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moneda

Testers
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  1. Like
    moneda got a reaction from JamesGoblin in New World - Amazon Game Studios   
    Considering how much "I don't know wtf to do D:" I've seen in the NW global chat I'm pretty confident in my assessment of their relatively confusing introductions. 
    Crowfall does seem to come out ahead in what I'd describe as vision and implementation. The small group content (outposts and forts) and the "ending of the world to stave off staleness" are both legs up on CF's competition. Having had access to another In Development project has given me more confidence in Crowfall's future.
  2. Like
    moneda got a reaction from JamesGoblin in New World - Amazon Game Studios   
    I think it's probably due to my lack of experience with "survival games" as a genre overall, but the beginning experience of New World reminds me of Crowfall so much it's eery. I'm eager to see in what capacity and scope their visions diverge.
  3. Haha
    moneda got a reaction from Tofyzer in 6.200 LIVE Feedback for 11/9/2020   
    If this additional golden hue added to every node and doober was done intentionally, please intentionally remove it. 
  4. Like
    moneda reacted to Charas in 6.200 TEST Bug Reports for 10/26/20   
    Barbed Stake still says ELKEN or PLAGUE but can be equipped with DARK. I think it should work with DARK and the only bug is that DARK is missing from the Traits. 
  5. Thanks
    moneda reacted to Tinnis in Discipline option table   
    HTML published table showing the new discipline options and sources (race, class, domains)
    Discipline option table Arranged by source, by disc and then by cascading class choices.
    (More pivot tables than even Ross would demand)
    -
    edit:
    build your own combo edition (req google sheets log in) plus data access that way if you want bad format
  6. Thanks
    moneda reacted to Aedius in CAC present : a talent builder   
    The "Communauté de l'Arbre Clair" is proud to give you a new tool :

    A talent builder !
    it's a first release, but already helpfull, so i give it to you : https://arbre-clair.fr/pages/talents.html
    you can also share your own build, for example
    https://arbre-clair.fr/pages/talents.html#1.0_druid_st-a2-b3-d3-e3-f2-md-g3-h5-h6-i3-j7-c3-b2-c2
    or
    https://arbre-clair.fr/pages/talents.html#1.0_duelist_st-a1-b1-d1-e1-md-f1-g1-h2-a2-b2-c2-d2-b3-d3
    Please make a good use of the system and report me all bugs
    Thanks!
     
    PS : @TiggsWe find the middle minor rune access very confusing, we saw on some screen that if you go to the top or bottom pips you can't have access to the minor even if you have a line indicating an access to it. I hope we get it right, please address this. Thanks
  7. Thanks
    moneda reacted to ACE-Tiggs in A Brief Look at the Confessor - Talent Tree   
    Today, we are sharing a first look at the Confessor class and how it evolves in the new system.  In context, in the Livestream, we touched on the fact that in the current system character specialization is based on the choice of Race, Class, Promotion Class, and Discipline Choices. With the new system, we are adding another layer, Domains. Domains expand the depth of choices within your Promotion Class, offering greater diversity with more options that allow players to build more layered and uniquely distinct and powerful characters. 
     


     
    Watch the October Livestream here
    A Brief Look at the Ranger - Talent Tree
    A Brief Look at the Confessor - Talent Tree
    A Brief Look at the Assassin - Talent Tree
    A Brief Look at the Knight - Talent Tree
    Streamfall Podcast Reveal - Knight
    A Brief Look at the Duelist - Talent Tree
    A Brief Look at the Champion - Talent Tree
    A Brief Look at the Myrmidon - Talent Tree
    A Brief Look at the Cleric - Talent Tree
    A Brief Look at the Frostweaver - Talent Tree
    A Brief Look at the Druid - Talent Tree
  8. Like
    moneda got a reaction from Tyrant in 6.100 TEST Bug Reports for 9/21/20 v2   
    After using the Ranger's Rapid Fire power characters are unable to move during the following GCD.
     
      When initially loading into an area (first logging into the game or moving from zone to zone) there's a "UI clicking" sound associated with either jumping or pressing the Space Bar (Space is jump for me but not everyone). The sound usually stops after some indeterminate amount of time or after using a dodge power.
     
  9. Like
    moneda got a reaction from goqua in 6.100 TEST Feedback for 9/21/20 v2   
    I'd like y'all to reconsider equipped items counting towards the import limit for a campaign. It's more of a burden on certain players than others depending on what classes they choose to play (some classes just use more equipment than others) and it discourages the use of vanity items (like the mugs we currently have) that I assume y'all might want to end up putting in the cash shop in the future.
  10. Thanks
    moneda reacted to ACE-Tiggs in Dev Tracker   
    Hey Crows! 
    I just wanted to let you know we have a new Dev-tracker.  It still needs a few tweaks, but for now you can access it here or at the top right of the forums under the search bar.  
    Have a happy and safe weekend!
  11. Haha
    moneda reacted to deus in 6.2 tease - discipline 'Domains' or 'Spheres'   
    I take it you get muted a lot. Lot's of words and nothing to say. Could't/didn't even read that.
    What you're doing 💩 vs what you should be 🤏
  12. Like
    moneda got a reaction from BarriaKarl in 6.100 LIVE Feedback for 9/17/20   
    I have two facets I'd love to get attention while y'all are knee deep in the muck working on 6.2:
    Obligatory "PLEASE GET EXPERIENCE TO CARRY OVER FROM LEVEL TO THE NEXT" request. Thanks in advance.
      I'd really appreciate a reevaluation of how tray swapping works @thomasblair. I know y'all probably have "reasons" for how slow and awkward it is to go between trays in combat but that process genuinely hurts how combat feels on every class it's possible to do so with. Whatever it is you feel you'd have to adjust for it to be worth (a) making swapping instant and (b) not having it trigger the GCD, please do so; any and all of it. 
  13. Like
    moneda got a reaction from krevra in 6.100 LIVE Feedback for 9/17/20   
    I have two facets I'd love to get attention while y'all are knee deep in the muck working on 6.2:
    Obligatory "PLEASE GET EXPERIENCE TO CARRY OVER FROM LEVEL TO THE NEXT" request. Thanks in advance.
      I'd really appreciate a reevaluation of how tray swapping works @thomasblair. I know y'all probably have "reasons" for how slow and awkward it is to go between trays in combat but that process genuinely hurts how combat feels on every class it's possible to do so with. Whatever it is you feel you'd have to adjust for it to be worth (a) making swapping instant and (b) not having it trigger the GCD, please do so; any and all of it. 
  14. Thanks
    moneda got a reaction from coolster50 in moneda Gameplay~   
    Videos from Alpha 'til Beta:
     
     
     
     
     
     
    Battle with The Wild Hunt:
     
     
    Recent Beta battles as a Brigand:
     
     
  15. Thanks
    moneda got a reaction from Belantis in moneda Gameplay~   
    Videos from Alpha 'til Beta:
     
     
     
     
     
     
    Battle with The Wild Hunt:
     
     
    Recent Beta battles as a Brigand:
     
     
  16. Thanks
    moneda got a reaction from Belantis in moneda Gameplay~   
    Weekend Bloodbaths 
     
  17. Haha
    moneda reacted to Belantis in Crowfall Memes + MS Paint Rage Thread   
  18. Like
    moneda got a reaction from JamesGoblin in ACE Names New Community Manager   
    Welcome, Tiggs! 
  19. Like
    moneda got a reaction from ACE-Tiggs in ACE Names New Community Manager   
    Welcome, Tiggs! 
  20. Like
    moneda got a reaction from Wayoun in Continuity   
    To crush your enemies, to see them driven before you, and to hear the lamentations of their women.
  21. Like
    moneda got a reaction from Staff in Is Animation Canceling Dead? Did you miss it?   
    I'd consider this thread more of a reaction than an overreaction. Considering how many combat changes have gone through without much furor the fact this one didn't is interesting enough.
    Also, I think it's gotten a bit more scrutiny because the change itself seems like a poor reaction to outcry from people who were mad about mechanics they didn't understand. 
    LOL at any belief this was an attempt at balance. Templars, Knights and Clerics were just oUt Of CoNtRoL eh? 😏 
  22. Thanks
    moneda reacted to CaptainMcBeard in 6.100 LIVE Bug Reports for 9/10/20   
    So it looks like animation canceling is what is breaking this. If I let the animation complete, the spell is cast and the knockdown occurs. If I cancel the animation with a parry, the spell is cast and starts to tick, but the knockdown doesn't happen. 
     
     
  23. Haha
    moneda reacted to Kundrya in Is Animation Canceling Dead? Did you miss it?   
    It adds balance. Classes are balanced for regular play style and balance is broken if one class is able to cancel every animation and the other class isn´t.
  24. Like
    moneda got a reaction from Hithar in Is Animation Canceling Dead? Did you miss it?   
    I'd like to believe this; otherwise it's just another change that makes combat less interesting and fun but adds nothing.
  25. Like
    moneda reacted to Yoink in 6.100 TEST Bug Reports for 9/9/20   
    Weapon weight on crafted weapons/shields still increases with increased quality. Assuming this is tied into the increased % to base stats items get as you go up in quality.
    Weapon weight is a bad stat. Is it intended that as you go up in quality, the stats get worse?
     
    Also, the dmg/healing bonus on leather and mail is also increased with quality. I think this is fine, it gives a little boost to crafted armor, but is it intended? Also, Plate gets no such bonus as it has no bonus dmg/healing stats 
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