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nehemia

Cormorant
  • Content Count

    920
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  • Last visited


Reputation Activity

  1. Like
    nehemia got a reaction from JamesGoblin in Forgemaster Gender-Locked?   
    If you want a female Stoneborn, wear a pretty dress and identify as a woman on your Stoneborn. Their genderless anyway.
  2. Like
    nehemia got a reaction from JamesGoblin in who is on your KoS list?   
    Oh, I have a list, a very. long. list.
  3. Like
    nehemia got a reaction from coolwaters in Shape-Shifting Druid!   
    On the contrary, most Shadowbaners love shapeshifting.
     
    First, we had huntress who could turn into a Panther, then we had werewolves (two different kinds to be precise), wererats and werebears. I mean, WEREBEARS.
     
    But yeah those should primarily be disciplines.
  4. Like
    nehemia got a reaction from Phadra in Shape-Shifting Druid!   
    On the contrary, most Shadowbaners love shapeshifting.
     
    First, we had huntress who could turn into a Panther, then we had werewolves (two different kinds to be precise), wererats and werebears. I mean, WEREBEARS.
     
    But yeah those should primarily be disciplines.
  5. Like
    nehemia got a reaction from JamesGoblin in [-W-] Winterblades: Original thread   
    Obligatory hello.
  6. Like
    nehemia got a reaction from JamesGoblin in Who's Playing Ranger?   
    Maybe, Wererat Scout sounds like a fun spec.
  7. Like
    nehemia got a reaction from JamesGoblin in Who's Playing Ranger?   
    Rangers = scouts, obviously.
  8. Like
    nehemia got a reaction from mythx in Greetings From The Rollin 30S (A Community For Unfriendly Killers)   
    Well, michael and nurfed aren't going to talk to anyone until they break 2k in WoW arena or get diamond 1 in LoL, didn't you get the memo?
  9. Like
    nehemia got a reaction from RKNM in Ranger Or Stalker   
    gimp.
  10. Like
    nehemia got a reaction from preston in JamesGoblin...   
    Everytime I get the chills, I know JamesGoblin has read one of my posts.
  11. Like
    nehemia got a reaction from JamesGoblin in Crowbane.com   
    The sitename is what this game's name should have been.
     
    (P.S its phishing site of Nefastus to get your e-mails so he can send dirty pics, even worse if you use the same password as you do in facebook his private parts will be your new profile picture.)
  12. Like
    nehemia got a reaction from wargasmo in Who's Playing Ranger?   
    Maybe, Wererat Scout sounds like a fun spec.
  13. Like
    nehemia got a reaction from JamesGoblin in Is Anyone Else Affraid Of What This Game Could Be?   
    Nope, doesn't really matter, but I cannot resist teasing someone that goes on defense about a joke. 
  14. Like
    nehemia got a reaction from JamesGoblin in Is Anyone Else Affraid Of What This Game Could Be?   
    Really? Instead of applying cold water and taking the joke you're actually defending yourselves? Fine.... Full broadside.
     
    The guild forums are there for promotion, you don't create guild threads to chat with your guild members, don't you have your own private forums for that? But you know that already don't you, at least your leadership does, and I'm not sure if you're aware, but you guys single handely got the "like" button removed from guild forums, your leader told you to "rate your guild thread five stars please" and "Keep it bumped." And oh you have.
  15. Like
    nehemia got a reaction from JamesGoblin in Is Anyone Else Affraid Of What This Game Could Be?   
    Like your guild thread?
  16. Like
    nehemia got a reaction from JamesGoblin in Is Anyone Else Affraid Of What This Game Could Be?   
  17. Like
    nehemia got a reaction from JamesGoblin in Why Ttk And The Zerg Are Inextricably Linked   
    You think a well theory crafted spec group vs. randoms who have spent no time thinking about their character will be "fair or balanced"? No, it won't be, and it has been stated they are not attempting to flat out the game by "balancing" it too heavily.
  18. Like
    nehemia got a reaction from JamesGoblin in Why Ttk And The Zerg Are Inextricably Linked   
    I have no quarrel with that duration.
  19. Like
    nehemia got a reaction from JamesGoblin in Why Ttk And The Zerg Are Inextricably Linked   
    I personally favor low time-to-kill if players are allowed enough reaction to the situation. I also advocate the capability to one shot a target if there's a requirement of set up (ex. mass debuffing the target) especially in a scenario where the debuffs need to be applied by a manual aim. However I am not in favor of skills that plain outright oneshot without any requirement of a set up. 
     
    To me, high TTK games allow too many mistakes to be made in a single fight. It's just a personal opinion, but to me if attacks are avoidable by the player, high TTK allows individuals to screw up too many times prior to their death. However there are so many factors included (ex. 100% accurate hard CC's that allow to be cast, and killing the opponent without any chance of possible retaliation from them, yours truly Archeage) it needs to be evaluated on game on game basis.
     
    P.S my definition of low TTK refers to a fight lasting from 20 seconds to few minutes.
  20. Like
    nehemia got a reaction from JamesGoblin in Let's Change The Slogan.   
    Well, one cannot build sand castles from dry sand.
  21. Like
    nehemia got a reaction from JamesGoblin in Let's Change The Slogan.   
    "Nehemia's Hunting Ground"

    Yeah, sounds about right.
  22. Like
    nehemia got a reaction from UndyingGrappler in Telegraphs Need To Go (New Gameplay Trailer)   
    Remove telegraphs from everyone else but yourself, and tone those down as well. I want to focus on my opponent and the animations the character is making, not on red lines on the ground.
  23. Like
    nehemia got a reaction from Coldfusie in Play2Crush means to me: not always fair, but always exciting.   
    The one thing I find amusing is the common trend in believing that in a multiplayer environment, all players should be equal and the game should be fair, mechanical and gameplay- wise at least.I understand it is a fantasy world, but the word "fair" isn't in my vocabulary when I attempt to explicate the culture inside MMORPGs. They were built on the foundation that players will never be equals, somebody is bound to be superior over another by any means the game allows you to. That is actually the foundation of my belief in balance. A game is balanced when a bad player stands no chance versus a good player, this applies to team based environments as well. If a player, or a group of players can defeat players due to a factor that isn't because of their personal skill(s) in the game, the game is out of balance. Chess is the perfect example of this, even if player made completely random movements, their theoretical chances of defeating a chess master would be at least three times less than winning in the weekly lottery.
     
    This fairness trend is the one that took it overboard, players should not be penalized for not being equals to another player is after thought of this, and that is what ultimately turned MMORPG death penalties to zero. Your typical MMORPG player did not want to be penalized for their lack of personal skills, which created scenarios that lead to their deaths. I find this concept ridiculous, unrewarding game experience where you never on a personal level seek to strife to become better, because the incentive is no longer there. Becoming better becomes a meaningless struggle when the game is made into a hand holding experience where it doesn't matter if you weren't better than the others, you'll still get a consolation price. I sincerely hope Crowfall won't support this kindergarten sports team mentality.
  24. Like
    nehemia got a reaction from KRIPTIK in Play2Crush means to me: not always fair, but always exciting.   
    The one thing I find amusing is the common trend in believing that in a multiplayer environment, all players should be equal and the game should be fair, mechanical and gameplay- wise at least.I understand it is a fantasy world, but the word "fair" isn't in my vocabulary when I attempt to explicate the culture inside MMORPGs. They were built on the foundation that players will never be equals, somebody is bound to be superior over another by any means the game allows you to. That is actually the foundation of my belief in balance. A game is balanced when a bad player stands no chance versus a good player, this applies to team based environments as well. If a player, or a group of players can defeat players due to a factor that isn't because of their personal skill(s) in the game, the game is out of balance. Chess is the perfect example of this, even if player made completely random movements, their theoretical chances of defeating a chess master would be at least three times less than winning in the weekly lottery.
     
    This fairness trend is the one that took it overboard, players should not be penalized for not being equals to another player is after thought of this, and that is what ultimately turned MMORPG death penalties to zero. Your typical MMORPG player did not want to be penalized for their lack of personal skills, which created scenarios that lead to their deaths. I find this concept ridiculous, unrewarding game experience where you never on a personal level seek to strife to become better, because the incentive is no longer there. Becoming better becomes a meaningless struggle when the game is made into a hand holding experience where it doesn't matter if you weren't better than the others, you'll still get a consolation price. I sincerely hope Crowfall won't support this kindergarten sports team mentality.
  25. Like
    nehemia got a reaction from Kiro in The Champion: Best Of All Classes   
    Champion gladiator archer werewolf sounds like a proper spec.
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