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eaos

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    English
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    PvP mmo games
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    Respawn statue

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  1. sky point temple gate spawned me into the earth zone and insta killed me before the screen even loaded I am moon faction, my bind is in earth temple for some reason, binds should default to associated faction temple to prevent new players from this experience. This started happening since last test center update and there are no portals in moon temple area so there is no way to get to sky point as any other faction other than earth.
  2. Arch druid still has the same problems as before, almost all abilities are lackluster long cool-down and no impact. You are split between healing and damage but are forced to choose, no additives for nature damage on vessels, no scaling on leeching seed, no mobility, and no point to them. plz fix k thnx
  3. Try the shadows server, join sun or earth faction
  4. People get mad when they are evicted people get mad when there is no hope of winning these are my thoughts to address some of these issues. Reduce keep ownership to 1 per alliance, adjust points given Increase points lost to pillaging Increase points given from winning forts, shorten cool-down between fort fights shorten timer of activity to 30 minutes, then move building resources out of forts and add new loot to forts Make new resource providers for building up keeps on shorter timers/less resources provided per timer or dramatically increase building resources provided from pigs Reduced cost for repairing destroyed buildings Claiming a new keep abandons previously owned Make the siege game more about pillaging instead of eviction this gives smaller alliances place to call home and other smaller alliances targets for sieges while the big boys still fight for points. So instead of big guild targeting small ones they will be more inclined to fight one another to knock the leaders off the hill while the smaller alliances are fighting to catch up with each other. Having shorter timers on forts provides more content Having the bulk of the points come from forts and the increased penalty for being pillaged you would see a more even spread of points across the top end of the game. it would put more pressure on the guys in the lead while protecting the fun of people at the bottom and giving them a meaningful way of catching up.
  5. Reduce keep ownership to 1 per alliance, adjust points given Increase points lost to pillaging Increase points given from winning forts, shorten cool-down between fort fights shorten timer of activity to 30 minutes, then move building resources out of forts and add new loot to forts Make new resource providers for building up keeps on shorter timers/less resources provided per timer or dramatically increase building resources provided from pigs Reduced cost for repairing destroyed buildings Claiming a new keep abandons previously owned Make the siege game more about pillaging instead of eviction this gives smaller alliances place to call home and other smaller alliances targets for sieges while the big boys still fight for points. So instead of big guild targeting small ones they will be more inclined to fight one another to knock the leaders off the hill while the smaller alliances are fighting to catch up with each other. Having shorter timers on forts provides more content Having the bulk of the points come from forts and the increased penalty for being pillaged you would see a more even spread of points across the top end of the game. it would put more pressure on the guys in the lead while protecting the fun of people at the bottom and giving them a meaningful way of catching up.
  6. *deleted* moved this to a thread of its own
  7. They can just use the rest of their toolkit to reset the fight and harass you until you alt f4. The problem isn't the barriers, or the healing, or the bleeds, or the mobility, or the stealth , or the cc immunity, or the pdm. it is the fact that they have it all. So any time you want to go out solo you have to go all the way back to the moon temple and switch runes just so you can even stand a chance against 1 class.
  8. it has gone on too long and im tired of it
  9. This would be okay, I agree with most your points, if you didnt have a large group of people that don't want to play the game in a giant zerg fest.
  10. dump sky point all together and funnel archetypes into shadows
  11. this is compounded by what others have said, harvest times and crafting costs for newer crafters are too high. the curve of progression and resource gathering needs to be adjusted, can you imagine how bad it would be if the game was double or triple the population. around blue you should be putting out gear that is desirable,
  12. So much time to grind mats in campaigns yet the desire to buy gear is reduced for so many players because the availability and quality of mob dropped gear is too good.
  13. 100% agree, we have all been having a lot of fun on shadows and everyone is building great communities here, not just guilds. (even though we all talk junk to each other) also smaller local economies have been building and actual trading of services and resources. Sad it took them so long to fix it, but it is now, lets hope they give shadows more attention.
  14. What if every chest you had access to in your own EK would just add to your vault storage. This would prevent people having to load into their eks just to check how much they have of something or grab 1 or 2 items.
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