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moneda

Testers
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  1. Thanks
    moneda reacted to Chricky in New Version of 6.100 Update Now on TEST   
    For those wondering if a specific thing will be deleted with the update, download the test-client and login with your account there and compare your bank.
    You'll see what is actually going to be deleted and what not. What i found so far is this:

    - Ore
    - Wood + Heartwood
    - Stone + Minerals
    - Leather
    - Mounts + Fast-Mount scrolls
    - Sacrifice Materials from Harvesting like grave goods, sands of time, amber spiders

    Things that in my opinion count as resource but won't be deleted:
    - Body Parts
    - Necromancy Additives

    That's what i've seen so far comparing inventories. Hope it's helpful to some of you
  2. Like
    moneda got a reaction from TenSixths in 6.100 TEST Bug Reports for 9/8/20   
    "Final Difficulty" isn't updating on the experimentation page during crafting when different levels of risk are chosen until after you hit "Run Experiment."
  3. Like
    moneda got a reaction from Aedius in Remove blood and bone from the God's reach loot table   
    They're ingredients in valuable potions, and their quality doesn't matter (currently).
    IIRC Blair said in a previous Q&A they didn't have the tech to restrict drops based on world band, but that they were awaiting it and when they had it they would be tweaking what did and didn't drop from GR and Infected. Without the tech they have to edit each mob/node loot table by hand, and I assume they'd have to duplicate everything; i.e. instead of just "Urgu Champion loot able" they'd need "Urgu Champion GR loot table," "Urgu Champion Infected loot table," "Urgu Champion Dregs loot table," etc.
    I'm hoping blue body parts get removed from Infected graves too.
  4. Like
    moneda reacted to Hyriol in 6.100 TEST Bug Reports for 9/8/20   
    Quarterhorse has an odd snap in the animation of the back right leg.  Once you see it, you can't unsee it. Human female - while riding a horse, the feet splay out to the sides and move unnaturally. Harvesting animations are pretty inconsistent across races and could use a pass on all of them to correct:  animation timings, sync between swing, sfx, and damage, and orientation of the tool in the characters hand. Some camera inconsistencies, especially while mounted, make some races feel odd to play.  The red dot marks the reticle for clarity, while the arrow marks relatively wasted screen space between the character and the action bar:
    I'd like to see much more control over the camera relative to the reticle.  Some games allow you to hold down a key and reposition it where you like.  For Crowfall, you could limit this range of movement within a radius around the center reticle to preserve the current combat camera functionality.
  5. Like
    moneda reacted to Solinari in 6.100 TEST Bug Reports for 9/8/20   
    When making Arrowhead Bundles with mixed ore types, the Non-Basic Ore node does not always determine the Damage Type correctly.  It is my understanding that the 3rd node (blue) should determine the damage type.
    Iron seems to always take precedent, not sure beyond that.

     
     
  6. Like
    moneda got a reaction from Staff in Remove blood and bone from the God's reach loot table   
    They're ingredients in valuable potions, and their quality doesn't matter (currently).
    IIRC Blair said in a previous Q&A they didn't have the tech to restrict drops based on world band, but that they were awaiting it and when they had it they would be tweaking what did and didn't drop from GR and Infected. Without the tech they have to edit each mob/node loot table by hand, and I assume they'd have to duplicate everything; i.e. instead of just "Urgu Champion loot able" they'd need "Urgu Champion GR loot table," "Urgu Champion Infected loot table," "Urgu Champion Dregs loot table," etc.
    I'm hoping blue body parts get removed from Infected graves too.
  7. Like
    moneda got a reaction from BarriaKarl in Remove blood and bone from the God's reach loot table   
    They're ingredients in valuable potions, and their quality doesn't matter (currently).
    IIRC Blair said in a previous Q&A they didn't have the tech to restrict drops based on world band, but that they were awaiting it and when they had it they would be tweaking what did and didn't drop from GR and Infected. Without the tech they have to edit each mob/node loot table by hand, and I assume they'd have to duplicate everything; i.e. instead of just "Urgu Champion loot able" they'd need "Urgu Champion GR loot table," "Urgu Champion Infected loot table," "Urgu Champion Dregs loot table," etc.
    I'm hoping blue body parts get removed from Infected graves too.
  8. Haha
    moneda got a reaction from Jamin in 6.100 TEST Bug Reports for 9/4/20   
    After landing from a jump spider mounts' legs don't animate despite it continuing to move forward.
     
  9. Like
    moneda got a reaction from APE in Remove blood and bone from the God's reach loot table   
    They're ingredients in valuable potions, and their quality doesn't matter (currently).
    IIRC Blair said in a previous Q&A they didn't have the tech to restrict drops based on world band, but that they were awaiting it and when they had it they would be tweaking what did and didn't drop from GR and Infected. Without the tech they have to edit each mob/node loot table by hand, and I assume they'd have to duplicate everything; i.e. instead of just "Urgu Champion loot able" they'd need "Urgu Champion GR loot table," "Urgu Champion Infected loot table," "Urgu Champion Dregs loot table," etc.
    I'm hoping blue body parts get removed from Infected graves too.
  10. Thanks
    moneda reacted to Staff in PvP Tip: Skipping Global Cooldown aka Animation Canceling   
    animation cancelling is a thing in a lot of mmos, it seems strange ACE would be the only company to take a stance against it which is what you want them to do apparently 

    Edit: just watched it and if you wanted to show the speed difference why didnt you use execute on the left as well
  11. Haha
    moneda reacted to Tinnis in Smile you are on camera: Unintended mechanics caught on tape   
    Ancient druid bug.
    Starring Coolwaters
    I miss when a druid blink had a minor chance of launching you into orbit personally
     
    was the only way to get your orbs sometimes....
     
  12. Haha
    moneda got a reaction from RikForFun in Smile you are on camera: Unintended mechanics caught on tape   
    Aaww, good old Siege Perilous, where the collapsed wall debris became our first PvE opponent. 😂 
  13. Thanks
    moneda reacted to Makuza in 6.100 TEST Bug Reports for 9/4/20   
    The Fae-Race is still able to infinite fly and gain altitude by doing so. Its different than before but still works by abusing the mountingfunction:
     
    In the same way I would like to ask if its intended that faes are able to doublejump midair after every dodgeroll they do... its feels odd to me and is also related to that bug
     
    EDIT: This is true for 6.100 (even if the footage shows the current liveversion)
  14. Like
    moneda got a reaction from Gorwald in Smile you are on camera: Unintended mechanics caught on tape   
    Aaww, good old Siege Perilous, where the collapsed wall debris became our first PvE opponent. 😂 
  15. Haha
    moneda reacted to blazzen in [CYBER] CYBERBULLIES - Small Scale PvP   
    CYBERBULLIES:
    We're not having fun until you're not having fun.
  16. Haha
    moneda reacted to Yoink in WHoABur vs MWH LoD CC   
  17. Thanks
    moneda reacted to Phylor.the.Jester in Crowfall Resource Directory (UPDATED FOR 5.110)   
    The Crafting Combinations sheet has now been fully updated for 6.1.
    Most of my changes on this were cleaning up either old things I had marked as deprecated and changing some effect text to more accurately reflect the text in game.
    I also marked some cooking changes as they've been removing some of the recipes. Those I haven't fully removed but have marked as red because some of them have been reappearing after disappearing in a patch. I'm not certain what changes on that are intentional.
  18. Thanks
    moneda reacted to Duffy in 6.100 TEST Bug Reports for 9/3/20   
    Elken head is appearing all black.

    Guilds only appear in the alliance list after reloading or logging in after someone from that guild has logged into the campaign. Doesn't appear to update dynamically?

    Can't go to other temples anymore, gate does nothing.
    Found a pack of sun elves fighting themselves.
    Allies can interact with building signposts, but it never opens the building menu.
    Allies can interact with Rez Statue, but will not rez.
    Allies cannot use Keep Gates to get inside.
    You can interact with allies using the F menu, but nothing works.
    Keep Guards attack allies.
    Tree of Life debuff impacts allies.

    Allies cannot use any of the "buff" podiums or stations at buildings.

    Not sure if bug, but kinda weird - cannot party with an ally.

    Logging out in an ally keep teleports you out when you log back in as if it was enemy territory.
  19. Like
    moneda got a reaction from BarriaKarl in 6.100 TEST Feedback for 8/31/20   
    Enjoying the new lighting. 👍🏾   Enemies that are out of range of your LMB attack probably shouldn't acquire the new red outline when you "mouse over" them. Speaking to an NPC should not remove you from your mount. I sincerely hope you have someone on the team working on getting EXP to carry over from one level to the next. 😒  Can y'all halve the cooldown for the caravan whistle? Why does the quest where you're taught to hit motherloads (alone?) give you "rough" copper (instead of copper) that doesn't stack with the copper you'll get from the refining quest? I like that the new player quests give armor now... but cloth? Maybe we should spawn in wearing cloth and be given some crappy leather instead.
  20. Thanks
    moneda got a reaction from JollyGrim in Crowfall War Stories: Commanders' Roundtable #1   
    I like the idea of this video, and its execution, a great deal. Hopefully it can be an ongoing series. 👍🏾 
  21. Thanks
    moneda reacted to JollyGrim in Crowfall War Stories: Commanders' Roundtable #1   
    Good afternoon Crowfall!
    Here is a video of a 5-guild mega battle, with PoV video and interviews from participants.
    It was a massive undertaking, and I'd like to give a HUGE thank you to all the participants!

    Enjoy!

    Video! Crowfall War Stories: Commanders' Roundtable (JollyGrim Gaming YouTube)
  22. Like
    moneda reacted to coolster50 in 6.100 TEST Feedback for 8/28/20   
    I really think you guys should just create an in-game Help menu that explains everything about the game, and whenever the NPE introduces a feature, it should tell you to read the Help menu for more info. Like, when the NPE tells you to harvest the ML, the quest (or one of those tutorial popups) should say, "Want to learn more about harvesting? Go to Help > Harvesting" and there it'll explain everything from Energetic Harvesting, Plentiful Harvesting, Beneficial Harvesting, how critical harvests work, etc. Or when the NPE tells you to craft the ring, you get told, "Want to know more about crafting? Go to Help > Crafting", and it'll explain Assembly, Experimentation, resource combinations, etc. Everything. For every feature in the game. I think a lot of these features are too complex to be told simply in the NPE and are too involved to expect casual players to just bumble their way through. The NPE does a great job at introducing a feature, but does a terrible job at explaining the intricacies of said systems, and the intricacies are the bread and butter of some of these systems.
     
  23. Like
    moneda reacted to Hyriol in 6.100 TEST Feedback for 8/28/20   
    The multiple crafting is a welcome addition, but it falls short of where it's needed the most, like food (especially bon tippers).  The up and down arrows are nice, but a box to type a quantity would be even better. Now that mounts are properly implemented, I'd like to see an automatic dismount when trying to use any combat power, or try to change a tray. I'd like to see the walk key affect mounts, as well. I'm not a fan of the new Duelist Impale "wave" effect.  Not at all.  It doesn't fit the style of the power;  it implies it's a cone aoe of some kind, which isn't at all true. The new lighting model is huge visual improvement. We're all still looking forward to that quick yes/quick no option for selling or buying items from vendors.
  24. Like
    moneda reacted to Arkade in 6.100 TEST Feedback for 8/28/20   
    The new "quest" line in infected needs work. There's no mention of the Shadow ruleset, and some of the things that aren't applicable to Infected, like city building, aren't specified as such. Players are going to be confused when they can't do these things in infected. There is a vendor in the infected keeps that sells the deeds, that can't be placed in the keep. The quest also mentions that inventory will be dropped on death, but that doesn't apply to infected either.
    And you guys really, really need a proofreader. There are numerous missing words and misspellings. 
  25. Like
    moneda reacted to Arkade in 6.100 TEST Feedback for 8/28/20   
    Only a few of the cooking recipes have the new amount option. All of the cooking recipes should have it, as none create unique items. 
    We should also be able to enter the amount, rather than having to click on the arrows to change it. You've just replaced one set of clicks with another.
    I realize that stacking is an issue, and probably why you've done it this way. We should be able to stack more stuff in the UI than we can in the inventory. At the very least, change it so we can hold down LMB on the arrow, rather than needing to click it to raise it by 1 every time.
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