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Scorn

Testers
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  1. Like
    Scorn got a reaction from Soulreaver in Rangers Arrow Limit!   
    I have heard the same sentiment echoed by everyone I know that plays a Ranger, this is definitely an issue that could/should be very easily addressed.
  2. Like
    Scorn got a reaction from Soulreaver in Rangers POV (Version II)   
    Especially when I can't stay accurate due to lag differences haha

    WTB a middleground ping server between EU and US
  3. Like
    Scorn got a reaction from DravoiX in Rangers POV (Version II)   
    Nice seeing your PoV Soulreaver, they were some fun fights and explained some things.
    There were 2 separate groups we were battling during this time, thought it was all you folks and wondered why you weren't rallied together haha!
    These fights certainly reinforced some old lessons and taught some new things as well.
    Awesome job to you and Drakonil staying alive dodging through the clusters!

    At the end of the day in Crowfall though, numbers win the majority of the time; especially once the difference in numbers increases and with a nearby StatueTemple for respawns.

    I was watching your harvesting group for ~20 minutes on my Templar over the hill, before we actually got our 4/5 together and jumped them. At one point Drakof got close enough that I could see their nameplate, surprised I was not made then and there.


    Dravoix, I really enjoyed our 1v1 at the end of one of the earlier fights, many thanks for not calling in assistance when I was the last standing, felt it was a good fight. I will try to get my footage put together to provide my own perspective.
  4. Like
    Scorn got a reaction from Soulreaver in Rangers POV (Version II)   
    Nice seeing your PoV Soulreaver, they were some fun fights and explained some things.
    There were 2 separate groups we were battling during this time, thought it was all you folks and wondered why you weren't rallied together haha!
    These fights certainly reinforced some old lessons and taught some new things as well.
    Awesome job to you and Drakonil staying alive dodging through the clusters!

    At the end of the day in Crowfall though, numbers win the majority of the time; especially once the difference in numbers increases and with a nearby StatueTemple for respawns.

    I was watching your harvesting group for ~20 minutes on my Templar over the hill, before we actually got our 4/5 together and jumped them. At one point Drakof got close enough that I could see their nameplate, surprised I was not made then and there.


    Dravoix, I really enjoyed our 1v1 at the end of one of the earlier fights, many thanks for not calling in assistance when I was the last standing, felt it was a good fight. I will try to get my footage put together to provide my own perspective.
  5. Like
    Scorn reacted to Destrin in Playtest feedback for March Fri, March 17 – Mon, March 20   
    Feedback:
    Server performance is poop.  Really turning off some of our guys from playing/testing the combat changes and hard to get a feel for how these changes are truly affecting the ATs.  Luckily we are still in testing phases, but come soft launch this must be ironed out. The classes are getting more and more balanced to one another.  Thank you guys for taking the time to play with some of these things as it is super nice to get away from the 3 AT meta we had for so long. A few small tweaks here and there should really make all the AT's playable and enjoyable. Really enjoying the Pip dash mechanic! It opens up a lot of potential options for builds if we can spec in to dash pips or have discs that have dash pips.  Very interesting indeed.  Being able to sprint and not worrying about it wasting STA for dashing is all kinds of fancy.  Can't wait till this is fleshed out more. Soul Power pools need to be adjusted for some classes. Defensive Ults (Duelist, confessor) should be on a small pool and offensive and giant ass heal abilities feel about right.  I really enjoy this mechanic but there needs to be some tweaks so the Pre-Charging is no longer a thing.  Maybe even putting the Duelist Vanish back on a 40-45s CD and giving them something else as a soul power ability would probably fix the issues with the Duelist. Give Knight a longer daze or go full snare (50%-60% snare 5 to 7s duration IMO) on their C ability. It is practically useless and probably the most underwhelming Soul Power ability.
  6. Like
    Scorn got a reaction from corvax in Kingdom management - Official discussion thread   
    Since seeing the builder world that's where my mind has gone as well. People could certainly come together and create an awesome PvP map to play on and compete in!
  7. Like
    Scorn got a reaction from coolwaters in Kingdom management - Official discussion thread   
    Since seeing the builder world that's where my mind has gone as well. People could certainly come together and create an awesome PvP map to play on and compete in!
  8. Like
    Scorn got a reaction from Anthrage in Kingdom management - Official discussion thread   
    Since seeing the builder world that's where my mind has gone as well. People could certainly come together and create an awesome PvP map to play on and compete in!
  9. Like
    Scorn got a reaction from Dominate in Rangers POV   
    Big thanks and respect for all you fine folks that joined those fights. Definitely had a blast and got to learn some new things as well as cement what I already suspected. I got to try a couple of things with regards to groups and strategy, some worked, others did not. We had 2-3 more fights after this as well, though numbers decreased to 7v7 by the last 2 fights.

    For the teaser I was scouting away from the main group and happened to see you 3 earlier that day, then everyone showed up. What a chaotic mess of eagerness that was!

    Thank you for the recordings as well as the write up, it is appreciated.

    Suppression is still the most brutal form of CC in my opinion, the psychological effects as well as sheer inability to do anything about it make it terrifying (to me.) I know there was 1 fight where I got hit 2-3 times and every time it went off I felt even more helpless than normal, especially without a Centaur.

    The difference between Net Pull and Chain Pull are...effectively Night and Day; Net Pull works and Chain Pull is a mess.

    Ping does affect performance more than I suspected, in my month of testing I hadn't really experienced that till yesterday. In melee I was unable to shake identical ATs while being unable to land my own melee shots, somewhat frustrating but understandable with MMOs.

    The weekend's test seems to have shifted some of the AT's in terms of usefulness, while keeping others in the same spots. I've listed some thoughts here in no particular order.

    Centaur Healers are the most defining role for a group in my opinion. Not having one is brutal. Even with the removal of their run speed skill they remain somewhat able to run tank for extended periods of time. 

    Confessors have a LOT going for them in regards to high damage, high mobility and high amounts of CC potential, they were also a high priority for targeting. Slippery little things though...

    Myrmidons have a beautiful ability in their Net Root as well as having decent damage output...combined with 100% "Covered in Flies" skill and... even though their main mechanic may be broken they have high potential when wielded correctly.

    Ranger is similar, with a player who understands the class with awareness of their abilities a Ranger can be a pretty high threat, I certainly see you SoulReaver as such. Well played. That Suppression shot is fight DEFINING, able to be used offensively or defensively.

    Knight has seen an increase of use it seems as well as viability. In the second fight we tried an all Knight group and it didn't really work out, especially once their Horse was taken out of the fight. The third fight though I tried to roll with the Knight group and even when the Horse went down we were able to fight until near the bitter end, though that may be due to us not being worthy of killing off. Chain Pull is a broken ability with a long cool down and when compared to a Myrmidon's net is...not good.

    Druids have their problems for sure but when played well are not a waste of a party slot. Their damage leaves much to be desired and their healing is weak when how much more difficult it is is taken into account.

    Templar is not in a good spot. While I still really like the class, it is lacking now. It lacks mobility, it lacks damage output. It has 1 CC combo every 10-15 seconds or so... It has a Health Pool at least. I spent most of the fights just landing knockdowns, stuns and blinds, realizing that I had little in terms of kill potential to offer a group. When Execute came up I tried to use it, but it is pricey in terms of Righteousness and when it misses or does not proc, it is a waste. Divine Light tickles people now. 200-300 DPS is not exactly what makes people regret being in an AoE. Were it not for Intercession I would be dead 300% faster. Watching the fights and thinking back over them more only gives me more doubt about the Templar's Role. 

    Champion was already suffering but could still be used; in it's current state it seems unplayable based on feedback from other players and my own experience in not seeing any.

    Duelist? What is it good for? At? Guineceans need love too...

    Both Intercession and Covered in Flies need tweaking but can be damaged through even at 100%
    I plan to do a little video showcasing these skills and commenting on them in time.
  10. Like
    Scorn got a reaction from Soulreaver in Rangers POV   
    Big thanks and respect for all you fine folks that joined those fights. Definitely had a blast and got to learn some new things as well as cement what I already suspected. I got to try a couple of things with regards to groups and strategy, some worked, others did not. We had 2-3 more fights after this as well, though numbers decreased to 7v7 by the last 2 fights.

    For the teaser I was scouting away from the main group and happened to see you 3 earlier that day, then everyone showed up. What a chaotic mess of eagerness that was!

    Thank you for the recordings as well as the write up, it is appreciated.

    Suppression is still the most brutal form of CC in my opinion, the psychological effects as well as sheer inability to do anything about it make it terrifying (to me.) I know there was 1 fight where I got hit 2-3 times and every time it went off I felt even more helpless than normal, especially without a Centaur.

    The difference between Net Pull and Chain Pull are...effectively Night and Day; Net Pull works and Chain Pull is a mess.

    Ping does affect performance more than I suspected, in my month of testing I hadn't really experienced that till yesterday. In melee I was unable to shake identical ATs while being unable to land my own melee shots, somewhat frustrating but understandable with MMOs.

    The weekend's test seems to have shifted some of the AT's in terms of usefulness, while keeping others in the same spots. I've listed some thoughts here in no particular order.

    Centaur Healers are the most defining role for a group in my opinion. Not having one is brutal. Even with the removal of their run speed skill they remain somewhat able to run tank for extended periods of time. 

    Confessors have a LOT going for them in regards to high damage, high mobility and high amounts of CC potential, they were also a high priority for targeting. Slippery little things though...

    Myrmidons have a beautiful ability in their Net Root as well as having decent damage output...combined with 100% "Covered in Flies" skill and... even though their main mechanic may be broken they have high potential when wielded correctly.

    Ranger is similar, with a player who understands the class with awareness of their abilities a Ranger can be a pretty high threat, I certainly see you SoulReaver as such. Well played. That Suppression shot is fight DEFINING, able to be used offensively or defensively.

    Knight has seen an increase of use it seems as well as viability. In the second fight we tried an all Knight group and it didn't really work out, especially once their Horse was taken out of the fight. The third fight though I tried to roll with the Knight group and even when the Horse went down we were able to fight until near the bitter end, though that may be due to us not being worthy of killing off. Chain Pull is a broken ability with a long cool down and when compared to a Myrmidon's net is...not good.

    Druids have their problems for sure but when played well are not a waste of a party slot. Their damage leaves much to be desired and their healing is weak when how much more difficult it is is taken into account.

    Templar is not in a good spot. While I still really like the class, it is lacking now. It lacks mobility, it lacks damage output. It has 1 CC combo every 10-15 seconds or so... It has a Health Pool at least. I spent most of the fights just landing knockdowns, stuns and blinds, realizing that I had little in terms of kill potential to offer a group. When Execute came up I tried to use it, but it is pricey in terms of Righteousness and when it misses or does not proc, it is a waste. Divine Light tickles people now. 200-300 DPS is not exactly what makes people regret being in an AoE. Were it not for Intercession I would be dead 300% faster. Watching the fights and thinking back over them more only gives me more doubt about the Templar's Role. 

    Champion was already suffering but could still be used; in it's current state it seems unplayable based on feedback from other players and my own experience in not seeing any.

    Duelist? What is it good for? At? Guineceans need love too...

    Both Intercession and Covered in Flies need tweaking but can be damaged through even at 100%
    I plan to do a little video showcasing these skills and commenting on them in time.
  11. Like
    Scorn got a reaction from Tofyzer in Patch Notes: March 10, 2017   
    For the most part I am excited and satisfied about the changes seen. The Templar feels much more like a Tank now, requiring a little more finesse and fine tuning to output damage, (counter attacks, executes etc.) It will be interesting to see how it develops and how its purpose is defined.

    Zealotry change was needed. The animation changes don't really sway me one way or the other.

    Great to see armor changes, I have only seen the Plate and Leather looks so far, and so far it's only made me appreciate the AT I've taken to all the more.

    Divine Light...the borderlines are great, we can finally see the venlike diagrams created and identify friendly vs enemy 'pools' for healing fields. That being said, damage seems to have been reduced by >80%, which is not "Reduced per tick damage slightly" at all. There is no way that "your face will still melt off if you stand in it."
    Perhaps it was just an expression but those lines don't read accurately from text to gameplay.
    The Templar's Divine Light now has very little feeling of "Area Denial" as much as "Area Slight Disapproval"

    Looking forward to playing more this weekend, testing, fighting and harvesting away!
  12. Like
    Scorn got a reaction from moneda in Patch Notes: March 10, 2017   
    For the most part I am excited and satisfied about the changes seen. The Templar feels much more like a Tank now, requiring a little more finesse and fine tuning to output damage, (counter attacks, executes etc.) It will be interesting to see how it develops and how its purpose is defined.

    Zealotry change was needed. The animation changes don't really sway me one way or the other.

    Great to see armor changes, I have only seen the Plate and Leather looks so far, and so far it's only made me appreciate the AT I've taken to all the more.

    Divine Light...the borderlines are great, we can finally see the venlike diagrams created and identify friendly vs enemy 'pools' for healing fields. That being said, damage seems to have been reduced by >80%, which is not "Reduced per tick damage slightly" at all. There is no way that "your face will still melt off if you stand in it."
    Perhaps it was just an expression but those lines don't read accurately from text to gameplay.
    The Templar's Divine Light now has very little feeling of "Area Denial" as much as "Area Slight Disapproval"

    Looking forward to playing more this weekend, testing, fighting and harvesting away!
  13. Like
    Scorn got a reaction from Yoink in Patch Notes: March 10, 2017   
    For the most part I am excited and satisfied about the changes seen. The Templar feels much more like a Tank now, requiring a little more finesse and fine tuning to output damage, (counter attacks, executes etc.) It will be interesting to see how it develops and how its purpose is defined.

    Zealotry change was needed. The animation changes don't really sway me one way or the other.

    Great to see armor changes, I have only seen the Plate and Leather looks so far, and so far it's only made me appreciate the AT I've taken to all the more.

    Divine Light...the borderlines are great, we can finally see the venlike diagrams created and identify friendly vs enemy 'pools' for healing fields. That being said, damage seems to have been reduced by >80%, which is not "Reduced per tick damage slightly" at all. There is no way that "your face will still melt off if you stand in it."
    Perhaps it was just an expression but those lines don't read accurately from text to gameplay.
    The Templar's Divine Light now has very little feeling of "Area Denial" as much as "Area Slight Disapproval"

    Looking forward to playing more this weekend, testing, fighting and harvesting away!
  14. Like
    Scorn got a reaction from Mytherceria in Patch Notes: March 10, 2017   
    For the most part I am excited and satisfied about the changes seen. The Templar feels much more like a Tank now, requiring a little more finesse and fine tuning to output damage, (counter attacks, executes etc.) It will be interesting to see how it develops and how its purpose is defined.

    Zealotry change was needed. The animation changes don't really sway me one way or the other.

    Great to see armor changes, I have only seen the Plate and Leather looks so far, and so far it's only made me appreciate the AT I've taken to all the more.

    Divine Light...the borderlines are great, we can finally see the venlike diagrams created and identify friendly vs enemy 'pools' for healing fields. That being said, damage seems to have been reduced by >80%, which is not "Reduced per tick damage slightly" at all. There is no way that "your face will still melt off if you stand in it."
    Perhaps it was just an expression but those lines don't read accurately from text to gameplay.
    The Templar's Divine Light now has very little feeling of "Area Denial" as much as "Area Slight Disapproval"

    Looking forward to playing more this weekend, testing, fighting and harvesting away!
  15. Like
    Scorn got a reaction from Mytherceria in Winterblades Euro Vacation   
    I am still getting back into the habit of gaming and recording so I missed recording 1/2 of the fights that were had. My apologies, I know I lost a good 1/3 of the fights I had that day. Also, trying to figure out my recording/editing settings so it doesn't come out as nasty and pixelated as it currently is. Perhaps next test it will be crisp and clean.

    ​Here are the 4 fights I remembered to record. The first 2 from fairly early in the morning (for me) rolling with a group of 3. This is shortly after losing a fight before our Ranger joined. It became clear to me how important the opening moments of a fight can be, dictating very quickly whether a fight can keep going, is won or lost.

    https://www.youtube.com/watch?v=a5n1WaDP9Bg

    ​I know I had a great time, and I think for the most part so did the others, wins and losses were had by both sides and when we parted it seemed people were in good spirits about the whole thing.

    ​YumX, great fight man! Was a blast and you definitely nailed me with that suppression at the end, completely rocked my world.

    ​Zola, you had some nasty pop ups from behind our back line as we engaged, some pretty sweet moves.

    ​Soulreaver, with fighting against you and also fighting with some team members playing Ranger it brings me a good deal of hope, very cool to see some of the abilities and synergies.

    Belantis, it was nice fighting you, some good moments there with you staying up so long. I also remember a very funny moment when you jumped into the keep tunnel as a DL and 2 sets of Tornadoes went down...I can only hope you found it as humorous as we did.

    ​Caenth, similar situation with the Templar survival and I also wanted to thank you for showcasing a Parry-CounterAttack-Avoidance when I jumped in, you parried and I ran out. Templar CounterAttack is not instantaneous and can be avoided if you dodge out of their arc or range before it goes off.




    ​Also, I have to agree with those saying that Templars play different in a 1v1 situation, as they do. They lack mobility so can be countered in that way, I had a couple 8+ minute 1v1s with TheRatKing on Legionnaire the other day. Any Confessor who knows their class can keep me at bay with ease. Went 1 for 1 with Blazzen on a Myrm the other day and it really shows the way you fight a Templar dictates the results. Guerilla Tactics and all that.

    Shortly before the test went down I was able to participate in a couple 3v3 and 4v4 practice battles -W- put on which were interesting as well.

    ​Thank you so much for the fights and fun guys, I've had a great time in my first 3 weeks of testing.

     
  16. Like
    Scorn got a reaction from Anthrage in Winterblades Euro Vacation   
    I am still getting back into the habit of gaming and recording so I missed recording 1/2 of the fights that were had. My apologies, I know I lost a good 1/3 of the fights I had that day. Also, trying to figure out my recording/editing settings so it doesn't come out as nasty and pixelated as it currently is. Perhaps next test it will be crisp and clean.

    ​Here are the 4 fights I remembered to record. The first 2 from fairly early in the morning (for me) rolling with a group of 3. This is shortly after losing a fight before our Ranger joined. It became clear to me how important the opening moments of a fight can be, dictating very quickly whether a fight can keep going, is won or lost.

    https://www.youtube.com/watch?v=a5n1WaDP9Bg

    ​I know I had a great time, and I think for the most part so did the others, wins and losses were had by both sides and when we parted it seemed people were in good spirits about the whole thing.

    ​YumX, great fight man! Was a blast and you definitely nailed me with that suppression at the end, completely rocked my world.

    ​Zola, you had some nasty pop ups from behind our back line as we engaged, some pretty sweet moves.

    ​Soulreaver, with fighting against you and also fighting with some team members playing Ranger it brings me a good deal of hope, very cool to see some of the abilities and synergies.

    Belantis, it was nice fighting you, some good moments there with you staying up so long. I also remember a very funny moment when you jumped into the keep tunnel as a DL and 2 sets of Tornadoes went down...I can only hope you found it as humorous as we did.

    ​Caenth, similar situation with the Templar survival and I also wanted to thank you for showcasing a Parry-CounterAttack-Avoidance when I jumped in, you parried and I ran out. Templar CounterAttack is not instantaneous and can be avoided if you dodge out of their arc or range before it goes off.




    ​Also, I have to agree with those saying that Templars play different in a 1v1 situation, as they do. They lack mobility so can be countered in that way, I had a couple 8+ minute 1v1s with TheRatKing on Legionnaire the other day. Any Confessor who knows their class can keep me at bay with ease. Went 1 for 1 with Blazzen on a Myrm the other day and it really shows the way you fight a Templar dictates the results. Guerilla Tactics and all that.

    Shortly before the test went down I was able to participate in a couple 3v3 and 4v4 practice battles -W- put on which were interesting as well.

    ​Thank you so much for the fights and fun guys, I've had a great time in my first 3 weeks of testing.

     
  17. Like
    Scorn got a reaction from Soulreaver in Winterblades Euro Vacation   
    I am still getting back into the habit of gaming and recording so I missed recording 1/2 of the fights that were had. My apologies, I know I lost a good 1/3 of the fights I had that day. Also, trying to figure out my recording/editing settings so it doesn't come out as nasty and pixelated as it currently is. Perhaps next test it will be crisp and clean.

    ​Here are the 4 fights I remembered to record. The first 2 from fairly early in the morning (for me) rolling with a group of 3. This is shortly after losing a fight before our Ranger joined. It became clear to me how important the opening moments of a fight can be, dictating very quickly whether a fight can keep going, is won or lost.

    https://www.youtube.com/watch?v=a5n1WaDP9Bg

    ​I know I had a great time, and I think for the most part so did the others, wins and losses were had by both sides and when we parted it seemed people were in good spirits about the whole thing.

    ​YumX, great fight man! Was a blast and you definitely nailed me with that suppression at the end, completely rocked my world.

    ​Zola, you had some nasty pop ups from behind our back line as we engaged, some pretty sweet moves.

    ​Soulreaver, with fighting against you and also fighting with some team members playing Ranger it brings me a good deal of hope, very cool to see some of the abilities and synergies.

    Belantis, it was nice fighting you, some good moments there with you staying up so long. I also remember a very funny moment when you jumped into the keep tunnel as a DL and 2 sets of Tornadoes went down...I can only hope you found it as humorous as we did.

    ​Caenth, similar situation with the Templar survival and I also wanted to thank you for showcasing a Parry-CounterAttack-Avoidance when I jumped in, you parried and I ran out. Templar CounterAttack is not instantaneous and can be avoided if you dodge out of their arc or range before it goes off.




    ​Also, I have to agree with those saying that Templars play different in a 1v1 situation, as they do. They lack mobility so can be countered in that way, I had a couple 8+ minute 1v1s with TheRatKing on Legionnaire the other day. Any Confessor who knows their class can keep me at bay with ease. Went 1 for 1 with Blazzen on a Myrm the other day and it really shows the way you fight a Templar dictates the results. Guerilla Tactics and all that.

    Shortly before the test went down I was able to participate in a couple 3v3 and 4v4 practice battles -W- put on which were interesting as well.

    ​Thank you so much for the fights and fun guys, I've had a great time in my first 3 weeks of testing.

     
  18. Like
    Scorn got a reaction from coolwaters in Winterblades Euro Vacation   
    I am still getting back into the habit of gaming and recording so I missed recording 1/2 of the fights that were had. My apologies, I know I lost a good 1/3 of the fights I had that day. Also, trying to figure out my recording/editing settings so it doesn't come out as nasty and pixelated as it currently is. Perhaps next test it will be crisp and clean.

    ​Here are the 4 fights I remembered to record. The first 2 from fairly early in the morning (for me) rolling with a group of 3. This is shortly after losing a fight before our Ranger joined. It became clear to me how important the opening moments of a fight can be, dictating very quickly whether a fight can keep going, is won or lost.

    https://www.youtube.com/watch?v=a5n1WaDP9Bg

    ​I know I had a great time, and I think for the most part so did the others, wins and losses were had by both sides and when we parted it seemed people were in good spirits about the whole thing.

    ​YumX, great fight man! Was a blast and you definitely nailed me with that suppression at the end, completely rocked my world.

    ​Zola, you had some nasty pop ups from behind our back line as we engaged, some pretty sweet moves.

    ​Soulreaver, with fighting against you and also fighting with some team members playing Ranger it brings me a good deal of hope, very cool to see some of the abilities and synergies.

    Belantis, it was nice fighting you, some good moments there with you staying up so long. I also remember a very funny moment when you jumped into the keep tunnel as a DL and 2 sets of Tornadoes went down...I can only hope you found it as humorous as we did.

    ​Caenth, similar situation with the Templar survival and I also wanted to thank you for showcasing a Parry-CounterAttack-Avoidance when I jumped in, you parried and I ran out. Templar CounterAttack is not instantaneous and can be avoided if you dodge out of their arc or range before it goes off.




    ​Also, I have to agree with those saying that Templars play different in a 1v1 situation, as they do. They lack mobility so can be countered in that way, I had a couple 8+ minute 1v1s with TheRatKing on Legionnaire the other day. Any Confessor who knows their class can keep me at bay with ease. Went 1 for 1 with Blazzen on a Myrm the other day and it really shows the way you fight a Templar dictates the results. Guerilla Tactics and all that.

    Shortly before the test went down I was able to participate in a couple 3v3 and 4v4 practice battles -W- put on which were interesting as well.

    ​Thank you so much for the fights and fun guys, I've had a great time in my first 3 weeks of testing.

     
  19. Like
    Scorn got a reaction from Yumx in Winterblades Euro Vacation   
    I am still getting back into the habit of gaming and recording so I missed recording 1/2 of the fights that were had. My apologies, I know I lost a good 1/3 of the fights I had that day. Also, trying to figure out my recording/editing settings so it doesn't come out as nasty and pixelated as it currently is. Perhaps next test it will be crisp and clean.

    ​Here are the 4 fights I remembered to record. The first 2 from fairly early in the morning (for me) rolling with a group of 3. This is shortly after losing a fight before our Ranger joined. It became clear to me how important the opening moments of a fight can be, dictating very quickly whether a fight can keep going, is won or lost.

    https://www.youtube.com/watch?v=a5n1WaDP9Bg

    ​I know I had a great time, and I think for the most part so did the others, wins and losses were had by both sides and when we parted it seemed people were in good spirits about the whole thing.

    ​YumX, great fight man! Was a blast and you definitely nailed me with that suppression at the end, completely rocked my world.

    ​Zola, you had some nasty pop ups from behind our back line as we engaged, some pretty sweet moves.

    ​Soulreaver, with fighting against you and also fighting with some team members playing Ranger it brings me a good deal of hope, very cool to see some of the abilities and synergies.

    Belantis, it was nice fighting you, some good moments there with you staying up so long. I also remember a very funny moment when you jumped into the keep tunnel as a DL and 2 sets of Tornadoes went down...I can only hope you found it as humorous as we did.

    ​Caenth, similar situation with the Templar survival and I also wanted to thank you for showcasing a Parry-CounterAttack-Avoidance when I jumped in, you parried and I ran out. Templar CounterAttack is not instantaneous and can be avoided if you dodge out of their arc or range before it goes off.




    ​Also, I have to agree with those saying that Templars play different in a 1v1 situation, as they do. They lack mobility so can be countered in that way, I had a couple 8+ minute 1v1s with TheRatKing on Legionnaire the other day. Any Confessor who knows their class can keep me at bay with ease. Went 1 for 1 with Blazzen on a Myrm the other day and it really shows the way you fight a Templar dictates the results. Guerilla Tactics and all that.

    Shortly before the test went down I was able to participate in a couple 3v3 and 4v4 practice battles -W- put on which were interesting as well.

    ​Thank you so much for the fights and fun guys, I've had a great time in my first 3 weeks of testing.

     
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