moneda reacted to VaMei in 5.8.4 LIVE Feedback and Bug Reports for 2/26/19
While we're rattling bars about skinning, Marquise cut Ruby Ring gives +Skinning & Plethora of Dust. Plethora of Dust is not very helpful for a profession that can't harvest dust. You just gotta rub it in...
Stats that would make more sense include: Plethora of Meat, Harvest Chance: Blood, & Harvest Chance: Bone.
In the current meta, we are over-supplied for meat; I throw away meat often. Blood & Bone are in a decent place for now, neither stressed nor over-supplied.
moneda reacted to KrakkenSmacken in Siege schedule is brutal.
So take one then. Factions isn't the real "play to win" arena anyway, but it's what we have, and what we are testing. Factions are for "everybody" and that happens to include casuals.
The problem isn't with daily siege windows in factions, the problem is that factions is the shallow kiddie pool, and some people are diving into it from the 10m platform.
moneda reacted to coolster50 in 5.8.4 LIVE Feedback and Bug Reports for 2/26/19
The TEST 5.8.5 Feedback thread is locked, so I'm just going to post my feedback here, then copy it over there once you unlock it.
YYYAAAAAAAAAAAAAAASSSSSSSSS! MY ONE-MAN LOBBY HAS FINALLY PAID OFF! 🕺
Couldn't resist Alright, to the feedback:
March 4, 2019
Minotaurs can, in fact, place Bull Rush into the ranged tray. Minotaurs' other racial power, Bloodthirst, still uses class resource, though (No other racial power uses class resource) When going into stealth as a Minotaur Ranger Brigand, the Duelist dirt pile animation shows up and you can't get rid of it. Haven't tested with other Brigand races or with other stealth powers/classes Created a new Elken vessel and was granted 5 different Headbutt charges. 1 was the racial Elken Headbutt and the other 4 were NPC Satyr Headbutt Charges of varying distances from 10m to 40m. The 40m charge is epic, plz make someway, somehow to get a 40m charge! Also, can't wait to see these new mobs you've been teasing for awhile now The stealth lmb still removes you from stealth, even if you don't hit anything. Super annoying, especially with a mousepad. My eternal kingdom launches, by default, in US West Oregon and I can't change it. The gear icon does nothing. New campaign art stuff is nice, not needed for EKs tho. Did you guys do some backend stuff? I didn't have to fight my way into the campaign or into my kingdom. or maybe it's just because there was hardly anyone on. Felt good nonetheless. Is it intended that your character doesn't sprint anymore when they have the Trailblazer/Trailmaster buff? It's been broken for awhile now, just wasn't sure if it was intended or not. If you have items in your inventory and equipped on you when you enter a CW, they come with you. PLEASE KEEP IT THAT WAY! At least until you implement a system that properly deals with items in your inventory/equipped when entering a Campaign.
moneda reacted to Grimarr in Skinning and Scarcity
Last campaign, players complained about high level Iron scarcity and that seems to have been addressed this campaign. I would like to bring attention to Skinning Mob scarcity, especially Aurochs.
Auroch skinning gives Soft leather. Soft leather is used in all leather crafting sets and in -crit hit chance combat armor. Both are high demand builds.
Aurochs do not spawn in any named parcel like cats and spiders. Cats and Spiders are in abundance because they spawn in high level forests, chasms, etc.. Auroch, Wolves and Elk only spawn in random parcels out in the wild. These are generally lower levels than the named parcels.
Last campaign had a spot with 3 R7 Auroch which was good, but again it was only one spot of three Aurochs in the whole map that reached that level. This campaign has a single R10, 2 R7s, and some R5s. This makes skinning a very needed resource tedious.
Please increase the availability of high level Aurochs, wolves and elk. Another possible assistance is change the leatherworking recipes for crafting sets to use Flexible(cats) or Durable(spiders).
PS. Also this campaign seems to have pushed Pigs, that used to have some spawns in fort parcels, out of those fort parcels. Which also lowered the availablity of higher level Pig skinning.
moneda reacted to R37ry in 5.8.4 LIVE Feedback and Bug Reports for 2/26/19
Dodge-rolling without holding a directional key results in your jumps in the survival tray auto-pathing due north when you jump while standing still and occasionally glitching towards the north when you jump while moving in a direction. Making a dodge roll while traveling in a direction (holding a directional key) afterwards corrects the issue. (when in combat stance(ranged tray) with this issue, you jump in the direction you are facing instead of north).
moneda reacted to jtoddcoleman in Zone Caps
I'd absolutely love too -- but the charts still show a few (not many, but a few) hitches on the server that need to be addressed before we will feel comfortable increasing it. We have a (fingers crossed) MAJOR performance update that we're been working on for a few months now, but it touches so many different systems that it is highly likely to break everything the moment that we launch it. so we're putting it through a lot more testing cycles, in the hopes of minimizing that pain.
We know that the zones work reasonably well right now at 100. The problem is: if you jump it up, even a little, then you aren't just risking a bad experience for those 10 players, you're jeopardizing that play experience for everyone on that server. So while queueing absolutely sucks (and yeah, I know it does) it's actually the lesser of the two evils right now.
We're working on the real fix, and I think we have a handle on it. It's working its way through the process and hopefully you guys will see it soon, and your patience will be well rewarded.
moneda got a reaction from Corpran in 5.8.4 LIVE Feedback and Bug Reports for 2/26/19
I wish the "hunger" versions of animals was more staggered. Like...
Spring: no hunger versions
Summer: hunger versions appear every other night
Fall: hunger versions appear every night
Winter: all hunger all the time
When a Guinecean Cleric uses their Burrow power while one of their auras is activated, both are canceled, Burrow goes on cooldown, and the keybind for the aura is still animating as if the aura were active but it's not.
moneda got a reaction from Soulreaver in moneda Gameplay~
With lag spikes heavily diminished and [low yet] stable FPS, yesterday I finally managed to capture some video I feel is worthy of sharing.
Description: A bit of [mostly unedited] gameplay from the Crowfall pre-alpha combat test performed on April 15, 2016.
Link. [Why we no get video embed?]
/salute to oberon for making the most interesting bit of this footage as interesting as it is, LOL.
moneda reacted to InfernusDL in New Campaing, same problems... Almost Quiting...
Im realy thinking in stop playing like most of my friends, why? Because new campaings come and problems still the same... What am i talking about?
Spirit Bank and Mount...
If you are a ranged class, it is impossible to kite...
If your opponent dont wanna fight, zoooooooooom, he's gone using his mount...
If you kill somebody, you get nothing because he press B and throw everything inside spirit bank...
Spirit Bank usable only inside the temple...
Mount cant be cast in combat... If you hit somebody on mount, he dismount and mount start 1 min CD to cast...
Im realy enjoy the game, but it is hard to play with this problems...
BTW where is our Malekai Accessory?
moneda reacted to vkromas in "Weapons" passive skilltree term "Main Hand Weapon"
I'm honestly not sure right at the moment.The chance of it getting handled quickly is quite likely depending on everyone's workload. When it does make it in though I'll make sure to call it out in the patch notes.