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raeshlavik

ACE Development Partners
  • Content Count

    747
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raeshlavik last won the day on January 3 2018

raeshlavik had the most liked content!

About raeshlavik

  • Rank
    Rook

Profile Information

  • Guild
    VIGIL
  • Gender
    Male
  • Location
    Denver, Colorado
  • Interests
    Game theory, systems, and development.
    Roleplay settings and systems.
    Writing and illustration.
    3D modeling and world design.

Recent Profile Visitors

2,799 profile views

About Me

The Man

The CIO for an outsource software QA firm by day, a mad inventor of fantasy and science fiction settings by night, and co-lead for a guild called VIGIL.

 

The Myth

I got my first box-set of D&D in 1977, and have been an incorrigible roleplayer ever since. This has led to a life-long fascination with the realm of the imagination, and eventually led to my 20-ish years in the Interactive Entertainment industry.

Over the years I've worked in some capacity on more game titles than I care to mention, published two roleplay settings of no real consequence, and have led literally thousands of people through various fantastic realms of the imagination both in-person and online.

 

The Legend

Video Games offer the opportunity to invite someone into a living, breathing version of someone else's imaginary world, and when MMOs like Ultima Online became a reality that offer was extended to thousands of people at once. But building a full-on MMO requires a herculean effort by dozens of specialists over years of time, so the medium is limited to a few dozen content producers for millions of content consumers.

The 'Holy Grail' for me has always been an MMO where I can create some or all of the content, and until Crowfall's "Eternal Kingdoms" idea I was limited to things like Second Life. Granted, I'm told that what I do in SL is astounding, but SL's downfall is its flexibility: you cannot hold the players to a rule system very easily because SL exists to not place boundaries on players.

So with Crowfall I've found that potential Holy Grail of uniform game / combat system and the ability to bend a bit of it to my will.

And that's why I'm here.

 

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