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moneda

Testers
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  1. Like
    moneda reacted to coolster50 in 5.125 TEST Bug Reports for 7/29/20   
    All unique crafted items say "Variant of: Item Name" instead of the actual name of the item

  2. Like
    moneda reacted to Ghostbusters in 5.125 TEST Bug Reports for 7/29/20   
    Unsure if this is a bug, the Sanctifier talent that reduces retaliate cost by 30% 3 (points) works on normal retaliate but doesn't seem to on the other 3. Unsure if it supposed too, but it really should if not.
  3. Like
    moneda reacted to yianni in 5.125 TEST Bug Reports for 7/29/20   
    not that it matters much since FWs were nerfed to the ground, but this is what targeting looks like when the target is on elevated surface
     
  4. Thanks
    moneda reacted to Tyrant in 5.125 TEST Bug Reports for 7/29/20   
    You can try that.   We are working on the crash this weekend and sound is a contributor.  We'll get a new TEST version up as quickly as we can next week.
  5. Thanks
    moneda reacted to Arkade in Is the PVP in the game the same as Shadowbane?   
    There are 5 world types:
    Every player gets an Eternal Kingdom, which is your own personal world that you can build. You can turn PvP on or off there, and they are generally used to practice or as merchant hubs.
    God's Reach is a PvE only world that serves to introduce new players to the game. It has low level resources, so if you want better stuff, you have to go to the other worlds. There is only 1 faction on this world.
    The Infected is a 3 faction PvP world. Only the temple areas are safe. Anywhere else, you can be attacked by players of the other factions, though you don't drop your loot. There are no winners or losers in this world type. The world persists indefinitely, with the scoreboard reflecting which faction controls the most stuff at any given time. Factions can fight over keeps, but there isn't really much point to it, unless you just want to practice between campaigns.
    The Shadow is also a 3 faction world, but it has a definitive start and end. Each faction fights to win the campaign. The scoreboard is similar to the infected world, except that at the end, the faction with the most point wins. Players drop their inventory on death. The temple areas and the free city (vendor zone) are the only safe zones. The Shadow is subject to import and export limitations.
    The Dregs is guild vs guild, and each guild fights to win the campaign. Players drop their inventory on death. Guilds can own keeps and build them up via the city building mechanics. There is also the divine favor system, which gives guilds various objectives each season that will earn them points toward victory. Like the Shadow, the Dregs is subject to import/export limitations. Different campaigns will have different rules.
    Right now most people are on the Test server, testing the new patch. A Dregs campaign just ended, so the only world up there is a God's Reach. They usually bring up an infected world between campaigns, but the patch may be moving to Live soon. The live server has God's Reach and Infected up right now. They will run a Dregs on live once the new patch goes there. The Shadow worlds haven't been up since we started testing Dregs, but they shoud make a comeback once beta starts.
  6. Like
    moneda got a reaction from coolster50 in 5.125 TEST Bug Reports for 7/29/20   
    The pips gained in stealth via the Found Resources minor discipline aren't removed from the UI after they've been used.

  7. Like
    moneda got a reaction from TenSixths in 5.125 TEST Bug Reports for 7/29/20   
    The pips gained in stealth via the Found Resources minor discipline aren't removed from the UI after they've been used.

  8. Like
    moneda got a reaction from TenSixths in 5.125 TEST Bug Reports for 7/28/20   
    When in the export/import UI, scrolling your vault window will uncheck items selected for import into a CW.
     
  9. Like
    moneda reacted to Darkstar412 in 5.125 TEST Feedback for 7/29/20   
    What ever happened to the red ribbons on the templars great swords? I always liked them added a little flair to the sword. Would be cool to have a variety of ribbons on the different racial skins on Great Swords . They seem to be missing something to make them pop . As is nethari great sword is the only one i like. 
  10. Sad
    moneda reacted to yianni in The 5.125 Update to Live WILL require a wipe   
    Thralls for minors...
  11. Sad
    moneda reacted to DarnHippy in Left Mouse Button Attack   
    Some classes won't let you hold down and still attack 😞  Druid heal balls that are LMB are an example.
  12. Haha
    moneda reacted to DocHollidaze in The 5.125 Update to Live WILL require a wipe   
    I don't think anyone ever in the history of CF has upgraded Thornshield minor disc to purple
  13. Like
    moneda got a reaction from Surelia in 5.125 TEST Feedback for 7/29/20   
    I really think new players need to be able to reset talent points with a starter/white quality vessel. Like... a button that consumes an exponentially increasing amount of Ethereal Dust, that you can only use in the temple... like 2 or 3 times.
  14. Like
    moneda got a reaction from APE in 5.125 TEST Feedback for 7/29/20   
    I really think new players need to be able to reset talent points with a starter/white quality vessel. Like... a button that consumes an exponentially increasing amount of Ethereal Dust, that you can only use in the temple... like 2 or 3 times.
  15. Like
    moneda reacted to makkon in 5.125 TEST Bug Reports for 7/29/20   
    regarding to this:
    if I right understand:
    1)
    Look at slow + root

    and look at cc immunity after Root applied
    2)
    both mean:
    (Movement CC) AND (Attack CC)
    (Movement CC) OR (Attack CC)
    co atm if your target under any of the hard control, it prevented by any movement control or attack control (eg if you stunned, then rooted, you will be rooted which mean you can lose very long CC over very slow but from other group of CC)
     
    it is hard to test something without more detailed explanation
     
    Conqueror (myrmidon)
    1)  if Conq already has 3 bleeds on target, Slow won't apply from whirlwind
    2) if Conq activated WW, there is no icon with CC immunity
    3) if Conq activated vengeance, it gives only 4 seconds CC immunity while tooltip said whole duration.
     
     
  16. Like
    moneda reacted to makkon in Lunge Dagger the solution to not our problem   
    what we get with lunge?
    - assassins only daggers users
    - knights dissolve into the horizon / assssins dissolve into the horizon with stealth
    - assassins/knights are the teleport masters in the sieges
    - lunge users can fly. walls? pfff
    - 20m races non existed, especially for lunge users coz 10m races have x2 pips with faster restoring.
    - lunge hit harder than most of skills
    - lunge restore dodge on success hit
    those issues all or some of it required investigatement and attentions. as fast as it goes on live servers.
     
    btw I still agree on another ways to fix knight/assassins and other melee classes mobility problems.
    if we talking about assassins I think more access to stealth while in combat would be awesome.
  17. Like
    moneda reacted to coolster50 in 5.125 TEST Bug Reports for 7/29/20   
    July 30, 2020
    The Spirit Crow bugs out if you hit a wall or something while flying away World Bank is alphabetized. Easier to look for items now, just need to get used to not having the most recent items at the bottom of the list On some of the bigger races (Minotaur, for example) there is a dead zone where all your melee attacks will miss the target because you're too close Loot windows are a lot bigger now. Not sure if bug. Can we get some type of mail system? Just some way to send other players messages and items without them having to be online Runic Frostcasters did not appear on the Codex of Mystical Power (most logical place for them to be, IMO). Are they not craftable, or are they on a different recipe book?  Reminder that Runic Books are not on the free vendors Also, is it intended that Runic Books are a super rare drop from regular Thralls, or should they be dropping a bit more frequently than once every third blue moon? In-game text looks pixelated and sometimes the "l (L)" character doesn't appear (at least on 1366x768 resolution, medium graphics) It'd be neat if wartribes had unique weapon skins and the bosses had Appearance Compendiums they could drop Items positioned on top of lootable drawers float after the drawer has been looted (because the drawer disappears when looted) Scavenging Bookshelves in campaigns shouldn't drop white disciplines, imho The Secutor Knight talent Board and Board is redundant with the capstone passive Shieldmanship                                                          Captains, chiefs, and kings spawn now, but I've not seen many Alphas, Elders, or Ancients (outside Alpha Bears and Elder Muskhogs). We'd want Alpha, Elder, and Ancient versions of all the animal mobs spawning so we can farm Necromancy additives Outpost guards are no longer lootable Aracoix Assassins don't always immediately unstealth when they attack you. This leads to taking damage from invisible foes for several seconds The target HUD has a ~1s delay before it shows buffs and debuffs on a target. Selfish buffs (like Uniform/Matching Armor, Sturdiness, Glamour, etc.) should not show up on the group UI Frostweaver Crystal Lance takes target at the beginning of the cast, rather than at the end. Piercing Lance works correctly. Minor Discipline Finish Him! does not increase the damage of Crystal Lance or Piercing Lance. I suspect it only works on the Templar power Execute, and not all execute powers Wood-Elf and High-Elf axes have the same model and Wood-Elf Axes are always Heavy Axes Elken still like to think they're Minotaurs on character selection In all the Dregs we've had, I haven't seen any crafter-related Divine Favor cards. I've seen "Build the most Class C Buildings" and "Sacrifice Stone to Kane", but no "Highest average crafting score per member" or something Beneficial Harvest Effects is not in the skill trees An X appears on vessels, even though you can't click it (or would want to)  Wartribe Coins still don't have icons Also, say no to diminishing returns on sacrifice items! Underhill Clerics can see stealth! Carrot Juice still cannot be crafted (though the recipe flavor text does specifically mention apples. RIP Carrot Juice?) I don't like how Smoldering Hatred, Blade Master Blood Price, and Naiad Fountain of Life all use the Druid Orb VFX. The boundary of Templar Divine Light and Cleric Holy Symbol should be more pronounced.
  18. Like
    moneda reacted to Marklarr in 5.125 TEST Feedback for 7/29/20   
    With the availability epic building resources from forts, even with the reduction of the amount of refined resources, the avialability of them reduces the effectivness and general need for harvesters other than for exotic materials and legendary quality.
    I felt blue was the sweet spot where the quality is where a spammable version for crafter wares over wartribe was viable. But with this addition the new standard will be epic and not leaving much in the terms for good, dedicated harvesters to be the best at.
    Alot of harvesters were already feeling unloved with the amount of blue that could easily be attained and extending this to epic will very much kill off any want to harvest until late game where they will feel more useful again.
    Please limit the quality from building resources to blue at best to let the games harvesters feel like they are able to contribute in their unique way with the large amount of risk that they already have to endure.
  19. Like
    moneda reacted to coolster50 in 5.125 TEST Feedback for 7/29/20   
    Roads are kinda useless. Who are we expecting to use them? Random people trying to get across the map as quickly as possible? Or maybe caravan runners trying to quickly move their pigs to a caravansary or the refinery? Either way, they don't perform that function. Roads rarely, if ever, connect one side of the map to another. It's always quicker to run off-road than to try to follow it. Another thing is that roads grant Trailblazer to those who are on it, however, 99.98% of players who run by a road are mounted. Trailblazer means jack to mounts. If roads aren't there for mounted players, which is all fine and dandy, then that must mean they're for caravan runners. But wait, there are no roads going from the mountain to a keep or refinery, which means you're not going to use the roads. Now it's fine if sometimes the random map generator doesn't make a road from the canyon to a keep off on an isolated peninsula far out of the way of everything, but that's the case a majority of the time. No one uses roads to go anywhere, because they oftentimes lead nowhere.
    I see 2 solutions to remedy this: 1 is to change the map generator algorithm so that PoIs on the map (like forts, keeps, outposts, mountains, runegates, etc.) are better connected by roads. The other is to give roads some other speed buff that stacks on top of Trailblazer/master and mounts, so that players are more incentivized to use roads to get from point A to point B
    Just my $0.02 on interactive roads since they've been introduced.
  20. Like
    moneda got a reaction from makkon in 5.125 TEST Feedback for 7/29/20   
    I really think new players need to be able to reset talent points with a starter/white quality vessel. Like... a button that consumes an exponentially increasing amount of Ethereal Dust, that you can only use in the temple... like 2 or 3 times.
  21. Like
    moneda reacted to shruuti in 5.125 TEST Bug Reports for 7/28/20   
    Minotaur 360 stun immune, not just "Front".
     
  22. Like
    moneda reacted to yianni in The 5.125 Update to Live WILL require a wipe   
    Not 100% related but the paella and carrot juice recipes are MIA
  23. Haha
    moneda reacted to Xarrayne in Left Mouse Button Attack   
    *cries in Druid healing orbs*
  24. Like
    moneda got a reaction from TenSixths in 5.125 TEST Bug Reports for 7/28/20   
    I don't know how long you plan to keep the "Blenden [25 to 30]" area in the NPE/Gods' Reach but currently there's an invisible wall around the whole lodge that doesn't allow players to enter.
     
  25. Haha
    moneda got a reaction from Surelia in 5.125 TEST Feedback for 7/28/20   
    It seems strange that refineries and world banks have difficulty ranges.



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