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moneda

Testers
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Reputation Activity

  1. Like
    moneda reacted to nihilsupernum in 5.125 LIVE Feedback for 8/19/20   
    The no-import campaign highlights the need for a bit smarter starting weapons:
    If the player has a discipline that allows equipping another weapon type, give the player one of those weapons. If the player has a promotion talent that specializes in a certain damage type, give them a basic weapon that does that kind of damage. If the player is an archdruid or earthkeeper, give them a staff Alternatively, maybe have a vendor in the temple that just gives away free starting weapons of any type and let the players pick what they want.
  2. Haha
    moneda got a reaction from goqua in 5.125 LIVE Bug Reports for 8/19/20   
    So... funny thing happened yesterday afternoon. After my initial log in my character would perform would looked to be its default, unarmed attack animation whenever I tried to jump, dodge or even interact with world objects like the runegate portals.

    Not too long after that I got into a fight and lost, but instead of dying, I just didn't. My opponent got me to 0 hit points and I just kept attacking and eventually killed him. Another player kept doing damage to me but still I would not die. Only when I was allowed to naturally regenerate some of my HP out of combat was I able to be killed.
     
  3. Like
    moneda got a reaction from Daigoji_Gai in Assassin with bows   
    I have no idea what that fabricated Knight example has to do with anything but currently an Assassin with a bow is the only class+weapon combination that can poison multiple targets at once from range, which seems pretty distinct.
  4. Like
    moneda got a reaction from Daigoji_Gai in Assassin with bows   
    The last thing this game needs is to remove any more avenues of character customization. 🤨 
  5. Confused
    moneda got a reaction from Jamin in 5.125 LIVE Bug Reports for 8/19/20   
    So... funny thing happened yesterday afternoon. After my initial log in my character would perform would looked to be its default, unarmed attack animation whenever I tried to jump, dodge or even interact with world objects like the runegate portals.

    Not too long after that I got into a fight and lost, but instead of dying, I just didn't. My opponent got me to 0 hit points and I just kept attacking and eventually killed him. Another player kept doing damage to me but still I would not die. Only when I was allowed to naturally regenerate some of my HP out of combat was I able to be killed.
     
  6. Thanks
    moneda reacted to Bzra in 5.125 LIVE Feedback for 8/19/20   
    Please don't count skulls/mugs and badges as imports/exports!
  7. Haha
    moneda reacted to migrant1 in Change Crown Currency To Crowkens   
    Seriously, calling them Crowkens is such a missed opportunity. 
  8. Haha
    moneda reacted to Yoink in Crowfall Memes + MS Paint Rage Thread   
    This is a meme right?
     

  9. Like
    moneda got a reaction from Drakano in Knights of the Golden Vessel [KGV] Recruiting   
    ⬇️ 
     
  10. Like
    moneda got a reaction from Drakano in Knights of the Golden Vessel [KGV] Recruiting   
    #WeDemBoys

  11. Like
    moneda got a reaction from Little_Sunflower in Newbies first weekend of PvP in Crowfall (video)   
    You're good at that Myrm thing. 👍🏾 
  12. Thanks
    moneda reacted to ComradeAma in Improve your Crowfall performance today.   
    I've recently got a lot of questions why my FPS counter in the game is so high. I've discovered a few decent optimisations that you can make with your hardware and software to help Crowfall (mostly Unity) run faster. Here is a list of tricks that can help you get the better performance in Crowfall. Each trick has a spoiler with a detailed explanation why it works (for technical nerds).
     1. Change Unity boot.config (after every patch) in the text editor to the next one:
    gfx-disable-mt-rendering=1 wait-for-native-debugger=0 vr-enabled=0 hdr-display-enabled=1 gc-max-time-slice=3 gfx-enable-gfx-jobs=1 gfx-enable-native-gfx-jobs=1 scripting-runtime-version=latest The original config was provided by @Schnee and worked magic for many players, increasing their fps during sieges by a lot.
    The file can be found in Crowfall client folder by path "Download\CrowfallClient_Data\boot.config". Restart the game after you change it.
    2. Use CPU-Z/HWiFNO software or load into your BIOS to check your memory speed. It should be running at its maximum specification speed. In case it has lower value than maximum, activate XMP profile in BIOS. This will help you to improve performance of your PC across the board and make the money you paid for your memory count.
    3. Update chipset driver and graphics card driver to the latest version.
    4. Download Razer Cortex and Scan system for optimisations, it will disable all useless Windows background processes when you are gaming. If you have low RAM (less than 16GB), it will also help you to free memory for Crowfall.
    5. To improve load times, move Crowfall client folder to the fastest hard drive (SSD), add Crowfall client folder/process to your antivirus exceptions, and if your FPS is usually more than your monitor refresh rate disable V-Sync in the game settings.
    6. (Optional) Load into BIOS and disable CPU Virtualisation. 
     
    Bonus.
     
    Enjoy


     
  13. Thanks
    moneda reacted to Yoink in Races are Imbalanced and lack real variety   
    I hope they don't balance anything around 1v1 duels.
  14. Like
    moneda reacted to Little_Sunflower in Newbies first weekend of PvP in Crowfall (video)   
    I made a little video of my PvP experiences this weekend. Hope you enjoy it!
     
     
  15. Thanks
    moneda reacted to Glytchy in 5.125 LIVE Bug Reports for 8/14/20   
    crafting with woodworking, on a wood elf. with 34 strength plus the Immortal's ring for a total of 36 strength the detail page indicated that i had "8" experiment points but only had 7 point available to me for experimentation (on a common craft) when i tried again with a total of 37 points the details again said i had "8" points and again I only had 7 points to experiment with. when i attempted once again with 38 points of strength the details said i had "8.01" points and when I crafted once again i had all 8 points to use in experimentation. 
     
    this suggests to me either a floating point rounding issue or a mismatch in the format string used in the details page rounding a value ~7.9999 up to 8 and the crafting code using the raw ~7.9999 without rounding up the same way the details page is rounding up
  16. Thanks
    moneda reacted to Draednaught in 5.125 LIVE Feedback for 8/14/20   
    Tooltips can be improved:
    Stat tooltips should indicate how much the stat changes when a point is invested in it. Ex: (Str) Damage Bonus 3% -> 3.05% A lot of text in the talent trees are colored yellow, however, do not have tooltips associated with them. Mouse over for tooltips is wonky, only appearing after half a second and only with very specific positioning (being anywhere on the text is not sufficient). This makes it hard to tell whether or not I've positioned my mouse correctly, or if the text has no tooltip associated with it. Details on disciplines effects would be nice. Seeing "Increases basic attack damage" with no context (by what, 5%? 10%?) is lacking. Traits pane does not include everything it seems it should. My racial perks, those granted from disciplines are not all in the list.  I felt clarity on ranged weapons is especially poor:
    The projectile continues to travel with no visible indicator that it is no longer able to strike enemies past a certain distance. The tool tips for combat stats do not seem to explain much if anything. The fact that there are two flavors of ranged distance bonus with very similar names (one being ranged distance bonus, the other being ranged distance bonus cap) makes it easy to misread one as the other. You have to scroll to the bottom of the combat stats page to find out what the total distance is (there should be some kind of indicator on the weapon. Ex: "+10m Ranged Distance Bonus (Total 20m)" UI:
    Although a completely different genera of mmo the lessons learned with UI customization in FFXIV should be looked at. It allows full customization in visibility and positioning of UI elements in the style of WoWs ELVUI addon. Understandably these both became popularized following the development of crowfall, however, I believe this feature set should be a gold standard. UI scale should either be a part of the above point, or its own option at the very minimum. Being able to adjust the size of elements is very important for effective use of screen real estate. The cursor movement state should have an option to clear all open windows when closed. This way, if I open the inventory pane, the inventory pane is the only one visible regardless of whether or not I had previously opened the skill book pane.  When crafting, the slot to put items in should be 'right click-able' and applicable items (those which are viable for being dragged into that slot) should be shown. A sort option for inventory, to quickly consolidate items (gaps occur easily when doing sacrifices) would be nice. Right clicking the border of the inventory pane or empty space in the inventory seems like an intuitive place to have a context menu. I'm not a fan of tutorials, so I disagree with the common perception that the tutorials need to be better. My opinion is that game elements and mechanics should be better communicated through tooltips and intuitive placement of context menus. 
     
  17. Thanks
    moneda reacted to UDL_Fringe in 5.125 TEST Feedback for 8/13/20   
    The improvements are great from the first time I rolled a toon until now. I do have a couple of wants, more damage output in lower levels and better power pool regen or larger pools in the beginning. I hit the mob 3 times and I get hit for at least 20 or more secs while my power pool creeps up. I mainly speak of the druid class. I played a druid in Shadowbane and a confessor. The power pools were much deeper and a lower power usage for weapon hits. I just feel like the power usage isn't matching the damage output. I have rolled several vessels during Alpha and so far I like playing each one. I finally got my bard and soon to get my troubadour. I can't wait to twist my groups. I hope top have more feedback as we progress through beta.
  18. Like
    moneda reacted to Infraction in 5.125 LIVE Feedback for 8/13/20   
    Eating food will dismount you but you cant use an ability to dismount.
    It would feel smoother if you could attack to dismount rather than add another keystroke to the process.
  19. Thanks
    moneda reacted to Hyriol in 5.125 LIVE Feedback for 8/13/20   
    Your character probably played on a previous God's Reach instance, which ha since been brought down.  Click browse at the bottom of the screen after selecting your character to see what's available.  There should be two or three.
  20. Thanks
    moneda reacted to Awoo in Separate basic attack cooldown from skills or add a buffer   
    Combat is floaty enough as it is without the issue of jankily feeling like you're fighting with the game's lack of a buffer. You have to force yourself to stop performing basic attacks and then repeatedly spam your skill in order to get the trigger. It just feels bad and is immediately noticeable in the first couple hours of play.
    There are two possible solutions to this that exist already:

    1. Separate the basic attack cooldown from the skills and allow skills to animation cancel the basic attacks. This allows a player to spam their basic attacks while interrupting them fluidly with their skills, not having to awkwardly force-stop their basic attacks in order to perform a skill. Smite does this and it works nicely.

    2. Add a buffer to skill use. This saves the key press so it is automatically applied as soon as the current action ends. No need for spamming keys and it feels like it is applied appropriately. This is used by games like FFXIV. The downside is that it detaches the player from the character, making combat less impactful.
     
  21. Thanks
    moneda reacted to MagOShea in 5.125 LIVE Feedback for 8/12/20   
    Overall, the crafting system is holding me to this game, but there are a lot of performance issues.
    The crafting system is delightfully complex; crafting systems are one of the biggest things that keep me in a game. There is not a ton of accurate and up to date guides on crafting, but my guild is great about answering questions, and I enjoy experimenting and learning things. It reminds me a bit of the early days of Minecraft.
    For performance, I usually am stuck at 10 fps with occasional increases to 14-17 when the game is very unpopulated or I am in the eternal kingdom, and that is after several tweaks from tips on the forums. To get a character to level 30, I joined a group and spent most of my time running to catch up to them, instead of actually killing mobs. Looting mobs was out of the question for this grind. I can harvest and do some crafting, but I am really hoping to see performance improvements in the future.
    Last little request notes - I am a bit sad there is not an orc option, or a monstrous creature with green skin that would let me pretend to be one, auto-loot is something I desperately desire, and a slightly longer despawn on materials dropping would be really nice as sometimes I do not catch them in time, in part due to lag.
    Hope this helps! Looking forward to seeing the improvements in future patches.
  22. Like
    moneda got a reaction from JamesGoblin in 5.125 LIVE Bug Reports for 8/12/20   
    I think in this instance it may have been exacerbated by the difference in terrain, but there was still an issue here with hit registration.
     
     
  23. Thanks
    moneda reacted to iconlyblue in Reset Talents/Skills   
    We really need a reset button for your talents and skills. It is a big must that has to be implemented ASAP. You make one mistake and here we go from zero
  24. Haha
    moneda reacted to Arkdin in Dungeons in DREGS!   
    Can we get some water?
  25. Thanks
    moneda reacted to Tinnis in Race, class & advanced promotions tldr for new starters   
    IMGUR
    as this info is neither well presented on the game site, or character creation at this time
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