandered too deep into Gaea’s wood, and Gaea cursed him for her displeasure, transforming him from a man into a beast – a beast that other men would find irresistible to kill. Yet D’Orion, the greatest hunter, proved to be elusive prey. For a hundred years, hunters came and hunters perished in that wood. No man proved to be his better. Eventually, Gaea’s heart softened and where once was there was anger, pride blossomed. D’Orion was not a rival; he was her great creation. She named him Son and gave him the gift of divinity. She offered him a seat at the table of the gods and had Kane fashion for him a winged chariot so that he could hunt the beasts of the sky. Thus are born the Elken. Gaea’s curse still hangs over the deepest of forest; any hunter who ranges too far deep risks losing himself – and is reborn, with hooves and horns." https://crowfall.com/en-US/races/elken
  8. Naw mang, that was straight up Gaia. But still...#cybelebebasic
  9. So if you want to get noticed by Cybele you either offend her(Urgu) or ignore her completely and get wasted at the party she's hosting... good things to know about 'the virgin goddess.'
  10. So...Divine Light is capped at 5 targets, same as anything else. Unless you meant something else by 'uncapped AoE healing and damage' Devotion got capped awhile ago to be a 200Heal tick max(before Healing modifications) No more 2-3k Devotion Heals. Templar Censure is problematic for sure, there was a time period shortly after they introduced Colossus Smash (the Myrmidon charge) and Templar Censure used the same mechanics...this was wonderful! Please bring that back. Censure Talents could be useful as well in the talent trees. Would be nice to see an Armor Break or something else useful associated with it. Why not swap the completely useless Vindicator Slash Damage on Holy Warrior? (it does nothing as it does not change caps and Holy Warrior negates your Slash damage bonus anyways) Paladin is not that bad in open field, they have much less Pip issues than other Templar kits mainly due to the Divine Light not draining them every tick. Paladin also has exclusive access to the strongest single(double?) burst Heal in the game with Holy Warrior as well. It does require communication and some awareness but can be quite useful as a Tank/Healer. I still don't consider Paladin a Full Healer, as I believe the Earthkeeper and Crusader(why is the Heal line the Crusader though?) do it better. Neither would I consider Paladin a Full Tank as I believe that Pit Fighter and Secutor Knight do this better. Battle Rager is tough to say due to the liability of Berserk in a Physics world. Paladin is a strong hybrid between the two though.
  11. Reproach is the only portion of the combo that takes a Pip. So it's 1 pip to potentially generate 5. With low PCM Discipline powers I don't have issues with Pips as a Paladin, though I have been playing Templar more than any other class since their inclusion into the game. The concept of having Righteous Smash apply a Heal sounds pretty awesome, can we make that happen? I don't count Paladin as a Healer, not a Full Healer anyways. Divine Light can apply to players outside of group, Devotion Heals do not.
  12. " Players will not be able to whisper each other across ecosystems. They can whisper to each other if they're both in the lobby, or both in-game and on the same faction. " 8*{ Getting harder to communicate
  13. Not just friends and enemies but new players asking question as well. IMO that was the most valuable part of General Chat-the ability to reach a wide audience of everyone online
  14. DoT effects are affected by Crit Chance and Crit Damage stats. The Damage roll is done as the attack is applied and then spread out over the various ticks as far as I know. The Bleed DoT damage is an attempt at making DoTs more worthwhile...but falls short (likely because of the nerf sledgehammer applied on the bugged Bleed Armor) This Bonus should likely be stronger, and apply to all types of DoT effects, not just Bleeds. (I'm looking at you Badge of Zaleena)
  15. We have incoming armor changes that may help address your concerns. Or not, but there are changes coming.
  16. An issue is that Barrage is on a very short Cooldown and in the Archer line decreases the Damage of Enemies Hit. It's more of a Suppressing Fire ability than a Stack Buster IMO. Druid Aurora Emitter could certainly use some love. I enjoyed Blazing Light when it was first introduced and got excited at finally having a "GET OUT OF THAT AOE" prompting Ability in the Field. Especially one that could be countered or played around. Similar to Whirlwind back when it was applying 8 ticks of Bleed damage in 3s instead of 24 and really made you want to avoid that spinning Myrm. A main issue with Blazing Light damage being tuned too high for it was that it had a bug doing an additional 25% damage. It was then nerfed on top of that bug being fixed. Also at the time it first was seen no players had Armor of any Strength to stand against it. srathor showed a single Paladin more than negated a single Vindicator with armor/heals. We could really do with more variance in terms of Damage types IMO, especially for AoEs. Some Classes are basically limited to only being able to apply a single type of Damage, which can be almost completely countered with a single Discipline. Almost all AoEs of note are Fire Damage type right now. Alpha Warrior provides a Neckbreaker which is Crushing but that's about it.
  17. In regards to the power curve it would help a great deal if White Gear started at 6 PIPS of Experimentation like it USED to. So gear would be 6/7/8/9/10 instead of 4/7/8/9/10 which is a HUGE jump from White to Green. This would also ensure that White Gear would not phase out into obsolete territory for crafters as quickly if it still had a use and more potential Experimentation Points. I like the Talent trees, that's where you can create differing Class builds. But forcing players to level to even be able to play their Class is atrocious and grindy (even if it is a fairly small grind) Perhaps new Vessels could start with a significant pool of Talent points to unlock their Class Basics as Talent trees expand and grow OR get rid of the Class Basic Talents that unlock Skills at least and allow new Vessels to have the Skills applicable to their Class from the start.
  18. I call that 'The Purple Fever' 8 } It manifests in an extra heightened strength when harvesting a consistent and regular rotation of nodes where one is being extra productive and not much time is wasted.
  19. I've really been impressed a the introduction of the Paladin skill tree making a focus on Templar Healing and even keeping them different and unique enough to not feel like a watered down Cleric or Druid. That being said, I will probably never consider a Paladin as much of a Healer class as Crusader Cleric or Earthkeeper, perhaps on par with ArchDruid in some ways. As far as OP is concerned the description is an outdated one from when Crowfall's 'win conditions' were a tug of war style bar in which only the final moments of a campaign truly mattered. As problematic as the scoring system we currently have is, it is much better than what used to be. Hopefully this trend will continue and the game will grow in scope and player enjoyment/investment.
  20. Divine Light Heals aren't really changed by weapon damage. My 107 top end sword Heals just as much as a 112. Pretty sure they morphed it to full Support Power support with the Paladin changes. Devotion capping out bums me out, not so much for Paladin but for the other Templar variants, it was such an awesome tool that got kneecapped. Beneficial Harvest has always been problematic in my mind. Especially the short term duration of it. It takes away from the consistency that is desired for large amounts of harvesting shifting an even more luck based rng system on top of what harvesting already is. Personally I would love to see Beneficial eliminated and replaced with nodes that did some of what Beneficial does passively (Stamina on Node completion, increases to Crit %) There is already a system to get Stamina back from hitting Weak Spots. Due to me seeing Crowfall as a zoomed in strategy game I would much prefer a more consistent approach to Harvesting/Crafting and even Combat. Crafting has gotten this consistent approach due to the ReRoll system. This of course takes away some of the RPGesqe aspects of CF, but RNG in my mind is a way to simulate skill, a game of actual skill doesn't need RNG. I would prefer to see Crowfall lean more on the Strategy and Survival esque aspects for more consistency and evaluation of investment and competition. Much easier to balance this route as well due to establishing a baseline concept of what should do what. How laughable would it be if in any RTS game the Harvest units got a random amount of that resource when completing a node?
  21. So I have noticed that since the Hunger Shard changes Hunger Shards do not spawn in Keep zones or Fort zones anymore. Considering they already do not spawn in Adventure zone canyons this SEVERELY limits the ability to get higher end Hunger Shards. I would like to be able to see Hunger Shards in those zones again as it is almost the only place for High Ranking materials... Since the Hunger Shard changes the amount of Hunger Shards I've gotten decreased SIGNIFICANTLY, even with max training of 8% and 5 pips PH during all seasons. Those I have gotten have been 95% Green, I've managed to get 2 Blue, 2 Purple a 1 single Orange. I've gotten more Blue and Purple Sacrifice shards which are useless. White Hunger Shards seem to be a thing of the past, though it's tough to tell with the Rank 1s in the Beach Head being disabled to get Hunger Shards and the world having r3+ With the r1s being disabled for Hunger Shards I can't get a consistent baseline without a significant investment of time. I understand these are supposed to be rare drops, but they currently are too rare and random. Having a system where we could actually craft the shards into the specific Hunger Shards that we want would help. It would help with both consistency and frustration at Shard types that are almost completely unused being found and sitting around unused. -Tangent time- A similar issue crops up with Legendary materials and Embers...there's almost no consistency and High End farming becomes a matter of time and luck. There's no way to convert Dust into Embers or Materials into Dust/Ember/HigherRanks A player without the time to farm the gold, if anybody actually sells bulk Legendary/Embers for Gold, or Materials/Embers is likely never going to get to that point. Other games deal with this issue by having High End Gear take a large quantity of lesser materials and a small quantity of something particularly rare. But this rarity is not based on RNG, but actual scarcity such as a longer respawning monster in a few select locations. Because of this in seeking higher end gear players will flock to those locations to try and kill/harvest the materials, which more often than not leads to PvP. Crowfall doesn't have that. It doesn't have PvP incentives for Gear. Gear Competition is based upon time, luck, and dedication to farming nodes. It's more productive time wise to farm the materials yourself over seeking out an enemy and ganking them as most of those times the Spirit Bank will save them from losing much. There are also a great many sources of high end materials, so often even if a spawn is contested you can just go to another spot, or even another server 8*{
  22. The siege the other day was pretty nuts, it seemed almost everyone in the zone locked up around the same time and had to log out and back in. Performance in general seems worse since the latest server changes on Monday. I hope that improvements are on the way and continue to make this game the best it can be for all involved.
  23. @monchiezz MvP for coordination! And hope you enjoyed yourself, sorry I missed the fights myself.
  24. A large scale battle between Balance and Chaos in Crowfall Online. The zone capped out at 100 players before the siege even started. I participated in 2 main engagements; a field battle right as the siege started and later actually defending the Tree of Life after Chaos broke through the wall. Templar Paladin PoV Good fights, looking forward to more as always. Here's a play by play of my experience. My siege UI was bugged and I didn't realize how soon the siege was starting...so I was farming until right before it began. I rushed out to join the Balance force as Chaos grouped up on the East dropping Siege Equipment. 0:55 Rushing right to try and distract who I could as the actual engagement started when I got back with the group and the fight began in earnest. 1:40 I kept pushing into the right side of the battle, hoping to lead by example so that others might follow and I might not die. 2:55 Keeping my sword up for Righteous Parry and placing Divine Light down as I went till I realized...I had slotted Execute instead of Radiant Sweep...lemme swap that real quick 3:20 Call for Corvax to pull back as they are losing health rapidly...they get out as Danebow jumps in to save them but doesn't get out himself and falls 3:55 Pull back to Heal myself up and survey the field as Corvax is Healed but attacked by Assassins in the back...Scorn and Myst to the rescue The timing on them coming out of Stealth just as the Radiant Sweep goes off...oof...they are repelled and I try to find Danebow's body 4:30 Damebix is able to lead me by jumping up and down nearby, and ordering a further push to allow an attempt to Resurrect. 5:00 Resurrection successful! It was close but now Danebow is back up and I am pretty sure my Holy Warrior caused me to lag up here Resume the charge! Right flank is the phrase of the day 6:00 Chaos has been doing a fighting retreat this whole time while other Chaos are setting up near the Keep to break down a wall. 7:30 As the fighting starts to dwindle Balance will pull back to the Keep but not before a Wall has been Destroyed! *break time* The Winterblades in zone head out to try and attack the Banetrees while House Avari hold the breach in the wall One tree is destroyed but Chaos is pushing the Keep hard and Winterblades head back 8:00 I round the corner just in time to Root some Chaos and slow the wave of players headed to the Tree of Life. 8:30 Standing my ground to try and split up the enemy force as much as possible as both forces try to get to the Tree of Life Almost dying I retreat to Heal up and really hope that's a friendly Ballista AoE marker... 9:00 Mystwraith and I are able to get a few more stragglers in the lower level as the Tree of Life is cleared off. 10:00 We push out to clear out and destroy the other Bane Trees.
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