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moneda

Testers
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Reputation Activity

  1. Haha
    moneda got a reaction from Surelia in 5.125 TEST Feedback for 7/28/20   
    It seems strange that refineries and world banks have difficulty ranges.



  2. Like
    moneda got a reaction from TenSixths in 5.125 TEST Bug Reports for 7/28/20   
    I don't know how long you plan to keep the "Blenden [25 to 30]" area in the NPE/Gods' Reach but currently there's an invisible wall around the whole lodge that doesn't allow players to enter.
     
  3. Like
    moneda reacted to veeshan in NEW DREGS CAMPAIGN - NOW LIVE   
    i hope they make then drop off the tribes at like a 1% drop off elites and .5% off so there a reason to farm the tribes instead of checking if a king/chief or captain up and then leave after they kill it.

    Or the other option is remove the timer on Captain/Chief/king spawn and have it a rare spawn off any of the wartribes so you gotta kill them to make them spawn. They have this system now it seems with the Thrall and named thrall they seem to share spawns spots. Having mobs people wanna farm add a pvp hot spot so i realy wanna make mobs worth farming which appart from named one they arnt
  4. Thanks
    moneda got a reaction from Yoink in 5.125 TEST Feedback for 7/27/20   
    Every power should be considered a "Flash Cast" power when compared with LMB powers. Every power should interrupt the LMB combo chain.
  5. Like
    moneda got a reaction from Tofyzer in 5.125 TEST Feedback for 7/27/20   
    Every power should be considered a "Flash Cast" power when compared with LMB powers. Every power should interrupt the LMB combo chain.
  6. Sad
    moneda got a reaction from Tofyzer in 5.125 TEST Feedback for 7/27/20   
    The gear that currently comes from scavenging chests/barrels should be lowered in quality to match the gear that drops from war tribes.
      First you denied the Elken their former leaping dodge glory, now you've removed the Nethari's default firey FX from their dodge?! Why must you hurt us so? 😭 
  7. Like
    moneda got a reaction from KatzeWeiss in 5.125 TEST Feedback for 7/27/20   
    This is still a really good idea.
  8. Like
    moneda got a reaction from TenSixths in 5.125 TEST Bug Reports for 7/27/20   
    Considering the changes made to Confessor tornadoes I think this needs to be changed to "Stun and Knock Down".

  9. Like
    moneda got a reaction from TenSixths in 5.125 TEST Bug Reports for 7/27/20   
    Intermittently the "Get 'Em" power from the Mole Hunter major discipline will not root a target despite having hit and done damage.
      The Glycolysis passive from the Connoisseur exploration discipline (that immediately restores Stamina when an apple is consumed) needs to be fixed to not work during combat. When this was power was implemented not only did we have to slot passives individually but exploration passives couldn't be slotted into any combat tray.
      Upon opening the Leaderboard I was presented with the following screen, which displays the siege schedule despite the tab for Campaign Scorecard being highlighted.

      In every iteration of the NPE this elemental has been stuck in this wall. Please free it, and us, from the annoyance.
  10. Like
    moneda reacted to Drakano in 5.125 TEST Feedback for 7/27/20   
    Not sure if this has been report but when Fae assassins' going into stealth the animation is very awkward looking. Also when they glide in stealth its does not look right. Here is a video to see it. Found it last night so if its already fix awesome.
     
     
  11. Haha
    moneda reacted to Zatch in 5.125 TEST Feedback for 7/27/20   
    Some of us prefer swords over axes in terms of cosmetics. How can I enjoy winning if I don't look fabulous while doing it?
  12. Haha
    moneda reacted to DocHollidaze in Could 5.125 be the Version to go Beta?   
    Dregs into testing was the most recent previous hype inflection point that was kind of a let down to a lot of people. Beta and this mythical 300k accounts being granted access is the next one.
    Launch would obvious be the last one, but I still don't know what "launch" will actually look like for CF. It's kind of like 2 people who are more or less dating, and assume they are in a serious relationship after several years, but neither ever actually formally asked the other out on a date. They just kept hanging out together until one day they have kids and a shared banked account.
  13. Thanks
    moneda reacted to Tyrant in 5.125 TEST Bug Reports for 7/27/20   
    Just an FYI, these reports are super-valuable to us.  They all get looked at by myself, Todd and QA (at a minimum, often design and development lurk here)  and are moved to development if we can repro them.  As usual in an MMO we have more bugs than we can do in any near term period, so a lot of issues we'd like to immediately fix have to be deferred to the future.   Be patient with us please.  You will be seeing a lot of fixes incoming just probably not all your pet peeves near-term.   Thanks folks!
  14. Like
    moneda got a reaction from DocHollidaze in 5.125 TEST Feedback for 7/27/20   
    Tell the UI guy I like how the weapon damage stat is located near the armor stat now, but I'd like to have it reflect what the actual stat is, factoring in the "weapon damage" additive (could this possibly get a different name?) and one's attack power.
  15. Like
    moneda got a reaction from Tyrant in 5.125 TEST Bug Reports for 7/27/20   
    Considering the changes made to Confessor tornadoes I think this needs to be changed to "Stun and Knock Down".

  16. Like
    moneda got a reaction from Tyrant in 5.125 TEST Bug Reports for 7/27/20   
    Intermittently the "Get 'Em" power from the Mole Hunter major discipline will not root a target despite having hit and done damage.
      The Glycolysis passive from the Connoisseur exploration discipline (that immediately restores Stamina when an apple is consumed) needs to be fixed to not work during combat. When this was power was implemented not only did we have to slot passives individually but exploration passives couldn't be slotted into any combat tray.
      Upon opening the Leaderboard I was presented with the following screen, which displays the siege schedule despite the tab for Campaign Scorecard being highlighted.

      In every iteration of the NPE this elemental has been stuck in this wall. Please free it, and us, from the annoyance.
  17. Like
    moneda got a reaction from BarriaKarl in 5.125 TEST Feedback for 7/27/20   
    If I have the grid turned on for the map, when I press Control over a parcel it should give me quadrant coordinates in a tooltip.
      Attack and Support Rating haven't been a thing for a while now, eh? The Command tree needs some attention ASAP @thomasblair. Feel free to trash any mention of thorns. 
  18. Like
    moneda reacted to DarnHippy in Starting gear every time .. ..   
    Can the starting gear be on some type of toggle?  Ok, it's not bad for a new player on a new character, but do I really need it after I have armor and weapons? 
    Can't I switch from Infected to EK and back without having to delete the bad apples and weapons?  
  19. Like
    moneda got a reaction from ComradeAma in 5.125 TEST Feedback for 7/27/20   
    If I have the grid turned on for the map, when I press Control over a parcel it should give me quadrant coordinates in a tooltip.
      Attack and Support Rating haven't been a thing for a while now, eh? The Command tree needs some attention ASAP @thomasblair. Feel free to trash any mention of thorns. 
  20. Like
    moneda got a reaction from Doomshadow in 5.125 TEST Feedback for 7/24/20   
    Y'all should probably require, for leaps, lunges, and all the dodges for which it makes sense, that the player's feet be on the ground. 
  21. Sad
    moneda reacted to Jah in 5.125 TEST Bug Reports for 7/27/20   
    There are no Chiefs or Kings on the current Dregs campaign.
  22. Thanks
    moneda reacted to Yoink in How much STR/DEX/INT = single crafting point?   
    DEX STR INT SPR CON Combat-           Attack Power 1 1 1     Critical Damage     0.05     Healing Bonus     0.05     Damage Bonus   0.05       Critical Strike 0.05         Resist All 1         Support Power       2   Stamina       0.2   Health         8 Critical Healing Chance 0.05         Critical Healing Amount     0.05     Barrier Bonus         2 Block Bonus         0.1 Bleed Resist         1             Assembly-           Alchemy 0.0335         Blacksmithing   0.0335       Jewelcrafting 0.0335         Leatherworking 0.0335         Necromancy 0.0335         Runemaking 0.0335         Stonemasonry   0.0335       Woodworking   0.0335                   Experimentation-           Alchemy     0.05     Blacksmithing     0.05     Jewelcrafting     0.05     Leatherworking     0.05     Necromancy     0.05     Runemaking     0.05     Stonemasonry     0.05     Woodworking     0.05                 Experimentation Points-           Alchemy     0.0135     Blacksmithing   0.0135       Jewelcrafting 0.0135         Leatherworking 0.0135         Necromancy     0.0135     Runemaking     0.0135     Stonemasonry   0.0135       Woodworking   0.0135                   Harvesting- ML Included           Breaking (Hunger Shard)   0.025       Skinning 0.025         Digging   0.025       Mining   0.025       Quarrying   0.025       Logging 0.025                     Spot Weakness-           Animal     0.08     Grave     0.08     Ore     0.08     Stone     0.08     Wood     0.08                 Exploit Weakness-           Animal   0.25       Grave   0.25       Ore   0.25       Stone   0.25       Wood   0.25                   Critical Harvest Chance-           Animal 0.02         Grave 0.02         Ore 0.02         Stone 0.02         Wood 0.02                     Criticalical Harvest Amount-           Animal     0.0075     Grave     0.0075     Ore     0.0075     Stone     0.0075     Wood     0.0075    
  23. Like
    moneda reacted to Pystkeebler in Honest question: Why do we need Lunge?   
    Using the knight as the example.
    Block takes the place of dodge and removes mobility. The same tech to implement lunge can be used to bind block abilities to hold-RMB. Helps all block capable classes.
    Knight doesn't have sufficient mobility. Why not fix the tools they have? Take another look at chain pull. Add an optional talent that reverses chain to pull you to the target. Buff hot pursuit.
    Why do we need another mobility option that makes LMB combos awkward?
  24. Haha
    moneda reacted to ComradeAma in This issue needs attention!   
    I wanted to put it in the bug report thread, but I believe it is an emergency so I am making a new thread.
    I don't think this is how a chimney should be built. I am worried about the people leaving in that house. Please fix asap and hire a new builder for our Dregs cities.

  25. Like
    moneda reacted to XashDE in 5.125 TEST Feedback for 7/24/20   
    I really have no clue how complete you want everything reported i encounter but let´s go
    Image heavy, so be warned!
     
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