Scree

Testers
  • Content count

    1,140
  • Joined

  • Last visited

  • Days Won

    3

Scree last won the day on May 21 2018

Scree had the most liked content!

About Scree

  • Rank
    Raven

Profile Information

  • Guild
    Obsidian
  • Gender
    Male
  • Location
    Chicago, IL
  • Interests
    World Domination, Politics, Stealth, Manipulation, Psychology, Deviant Behavior, Theorycrafting, Ways to attain Redbull.

Recent Profile Visitors

5,472 profile views
  1. While our status on Crowfalls guild site is set to "Recruiting", we do not allow people to join us without following our application process. Please read closely if you are serious about joining. I am on the Unofficial Crowfall Discord if you have questions (or you can PM me here)
  2. There is no way to artificially enforce faction balance in a game like Crowfall (or any other for that matter). Name one game that manages to handle population imbalances to the degree that it actually impacts/balances PvP. I've seen all manner of hamfisted approaches; Locking factions based on populations to try to force players to the other teams Giving combat bonuses to the outnumbered factions to allow them to survive versus zergs Boosting rewards for losing sides to encourage people to join them I'm sure other methods exist, but these are the ones I've encountered most often. Guess what? they still don't work. Players will join the factions with the best chance of victory, least path of resistance, every time. Sure some people will join a losing side because it guarantees a fight, but they are usually too few in number to actually mount a comeback. The solution to faction imbalances? Don't play on faction campaigns. Join the Dregs and play in a world where guilds can betray one another, alliances can be stressed and fractured, and yea... guilds come together to screw over the top dog. Trying to hope that ACE will ever pull off the magic bullet solution to faction imbalance is a futile effort best spent elsewhere.
  3. Fundamental tray imbalance

    Yes, they've considered it when designing the classes. Its a key point of balancing for them. You are ignoring the fact that even if the Brigan can slot 40 powers, even with all discipline slots filled in, they don't have 40 powers. You are ignoring that all powers use resources to be "cast" which is the limiting factor for most classes, not the cooldowns on powers. You are ignoring that simply having more powers to spam, does not actually make you better or more effective in combat. Not sure anything you've said warrants any action at this point. Balancing is an ongoing and never-ending process, I wouldn't worry about it.
  4. I can't understate how huge all of these are to addressing Faction warfare scoring in the genre as a whole. Guild Wars 2 was plagued with scoring issues (too many to list here), but at its core, you've fundamentally solved nearly all of my concerns. The busiest time in GW2 WvWvW was the opening day of each weeks campaign. It's because everyone understood that the scores start at 0 for everyone, and it was anyone's game. The reality was that off-peak capturing by EU/AS forces effectively screwed over some servers by allowing those teams to seize points when the majority of players couldn't respond. Complicating matters is that once the scores ran away too far between each team, players would stop logging in. It was possible to know who was going to win almost immediately at the start/middle of a week. These scoring systems allow players to join 50% of the way through a campaign and still pull an underdog victory out. At the same time, none of this is achieved by using artificial deflationary point awards, or other unclear methods at keeping point values "close". Players will know quickly that its possible to win in the 4th quarter because every touchdown is worth 21 points. I really like this and I can guarantee that Guild Wars 2 WvW veterans will love it too. Couple this with siege windows for forts/keeps and you've got yourself a real ballgame here.
  5. What a long strange trip its been. Our OP has been updated for accuracy and correctedness. Lots of changes over the last year. Looking forward to a new year with the gang
  6. Just a headsup that "bumping" posts are no longer permissible via the latest terms of service for this forum. Cheers.
  7. I think you've kinda hit the nail on the head. Crowfall is missing Tracking. Its been all over the skill trees for literally years now. Complaining about Stealth when we don't have the full stealth mini-game is seriously premature. Once Tracking is in, your ability to locate and AoE the socks off of that location (or use actual reveal powers) will make Stealth trivial to counter. I think Mandalore made enough of my points without needing to reiterate over them. The chief one being, what anti-stealth tech were you running? Sounds like nothing. If anything Stealth is far too fragile right now for my tastes. Its also lacking any serious depth or level of interest to me. It lacks utilization of positional-based technology they now have in the game. It is by far one of the most vanilla interpretations of Stealth to date for me. It's also incredibly easy to counter and skill training to become "experts" in it is basically non-existent. I'm completely okay with them taking a hammer to the whole system and rebuilding it from the ground up. I just know they don't have any plans to do so anytime soon (if they do they've done a really good job of keeping it quiet). If you are complaining that something needs to be nerfed during the pre-alpha, then stop treating this as a complete game. Envision having all of the systems in place and what the impact of those systems might be one another. In this case, Tracking will almost assuredly make stealth trivially easy to counter.
  8. Campaign Reset Vessel Bug

    This forum is not for reporting in-game bugs. This is for Website bugs, only. Please read the title of the subforums before posting in them. Thanks,
  9. Caldera [EU] - Playing with Fire

    Yumx, you guys got any other big content releases coming out soon? I want to make sure Malekai.org gets tagged on them. Thanks,
  10. [NA] [Competitive]

    You forgot to put your guild name in the title of this post. A+ level work
  11. THE UNDEAD LORDS (UDL RISES AGAIN!)

    lmao, I flipped through the video and wondered the same. Its okay, they ended up winning that fight
  12. The 5.8 Assassin

    Attolis, some major changes coming to Disciplines in 6.0. I'd hold off on trying to find good combinations post-talents. It'll be short lived. I'm hoping for a ton of them to be deleted and replaced with interesting alternatives myself. It could be as minor as a few tweaks though. We know for sure Weapon Disciplines are being deleted in 6.0 though. We also know that players will have access to two gathering and any two of crafting or combat disciplines going forward. Should make for a more diverse field.
  13. The 5.8 Assassin

    Pretty much.
  14. Known Issue: Dev Tracker

    Just wanted to remind ya'll that this is still not functioning correctly. Any update on this?