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Drenath

Testers
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About Drenath

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    Piapiac

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  • Gender
    Male
  • Location
    Denver, CO

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  1. custardkkkkkk. Spent a lot of long hours talkin with CW over the last 2 decades, great guy and will be sorely missed. Wish we'd had better luck finding time to get together post-Shadowbane, my thoughts and heart go out to his rl and -W- families as they process his passing. RIP traveler.
  2. I would wholeheartedly agree with those benefits if aiming was precise with narrow projectile hitboxes. It's not, though, and dev comments would seem to suggest they like the size of aoe cones, projectile hitboxes, etc... just the way they are. Use Confessor as an example since that's the only ranged caster we have so far. (2) and (5) are both wide AOE's. (3) does substantial splash damage assuming none of your melee groupmates accidentally body block it, LMB does as well. (4) doesn't really have much of an aiming component so if the enemy has any confessors you're just as likely to purge
  3. So you disagree with the OP. Care to elaborate... at all? Because I haven't yet heard a good reason to go 100% FF.
  4. LMB axe-swinging on a Lego is very different from ranged casting like Confessor. I'm not excited about combat featuring casters whose only real DPS is AOE's because the hitbox on their "single target" abilities and players is so large that it all gets either body-blocked (no FF) or you custard your teammates (with FF). Melee range in a tab-target game with no FF can't really be compared to sloppy hitboxes in a game that wants FPS, action-oriented combat with FF.
  5. I'm not trying to be overly negative but tbh, that sounds awful. custard me.
  6. No. This is a couple castrati arguing over who has the higher pitched voice.
  7. You know, if you insist on using the term you should at least use it properly. Losers are salty, winners are not. Last I checked, everyone was winning except you. Does the game show you a different scoreboard than everyone else? Maybe you think it's a race to see who can queue up for the most matches?
  8. Dear ACE Devs, please do not put population caps on any campaigns. Please. I want first row seats to the bonfire when the zerglings go up in flames. I'm now curious if the first 14 pages of this thread are as jam-packed with hyperbole as the last 2. How much of a cute fluffy kitten does one have to be to publicly brag about his inability to fight other players without a 1000:1 advantage? I honestly never thought I'd see someone so afraid of losing pixels. How do you even get to be that spineless? Do women often complain about how soft you are?
  9. Not for nothing but I'm really glad I didn't read this entire thread. Everyone needs to stfu up though, let the zergs think they're going to own campaigns by fielding thousands of people, those people will all pay good money. Money ACE can use to improve the game so that when those zergs erode at the hands of "small non-factors" it'll be even more entertaining and enjoyable.
  10. Will be interesting to see how this plays out, looks great thus far. My question would be, how much control will the player have over the architectural style (and any resultant utilitarian (dis)advantages) of Campaign World structures and their progression from Rank 1 onward? If I stumble onto a partially ruined fort in a CW and renovate it, am I tied to the original architectural style or will I have some freedom to strategically customize my defensive structures? If halfway through a campaign my primary opponent shifts from squishy casters to heavy meat will I be able to adjust my defenses a
  11. Went ahead and picked up the Gold Patron tier.
  12. Could we do a trial run with an optional profanity filter for the forums? Please?
  13. I think a lot of people are coming at this from the idea that a castle is just a bunch of stone blocks sitting on the ground in an ordered pile. No need for foundations or floors made of anything but dirt. That's obviously not the reality of the matter though. Also seems like there's an inordinate number of people around here who, when faced with an obstacle, ask for help rather than find a way to solve the problem on their own. That mindset plus relative inexperience in PvP-centric sandbox MMOs results in questions like "but if people can dig then what's the point of walls at all?"
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