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PhantomHydra's Achievements

  1. Spirit Whip on ranger applies all damage to a single target, whether the target is clumped up with others or entirely alone.
  2. This seems to be going the right direction! Once it gets implemented and ironed out a bit, can we get a mechanic for 3rd-partying?
  3. Using the wood-elf dodge ability on keep ramps, it will occasionally teleport you within the wall. Only the top of the player's head will show, and the only way to get out of it is entirely quit the game. Logging out wouldn't work, as being stuck in the wall's collision box kept slightly moving the character enough to cancel the logout timer. In general, the wood-elf dodge ability teleporting you to the floor seems to cause a lot of these collision problems, such as becoming stuck in fences surrounding WT camps and getting trapped between the bank and the platform in respawn outposts.
  4. I've found a decent amount of mob areas and resources. It might be a bit more spread out than last time, but I've only covered about 3 zones extensively.
  5. Top 5 Crowfall likes (things you feel we're doing great on). I like the daemons a lot. The fighting is a fun strategic exercise, and the resource gathering afterwards is fantastic. It's nice to have something to prep for and do as a medium-sized group that isn't just roaming around hoping for fights. Harvesting is a lot of fun, especially since it can be done either in groups or solo. It's also a great way to level up vessels without it feeling like an xp grind. Being able to choose where you respawn and when you respawn. It's nice being able to go to a temple or a respawn statue or wait for your group to cap a respawn outpost. Banks being everywhere. That's a big thing QOL thing that made me actually enjoy PvP in this game. I thought I hated it until CF because the ones I had played had a bit too much chance of losing all your stuff. In this, it's my own fault if I'm a loot pinata and haven't banked recently. Guineaceans are cute and I'm glad duelist is getting some big updates in the next patch. Top 5 Crowfall dislikes (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better? I agree with everyone saying that capping alliance sizes to guild sizes would help even the playing field a bit. Something needs to be done to prevent one alliance from capping a zone (or more). I'm not in a land-owning guild so it doesn't personally affect me, but it seems to suck both for the people sitting there doing nothing and capping the zone for hours as well as for the people getting locked out of the zone their main keep is in. Chat. Everything everyone else has said. Lack of reporting bugs/players/etc in game. It's weird having to go through the website and forum posts to do that. I've never experienced that in a game before and I think it means fewer things will get reported than they would otherwise. I would love the option to toggle between seeing guild shields or guild names, or having the guild tag be at the start of usernames. So many greyscale swirly flags...I'm getting tired of having to open up the laggy leaderboard to check which greyscale swirly flag I'm seeing constantly. Top 5 bugs on LIVE (that we may have missed and wish would be fixed). Please be specific and constructive, and please don't list something you've already listed. It takes time for bugs to go through the internal process and get fixed. On my wood-elf (and a couple others that I've witnessed), occasionally the blink dodge ability will get us stuck behind things we can't get out of, or get us trapped in a fence or rock. One of the biggest offenders is getting stuck between the bank chest and the platform at respawn outposts. The command for mount doesn't always function. It does the visual effects and then abruptly stops (I'm not moving or taking damage etc during this) and it has to be recast. It happens more when I do it within about 1.5 seconds of stopping moving. I've also noticed this problem: Dodge doesn't dodge - Combat Discussion - Crowfall Community If you could ask the Team member one question, what would you like to know? Be nice, seriously don't be a jerk. What are the main things in the works regarding bug fixes and/or other community feedback? What are bugs you know exist but are still trying to figure out fixes for? Can we have a well-updated known bugs list? Feedback for Tiggs on this forum post or other things you'd like to see on the forums. You're doing great. We appreciate what you're doing. I'd love a summary of the main things taken from these forum posts after closing the thread so we know what's being worked on. We'd appreciate the transparency, and it would probably be less frustrating for ACE so they aren't getting harped on for something they're already working on.
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