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moneda

Testers
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  1. Thanks
    moneda reacted to Hyriol in 6.100 TEST Bug Reports for 8/28/20   
    Stoneborn temple guards are all stuck in t-pose. Clicking the settings menu option in-game takes a long time for the options to load. Existing pack pig mount figurines no longer work. It's difficult to tell, but it feel like my Guinecean is scaling up in size while mounted on a horse. The new mouseovers for buff icons with the inventory open has broken strings, in this case "Power of Kronos". Cannot pan the camera on the new World View portion of the world map. The world map has gray bars on the left and right side of the screen.   3440x1440 Map point of interest icons (camps, chasms, etc.) all say Barbarian camp level 0, regardless of what it is. The dead bodies in the Sun Temple are missing skin textures, have bright red or green hair, and/or have multiple hair models at once. Textures don't seem to increase in quality at all when setting to medium, high, or very high settings. Sun Elf npc's show the wrong race portrait when targeting them. Diorama npc spanwer "pins" still have collision enabled, block powers, and interfere with npc pathing. Looking up at the moon causes parts of it to clip out - it looks like there's a large moon drawn over a smaller one.  https://i.imgur.com/0gQ9oHc.png The new environmental lighting looks really nice, but it causes some strange effects on the grass at times.  https://i.imgur.com/lPapVDZ.png The sky box tends to have a hard flip at midnight.  The sun seems to be missing? Crow orientation still gets broken when flying into terrain or objects.  Go home, Crow, you're drunk. Several typos, grammatical errors in the Infected tutorial "scriptures". The new Cleric weapon trails clip through the ground when playing a Guinecean. Most of the projectile basic attacks have issues:  Cleric lmb attack vfx are pretty broken, visually.  It's oversized, slow, and messy; seems it might even be using animations/properties from the wrong power.  Perhaps related to how slow Confessor lmb is now?  Druid default lightning lmb now looks like some kind of green healing projectile with a trail.  Looks like the wrong art assets? Ranger archer's stake - green swirl effect seems warped or the resolution is scaled in an odd way. Same with the trail with Champion Hurlbat, and it lags more slowly behind the projectile. Practice dummies in the keep area have multiple copies stacked in one place. Stormcaller's Aurora Emitter is doing more damage than intended.  The pulsing electric damage portion of the power is only supposed to affect friendlies around the target, but it's currently affecting the target as well.  This extra damage is being magnified up to five targets.  Unless the power was changed along the way, a single target shouldn't be taking any damage over time from this power.
  2. Like
    moneda got a reaction from Emimori in The Meta Cartel [META]   
    I enjoy your stream pretty often. Good luck to you and the crew. 👍🏾  
  3. Like
    moneda reacted to Barab in [LoD] Lords of Death   
    Fun fights to watch. What kind of leader requests your guild not to attack his guild then turns around and attacks your guild even after asking your guild not to attack them regardless that several times in the past your guild has aided them in keep defenses ?  
  4. Like
    moneda reacted to blazzen in [LoD] Lords of Death   
  5. Haha
    moneda got a reaction from Ble in Dear ACE, Performance is just not there...   
    Um, excuse you, but I was promised a fiery pony and I will get my pony. 😤  
  6. Haha
    moneda got a reaction from goqua in Dear ACE, Performance is just not there...   
    Um, excuse you, but I was promised a fiery pony and I will get my pony. 😤  
  7. Haha
    moneda got a reaction from Drakkaris in Dear ACE, Performance is just not there...   
    Um, excuse you, but I was promised a fiery pony and I will get my pony. 😤  
  8. Like
    moneda got a reaction from Marth in Dear ACE, Performance is just not there...   
    Um, excuse you, but I was promised a fiery pony and I will get my pony. 😤  
  9. Like
    moneda got a reaction from goqua in Please limit DREGS to be actual guilds.   
    🤷‍♂️ 
     
  10. Haha
    moneda got a reaction from BarriaKarl in Please limit DREGS to be actual guilds.   
    🤷‍♂️ 
     
  11. Haha
    moneda reacted to blazzen in Complete Redo   
    If you're "The Real Chuck Norris" I think you could fix this yourself instead of just whining to the devs to fix it. 

  12. Haha
    moneda got a reaction from kurohime in Please limit DREGS to be actual guilds.   
    🤷‍♂️ 
     
  13. Haha
    moneda got a reaction from Spunky in Please limit DREGS to be actual guilds.   
    🤷‍♂️ 
     
  14. Like
    moneda got a reaction from SkipperMcDingle in Please limit DREGS to be actual guilds.   
    🤷‍♂️ 
     
  15. Haha
    moneda reacted to Kobra in Please limit DREGS to be actual guilds.   
    I'm not sure the intent of this earth faction zerg, but I think it is breaking Dregs right now.
    Everyone joining up with earth by default is saturating the zones with endless trains of people with little to no tactics or objectives, and creating more lag than anything useful. if the purpose of DREGS is Guild vs Guild, then we need to make sure it's legitimate guilds, and  not just some guy rallying the default incoming faction.
    Default faction (Earth/Moon/Sun) shouldn't be active in DREGS, and there should be an actual guild tag requirement.
     
  16. Haha
    moneda got a reaction from Spawl in 5.125 LIVE Bug Reports for 8/21/20   
    There is an issue with HP bars updating properly.

    In the above video you can see the giant "nameplate" HP bar updating correctly, but while I'm killing the Urgu captain the bar above its head stops updating until it finally dies. This isn't just happening with NPCs though. If you watch a couple of streams you'll see and hear about it happening to players; complaints about how someone thought their health was fine until they were dead.
  17. Like
    moneda got a reaction from goqua in 5.125 LIVE Bug Reports for 8/21/20   
    There is an issue with HP bars updating properly.

    In the above video you can see the giant "nameplate" HP bar updating correctly, but while I'm killing the Urgu captain the bar above its head stops updating until it finally dies. This isn't just happening with NPCs though. If you watch a couple of streams you'll see and hear about it happening to players; complaints about how someone thought their health was fine until they were dead.
  18. Haha
    moneda reacted to Jah in Crowfall Memes + MS Paint Rage Thread   
    I'll just point out that we haven't said anything like this.
  19. Thanks
    moneda reacted to Corla in 5.125 LIVE Feedback for 8/21/20   
    After playing more PVP on a larger scale, here are the observations I've made.

    Numbers > Anything else.  There is little room for skill to change the pace of battle when your opponent has 1.5-2x your numbers.  The maps are too small for the amount of people in them.  Anyone with 40+ people can lock down a map they are besieging by camping the entry points.  There is a reason why the one guild in first place has such a HUGE lead.  Combat isn't as responsive as I think the developers are intending it to be.  With almost everything being on the global cooldown, things like knock down and stuns are too wonky to react with.  Capturing a resurrection point should lock that point from being recaptured for at least 10-20 minutes.  There are times where we have captured a resurrection point right before a big battle and didn't have it to use mid or post battle because 1 person back capped it from us while we were fighting.

    Thoughts on Confessor (Sanctifier).

    Building tanky with my stat points felt pointless.  At first I thought putting points into Dex to help with my resist all would make me feel tankier and survive more... but I felt no different at 700 than I did at 640.  (Not sure if that's because we don't get enough per point or if the effect of what you get per point is just not as noticeable.)  I also didn't notice a difference from having 110 Con or 80 Con.  What I did notice is when I put ALL of my points into Int, I did noticeably more damage.

    On that end I don't feel "Incredibly defensive". <Melt Shackles> Without it I can get 2 retaliates in before running out of stamina, with it.. I still only get 2.  It seems to be failing at it's intent. <Militant> is a great node I definitely feel it's effects which might be why I don't feel the effects of putting dex on my character. <Righteous Shield> I only feel the effects of this in a smaller or solo fight situation.  When you are doing the sieges, if this procs, I'm either dead or the enemy moves on by the time I can have it happen again.  Consider having cooldown be a little shorter, or the duration be a little longer to make up for the down time of this effect from happening. <Salvation> I like, any self heal is good healing. <Poise> on paper, looks great, but as soon as you are stuck in place in a channel for 5 seconds in the middle of combat, you are just going to get knocked down, stunned or otherwise CCed out of it to be able to take advantage of the effects. <Well-Oiled Sandal> I honestly haven't noticed this skill at all.  I don't know if it is working or not but I can't feel it's effects when I was leveling without it.  And very much didn't notice it on my Nefairi Confessor. <Embrace the Hellfire> I love this skill.  Don't touch it, it's perfect.
    This capstone doesn't feel like it adds to the Tanky theme of this class.  All it does is give you a damage buff.  I feel like instead of the Fire Damage Bonus' and cap it should give some kind of defensive increase.  I like the passive, [Spitting Distance], just fine as it is what turns you into a more close-mid range person than a long range nuker.
  20. Like
    moneda reacted to Infraction in 5.125 LIVE Bug Reports for 8/21/20   
    Do you have a controller connected to your PC by chance?
  21. Thanks
    moneda reacted to Pendan in Impactfulness   
    You might have great ideas but you are asking for a complete rewrite of the combat system. Would recommend concentrating feedback on smaller improvements. This kind of feedback only had a chance 3 years ago.
  22. Like
    moneda reacted to dhal in Make MWDown bind-able   
    Can't currently bind mousewheel down. Reserved for cam panning. Haven't tried in cfg or anything yet. But would be nice if we could do this in the settings in-game w/out having to use AHK etc. 
     
  23. Haha
    moneda reacted to Phukoff in PLEASE REMOVE DIGGING SOUND FROM GERBIL WHENSITTINGSTILL!   
    I'm trying to play and enjoy the sound of the game, the experience, it all. And EVERYTIME I BURROW AND SIT STILL ALL I CAN HEAR IS THE GOD DAMN DIGGING SOUND ITS custardED. HES ALREADY IN THE GROUND HE DOES"T NEED OT KEEP DIGGING!
     
    It's driving me crazy. 
     
    Love you all. 
  24. Like
    moneda reacted to dinorage in miffed at lack of EK update   
    So before the beta patch it had seemed Farmland Parcels got an upgrade. They had a simple plowed field look and a 1 XS token and a 1 Small Token. This allowed you to drop a cottage and a crafting station, or maybe a chest one day, nothing that great but it was a really nice upgrade, especially with them taking out or holding off with farming in the game. The idea of farming was the reason I paid to get farmland with real money from the shop. The bonus was that the parcel was the ground work for bigger parcels. Without a patch note, without a word in the live Q&A, all Farmland Parcels were turned into simple Grassland Parcels (which is the new name for the Farmland Parcel), and the updated farm parcel became the Homestead Parcel. I had ask on Twitter and Todd was nice enough to answer the question. However I need to vent this because to some extent I feel a little cheated as one of the only handful of people who spent money and time to support the idea of EKs. The omission may have been an oversite, but the unusual lack of communication about these changes really got to me.
    On top of that I cant upgrade my store bought parcels.

    I hope the staff see this and understand I’m asking them to keep the bar high even during this year of Crunch and COVID-19.
  25. Like
    moneda reacted to AceSiN in 6 dead talent points   
    As we all know, talent points are very restrictive and for better or worse you have to make some tough choices. Some classes, like confessor, it's almost painful since you'd want almost everything. However, Templar is in a unique position of only having access to 49 talent points instead of 55. This is due to 6 points having almost no combat value from a combat focused feature. More specifically, if I want my class centric ability Holy Warrior, more resist, break cc more frequently, or boost my critical healling, I'll have to spend at least 3 points into Decay Rate: Plate. This passive should not even be here and it definitely shouldn't be a barrier to better passives. On the other hand, if I want Censure to grant me a pip (huge quality of life), my third minor (mandatory), or to boost my personal healing modifier, I'll need to spend at least another 3 points acquiring  a whopping 15 stamina from Ecstasy. These talents should be removed entirely or have extra effects as seen with some other classes.
     
    P.S. Fiery Perdition should be more base class specific. Only one spec gets any real use from 9% more fire damage. It should be slashing damage instead.  
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