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About meed

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  1. risk reward pets. mules/donkeys you are able to send to a keep or location your friends/guildies are building at with resources you were out gathering for them, they can only travel by road and are basically free loot if found, but the option is there. dogs/wolves that once "deployed" or summoned scout a short range area around you, notifying you if any other player is close, but ofcourse the player would then know you were nearby also, due to seeing your pet. pixies or some other sort of creature that can emit light for you when its night ingame, but ofcourse make you a target at
  2. 5/10 average tr0ll, please get better this was a pathetic attempt.
  3. Flare is an exact counter to it, it just requires you to use it well. There are other such things, in game items, positioning, spamming AoE abilities. I'm not really seeing a valid argument from you other than "i LIKE these things, so they should be game mechanics". What abuse? being able to get the opener on someone? that's not abuse.. that's how stealth is meant to work. or being able to exit a fight immediately? how do you even know that will be in the game? All the thing's you've said are based upon ideas you think may be in the game, and you're trying to get a GAME MECHAN
  4. Stealth is fine as long as there is some sort of way around it, the reason stealth works as a mechanic for only a few classes in most mmo's is that said classes generally are prone to taking more damage than others, (light armor assassins, more focused on control and avoiding damage rather than tanking it) which is why they have stealth, its required for that class. Yes it's annoying to get "ganked" by a rogue/stealther but in this current day, with as much mmo experience we have and the information players have about their classes and the games they play, its pretty hard to get 100 - 0'd
  5. Alot of league's success as an e sport was or is, attributed to the fact its easy to watch. Any random person could play the tutorial, learn the basics of the jungle and killing creeps for gold, buying items with said gold, and then be able to watch the LCS or a streamer, they wouldnt pick up on all the details of the game (denying xp, roaming, pushing wave, trading autos after they auto so they cant win the trade and all that other 100's of things i'm not mentioning) But they would be able to watch and see "oh, this team killed that team" and know whats going on, or relate to a champi
  6. would you like your enemy to run into your blade aswell? maybe when you siege we can ask them to just open the gates instead.
  7. Its... its as if its meant to be a hard choice and you're not meant to constantly re roll and have one of everything!!!111
  8. I dont really think its fair to call this game twitch based yet, we have no idea how the combat will be other than "action", the few clips shown don't give much away, even the few shots of frostweaver shooting an arrow show the telegraph covering the whole area the arrow travels and it has no drop or angle to it. Correct me if im wrong but being able to competently keep track of your cooldowns, combo points, and all the other things (enemies cd's, the situation, surroundings etc) and the like is all attributed to your skill, i dont understand the arguement that if you make it EASIER to do
  9. meed


    Play stealth class/duelist > level digging > make your own small cave system near a known POI > wait for people to come across it > enjoy your free loot as they walk themselves into a trap. Who needs dungeons
  10. I never used the word stupid? turn your salt meter down friend, those are just my opinions, i want crowfall to be heavily based on skill and outplay, although that wont be the case in normal campaigns due to politics, zergs, spying, alliances etc.. I just can't see politics being a massive factor in a tournament that is only once or twice a year and would most likely last less than a month if we're being realistic, in the regular game yes but not in short lived tournament campaigns full of guilds that signed up to be #1. Although, you might be right, no one knows, it all depends how ac
  11. Not really sure why you're comparing to a scripted PvE scenario, situations are totally different. my problem with pet classes are they generally have a low skill ceiling as half of the class is computer controlled ai. in past games pets have never been something related to the word skill, or outplay. maybe me and you have different mentalities but i want crowfall to be heavily skill based and pets dont fit into that scenario unless they really are 100% support based and the damage comes from the player itself. example of what i mean when i say low skill ceiling pets; https://w
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