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About boogiee

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    What's the difference between 3 dicks and a joke?

    Your mom can't take a joke.
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  1. I'm not actually replying to each of these posts, I quoted them because they represent more of the theme I'm replying too. I think people are leaving out a big piece of the puzzle in this discussion. Vessels. Now I may be wrong on how I've been interpreting things but this is how I see it. Your character build isn't at the crow level, which is why you can train everything. It's at the vessel level. So while your crow doesn't have a skill cap, your vessel most certainly will. Training skills on your crow is essentially unlocking options to use at the vessel level. So even if you train your axe skill or stealth skill or whatever skill to 125, if you don't get a vessel that allows you to use all 125 points, you won't be able to use them even if they're trained on your crow. So basically, I think there will be a skill cap. People are just looking in the wrong spot to find it.
  2. This right here is what I think a lot of people have trouble understanding.. or just not quite realizing. They're making them somewhat generic so that we, the players, can spec them how we want them to play. If you want a true glass cannon type character, then you spec them that way. If you want a more AoE type character, then you spec them that way. If you want a ranger that is a really good at melee but sucks at range, then you spec them that way. There's going to be a ton of options for each archetype. Most likely there will be multiple archetypes that you can spec how you want to fit your playstyle. Basically the answer to the OP question is.. it's up to you the player as to whether or not there is a character that plays like you want. If there's something specific you want, then you need to find the archetype that best allows you to spec it how you want to get your desired results. People need to not think that what they're seeing now is what they're going to get on release in terms of how the archetypes play.
  3. Because some people just don't know how to turn their PvP skills off.
  4. Damn it Courant, you follow this stuff way to closely. If they're actually still putting it out there that they're planning on a Dec. 2016 launch then they're asking for whatever they get on these forums when they don't hit their target date. That being said, my point still stands. People need to take dates like this with a grain of sand and not look at it like some guaranteed release date. I only made comment about it because it's inevitable when they miss that date, that there'll be tons running to these forums to start having conniptions. ****ATTENTION CROWFALLERS**** If you're already taking the month of December off to do nothing but play Crowfall when it "releases", Please wait....
  5. Honestly, I don't care what it said there on the Kickstarter page. It is virtually impossible for them to know when the game will be ready to release when they hadn't even started pre-alpha. There's a big difference between them saying what they're expecting and them actually announcing a release date. The problem with a lot of people (fans) is that they see a date like that and run with it, thinking it's gold. Thinking the devs somehow promised to release on that date. And when the devs don't meet that date, all hell breaks loose on the forums. There's nothing wrong with people holding out hope that they're able to make that date. It may be what they're shooting for but it's NOT an actual release date. I'll actually be very surprised if they make that date. Just don't think you're entitled to some notice of delay if they don't make that date.
  6. Just an fyi.. kickstarter requires they put a date there. It by no means is an actual release date. It might be a general target date they're shooting for, maybe, but nobody should be holding to that as an actual release date.
  7. Did they actually release a launch date? I just find it very doubtful that there was actually a launch date given. So all this talk of delays and what not are pretty silly. Devs don't give launch dates when they're in pre-alpha. And since there is no launch date, there wouldn't be any reason for them to talk about delays.
  8. Most likely it's just because they didn't give a poorly made socks about you or any other member of these forums.
  9. Well, the Devs are the ones who started it, so what exactly are you trying to say about the Devs? I think a lot of people tend to think of it wrong. A shallow power curve doesn't necessarily mean you'll be able to hop in and compete 1vs.1 against a vet right away, or even any time soon. Chances are they'd mop the floor with you even if you were more skilled then them. There has to be a noticeable improvement with skill advancement or what's the point? If I build a vessel with a 200 max skill in an ability, I better be able to tell the difference between that and what it was at 100. And I think we'll be able to. In most games that you level up in, a level 60 couldn't even be touched by a level 1. I'm thinking a shallow power curve just means you won't see anything as ridiculous as that. It's more about allowing you to compete in the group setting that this game is being designed for. So when you think of a shallow power curve for this game don't think of it in terms of how you'll compete 1vs.1 but more in terms of you being helpful in a group setting. I also think the use of Eve to describe our leveling system is a bit of a disservice to it. The only similarity Crowfalls system has to Eves is that you can passive level in both. In Eve when you skill up you have those skills and you can use them whenever you want. In Crowfall when you skill up on your crow you DON'T gain any power, unless your current vessel allows it. On our Crows we should be able to train skills up to a max of 200. If this system follows the same principles as SB did, then there's a good chance that even if you had every skill in a particular archetype maxed out to 200 on your crow, you'd probably never be able to get a vessel that allowed more then 1 or 2 skills to actually take advantage of those 200 level skills. The devs have mentioned there'll be tons of builds. I just wanted to point out that builds are done at the vessel level and not the crow level. I'm just going to make up a few numbers here to try and make a point. Lets just say you've trained 100% of an archetype on your crow. It wouldn't surprise me if the best vessel you could get couldn't make use of more then 40% of an archetypes skills. And that number might even be too high. What I'm getting at here is that if that's the case, then it would really only take a new person a short time to get that 40ish % trained into an archetype to be competitive. What that other 60% of skills that they don't have would allow is just more options when it comes to builds within that archetype on a vessel. Please don't take my numbers too seriously. I just used them to try and give a bit of understanding to how I think the system is going to work. So, if things are like I pointed out in my last paragraph, then an easy solution might be to allow new players to choose one archetype at the start that would come with a basic skill allotment. It'd be pretty basic and pre-defined so they'd still have some work to do to get it where they wanted, but at least they wouldn't feel so far behind.
  10. First off, I think these are some pretty good solutions to a problem. I like them. My only issue is that I'm not really sure there is a problem. At least not to the extent some seem to think there is. I'm not sure anyone here really knows exactly how the system's going to work so it's hard to know for sure if there's actually a problem. Maybe there is and I'm just not seeing it. I guess I would ask, how do you guys think this system is going to work? Why do you think a vet is going to get this insurmountable lead in skill points that a new person wouldn't be able to catch up? I really think people are overlooking that a vessel is really what determines a players power. If all vessels have a limit on how much skill they'll allow, doesn't it stand to reason that all a new person has to do is put enough training into one archetype to max out the best vessel they can get in order to be caught up? Anything above that just gives you more options on how to spec that vessel or to play "alts". You guys do realize that even if you max out a full archetype on your crow that you'll never find a vessel that actually allows all that skill don't you?
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