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moneda

Testers
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    2

Reputation Activity

  1. Like
    moneda got a reaction from Armegeddon in Zone Caps   
    Hyperbole is not an effective argument.
  2. Haha
    moneda reacted to jtoddcoleman in Zone Caps   
    Wow, so I just ran down the hall to ask QA "what happened to our AFK timer?" and apparently only half of the functionality is in and working (the disconnected player zombie state) -- I thought we had this in and working since hunger dome testing (and that it just didn't trigger for me because I was an admin account, which is the correct behavior).  But no, it's not happening for anyone.  that's a HUGE problem, and I can't believe that I missed this.  I'll get it into the system and get it fixed asap.
    Todd
     
  3. Like
    moneda reacted to jtoddcoleman in Faction war and faction choice vs new player.   
    great thread, and btw, your overall critique/problem has been on the top of my mind for a while now.  it's an interesting wrinkle that comes from the nature of a dynamic world where the passage of time and the actions of the players dramatically change the game universe.  it raises the obvious-on-reflection question: what happens when those two things conspire to make a game is that absolutely un-friendly to new players?
    I have a solution for it, and in fact we intended to talk about it yesterday in the live stream (before I got sick)... so we'll schedule another time to talk about it as soon as possible.
    Todd
     
  4. Like
    moneda got a reaction from Fredao in Gliding with stealth?   
    Currently you can glide while stealthed (you can glide in or out of stealth but you can switch between the two until you touch ground again) but Blair has indicated during livestreams that he plans to change that.
  5. Thanks
    moneda got a reaction from JamesGoblin in C'mon, another thread deleted!?   
    The doofus who made that thread was told by multiple people, in that thread, he'd need to change it for it not to get deleted. He said he didn't care. If he didn't give a poorly made socks why should I?
  6. Thanks
    moneda got a reaction from Devonic in Assassin Armor Decay   
    No.
  7. Thanks
    moneda got a reaction from JamesGoblin in A Few Questions Raised By Playing Last Night   
    For clarification and specificity: the disciplines currently planned for permanance are the 2 major disciplines. Exploration and minor disciplines will be swappable. 
  8. Haha
    moneda reacted to Scorn in Crit Hit Defense   
    We should do some testing!
  9. Like
    moneda got a reaction from ZeFx in Item Wipe   
    From the few weeks I've spent in the Chaos faction it seems to me that kind of burn out is more so the result of people not really participating in the economy, at least on the scale or in the way ACE has designed it. The more experienced and larger guilds have an internal gathering and crafting system that brings in and consumes resources and poops out gear, where the gatherers are (mostly) not also the crafters. The smaller guilds don't have that kind of system (for multiple reasons) but instead of employing their faction members to make up the difference some of them burn themselves out trying too hard to do too much; and those who don't just go without.
  10. Like
    moneda got a reaction from BarriaKarl in Item Wipe   
    From the few weeks I've spent in the Chaos faction it seems to me that kind of burn out is more so the result of people not really participating in the economy, at least on the scale or in the way ACE has designed it. The more experienced and larger guilds have an internal gathering and crafting system that brings in and consumes resources and poops out gear, where the gatherers are (mostly) not also the crafters. The smaller guilds don't have that kind of system (for multiple reasons) but instead of employing their faction members to make up the difference some of them burn themselves out trying too hard to do too much; and those who don't just go without.
  11. Like
    moneda got a reaction from Arkade in Item Wipe   
    From the few weeks I've spent in the Chaos faction it seems to me that kind of burn out is more so the result of people not really participating in the economy, at least on the scale or in the way ACE has designed it. The more experienced and larger guilds have an internal gathering and crafting system that brings in and consumes resources and poops out gear, where the gatherers are (mostly) not also the crafters. The smaller guilds don't have that kind of system (for multiple reasons) but instead of employing their faction members to make up the difference some of them burn themselves out trying too hard to do too much; and those who don't just go without.
  12. Like
    moneda got a reaction from Scorn in Item Wipe   
    From the few weeks I've spent in the Chaos faction it seems to me that kind of burn out is more so the result of people not really participating in the economy, at least on the scale or in the way ACE has designed it. The more experienced and larger guilds have an internal gathering and crafting system that brings in and consumes resources and poops out gear, where the gatherers are (mostly) not also the crafters. The smaller guilds don't have that kind of system (for multiple reasons) but instead of employing their faction members to make up the difference some of them burn themselves out trying too hard to do too much; and those who don't just go without.
  13. Like
    moneda reacted to Durenthal in 5.8.5 Snap Test Feedback and Bug Reports for 3/6/19   
    The basic runebind recipe in basic ritual will not take the components, as you can see in this video:
     
  14. Confused
    moneda got a reaction from JamesGoblin in Ideas for new win conditions   
    NVM
  15. Haha
    moneda reacted to PAINDOTCOM in Item Wipe   
    This is why we can't have nice things geez!
  16. Like
    moneda reacted to Jikap in 5.8.4 LIVE Feedback and Bug Reports for 2/26/19   
    When you've fully spent points into everything in the crafting basics skill tree, it still shows only 96% trained?

  17. Like
    moneda got a reaction from Navystylz in 5.8.4 LIVE Feedback and Bug Reports for 2/26/19   
    Feedback:
    I feel as though I'd get more value from the in-game combat log if "Your Actions" and "What Happened To You?" were merged into a single log.
    Also chat related: can we get timestamps for messages in the non-combat log tabs?
  18. Haha
    moneda reacted to Staff in Game not what it should be   
    Crowfall was promised as a play to crush throne war simulator, and while its certainly play to crush (with pure numbers and extreme gear difference) and it is a simulator (circle simulator) it needs to be much better on a lot of fronts. Farming in this game sucks, you need a ton of mats, strong tools, a lot of time, and complete dependence on others for higher tier mats from other professions unless youve bought several accounts, and even then unless you have several farmer crafters behind you you'll still be behind, farming dust is a pain, farming embers is even more of a pain, and little things like skinning getting reduced drops at night, and lack of much needed mob types, all add up to an extremely unpleasurable experience for the entirety of the gearing session. Even after getting all the mats, rounding up various crafters to craft it, you will still have a chance to have it all wasted with a chance to fail on assembly regardless of skill, for my most recent set of gear 2 of my gauntlets were flawed from blue to green with a 98% to not fail. Even after working overtime to farm mats, beating your way through rng crafting, you can finally pvp, oh wait no you cant, not alone at least, youve now gotta get a couple of geared friends to stand a chance, congrats! back to farming for you buddy boy. Ok now that you are geared, your friends are geared, and you got your discs set up you can go finally pvp. Or not.... you can now stand in circles for several hours. After awhile of circle standing you finally meet someone, oh wait oh god he isnt alone, he has 12 other dudes with him, you and your 4 buddies never stood a chance, you cant run because your mount moves about as slow as your thought process before your morning coffee, you cant fight them because there's just too many, you cant focus them because this combat system is complete trash you accidentally hit the templar once and he knocked down your entire team, and with a movement and combat system like this you cant kite them and spread them out without malekai himself descending from the heavens and personally blinding half of them. Ok so you died now you get to respawn super far away because you didnt own a fort and now have to fly for 5 minutes or break your armor, then you get to sit around for 3 minutes on shroud and hope no one comes by. Now that you've ressed you can go look for an even fight, your teammates logged for the night because the crow flying made them die inside, after finding 1 person you get into a fight with them, turns out the gear you crafted wasnt enough, youre fighting a champion, you get him down to 1% health 40 times but he just heals right back up and kills you because you didnt decide to run plague lord that day. Ok after respawning, flying, and waiting, you meet someone else of the same class, another myrmidon! finally a fair fight, or so you thought, you manage your crashes perfectly and even manage to break his, but unlike you his gear is a tier higher, he has more health because health is related to armor for some ungodly reason, and his 2 axes named noob slayer and carried by my guild do more damage because he exploited with wooden boards, and now youre dead again, back to flying, back to waiting, back to hating the cycle. 
    Before this game is ready it needs a lot of changes, allow me to list a few below
    REDUCE THE PVE GRIND FOR THIS PRIMARILY PVP GAME, increase drop rates on leather, wood, and higher colored items, along with dust and embers. MAKE THE GAME ACTUALLY SKILLFUL WITH BUILDS AND OVERALL COMBAT, introduce armor and weapon sets like eso's, it allows for a lot of customization and unique builds allowing your min max to be more then just a good hunger shard (which needs some serious rng buffs) REPLACE THE KEEPS AND FORTS WITH SOMETHING BETTER, AND MORE DEFENDABLE, keep sieges are only passably acceptable atm because its the only time you will be 100% assured you wont have to just circle stand, the keeps are small, and undefendable with its layout allowing for holes everywhere. forts themselves are too easily capped, went with my druid and hacked my way into several forts earlier, chopping through the stone foundation and thick wooden walls, we didnt cap it super quick because theres just 2 of us, but more would have capped that fort with 0 warning in under 3 minutes, make forts stronger, harder to take, and have more warning. THE NERF SLEDGEHAMMER, for the love of the all father, stop nerfing classes with just the sledge hammer of doom, tweak the classes dont destroy them like fessor, when the pitfighter nerf comes please dont make it worthless TLDR: farming sucks, crafting sucks, pvp sucks, combat and movement system sucks, still better then wizard101
  19. Thanks
    moneda got a reaction from JamesGoblin in 5.8.5 Snap Test Feedback and Bug Reports for 3/6/19   
    Feedback:
    - The new mount summon VFX are nifty.
    - Searing Light now blinds as it should. Thanks! Blind should affect NPCs somehow. Make them stop attacking? 
    Bugs:
    Satyr Confessors and Clerics (and perhaps Rangers?) can attack/hit through solid objects, or at least their own buildings.

     
    This is also currently happening in the current 5.8.5 build:
     
  20. Like
    moneda got a reaction from JamesGoblin in It's da bomb... Archdruid bomb compilation   
    Incorrect, that's not how this plays out. I've been that mook, many, many times; from 1v1 scenarios to keep sieges. When it wasn't bugged, as has been described earlier in this thread, you do have opportunity to do something, provided you weren't playing poorly while your Druid opponent was setting this up.
  21. Like
    moneda got a reaction from JamesGoblin in It's da bomb... Archdruid bomb compilation   
    They're equivalent because they can all be addressed strategically.
    Also, "instantaneous" is a false categorization of a mechanic that takes as long to set up as this does.
  22. Like
    moneda got a reaction from JamesGoblin in It's da bomb... Archdruid bomb compilation   
    When there's an enemy Druid with a staff on the battlefield (or on the walls of a fort/keep) you have to keep in mind the possibility of a bomb attack, that's just a part of the game, along with the possibility of an extra (or more) enemy awaiting in stealth, or your enemy stalling for reinforcements. The choice on how you use your available resources in those situations determines what surprises you are or are not prepared for.
  23. Like
    moneda got a reaction from JamesGoblin in It's da bomb... Archdruid bomb compilation   
    I concur.
  24. Thanks
    moneda got a reaction from JamesGoblin in moneda Gameplay~   
    I may have thrown in a Bark Skin at some point for ~flare~
    I sincerely wish you people weren't so hung up on field numbers, but no. They had 8 and we had 7. My group of 5 + 2 out of group Assassins vs...
    Bearmange
    Nexx99
    Davammas
    Lalea
    Monk27
    Megas_xlr
    PkhBasko
    Jollyhaha
    ✌️ 
  25. Like
    moneda got a reaction from JamesGoblin in moneda Gameplay~   
    The Trials have begun!
     
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