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moneda

Testers
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  1. Thanks
    moneda reacted to TalonKarrde in 5.125 LIVE Feedback for 8/11/20   
    This game has NO right to be this fun in beta.
    NONE!
    Seriously guys you are doing a great job. I havent had this fun in a game while crafting and stuff in forever, especially in an MMO (since Star Wars Galaxies).
    Just a few quick suggestions:
    Currently there seems to be no indication of how "much" of a harvest resource we pick up. It doesn't show in any of the windows. In "ME" it will show if I craft something, but if I hack down a tree and pick up a log, the only way I know how many pieces of log I just picked up is by going into my inventory. Not the end of the world but would be nice. I met a few people in my short time in game that, like me, plan to be full time crafters. This would be helpful to keep track of. I may be mistaken but it seems that unless I click on esc, I cant otherwise interact with the chat. I probably missed it, but if not, hitting a key to temporarily bring back the mouse would be good. If this is in game, please ignore this. Text below abilities / hovering would be a nice addition, but thats minor in the grand scheme of things. Something that would be interesting, but only as something on the side....an in game "note pad" or something that is just for the player, but that way we can make our own notes of things *such as where we found specific drops or, if we have several people asking us to make them items, keeping track of who and what they wanted*. This is just a random thing I thought of. Lastly, ability to change char color perhaps. I have a hard time reading things on a screen now (damn age) so being able to change the chat colors, or even making it so I can make the chat channel name a different color than the text that follows. IE [General](orange):text text text (white). Oh, and someone mentioned descriptions. Right now im following the quests which works for me, but I agree on the need for descriptions for races and classes. Not necessarily flavor text, but just basics as to what that classes main strengths and stuff are and if races have any specific bonuses or negatives (ie, I picked Centaur because I believe they dont need a "mount" per say, but i didnt see that listed anywhere in game).    
    I'll probably thing of more stuff later, but so far great job guys. 
  2. Thanks
    moneda reacted to Bzra in 5.125 LIVE Feedback for 8/11/20   
    The NPE should have players craft a set of novice armor, that way dudes aren't running around naked and it gives that set a purpose.
  3. Thanks
    moneda reacted to Urganot in 5.125 LIVE Feedback for 8/11/20   
    I played the game since the first alpha now and again.
    when activating auto run, it does not end when pressing W. it only ends when pressing the autorun hotkey again or when pressing S. Coming from WoW thats very unintuitive Is it possible to craft with materials that are stored in a vault? With the crafting menu open, I have to search my inventory for the material that i want to/can use. It would be much easier if you could just click on an empty material slot and a list of all materials that can go there, that are in my inventory (or bank), opens. If you want an example of this, in WoW if you hover over an equipment slot on the character menu and press "alt" it shows you every item in your inventory that can go there A option to search and/or sort your inventory would be great. i find it really hard to navigate. The map looks great visually but functionally it isn't where it sould be.  You cant see quest markers When you open the map the camera is always in the bottom corner you cant rotate the map you cant freely zoom as far as i can tell, my characters position isnt updated while the map is openend where my characters arrow pointing? where the character is facing or where my camera is facing? Pathfinding for the pack boar was really weird Not sure if its because of lag but some mobs especially the stone golems attack you from far away When hovering over a skill in the talent tree (the text on the left sind after selecting a talent for example Bark Skin) it often happens that no tooltip is shown Im pretty sure its because its still in beta but i have no idea about what skills to learn
  4. Like
    moneda reacted to PopeUrban in [NA] Flames of Exile (Don't get good. Get Even.)   
    Welcome to beta, friends. Sorry for the lack of propaganda, I will remedy this situation shortly.
  5. Thanks
    moneda reacted to krevra in 5.125 LIVE Feedback for 8/11/20   
    Debuffs really need to be more visible during combat, looking at the far right hand of the screen just isnt a good place for debuffs, under my character would be much nicer or just above the tray.
    Also i honestly feel the chicken ticker just doesn't add any real value to the game and should be removed, food buffs are great but having a penalty for not eating apples or meat just doesn't make for any sort of engaging gameplay and just adds tedium to it.
    pls revisit stealth classes in particular the brigand and assassin and i would also recommend making a single key for tray swapping between melee and ranged instead of them being all their own individual keys.
    Would also love for the UI to be alot more minimal and not so massive. I dont need to see a random portrait of my supposed character nor do each ui element need to be so large. Also the crosshair is really huge. Would also love for the health and energy/stam to be more centralized instead of in a corner as well
  6. Thanks
    moneda reacted to Tinnis in Todd's blog post + massively interview   
    Todd did a blog post, but fairly hidden away on the site structure (e.g. doesn't appear in 'news') and no thread about it.
    'Founder's Blog: A few thoughts on Beta - J Todd Coleman'
    also bonus massively interview
  7. Like
    moneda got a reaction from APE in 5.125 LIVE Bug Reports for 8/10/20   
    A number of people have reported that they cannot finish the NPE quest line after crafting the Immortals Ring ("Crafty Crow" quest) and some of those people believe it's equipping the ring that causes the issue but I do not believe it is. I don't have a theory myself, all I have is video. In the following video you'll see 3 clips.
    Clip 1:
    I craft the Immortals Ring I equip the ring I talk to Sophey Dax I touch the Cybele sacrificial alter I am granted 500 EXP, level up (should not have happened, I didn't sacrifice anything), and lose my current quest Clip 2:
    I craft the Immortals Ring I do not equip the ring I talk to Sophey Dax I touch the Cybele sacrificial alter I am granted 500 EXP (should not have happened, I didn't sacrifice anything), and lose my current quest Clip 3:
    I craft the Immortals Ring I do not equip the ring I talk to Sophey Dax I talk to Captain Vatra, and am able to complete all remaining quests available in the NPE I've spoken to others who've lost their quests and have been told they did not touch the sacrificial alter, so I do not suppose that is the sole cause, but I am willing to suppose that equipping the ring is not the cause.
     
  8. Thanks
    moneda reacted to Woneyed in 5.125 LIVE Feedback for 8/10/20   
    This is the first beta I have been apart of and these are a few things that I dislike. Overall I am enjoying the game and still testing out all the options I have.
    1) The new player guide helped a lot, the only thing I would like to see more of is the transferring of characters between Champaign's. What are transfer points for items, how do i get my items out of that Champaign and really make it clear not to leave God's Reach before level 30 as a new player with no guild. I was stuck in the Campaign at level 20, couldn't do anything, and couldn't harvest anything. I finally asked a player how to get back to God's reach, and on return all my stuff was gone off the character. I essentially had to start over.
    2) Group gathering nodes - I'm just not a fan, I know this is a big game that relies on group play but if I wanna run out late night and my friends are asleep, at least let me gather at a slower rate or something.
    3) The Map - Why is it turned sideways, for art style? It does nothing beneficial but make it harder to navigate. If you want it turned sideways at least make the top of the map north. If my marker is pointing straight up on the map, I shouldn't be traveling North East... its very frustrating.
    4) Harvesting - When you hit a tree and a log falls from the tree, if it is to close to you, you have to exit its AOE and re-enter in order to pick it up. It should just pick it up with no AOE reset.
    5) The guild system - Why cant I just join a guild or apply in-game. I shouldn't have to go onto the website to join a guild. Any part of a game function should be in the game.
    6) Harvesting Trees - some of the aim markers are to high up and when you try to aim at them your camera hits the ground and you cant actually look at it.
  9. Like
    moneda reacted to oridi in 5.125 LIVE Feedback for 8/7/20 v2   
    Well, I held off hopping into the game until now as I wanted to give things a chance to settle down.  I've been around since the kickstarter and spent some time being the token snackcake on the forums early on.

    Right now the game is not much fun - mostly because of a combo of glitches and balance issues.  Here's my notes from 3 days of playing.

    --Crafting needs an enormous amount of work.  It's seriously unbalanced and trying to get started in crafting is rough at best.  Part of it is the length of time needed to harvest mats. Because Crowfall went with nodes it's time consuming to stand there and click click click - not to mention stupidly boring.  After all the clicking you get one - maybe two - mats.  There's no passive harvesting (RIP SWG) so it's just a really boring grind.  I actually hopped on an SWG emulator to see if I was mis-remembering the crafting in the game and I was not.  You had Koster as a consultant and you wound up with this?  If you're going to have node harvesting, then make it more rewarding or make the recipes use less mats.  Bear in mind, this is up in God's Reach, where harvesting is painless and no one is going to yoink mats from you.  I can't even imagine how depressing it will be in the campaign.

    --Overall, at least a third of the info needed to play the game is not actually in the game anywhere in the first 20 levels.  This will truly require that people google the crap out of their class if they're anything other than a straight combat toon. I don't know if this is WAI and to be honest I kind of like that I fail often and spectacularly until I figure something out.  Not everyone is like that though, so putting this my notes.

    --I think a lot has already been said about the character animations, but I did want to mention that I actually really like the fae gliding animations.  I'm going to run through all the different races but I started with a fae and it's pretty fun as far as its specials. Current toon is a half elf. I miss the fae double jump.

    --As a craftsperson, I'm finding that folks don't need the level of wares I can make in the first 30 levels, mainly because I can't get enough mats to make the better items. In addition, some things are just mysteries. That may be because I wasn't able to get past a certain level of quests.  Perhaps some of the mysterious things are explained further on in the quest lines.  Runes comes to mind.

    -- Trying to level as a healer sucks once you choose a non-combat path.  The shift to using essence for every combat move means you can no longer effectively fight without making every other button mash Ritual Sacrifice, which cuts down on DPS so much that you wind up kiting more than killing.  This change is not announced in advance.  One moment I'm fighting pretty effectively and the next I'm out of essence and have no idea why.  I understand you don't want to hold the player's hand too much - but you basically drop kick your healers off a cliff if they go for ArchDruid or Earthkeeper.   I don't know how much fun it will be actually being in a campaign because I don't know what skills are up ahead for the class.  From 17 to campaign it's a suckky class.

    --Whoever did the sound did a fantastic job.  The effects are great - from the slice and dice sounds of harvesting a corpse to the skill animation sounds.  Really enjoy them.

    --The goal I had was to level as quickly as possible and then head to the campaign to see if things were more exciting there. However, due to a glitch that hit at level 17, my quest line disappeared.  Apparently, if you equip the ring you make in a quest, then you lose all future quests.  So I spent a bit of time grinding up to level 21 and got so bored I just deleted the character and started over.  This time I won't equip the ring.

    --For me, overall, there's a rigidity to playing the game that limits the type of person that will play it.  There's no room to succeed even on the smallest level playing solo, there's no way to enjoy the game if you're just after being a craftsperson, and if you're playing a healer you're screwed when you level unless you can find a group of people willing to take you in even though you don't have much to offer.  At this point Crowfall's first 30 levels are designed for one, very narrow, very specific type of player that likes to grind up a combat toon.  At the same time, the game requires other types of players to actually succeed in a campaign environment. 

    --I was not a fan of the lore back in the early days.  It seemed too basic and a bit predictable.  Now that I'm in the game, I really like the different gods and the sacrifice system is a great idea.  I used it to level from 17 to 20 when I lost the quest lines and only stopped using it when I picked Earthkeeper and lost my ability to kill efficiently. The god's info is solid and I'm already running around trying to find a god that I can worship heart and soul for my newest toon.
    --If Crowfall is going to work, it has to be agile.  We need to be able to get in game, level up, gear up, and go go go.  Slow harvesting with small mat rewards combined with high mat numbers needed for anything other than low level gear means that things are slow and cumbersome.  I know that healers were not in the original mix for Crowfall, but it does feel like you've created them in a way where it's actively unfun to play the class.

    OK - heading back in game.  I know this feedback is opinionated and cranky.  If you remember me at all from the early days of the forum then you know that's what to expect from me.
  10. Like
    moneda got a reaction from Groovin in 5.125 LIVE Feedback for 8/7/20 v2   
    @jtoddcoleman It would be extremely helpful to add some kind of development road map to the site. Right now the Unofficial Community Discord is doing a lot of the heavy lifting in regards to informing people as to the state of the current client and what else may be coming when, and I don't think that's a scalable solution if the game becomes as popular as we'd like during Beta.
  11. Like
    moneda got a reaction from Tofyzer in Templar - Mobility and Divine Light   
    Are they still issues if they were done on purpose? Like, these were not facets of the class overlooked during the design phase, they were implemented so that the class would be good in a specific way and not good in at least one specific way.
    I wish you luck in convincing Blair this was a mistake. 😄
  12. Like
    moneda got a reaction from Atreus in Templar - Mobility and Divine Light   
    Are they still issues if they were done on purpose? Like, these were not facets of the class overlooked during the design phase, they were implemented so that the class would be good in a specific way and not good in at least one specific way.
    I wish you luck in convincing Blair this was a mistake. 😄
  13. Haha
    moneda reacted to Arkade in Skill Shot vs Tab Targeting   
    It's not like Shadowbane because it doesn't have tab targeting, but it is like WoW, which does have tab targeting. Okay.
  14. Like
    moneda reacted to Darkstar412 in 5.125 LIVE Bug Reports for 8/7/20 v2   
    The buff Cool Aid from healing frost weaver is overriding matching mail buff 100support power if you have cool aid buff up before slotting matching mail. You have to empty ice stores to get rid of cool aid then the support power is applied from matching mail. Then fill up ice stores to get both cool aid and matching mail. They should both apply regardless of which is first. 
  15. Like
    moneda got a reaction from Tofyzer in 5.125 LIVE Feedback for 8/7/20 v2   
    @jtoddcoleman It would be extremely helpful to add some kind of development road map to the site. Right now the Unofficial Community Discord is doing a lot of the heavy lifting in regards to informing people as to the state of the current client and what else may be coming when, and I don't think that's a scalable solution if the game becomes as popular as we'd like during Beta.
  16. Like
    moneda got a reaction from Doomshadow in 5.125 LIVE Feedback for 8/7/20 v2   
    @jtoddcoleman It would be extremely helpful to add some kind of development road map to the site. Right now the Unofficial Community Discord is doing a lot of the heavy lifting in regards to informing people as to the state of the current client and what else may be coming when, and I don't think that's a scalable solution if the game becomes as popular as we'd like during Beta.
  17. Like
    moneda reacted to Frezno in 5.125 LIVE Feedback for 8/7/20 v2   
    Looking forward to checking out the beta build, but wanted to share some initial thoughts in the 15 minutes I just played.
    I find it odd that the dialogue boxes with npcs are at the bottom of the screen, but the face of the character I'm talking to is towards the top of the screen. I would say either iterate on camera placement more or find some sort of happy medium. It would make more sense to me, if the dialogue was closer to their face--at least that's how it seems to go in most games with a similar presentation. NPC textures seem a little low res for how close the camera zooms in during those conversations. The stomping sound fx from the giant (maybe it was half giant?) race is a bit annoying. I think it could be made a bit more subtle--especially with how often I'll be hearing it. Animations in general feel and look very stiff, which made combat feel a bit unresponsive at times. Impacts for basic attacks felt really weak in general. I'd expect a bit more visual and auditory feedback swinging around a great axe, but I think additional animation polish would help push this further as well. Looking forward to all the upcoming visual polish as well. The environments don't quite feel alive yet. The look and feel pretty boring right now. Again, I know it's probably early for visual feedback but just throwing that out there as an initial impression.
  18. Sad
    moneda got a reaction from APE in 5.125 LIVE Bug Reports for 8/7/20   
    Not entirely:

    Also, the damage done by Go For Broke is properly interrupted now when the Duelist is knocked down, but the gun firing animation continues.
     
  19. Thanks
    moneda got a reaction from JamesGoblin in THE ACE Q&A AUGUST LIVESTREAM - AUG 6th 11AM CDT/6PM CEST   
    Um, there's no thread for the Beta news article, but there's a broken link on that page. When I clicked on the "CROWS OF A FEATHER" link near the end I got this:

  20. Like
    moneda got a reaction from JamesGoblin in Crowfall announces Beta is Coming August 11th!   
    Including the period as part of the link here sends the person that clicks on it to an error page.
  21. Like
    moneda got a reaction from Tyrant in 5.125 LIVE Bug Reports for 8/6/20   
    Before the "So refined!" quest, where you refine an ingot into copper ore, I don't think you're ever told as a player to collect Ethereal Dust for anything, but you'll need it for refining in this quest.
      There is currently a very strange glow associated with Druids in combat.
     
      I still cannot make Carrot Juice, game is nearly unplayable. 😢 

  22. Like
    moneda got a reaction from Tyrant in 5.125 LIVE Bug Reports for 8/7/20   
    Not entirely:

    Also, the damage done by Go For Broke is properly interrupted now when the Duelist is knocked down, but the gun firing animation continues.
     
  23. Like
    moneda got a reaction from TenSixths in 5.125 LIVE Bug Reports for 8/7/20   
    Not entirely:

    Also, the damage done by Go For Broke is properly interrupted now when the Duelist is knocked down, but the gun firing animation continues.
     
  24. Like
    moneda reacted to gothamgurl in Crowfall announces Beta is Coming August 11th!   
    @moneda ty!
  25. Like
    moneda reacted to Pendan in 5.125 LIVE Feedback for 8/7/20   
    The very first thing a new player will do, create a character, is poorly done. No information is given for what the race choice means or what the classes are. Is the race choice purely cosmetic like in some games (the answer is no)? Sure people might be able to figure out a ranger can shoot bows but what is a Myrmidon, confessor, or frostweaver?
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