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moneda

Testers
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  1. Like
    moneda got a reaction from Tyrant in 6.100 TEST Bug Reports for 9/21/20 v2   
    After using the Ranger's Rapid Fire power characters are unable to move during the following GCD.
     
      When initially loading into an area (first logging into the game or moving from zone to zone) there's a "UI clicking" sound associated with either jumping or pressing the Space Bar (Space is jump for me but not everyone). The sound usually stops after some indeterminate amount of time or after using a dodge power.
     
  2. Like
    moneda got a reaction from goqua in 6.100 TEST Feedback for 9/21/20 v2   
    I'd like y'all to reconsider equipped items counting towards the import limit for a campaign. It's more of a burden on certain players than others depending on what classes they choose to play (some classes just use more equipment than others) and it discourages the use of vanity items (like the mugs we currently have) that I assume y'all might want to end up putting in the cash shop in the future.
  3. Thanks
    moneda reacted to ACE-Tiggs in Dev Tracker   
    Hey Crows! 
    I just wanted to let you know we have a new Dev-tracker.  It still needs a few tweaks, but for now you can access it here or at the top right of the forums under the search bar.  
    Have a happy and safe weekend!
  4. Haha
    moneda reacted to deus in 6.2 tease - discipline 'Domains' or 'Spheres'   
    I take it you get muted a lot. Lot's of words and nothing to say. Could't/didn't even read that.
    What you're doing 💩 vs what you should be 🤏
  5. Like
    moneda got a reaction from BarriaKarl in 6.100 LIVE Feedback for 9/17/20   
    I have two facets I'd love to get attention while y'all are knee deep in the muck working on 6.2:
    Obligatory "PLEASE GET EXPERIENCE TO CARRY OVER FROM LEVEL TO THE NEXT" request. Thanks in advance.
      I'd really appreciate a reevaluation of how tray swapping works @thomasblair. I know y'all probably have "reasons" for how slow and awkward it is to go between trays in combat but that process genuinely hurts how combat feels on every class it's possible to do so with. Whatever it is you feel you'd have to adjust for it to be worth (a) making swapping instant and (b) not having it trigger the GCD, please do so; any and all of it. 
  6. Like
    moneda got a reaction from krevra in 6.100 LIVE Feedback for 9/17/20   
    I have two facets I'd love to get attention while y'all are knee deep in the muck working on 6.2:
    Obligatory "PLEASE GET EXPERIENCE TO CARRY OVER FROM LEVEL TO THE NEXT" request. Thanks in advance.
      I'd really appreciate a reevaluation of how tray swapping works @thomasblair. I know y'all probably have "reasons" for how slow and awkward it is to go between trays in combat but that process genuinely hurts how combat feels on every class it's possible to do so with. Whatever it is you feel you'd have to adjust for it to be worth (a) making swapping instant and (b) not having it trigger the GCD, please do so; any and all of it. 
  7. Thanks
    moneda got a reaction from coolster50 in moneda Gameplay~   
    Videos from Alpha 'til Beta:
     
     
     
     
     
     
    Battle with The Wild Hunt:
     
     
    Recent Beta battles as a Brigand:
     
     
  8. Thanks
    moneda got a reaction from Belantis in moneda Gameplay~   
    Videos from Alpha 'til Beta:
     
     
     
     
     
     
    Battle with The Wild Hunt:
     
     
    Recent Beta battles as a Brigand:
     
     
  9. Thanks
    moneda got a reaction from Belantis in moneda Gameplay~   
    Weekend Bloodbaths 
     
  10. Haha
    moneda reacted to Belantis in Crowfall Memes + MS Paint Rage Thread   
  11. Like
    moneda got a reaction from JamesGoblin in ACE Names New Community Manager   
    Welcome, Tiggs! 
  12. Like
    moneda got a reaction from ACE-Tiggs in ACE Names New Community Manager   
    Welcome, Tiggs! 
  13. Like
    moneda got a reaction from Wayoun in Continuity   
    To crush your enemies, to see them driven before you, and to hear the lamentations of their women.
  14. Like
    moneda got a reaction from Staff in Is Animation Canceling Dead? Did you miss it?   
    I'd consider this thread more of a reaction than an overreaction. Considering how many combat changes have gone through without much furor the fact this one didn't is interesting enough.
    Also, I think it's gotten a bit more scrutiny because the change itself seems like a poor reaction to outcry from people who were mad about mechanics they didn't understand. 
    LOL at any belief this was an attempt at balance. Templars, Knights and Clerics were just oUt Of CoNtRoL eh? 😏 
  15. Thanks
    moneda reacted to CaptainMcBeard in 6.100 LIVE Bug Reports for 9/10/20   
    So it looks like animation canceling is what is breaking this. If I let the animation complete, the spell is cast and the knockdown occurs. If I cancel the animation with a parry, the spell is cast and starts to tick, but the knockdown doesn't happen. 
     
     
  16. Haha
    moneda reacted to Kundrya in Is Animation Canceling Dead? Did you miss it?   
    It adds balance. Classes are balanced for regular play style and balance is broken if one class is able to cancel every animation and the other class isn´t.
  17. Like
    moneda got a reaction from Hithar in Is Animation Canceling Dead? Did you miss it?   
    I'd like to believe this; otherwise it's just another change that makes combat less interesting and fun but adds nothing.
  18. Like
    moneda reacted to Yoink in 6.100 TEST Bug Reports for 9/9/20   
    Weapon weight on crafted weapons/shields still increases with increased quality. Assuming this is tied into the increased % to base stats items get as you go up in quality.
    Weapon weight is a bad stat. Is it intended that as you go up in quality, the stats get worse?
     
    Also, the dmg/healing bonus on leather and mail is also increased with quality. I think this is fine, it gives a little boost to crafted armor, but is it intended? Also, Plate gets no such bonus as it has no bonus dmg/healing stats 
  19. Thanks
    moneda reacted to Chricky in New Version of 6.100 Update Now on TEST   
    For those wondering if a specific thing will be deleted with the update, download the test-client and login with your account there and compare your bank.
    You'll see what is actually going to be deleted and what not. What i found so far is this:

    - Ore
    - Wood + Heartwood
    - Stone + Minerals
    - Leather
    - Mounts + Fast-Mount scrolls
    - Sacrifice Materials from Harvesting like grave goods, sands of time, amber spiders

    Things that in my opinion count as resource but won't be deleted:
    - Body Parts
    - Necromancy Additives

    That's what i've seen so far comparing inventories. Hope it's helpful to some of you
  20. Like
    moneda got a reaction from TenSixths in 6.100 TEST Bug Reports for 9/8/20   
    "Final Difficulty" isn't updating on the experimentation page during crafting when different levels of risk are chosen until after you hit "Run Experiment."
  21. Like
    moneda got a reaction from Aedius in Remove blood and bone from the God's reach loot table   
    They're ingredients in valuable potions, and their quality doesn't matter (currently).
    IIRC Blair said in a previous Q&A they didn't have the tech to restrict drops based on world band, but that they were awaiting it and when they had it they would be tweaking what did and didn't drop from GR and Infected. Without the tech they have to edit each mob/node loot table by hand, and I assume they'd have to duplicate everything; i.e. instead of just "Urgu Champion loot able" they'd need "Urgu Champion GR loot table," "Urgu Champion Infected loot table," "Urgu Champion Dregs loot table," etc.
    I'm hoping blue body parts get removed from Infected graves too.
  22. Like
    moneda reacted to Hyriol in 6.100 TEST Bug Reports for 9/8/20   
    Quarterhorse has an odd snap in the animation of the back right leg.  Once you see it, you can't unsee it. Human female - while riding a horse, the feet splay out to the sides and move unnaturally. Harvesting animations are pretty inconsistent across races and could use a pass on all of them to correct:  animation timings, sync between swing, sfx, and damage, and orientation of the tool in the characters hand. Some camera inconsistencies, especially while mounted, make some races feel odd to play.  The red dot marks the reticle for clarity, while the arrow marks relatively wasted screen space between the character and the action bar:
    I'd like to see much more control over the camera relative to the reticle.  Some games allow you to hold down a key and reposition it where you like.  For Crowfall, you could limit this range of movement within a radius around the center reticle to preserve the current combat camera functionality.
  23. Like
    moneda reacted to Solinari in 6.100 TEST Bug Reports for 9/8/20   
    When making Arrowhead Bundles with mixed ore types, the Non-Basic Ore node does not always determine the Damage Type correctly.  It is my understanding that the 3rd node (blue) should determine the damage type.
    Iron seems to always take precedent, not sure beyond that.

     
     
  24. Like
    moneda got a reaction from Staff in Remove blood and bone from the God's reach loot table   
    They're ingredients in valuable potions, and their quality doesn't matter (currently).
    IIRC Blair said in a previous Q&A they didn't have the tech to restrict drops based on world band, but that they were awaiting it and when they had it they would be tweaking what did and didn't drop from GR and Infected. Without the tech they have to edit each mob/node loot table by hand, and I assume they'd have to duplicate everything; i.e. instead of just "Urgu Champion loot able" they'd need "Urgu Champion GR loot table," "Urgu Champion Infected loot table," "Urgu Champion Dregs loot table," etc.
    I'm hoping blue body parts get removed from Infected graves too.
  25. Like
    moneda got a reaction from BarriaKarl in Remove blood and bone from the God's reach loot table   
    They're ingredients in valuable potions, and their quality doesn't matter (currently).
    IIRC Blair said in a previous Q&A they didn't have the tech to restrict drops based on world band, but that they were awaiting it and when they had it they would be tweaking what did and didn't drop from GR and Infected. Without the tech they have to edit each mob/node loot table by hand, and I assume they'd have to duplicate everything; i.e. instead of just "Urgu Champion loot able" they'd need "Urgu Champion GR loot table," "Urgu Champion Infected loot table," "Urgu Champion Dregs loot table," etc.
    I'm hoping blue body parts get removed from Infected graves too.
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