Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

armyguyclaude

Testers
  • Content Count

    19
  • Joined

  • Last visited

  1. You're saying you wouldn't enjoy an expansive node system as a passive account growth passive skill tree instead of the one we got currently? Seriously confused by your vague answer. Not sure if you're talking about the current system we have or the one I am referring to, or if you even know what I was talking about initially. English is apparently difficult.
  2. TBH I would really like it if they did something akin to Path of Exile, Skyforge, or FFX. FFX brought in the idea that each character has a node system in which they can branch out over time. Path of Exile took it one step further and said, "Hey let's make each classes node system touch every other classes node system", making it one giant node tree. Skyforge went even further stating, "Hey let's make every classes node tree touch, but let's make a giant neutral passive tree that players have to navigate through to get to the other classes." Feel like this would s
  3. I really feel this is a missed opportunity. Instead of just making "The Hunger" lower the drop rate of items already on creatures/monsters, why not change the loot entirely once a creature becomes affected by, "The Hunger". This would allow players to decide do I really want to kill the hunger crystal just yet or do I want to now farm this new type of resources? It would be more dangerous of course, but that's why it would be so interesting. Creatures constantly attacking you. (Don't know if this is true) But taking constant Damage Over Time. Would make specific resources much more rare
  4. I feel like this is a missed opportunity. If The Hunger changed the loot to different items not just less of an item, it would give a whole new aspect to the game. Make it more interesting.
  5. Am wondering if "The Hunger" changes the loot a creature will drop as it becomes more and more affected by "The Hunger"?
  6. Will this game be affiliated with steam at all now or in the future?
  7. I understand this game is not focused on PvE. I have played Ultima Online and Shadowbane, and love the PvP aspects of both of them. What I am wondering is, will there be endgame PvE bosses like in Ultima. The Champions/Harrower. I think this would an amazing add. Where you have the PvE that casual players enjoy, but in a PvP zone. This will make PvP much more interesting, as people are trying to fight over resources once again, but now there is end game stuff for PvE players. Not sure if this is going to be a thing yet, but think it would be a great addition.
  8. Doesn't mean they can't use ideas I'm putting out there in archtypes already made or even make new archtypes in the future. That's the whole point of Suggesting
  9. Well even if there isn't auto targeting, in UO when someone was able to be PK'd with no hindrance to the killer, the PK'er's name would change color from white to red. You could implement something like this.
  10. Hey all, Today I wanted to create a class called the Fae Touched. (Yes another Larry Correia inspired name). Anyways, while I'm technically stealing a based idea for possibly background for the class and term used by LC in his books for the name, I think the class itself will be entirely different. I don't know how many people have tried the First Person Shooter Team Fortress, but it is fun. It's basically a shooting game with classes, hilarious cartoony graphics, and great catch phrases. But why I bring this up is, there is a class called the spy in that game. It is a class t
  11. Hey all, Back again with another idea. Guess I need to stop reading Larry Correia's books. Anyways. In his Grimnoir Chronicles series there are a type of spellcaster called Cog's. These are spellcasters that tap into magical power to increase their brain activity by a percentage to make amazing breakthrough creations. I figured why not try and incorporate that idea into this game, since it's still pretty fluid at the moment. Basically I wanted to take a class and make it weak. But using a system of Brain Power instead of Mana. So kind of a self depleting mana pool, but rewar
  12. Yea same idea I was thinking vVe. Basically it's siege vs seige and all the sudden there's a Balrog in the middle of battle destroying everyone and everything... Suddenly it disappears because an assassin found the summoner and sliced his throat. Could be like an opening scene for something even. I'd pay money to see and do that lol. EDIT: Would kind of like playing Evolve, but in an mmo I guess.
  13. I think it would be cool since there are limitless ideas of spells and limitless ideas for the character to actually change into. Thus making him either a warrior melee based class once fully transformed or a ranged wander type creature... I don't know. Depending on how they are actually doing arch - types (Talents, classes, subclasses, skills) they could do just about anything they wanted to, but at least have a decent base idea for it.
×
×
  • Create New...