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About Colest

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  1. Maybe you should talk to older Eve players so they can tell you how much better the current system has been for the game.
  2. Regardless of which side of the fence you fall on for the skill queue argument, logging in for each pip is not going to be a great experience for people starting out with the game. Many F2P games that have an optional sub model with really big inconveniences for free players have had a very big problem with retaining new players. I'll float the notion that if they're going to copy Eve so extensively with this skill system that going with Eve's queuing system would be a happy medium.
  3. By failed to deliver I did indeed mean a poorly made socksty game came from it. I'm loath to link clickbait articles but none really illustrate the point as well as this article. Really googling failed kickstarter video games gives you all the answers you could need.
  4. Their initial KS pitch was launch by 2016, IIRC. Then that was turned into a soft-launch. Then that was pushed back to 2017. Now it's end of 2017. This is not unusual but within the framing of a kickstarter project, this is the start of how a great many projects died or failed to deliver. Being in "Pre-Alpha" this close to the supposed soft-launch some are predicting the soft-launch will be pushed back again and it's just not a good look for some people. I'm well aware it's illegal but mass sharing of trade secrets happens all the time in the financial world. The investment ling
  5. Questions were significantly better this time than the past couple Q&A's. Thanks to whoever for either asking better questions or to ACE for not filtering out "hard" or in-depth questions.
  6. To use your restaurant analogy, telling me to invest in something to see how financially sound it is is akin to telling someone they need to buy a sandwich to see the Food Safety Inspection Report. I'll buy the game when I see something fun and permanent. I know why they're not being completely open and I don't hold it against them that they aren't doing so. It's the safest thing to keep some info close to their chest. I am challenging the notion that "ACE is being transparent about the finances" when really they're doing just what they are legally and contractually required to do and
  7. So there's information available that you can't divulge to the public that addresses some of my points but you can't tell me about this info. And this is transparent how? Furthermore, people like @ClockworkOrange are supposed to be completely complacent in their questions with the game's financial status because people like @KrakkenSmacken make snide comments about people not being privy to the cool kids club? If they are keeping that info gated behind a paywall then that's kind of the opposite of transparency.
  8. What is with people in this thread and being unable to read what I type? Here, I will pull out the excerpt for you. Read it very carefully please: This is what I said. That if they got more money there would be no transparency. I elaborated on this when someone challenged me on it: This is pretty well reasonably assumed BECAUSE this additional money they'd accumulate wouldn't be through Kickstarter or Indiegogo unless they've found some sort of loophole or a third major crowd-funding source to hit. And it's absurd to say there has been transparency regarding the game's funding
  9. Of course we're not owed it but assuming everything is peachy because we don't see it is flawed logic. I was pointing out that the financial transparency that we have thus far is only what is required by ACE from using Kickstarter and Indiegogo. So it's disingenuous to say "ACE is being transparent" when they are really just paying the price of admission for crowd-funding. Also quarterly earnings reports for a publicly traded company are public. If you google "X quarterly earnings" where X is any given publicly traded company you can find a PDF of their latest quarterly earnings. To my knowled
  10. It needed to be spelled out because you and Bananahammock insisted on quoting something I didn't say and I was explaining in as precise of terms as possible why I said what I said.
  11. Hey if you want to produce a spreadsheet that shows production costs, upkeep costs, salaries, investment sources, and a breakdown of where any given dollar in for the Crowfall project goes then I'm all for it. I have yet to see such a document. Hell I'd even be moderately satisfied with quarterly earnings reports. The microventures hogwash hardly is keeping anyone honest and numerous projects launched from that site have failed precisely because of no accountability. Also this is a textbook strawman fallacy. Address the whole argument or go back to keeping quiet.
  12. This is conflating what I said. I never said no one should care about the Devs. I specifically said: Bolded the important part you omitted for emphasis. What the devs want and what they deliver are two different things. What the devs want and what their kickstarter pitch was are two different things. The devs want a lot of things that aren't synonymous with anything a normal consumer should care about directly. The devs want more funding. It's an indirect benefit at best for you or I if the devs get more funding. The promise is more funding leads to a better game but there's no transpa
  13. I get you feel the compulsive need to insulate any thread from negativity by painting naysayers with a broad brush but I guarantee you ACE is reading what they say. Dismissing it because you don't agree with it is immature. He paid for, or has been supporting, a game that is taking a direction that he doesn't like. Why should he care what the devs want? Why should anyone care what the devs want? People bought into this game for the vision presented and the only care the majority of people here have is that the end product (mostly) delivers on that vision. You're deluding yourself if you think
  14. I understand this. Never said anything contrary to that.
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