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ACE Development Partners
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Everything posted by raeshlavik

  1. Keep up the great work, everyone. I sense a false sense of security forming.
  2. *stands off to the side, in the shadows, idly fiddling with the point of a wicked looking knife* "Bows are all fine and dandy for the grunt work of killing - but nothing beats the personal touch and artistry of a dagger..."
  3. I love music... All kinds of music. And I love hearing things I've never heard before. I also tend to have playlists for things I am doing in-game - like PvP! So, my question to get this started is; do you have a PvP soundtrack, and if so give us a sample. I'll start: Sabaton - Carolus Rex - https://www.youtube.com/watch?v=Us2ylGAwBnk
  4. I met a few folks from Test, but never saw the place myself. Everyone from there seemed to really like the other folks from there - I guess there just wasn't enough of 'em or something. Mourning was the shiznit. Yeah, it had issues procedurally with things like the economy and whatnot, but in reality they didn't really matter. Duped stuff only matters in as far as it gives an unfair advantage - there was so much duped stuff everyone had the same basic access to it... It became another currency. For me it was, as Doc mentioned, all about the skullduggery. Yeah, we had huge battles at ep
  5. Was it 2003? It was, wasn't it... Thanks, now I feel even older.
  6. Yes, you could have opposite but equal classes - but why? Why water down your lore or shoehorn in garbage (which costs dev dollars) just to promote some 18th century idea of gender equality? I mean, heaven forbid women get something in a game unique to themselves... Macho men with swords is everywhere, why can't we have a girl's only class in a game? Because it makes you uncomfortable? You're not one of those Internet PhD's are you? Dammit - and I was having so much fun feeling smart. You must have a MobyGames profile I bet. I do, but it's probably not as cool as yours.
  7. I like to think I played the Alpha back in 2004.
  8. You are right, because they watered down the classes to such a point that it did not matter. But, what if the devs wanted an "Amazon" class? I suppose, in your version of things, having a dude in a chainmail bikini is the expected norm? Or how about the "Huntress" class from SB again - that was the gender locked class. Mostly because the Lore was cool enough to support, not a single person griped that I ever saw. Most of your side of the discussion is purely about you and what you want, so pinning the argument on the desires of "the people" or that your opinion equates to "success" is
  9. You asked for an example, I gave you one. Buuuut, because you ask... You might have heard about this little MMO called "World of Warcraft"... A bit of a flash in the pan, so I will understand if you've not. Anyway, they had the gaul to determine that only Dwarves and Humans could be Paladins, and only Trolls and Tauren could be Shaman, or that only Night Elves and Tauren could be Druids. And yes, it was absolutely horrible for them and the game was a total failure.
  10. Shadowbane had gender locked races and classes, and certain classes were locked to certain races - and it didn't seem to phase anyone. In fact we had to pay more to unlock three of the races at launch.. And I will argue that SB had some of the best RP ever in an MMO because of the limitations on the characters. I mean, Ordo Castum Carnifex had their own freakin' graphic novel and all they could play were 4-5 Human classes and the 4-5 of the Centaurs if I recall correctly... Because the players had to work within the bounds of the lore, the resulting immersion and interaction was specta
  11. Raid6 is just raid5 with extra parity - so you can lose two drives without data loss. The trick is the card - I use a rather spendy Areca caching controller. Speed-wise, it is faster than iSCSI so it works. If I were building a raid for gaming, it'd be raid10 - fast and stable.
  12. SATA connected SSDs are quite nice, and are getting cheaper every day. Anything that has a lot of read/write will benefit from them - MMOs are notorious for thrashing HDs as the entire "world" is the 20-something gigs on the HD, and as you move around it has to be read from those files to display all of the fancy to your eyeballs. SATA SSDs do have a problem though in that they still use the (I don't believe I'm saying this) "old" SATA data scheme and are therefore limited in how fast they can move data to/from the system. This is usually 1.5, 3, or 6 gigabits per second (gb/s) - depen
  13. raeshlavik


    Another "trailblazer" here... AA was pretty amazing - to level 50. After 50 it is so incredibly rinse and repeat I was faced with either killing myself to escape MMO-based Groundhog Day, or uninstalling it.
  14. The kickstarter for this runs past the announcement for Crowfall, one will get my money. I've not found any reason to be active on ToA's forums, so it is pretty easy to see where my allegiance lies at this time. They definitely piqued my interest with dragons though...
  15. Elkin something... I'm still not clear on if the 'class' is tied to the 'race', but I've definitely settled on death dealing deer.
  16. Not really lurking. If you head down the list of forums, there is one dedicated to old SB folks.
  17. Horizons (now Istaria) had this sort of biome-based resource tracking migration thing back about 2004 or 5, so yes - it is eminently doable. The complication was (is?) the emergent behaviors of both the systems and the players, and it wound up taking a ton of effort to keep everything in balance. There was also an issue where players can put stuff in the world, which caused complications in the migration code - if my hazy memory recalls correctly. So the system was nerfed and things could only migrate within predefined areas afterward. Horizons took the idea one step further even, and
  18. Pretty much what everyone else says: Research, ask questions that concern you, don't take anything at face value. The devs seems to be really chatty for an MMO, so ask them specific questions and see if the answer jives with you. I will say that Crowfall gets my dime because I played the hell out of Shadowbane, so I have some experience picking up what they're laying down. And so I like the cut of their jib so far.
  19. Depending on the mac - you may be fine. The new(er) big iMacs, for example, are I7's with NV860(70?) cards in them and fast SSD. Just bootcamp the thing (easy to do, really), and reboot OSX into Windows when you have a hankering to crush people in Crowfall.
  20. Suggested System Spec: Something less than my gaming rig. We can make a few assumptions if folks are looking to upgrade though: CPU: Voxel Farm lives in CPU-land and DX12 / OpenGL Next / Mantle are all aimed at moving things out of the GPU to spread the load. So either way, cores count. Get a hex-core I7 or... whatever it is AMD is working on that does lots of threads. Video: The poly count on the models (so far - it is alpha) do not look too extreme, but it looks like there be a lot of textures making use of shaders to create details (one 1024x1024 texture can be a combination of
  21. Now I am torn... I really dig non-standard races and an literally sick to death of the race choices being variations of short, tall, fat, long-eared, and odd-colored humans. Fond, fond memories of the Centaurs and Minotaurs in Shadowbane. You had me at Centaur, and I was all set to just roll a pony. But now there is the Elken... The Elken read like something I would really get into, especially if the race lore is equally awesome... The gerbils are cool too, and if Reepicheep from Naria has taught us anything, it's that rodents with swords are totally badass. But I need to see o
  22. Agreed. I will add up to a 250G SSD for Crowfall - so there's your limits ACE - 250G.
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