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Scree last won the day on April 29 2019

Scree had the most liked content!


About Scree

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  • Interests
    World Domination, Politics, Stealth, Manipulation, Psychology, Deviant Behavior, Theorycrafting, Interesting ways of acquiring Redbull.
  • Guild
    Undead Lords
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    Chicago, IL

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  1. Hey ya'll, admittedly been a bit silent on this front. Wanted to see where the direction of Crowfall was headed before putting more work into this project. I felt I should just keep the updates centralized to the already existing Malekai thread, versus spinning up a new one. A few important updates are worth covering today: Project Malekai, the open source project powering Malekai.org is no more. You'll see references to this phrase removed from everywhere as I find and track them down. What does this mean exactly? Most of our source code was public and intended for other Crowfall fans t
  2. Confirming, this guild is now run by Pope. Obsidian has been disbanded. My talents were acquired by a superior organization.
  3. How does Stealth work with this new system? Previously you to flip back into Survival before being able to re-enter stealth. Does this necessitate some changes to how the Stealth system will work/be balanced going forward? I like simplifications like this, it removes confusion from how to interact with the world. Good change!
  4. Yea not sure how they got to that number either. Maybe its an aspirational goal ;)
  5. Its not about them being able to. Its about them having the time and resources to. They are trying to make an MMO, not a dev tracker. Priorities my friend. On the other hand, I have no such limitations and yes... I made a non-official dev tracker tool. Its live tweeted by the @ProjectMalekai twitter account, shared on the community discord, and will eventually be made public via the next version Malekai.org (currently can see it in action https://beta.malekai.org).
  6. Bout' time I think we can retire... Finally.
  7. Just tooling around over here working on the new UI...
  8. +1 for clearing up a comment that I've seen making the rounds. After watching it, you said it laughingly. It was very easy to see that quote pop up all over the internet and not understand the context and spirit in which it was said. That said, I think the live service part was a self-inflicted wound, as we've discussed. Yet, it allowed the player-nurses to course correct so many decisions we wouldn't have otherwise seen. I think this is largely going to be the reason Crowfall succeeds. That the players have had such an integral part of guiding the creation of the game at virtually every
  9. Designing layers and layers of systems... it's very easy to overlook this aspect. A smaller development team means more pressure is put on the individual team members to produce. I imagine when they get done at work for the day, the very last thing they want to do is log in and spend 18 hours farming stuff; become pvp viable than discover that the moment they finally do produce that character, the servers are slated to be wiped. I know I certainly wouldn't (and I don't login unless I need to gather some data right now).
  10. He's guessing. BS. People who want to lose will do exactly that. People who want to win will invest resources to try out new builds. Right now though, the disciplines are such an integral part of so many classes, you don't truly get choices. If the classes could stand on their own, with disciplines to supplement purposefully designed shortcomings in those classes, this would be an entirely different story. The only thing forcing cookie-cutter builds is a lack of classes being competitive with one another on their own, without disciplines. Needing _any_ discipline to be effe
  11. I disagree with the principle here; that players should be able to "experiment" with major disciplines in the comfort and safety of Gods Reach. This is the opposite of the original vision for this game where "choices have consequences". Another oversimplification to cater to a casual market. The game design lately has felt likes it falling down along a slippery slope towards casuals. Why do new players need Disciplines? To feel viable? Why aren't your base classes viable without disciplines? Why do they NEED these to be combat-capable in your game world? Disciplines shouldn't be adding p
  12. Pretty sure it was slated for 5.100, so soon You can see the UI is in place already when you go to slot the regular talents (look in top right corner).
  13. The birth of my child delayed this work significantly. I want to assure everyone we are still operating and maintaining the site. The data has been updated to 5.8 levels, and we will continue to work on keeping the information updated. A few things to mention here; We had some big news to share, but these plans have been modified/pushed back slightly. This was going to change the nature of the site in a big way, especially in how we maintain the data. Unfortunately for now, these plans are on hold. This means we are pushing ahead with our own original plan. Malekai was never int
  14. Man, I think you meant "Complete" but you copied this video/post title everywhere with the wrong spelling. Nothing triggers me more. It's not one misspelling it's 15. Sigh. Otherwise good video
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