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Scorn

Testers
  • Content Count

    498
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    4

Reputation Activity

  1. Like
    Scorn got a reaction from Dakoth in General chat must come back   
    Not just friends and enemies but new players asking question as well. 
    IMO that was the most valuable part of General Chat-the ability to reach a wide audience of everyone online
  2. Like
    Scorn reacted to Chroma in 5.8.5 LIVE Feedback and Bug Reports for 3/28/19   
    My feedback for GR is pretty simple. Most of the issues have been discussed in the thread that is "So much for 24/7..." on the general forums. I have a few things to add here.
    Gods Reach is a good idea to give players a safe place to land between campaigns but it displaces the concept of Eternal Kingdoms. I don't see EK owners ever getting the tools to make similar style worlds (mob spawners, camps, rune gates, scoring system, ranked nodes, siege zones, loot chests, guards) Although maybe this should be considered. Never underestimate the creativity of your player base when it comes to world building and longevity. (Minecraft anyone?) Give people a reason to buy those crowns, but please start by fixing up the backers packages. The best new player experience in this game is an encounter with an experienced player that wants to help. Other games have accomplished this with a commander style ranking system that rewards vets for helping people, titles, access to special chat channels, and even additional tools (deployable spawn points, marking waypoints on the map) to help organize and control battle. Since the scoring system for factions is being built to include things like crafting contribution, kills, healing, etc. How about adding a stat for people that are group leaders when these things occur? Leading a group in PVP or providing the crafting leadership buff is a contribution worth rewarding. GR should allow no imports and only a few export slots. Think enough for a full set of gear, a few consumables, couple rune tools, a mount. When the embargo system comes online I assume it will be clever enough to export by type and quality so this may be a non factor. Quite a few players seem to be up in arms about it though so maybe revisiting the concept of embargo on the next live stream is a good idea. Zeroing out import slots or only allowing a certain quality of imports is vital if new players and vets are to co-mingle. "No Grind" and the PvE power creep. It's a delicate balancing act proving players with something to do that doesn't overly influence the end game that is PVP throne war simulator. As content is added your player base is growing more and more concerned that they will be required to grind away on PVE content in order to be competitive in the end game. I recognize the steps you have taken to alleviate these concerns and suggest that you take it up a notch. Providing a reward chest after a keep capture, adding chest spawns with drops to enemy controlled camps and towers would allow people multiple options for acquiring the things they need to compete. Low percentage drops on static mobs has been a long time industry standard and as a veteran MMO player I have grown to loathe it. That is the grind. I observe many of your testers suggesting that they will not participate in the end game until they have built a character that is capable, in their own mind, of competeing. That being said, I'm all for allowing people that put in the time to have an advantage and it should coincide with the super shallow power curve. Please implement an easily obtainable item that we can use to craft any blue quality minor so that we don't have to choose between hours of RNG farming or competing with nothing in that slot.
  3. Sad
    Scorn reacted to srathor in So much for 24/7 testing   
    They could have given the EK's the tools to make a good starting experience. 
    Mob spawners, Rank 1 advanced mats. (With seeds from Campaign worlds to refresh spawns of the rank 1 stuff.)
    Some placeable chests and bank chests. (You know like there use to be in the crypt. It had a local bank box.)
    If they gave us parcel based pvp flags and placeable capture point  campfire flags we could even have started up minigames and EK faction wars or something. 

    The EK's were supposed to be the resting point between Campaign worlds.  They tossed that out and years of work with the gods reach stuff.

    The 10 minute afk timer is just the straw. I cannot keep the lawn up and running without deliberately breaking the ToS in a very obvious way. But with the publish of Gods Reach the writing is on the wall. 

     
  4. Thanks
    Scorn got a reaction from Staff in This week I RPd a Factory   
    Step 1 Get Mats 
    Step 2 Turn Mats into Components
    Step 3 Turn Components into Armor


    So Crowfall is a Sandbox game so often the content that is there needs to be created/provided by the players. I decided to give myself a 'Quest' if you will...
    Make 50 sets of Metal Armor (15 Mail, 35 Plate) 
    This was something for me to do, keep me busy and focused and just for kicks...
    combined with the fact that Skill Training would be reaching abilities to make Armor Layers and Treated Steel.
    All the Crafting/Harvesting I did could be done with 2 accounts (I used more for bulk bank space)

    I was donated Meat and some Dust(For which I am grateful) but these could be farmed with a few extra hours Harvest.

    I also bought more materials than I needed (I originally planned on making 100 sets and forgot to change some of my math when getting Mats)
    I used ~105% Materials due to some Flawed Assemblies
    *Hopefully my math isn't too far gone with getting lost in the process, if it is so be it

    *Times have been rounded up to the nearest 1/2 hour
    This was done over 5 days with an average playtime of 4-5hours a day for this project

    6hours: Farm Gold ~80,000
    1 hour : Purchase and Organize Materials
    1/2 hour : Craft 1500 Coal(900 Wood-600 Dust) (300 crafts)
    1/2 Craft 500 Carbon (300 Meat and 200 Dust) (100  crafts)
    1 hour : Craft 200 Lacing Sinew (120 Meat 80Dust) AND Craft 200 Leather Padding (200 Lacing Sinew 1200 Hide) (400 crafts)
    1/2 hour Craft 90 Metal Scales (1620 Ore 270 Coal) (90  crafts with Experiment) 
    2 hours Craft 210 Metal Plates (3780 Ore 630 Coal) (210 crafts with Experiment)
    1 hour Craft 200 Treated Steel (1200 IronOre 400 Carbon) (200crafts with Experiment)
    2 hours Craft 450 Armor Layers (2700Ore, 900 Hide, 900 Stone 450 Dust)
    2 hour Craft 150 Metal Rings/Sheets (3300 Ore, 450 Coal 450 Armor Layers) (150 crafts with Experiment)
    3 hours Craft 150 'Fillers' *Helm, Boots, Gloves* (90 Metal Scales, 210 Metal Plates 150 Treated Steel 150 Leather Padding 900 Dust) (150 Long combines)
    2 hour Craft 50 Breastplates (150 Metal Rings/Sheets 50 Treated Steel 50 Leather Padding 600 Dust) (50 Long combines)

    Total Time Spent 20hours 
    Total Gold used    74,250 
    Total Ore used       12,600
    Total Hide used       2100
    Total Stone used       900
    Total Wood used       900



    Total Meat used        420
    Total Dust used      2830


    I didn't get too many Flawed Assemblies so that didn't bother me,
    and it wasn't the time it took crafting that got to me either (though sitting for a minute watching the final cook isn't great)
    The Failed Experiments were really frustrating, I understand with Higher trained skills this will happen less but still

    I am really looking forward to BluePrints and Factories when things can hopefully Stack up on top of Clone Copies of themselves and not use so much Bank space!



    Final Thoughts: This was mainly to show how silly the vendor purchased resources are IMO.

    HOWEVER it was also a learning experience and I believe that if the prices are adjusted that there is no reason to not keep Vendors in
     AS LONG as their Prices are high enough so that Harvesters can get more from directly Harvesting a Node rather than Farming Monsters for Gold.
    Currently at 4.5 per piece it is too cheap (though not too far off) 10 would be Ideal for Whites, I can see the Potential to even allow Greens or Blues for 10/30x more

    Harvesters must expose themselves in the world for longer, must change RuneTools and Disciplines (which makes them weaker in Combat) and change their location.
    Gold spenders do not

    It takes Export slots to get these out of a Campaign to an EK, or risk Crafting in the Campaign itself.
    Also, buying mats from a vendor will not get you any  Ethereal Dust while actual Harvesting will.
  5. Like
    Scorn got a reaction from Sorrows in Seasoned characters vs New Players (FAQ discussion)   
    In regards to the power curve it would help a great deal if White Gear started at 6 PIPS of Experimentation like it USED to.
    So gear would be 6/7/8/9/10 instead of 4/7/8/9/10 which is a HUGE jump from White to Green.
    This would also ensure that White Gear would not phase out into obsolete territory for crafters as quickly if it still had a use and more potential Experimentation Points.

    I like the Talent trees, that's where you can create differing Class builds.
    But forcing players to level to even be able to play their Class is atrocious and grindy (even if it is a fairly small grind)
    Perhaps new Vessels could start with a significant pool of Talent points to unlock their Class Basics as Talent trees expand and grow
    OR get rid of the Class Basic Talents that unlock Skills at least and allow new Vessels to have the Skills applicable to their Class from the start.
  6. Like
    Scorn reacted to PopeUrban in Class Balance - Needed Sooner Rather Than Later?   
    Honestly and truly, take a break.
    My entire guild peaced out for like a year and it was a net positive  at combatting burnout during a patch cycle we weren't having fun with. Its easy to get burned out in a development stage where literally none of your achievements matter.
    its not like you can't log in briefly every 2 weeks for your shiny and run the new hotness on test for mugs.
    There are tons of games to play, no sense in playing one that's not fun.
    That said, even though I've been extremely vocal about certain class bugs ACE is gonna place priority where they feel its best for the game. currently that's finishing the entire economic loop since that's the context by which day to day play in a longer campaign is defined, and getting real deal data on player behavior while they work out the faction campaign reward structure.
    I'd argue both of those things are more important priorities than fine tuning balance. Its really tough to see what players farm, how much, and how they fight each other if you're constantly upending class balance in a way that makes people want to reroll.
    Economically at least there are strong reasons to farm most materials in a context that should theoretically be somewha representitive of release needs, and "the tryhards" are behaving like campaigns matter, which is important for accurately gauging macro level player behaviors when contronted with different scoring and reward models.
    That might not be fun if your primary interest is messing about with builds the same way farming for gear wasn't fun for my guild when we took our break. It sucks but just as our farm eventually got fixed and we came back, the balance will get fixed and you'll come back for one feature and be energized by all the other little things that made their way to live in the time between.
    At this stage of development its simply inevitable that someone's subjective favorite thing is gonna get passed over for a bit while core systems keep going online.
  7. Like
    Scorn got a reaction from JamesGoblin in General chat must come back   
    " Players will not be able to whisper each other across ecosystems. They can whisper to each other if they're both in the lobby, or both in-game and on the same faction. "

    8*{

    Getting harder to communicate
  8. Like
    Scorn got a reaction from JamesGoblin in General chat must come back   
    Not just friends and enemies but new players asking question as well. 
    IMO that was the most valuable part of General Chat-the ability to reach a wide audience of everyone online
  9. Like
    Scorn got a reaction from Nueby in General chat must come back   
    Not just friends and enemies but new players asking question as well. 
    IMO that was the most valuable part of General Chat-the ability to reach a wide audience of everyone online
  10. Like
    Scorn got a reaction from Sharkbait in General chat must come back   
    Not just friends and enemies but new players asking question as well. 
    IMO that was the most valuable part of General Chat-the ability to reach a wide audience of everyone online
  11. Like
    Scorn got a reaction from Marth in General chat must come back   
    Not just friends and enemies but new players asking question as well. 
    IMO that was the most valuable part of General Chat-the ability to reach a wide audience of everyone online
  12. Like
    Scorn got a reaction from Staff in General chat must come back   
    Not just friends and enemies but new players asking question as well. 
    IMO that was the most valuable part of General Chat-the ability to reach a wide audience of everyone online
  13. Like
    Scorn reacted to PopeUrban in Anti-blob mechanic vs anti-zerg mechanic.   
    What about pulling in some more narrative stuff leveraging the war tribes and hunger crystals tech?
    If the Crow's job is to salvage scraps of the world lets say there was always a "hunger" team, right. That team consists of hunger tribes, slow burning hunger crystals, and altars so that every facet of play has a purpose in that area. Combatants have a score target for wiping out hunger's army, Gatherers have a score target for wiping out hunger's creep over the land, and crafters have a score target for sacrificing to the gods (effectively these sacrifices are basically exporting to the gods) Scoring is primarily a function of doing the work of a crow, dedicated to a specific faction.
    This is good for gameplay and mirrors lore. The gods or groups of crows all have a single overarcing goal, to slow the hunger and salvage as much of the world as possible, but they're competing over who's getting the MOST out of the scraps of the world being harvested.
    Grant zonewide multipliers to points awarded for these actions, bonus points for outpost capturing based on time, single flat point games for each keep/fort window, points for buidling/rebuilding allied structures, and global bonuses to the efficiency of these activities for your total cap bonus. Running roughshod over a zone will give your team a nice one time boost, but that boost is secondary to actually removing scoring opportunity from your enemies.
    As your faction (or player nation in dregs) owns the area, they are credited with the god's favor for accomplishing these tasks, no matter who accomplishes them. This gives enemies a substantial incentive to sabotage these operations by killing people and breaking down altars as they can't gain score from these activities in areas they don't own.
    From there its a matter of defining the "claimed" area of each map objective. Keeps claim a wide area, forts less, and outposts on the outskirts. this gives substantial context to outposts (take an outpost even in owned territory, you've just opened up a score funnel for your own faction there)
    This ensures people have objectives to do and that circle standing is a means to an end rather than the end itself.
  14. Thanks
    Scorn reacted to Samulus in Class Balance - Needed Sooner Rather Than Later?   
    I'm torn though, I want to help support the game, but I don't to burn out in the process. I have no problem with taking a break, but I would be perfectly entertained if I felt I was making an impact. But maybe I'm not making an impact, that would be OK too, I just wish I had an indication of that if it were the case lol.

    I can respectfully say that you are probably my favorite tryhard in the bunch, Mandalore. I don't see the terminology as a bad thing necessarily, but maybe it is mainly offensive. 
  15. Like
    Scorn got a reaction from Allinavi in DoT effects and dmg scaling   
    DoT effects are affected by Crit Chance and Crit Damage stats.
    The Damage roll is done as the attack is applied and then spread out over the various ticks as far as I know.
    The Bleed DoT damage is an attempt at making DoTs more worthwhile...but falls short (likely because of the nerf sledgehammer applied on the bugged Bleed Armor)
    This Bonus should likely be stronger, and apply to all types of DoT effects, not just Bleeds. (I'm looking at you Badge of Zaleena)
  16. Like
    Scorn got a reaction from Thromdeir in Seasoned characters vs New Players (FAQ discussion)   
    In regards to the power curve it would help a great deal if White Gear started at 6 PIPS of Experimentation like it USED to.
    So gear would be 6/7/8/9/10 instead of 4/7/8/9/10 which is a HUGE jump from White to Green.
    This would also ensure that White Gear would not phase out into obsolete territory for crafters as quickly if it still had a use and more potential Experimentation Points.

    I like the Talent trees, that's where you can create differing Class builds.
    But forcing players to level to even be able to play their Class is atrocious and grindy (even if it is a fairly small grind)
    Perhaps new Vessels could start with a significant pool of Talent points to unlock their Class Basics as Talent trees expand and grow
    OR get rid of the Class Basic Talents that unlock Skills at least and allow new Vessels to have the Skills applicable to their Class from the start.
  17. Haha
    Scorn got a reaction from Rikutatis in Seasoned characters vs New Players (FAQ discussion)   
  18. Confused
    Scorn reacted to Dedolin in 5.8.5 Snap Test Feedback and Bug reports for 3/15/19   
    On test the Basic attack Rubies are coming out like this:

    After finishing the amulet the stats are:

    On a Rare or Blue amulet of Basic attack damage on live the Values are:

    Is this intended or a fix to Basic attack damage amulets?
  19. Like
    Scorn reacted to Chroma in Anyone else finding the TTK a little to long now?   
    The choice to use a bugged weapon is yours to make. 
    Chaos getting its ass handed to itself on the near nightly isn't just because of gear. Is it a factor? Yes. Is it the only reason? Of course not, for reasons Gradishar correctly outlined above.
    It's really too bad that these forums are so full of vitriol and chest thumping. I really think this community is capable of so much more. 
     
  20. Like
    Scorn got a reaction from MaryJane in Anyone else finding the TTK a little to long now?   
    We have incoming armor changes that may help address your concerns. Or not, but there are changes coming.
  21. Like
    Scorn reacted to MrErad in 5.8.4 LIVE Feedback and Bug Reports for 2/26/19   
    Haunts healing component & ghost armies healing doesn't work. I havent seen it heal here or on test currently.
  22. Haha
    Scorn reacted to soulein in Anyone else finding the TTK a little to long now?   
    I don't know what Ble is talking about. This is the sort of stuff we hand out to new recruits:

  23. Like
    Scorn got a reaction from Navystylz in Seasoned characters vs New Players (FAQ discussion)   
    In regards to the power curve it would help a great deal if White Gear started at 6 PIPS of Experimentation like it USED to.
    So gear would be 6/7/8/9/10 instead of 4/7/8/9/10 which is a HUGE jump from White to Green.
    This would also ensure that White Gear would not phase out into obsolete territory for crafters as quickly if it still had a use and more potential Experimentation Points.

    I like the Talent trees, that's where you can create differing Class builds.
    But forcing players to level to even be able to play their Class is atrocious and grindy (even if it is a fairly small grind)
    Perhaps new Vessels could start with a significant pool of Talent points to unlock their Class Basics as Talent trees expand and grow
    OR get rid of the Class Basic Talents that unlock Skills at least and allow new Vessels to have the Skills applicable to their Class from the start.
  24. Like
    Scorn got a reaction from Tinnis in Seasoned characters vs New Players (FAQ discussion)   
  25. Like
    Scorn got a reaction from APE in Seasoned characters vs New Players (FAQ discussion)   
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