-
Content Count
72 -
Joined
-
Last visited
-
Ranger reacted to a post in a topic: Is Crowfall too difficult for new players?
-
Ranger reacted to a post in a topic: Is Crowfall too difficult for new players?
-
Ranger reacted to a post in a topic: Is Crowfall too difficult for new players?
-
Ranger reacted to a post in a topic: General Thoughts
-
Ranger reacted to a post in a topic: Are crafters OK with Factories?
-
Ranger reacted to a post in a topic: Are crafters OK with Factories?
-
Galiswyn_TaKier reacted to a post in a topic: Hello all, Am i missing something? where is the lore?
-
Aedius reacted to a post in a topic: Hello all, Am i missing something? where is the lore?
-
Hello all, Am i missing something? where is the lore?
Ranger replied to Galiswyn_TaKier's topic in General Discussion
From Kickstarter page/ last update. https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo/posts/2825263 Phase 3 of War of the Gods on TEST is Coming Next Phase 3 of the War of the Gods update will introduce our New Player Experience. We are not ready to reveal the details about this new gameplay experience yet, but it will offer all of our players a chance to g -
Ranger reacted to a post in a topic: Guild inconsistencies on a Guild-focused game
-
Ranger reacted to a post in a topic: Update on 5.110 Test
-
5.110 TEST Feedback for 4/6/20
Ranger replied to LordofCake's topic in Alpha 5.110 Playtest Feedback
I like the concept of different portals for different levels for XP grinding in Gods Reach. But, not sure I like the "multiple temples, WITH different level XP on them for GR". It confusing having faction temples and different XP on them. Do we even need multiple faction temples in GR? Maybe this is just a test map, but since we have fast portal transportation and recall, we should see strong player population or a starting congregation area to see a living breathing atmosphere of new (and vet players) in GR. Most games have a main known town of gatherings. - Try to push player vendors into -
*Edited - sorry realized my above text didn't explain well what i meant to add.
-
Ranger reacted to a post in a topic: Friend? Where are you...
-
Yes a friends list, WITH ability to add text notes of profession/class role identifier. I would also go so far to say even a player selectable "mouse over player Text Tag" or an easy open window that lists a players mastered skills. - Some sort of quick examine feature to show other players your mastery skills or services you want to offer to fellow faction players/guildmates. (so then players could send a quick instant message for a specialized service) I could see this very helpful, in and even out of guilds. A faction campaign player could easily ask randoms for a special crafting
-
JamesGoblin reacted to a post in a topic: What would it take to get you playing again?
-
ephen reacted to a post in a topic: What would it take to get you playing again?
-
Glitchhiker reacted to a post in a topic: What would it take to get you playing again?
-
What would it take to get you playing again?
Ranger replied to binny45's topic in General Discussion
I'd like to see more ECONOMY with linked vendors (terminals) in building structures and camps that help identify items for sale and their location to the vendor to pick the purchased item up. With the next patch including selling of items for gold to PVE vendors (instead of just sacrifice choice) Terminals would help find player crafted items of what we need quickly without relying on specific guildmates to be on to create them, or explore various areas to find them in random vendors. (An Information hub, all while standing guard at a castle or crafting area. - Creates "main city hangouts" -
JamesGoblin reacted to a post in a topic: WSotW: CrusaderW, Yumx and Jah - Official discussion thread
-
WSotW: CrusaderW, Yumx and Jah - Official discussion thread
Ranger replied to Pann's topic in News & Announcements
Great vids! Just hope they eventually split up "zergs" by creating lots of objectives to complete for smaller groups+solos. -Players to build on wall defenses. -Summon nearby cave dragons/powerful NPCs that patrol certain pathways. -Instant placable stationary NPCs / auto damaging turrets or statues to build up area defenses. -Temp tree buff item drops from opposite plague and life trees to run back and forth to enhance their trees hitpoints and things. .. Would create some fun content for stealthers to pick off "runners" away from main battle zergs and content for scouts to repor -
JamesGoblin reacted to a post in a topic: New player - old questions
-
Ranger changed their profile photo
-
Combat tree passive skill training rework suggestions
Ranger replied to CrowinOrlando's topic in Suggestion Box
I'm more for an easier alternative to obtaining something close to a veterans created "adv. vessel stats". A later in campaign "buff" (god statue buff?) A shy alternative to obtaining veteran created "adv. vessel stats". Offer a "buff" for new/late joiners to atleast then participate in a few combat sessions against them. (A temporary catch-up mechanic.)If a late campaign joiner could somehow get a temporary stat buff (random god statue? offering buffs later in campaign) that would essentially wear off after so many deaths/uses, and its stats just below obtainable Adv. vessels stats. This buf -
A shy alternative to obtaining veteran created "adv. vessel stats". Offer a "buff" for new/late joiners to atleast then participate in a few combat sessions. (A temporary catch-up mechanic.)If a late campaign joiner could somehow get a temporary stat buff (random god statue? offering buffs later in campaign) that would essentially wear off after so many deaths/uses, and its stats just below obtainable Adv. vessels stats. This buff could even have negative side effects after buff ends. Or only offered a limited timeframe, to postpone the player from further combat participation. Thus then forci
-
Aloreal reacted to a post in a topic: Unforseen Chat trade spammers? Bubbles! + Player Role Tags)
-
Unforseen Chat trade spammers? Bubbles! + Player Role Tags)
Ranger replied to Ranger's topic in Suggestion Box
If it ever got that bad I would definitely want a hotkeyable option to turn off/on. -
Vendor types - Some linked by "hub" access / some temporary?
Ranger posted a topic in Suggestion Box
(SWG economy/marketplace inspired) With all the different goods enhanced with lots of random different stats that we will be creating and placed into the multiple player vendors. Some world placed hub vendor computers / "Terminals" would then simplify and reduce most trade chat spam by simply placing these terminals in some map locations. "linking together lots of vendors/goods to browse through". Again to cut down performance issues of trade chat spam, and to help find various items. 2 versions of accessible vendors I would create: Random vendor "Terminals" - These vendor hu -
Unforseen Chat trade spammers? Bubbles! + Player Role Tags)
Ranger replied to Ranger's topic in Suggestion Box
I like your idea. Are you talking "Keep" and "Camp" temporary vendors? But would it have "multiple placing vendors" that create performance issues in prone combat areas due to increased players/decorations around? Would also probably include increase of population of the dedicated players that are strictly only crafter tree speced then there too viewing all these random vendor goods)? My idea (maybe adding to this) Random campaign placed Computer Terminals like "Online sales". (Beachhead,FreeCity, and EK vendors filled with spirit bank temp campaign items, and travel to pick up good), a -
Unforseen Chat trade spammers? Bubbles! + Player Role Tags)
Ranger replied to Ranger's topic in Suggestion Box
I appreciate your replies and trying to understand this all with me. Its taken me a few posts to fully read into this and I still cant grasp it all. I give game developers credit as design is hard and this particularly is a tough system to address. "Sociability" to me is crucial and should be as many platforms that you can provide in an MMO. Def not having your game strictly rely on 3rd party social apps to provide a greater upper hand to the grouping of people that choose to use them. or possibly early later players fortunate to then find out about them, or not able to get into locked channel -
Unforseen Chat trade spammers? Bubbles! + Player Role Tags)
Ranger replied to Ranger's topic in Suggestion Box
(reply below..) -
Unforseen Chat trade spammers? Bubbles! + Player Role Tags)
Ranger replied to Ranger's topic in Suggestion Box
This right here is what bubbles may help with. If there is trade spam on multiple channels.. then at least bubbles would allow you to talk to the "viewing locals" Also maybe if there is a dedicated trade channel then you could "report" General spammers to be blocked a time duration from General tab and such.