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moneda

Testers
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  1. Sad
    moneda got a reaction from APE in 5.125 LIVE Bug Reports for 8/7/20   
    Not entirely:

    Also, the damage done by Go For Broke is properly interrupted now when the Duelist is knocked down, but the gun firing animation continues.
     
  2. Like
    moneda got a reaction from Tyrant in 5.125 LIVE Bug Reports for 8/7/20   
    Not entirely:

    Also, the damage done by Go For Broke is properly interrupted now when the Duelist is knocked down, but the gun firing animation continues.
     
  3. Like
    moneda reacted to gothamgurl in Crowfall announces Beta is Coming August 11th!   
    @moneda ty!
  4. Like
    moneda reacted to Pendan in 5.125 LIVE Feedback for 8/7/20   
    The very first thing a new player will do, create a character, is poorly done. No information is given for what the race choice means or what the classes are. Is the race choice purely cosmetic like in some games (the answer is no)? Sure people might be able to figure out a ranger can shoot bows but what is a Myrmidon, confessor, or frostweaver?
  5. Like
    moneda got a reaction from Tyrant in 5.125 LIVE Feedback for 8/6/20   
    Please, for the love of Guiseppe, don't open this thing up for Beta without EXP rolling over to the next level. If I'm in a group, and I get EXP for sacrificing something, everyone in the group should get that EXP IMO. Absolutely nothing should sacrifice for 0 EXP for a default, starter vessel, regardless of level.
  6. Like
    moneda got a reaction from Tofyzer in 5.125 LIVE Feedback for 8/6/20   
    Please, for the love of Guiseppe, don't open this thing up for Beta without EXP rolling over to the next level. If I'm in a group, and I get EXP for sacrificing something, everyone in the group should get that EXP IMO. Absolutely nothing should sacrifice for 0 EXP for a default, starter vessel, regardless of level.
  7. Like
    moneda reacted to BarriaKarl in 5.125 LIVE Feedback for 8/6/20   
    That seems wrong... Wouldnt that mess up all the sacrifice values? You would be basically be multiplying all values by 6. Not exactly but I can see groups partying and coordinating when to lvl up vessels simply to game the system and waste less resources.
    Plus it would mess up the lore. Not that it matters but still...
    Completely agree with rest tho. XP not rollling over is stupid.
  8. Like
    moneda got a reaction from KrakkenSmacken in 5.125 LIVE Feedback for 8/6/20   
    Please, for the love of Guiseppe, don't open this thing up for Beta without EXP rolling over to the next level. If I'm in a group, and I get EXP for sacrificing something, everyone in the group should get that EXP IMO. Absolutely nothing should sacrifice for 0 EXP for a default, starter vessel, regardless of level.
  9. Like
    moneda got a reaction from Zastier in 5.125 LIVE Feedback for 8/6/20   
    Please, for the love of Guiseppe, don't open this thing up for Beta without EXP rolling over to the next level. If I'm in a group, and I get EXP for sacrificing something, everyone in the group should get that EXP IMO. Absolutely nothing should sacrifice for 0 EXP for a default, starter vessel, regardless of level.
  10. Like
    moneda got a reaction from Tyrant in 5.125 LIVE Bug Reports for 8/6/20   
    Before the "So refined!" quest, where you refine an ingot into copper ore, I don't think you're ever told as a player to collect Ethereal Dust for anything, but you'll need it for refining in this quest.
      There is currently a very strange glow associated with Druids in combat.
     
      I still cannot make Carrot Juice, game is nearly unplayable. 😢 

  11. Like
    moneda got a reaction from TenSixths in 5.125 LIVE Bug Reports for 8/6/20   
    Before the "So refined!" quest, where you refine an ingot into copper ore, I don't think you're ever told as a player to collect Ethereal Dust for anything, but you'll need it for refining in this quest.
      There is currently a very strange glow associated with Druids in combat.
     
      I still cannot make Carrot Juice, game is nearly unplayable. 😢 

  12. Haha
    moneda reacted to Zaexo in Condemnation   
    Hold it down
  13. Like
    moneda got a reaction from Tofyzer in 5.125 TEST Feedback for 7/29/20   
    I really think new players need to be able to reset talent points with a starter/white quality vessel. Like... a button that consumes an exponentially increasing amount of Ethereal Dust, that you can only use in the temple... like 2 or 3 times.
  14. Like
    moneda reacted to coolster50 in 5.125 TEST Bug Reports for 7/29/20   
    August 3, 2020
    Sprint Movement Modifier in the Leather Armor Skill Tree grants no stats Elementals have Minotaur profile pictures on the HUD Elemental Artifacts don't have unique names The "Cannont Sacrifice At Max Level" message should probably be removed since we can sacrifice at max level per the Divine Favor system Can we get a Lore Book or something in-game where we could store all these juicy lore tidbits? Would be nice if we could enter campaigns and export items from God's Reach/EK's. Just to reduce how much you have to jump back and forth from the lobby Can the chat window be removed from the lobby? I don't think it serves a purpose anymore and it gets in the way of some settings options Still would like extra experience to overflow to the next level when leveling I would like a option for the UI to "forget" what the last opened window was. It gets annoying seeing the Crafting Window pop up when I just want the Spellbook Hungerform Hellcats don't have a walk animation, they just run slowly instead Knight Twin Assault remains the weakest-hitting ability in game, for no reason. The fire FX from Ranger Explosion Trap sometimes doesn't go away Ranger Treant Wood Stake VFX also lingers longer than the power itself The Hunger Shards that appear on the edge of the World disappear after Spring and leave invisible walls all along the edge
  15. Like
    moneda reacted to coolster50 in 5.125 TEST Bug Reports for 7/29/20   
    All unique crafted items say "Variant of: Item Name" instead of the actual name of the item

  16. Like
    moneda reacted to Ghostbusters in 5.125 TEST Bug Reports for 7/29/20   
    Unsure if this is a bug, the Sanctifier talent that reduces retaliate cost by 30% 3 (points) works on normal retaliate but doesn't seem to on the other 3. Unsure if it supposed too, but it really should if not.
  17. Like
    moneda reacted to yianni in 5.125 TEST Bug Reports for 7/29/20   
    not that it matters much since FWs were nerfed to the ground, but this is what targeting looks like when the target is on elevated surface
     
  18. Thanks
    moneda reacted to Tyrant in 5.125 TEST Bug Reports for 7/29/20   
    You can try that.   We are working on the crash this weekend and sound is a contributor.  We'll get a new TEST version up as quickly as we can next week.
  19. Thanks
    moneda reacted to Arkade in Is the PVP in the game the same as Shadowbane?   
    There are 5 world types:
    Every player gets an Eternal Kingdom, which is your own personal world that you can build. You can turn PvP on or off there, and they are generally used to practice or as merchant hubs.
    God's Reach is a PvE only world that serves to introduce new players to the game. It has low level resources, so if you want better stuff, you have to go to the other worlds. There is only 1 faction on this world.
    The Infected is a 3 faction PvP world. Only the temple areas are safe. Anywhere else, you can be attacked by players of the other factions, though you don't drop your loot. There are no winners or losers in this world type. The world persists indefinitely, with the scoreboard reflecting which faction controls the most stuff at any given time. Factions can fight over keeps, but there isn't really much point to it, unless you just want to practice between campaigns.
    The Shadow is also a 3 faction world, but it has a definitive start and end. Each faction fights to win the campaign. The scoreboard is similar to the infected world, except that at the end, the faction with the most point wins. Players drop their inventory on death. The temple areas and the free city (vendor zone) are the only safe zones. The Shadow is subject to import and export limitations.
    The Dregs is guild vs guild, and each guild fights to win the campaign. Players drop their inventory on death. Guilds can own keeps and build them up via the city building mechanics. There is also the divine favor system, which gives guilds various objectives each season that will earn them points toward victory. Like the Shadow, the Dregs is subject to import/export limitations. Different campaigns will have different rules.
    Right now most people are on the Test server, testing the new patch. A Dregs campaign just ended, so the only world up there is a God's Reach. They usually bring up an infected world between campaigns, but the patch may be moving to Live soon. The live server has God's Reach and Infected up right now. They will run a Dregs on live once the new patch goes there. The Shadow worlds haven't been up since we started testing Dregs, but they shoud make a comeback once beta starts.
  20. Like
    moneda got a reaction from coolster50 in 5.125 TEST Bug Reports for 7/29/20   
    The pips gained in stealth via the Found Resources minor discipline aren't removed from the UI after they've been used.

  21. Like
    moneda got a reaction from TenSixths in 5.125 TEST Bug Reports for 7/29/20   
    The pips gained in stealth via the Found Resources minor discipline aren't removed from the UI after they've been used.

  22. Like
    moneda got a reaction from TenSixths in 5.125 TEST Bug Reports for 7/28/20   
    When in the export/import UI, scrolling your vault window will uncheck items selected for import into a CW.
     
  23. Like
    moneda reacted to Darkstar412 in 5.125 TEST Feedback for 7/29/20   
    What ever happened to the red ribbons on the templars great swords? I always liked them added a little flair to the sword. Would be cool to have a variety of ribbons on the different racial skins on Great Swords . They seem to be missing something to make them pop . As is nethari great sword is the only one i like. 
  24. Sad
    moneda reacted to yianni in The 5.125 Update to Live WILL require a wipe   
    Thralls for minors...
  25. Sad
    moneda reacted to DarnHippy in Left Mouse Button Attack   
    Some classes won't let you hold down and still attack 😞  Druid heal balls that are LMB are an example.
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