I figured I would try a few tests to see what the difference looks like for using healing power vs support power.
Had two clerics. Both Stoneborn at 29 for last tests. Both had Identical talent trees. No passives slotted. No equipment other than hammer/shield.
Only used testing with tends wounds because its what you start out with earliest. 10 casts each time and averaged. I tried to ignore crits since in the later levels they would be 2-300 higher healed amounts. I wanted more baseline. Hard in the earlier levels where the amounts are so low, but must be small enough I couldn't tell the variance that easily.
Cleric 1, Level 5,SPP = 38 HMOD=1.9% basic hammer: 165 healed.
Cleric 1,Level 5, SPP = 38 HMOD=1.9% Intermediate hammer: 164 Healed. The Tooltip says +x% weapon damage, but I saw no change. Is it actually calculating that? ? Maybe bug.
Cleric 1,Level 5, SPP=38, HMOD=8.2. Basic Hammer: 179 Healed.
Cleric 1,Level 29, SPP = 38, HMOD = 1.9%. Basic Hammer: 165 Healed. Another Baseline at 29.
Cleric 1,Level 29, SPP = 188, HMOD = 1.9%. Basic Hammer: 258 Healed SPP increase w/ talent
Cleric 1,Level 29, SPP = 188, HMOD = 14.4%(discs). Basic Hammer: 280 Healed Hmod increase w/ disc runes
Cleric 1,Level 29, SPP = 788, HMOD = 1.9%. Basic Hammer: 599 Healed bigger SPP Increase w/ talents (benediction)
Cleric 2,Level 29, SPP = 788, HMOD = 6.1%. Basic Hammer: 620 Healed ***This was a 2nd cleric Where I spend all the points in INT.
Cleric 1,Level 29, SPP = 830, HMOD = 1.9%. Basic Hammer: 622 Healed. ***First cleric with all points now spent in SPR. SPR also increases Crit rate.
I need to run more tests now with discs slotted and see hmod increase and different healing spells at the 29 level. Would also now like to test crit and crit heal increases.
I only started playing a few days ago so I dont have any historical data for previous releases.