Citadel_1664 reacted to Tinnis in Unofficial Looking for Guild Thread
edit: joined eu guild CALDERA
Region: EU (english) or US east
EU pref - need to see what English speaking population like for EU. US east pings ok on testing so far, concerned with time zoning though.
Atmosphere: Mature Casual/Hardcore: Mix or more to hardcore Size: Medium to Large Play Style: Primarily Support. Don't mind CC/tank. Commitment: Good if the game and guild fit. About me: Late 20s. Based in UK Experience:
DAOC RvR (everything a shadow since). Longest play time of the lot. Great support/cc options and experience there. Some vanilla only WoW at launch only. Guild wars 2 SMITE + DOTA Voice-Chat services:
Don't mind. I like discord.
Citadel_1664 reacted to tuom in Unofficial Looking for Guild Thread
Found guild! Thank you for your messages!
I am looking for a guild with the following criteria:
Region: EU (CET)
Language: I am German but English is no problem as well
Atmosphere: Casual guild without that much duties
Name: It would be good if the guild has a name that suits Crowfall
I am 28 years old and have a lot of experience regarding guilds, websites, teamspeak and forums. Active youtuber, blogger and soon streamer as well.
I have led a very organized and hierarchic guild with hard rules and about 120 (really) active players. That is maybe the reason why I do not want to be the leader of a guild anymore. I would prefer some lower position
For me it is important that I do not have to be in Teamspeak. At home there is a lot going on most of the time. That is why I do not want to be forced to be in voice chat. It would not be that much fun for me As I am working a lot please do not expect me to be online all day. I am a active player but it is limited to maybe 5-10 hours per week. There sure will be exceptions.
I am loyal and I help if help is needed. You can be sure to have a member that knows all the difficulties in a guild:
Slander, flaming, whining, classification, injustice etc. So I am expecting things to happen without being upset or just leaving the guild.
I am ready to play (after a problem with my patcher is solved )
Citadel_1664 reacted to Durenthal in Unofficial Looking for Guild Thread
I've been adopted! Thanks for all the messages. Support your local shelter!
Looking for a guild. I'll use the existing template for convenience:
Region: North America (CST) Atmosphere: I want a guild with a strong emphasis on teamwork. Camaraderie matters, but so does success. Casual/Hardcore: I've always been hardcore, but I'm getting more casual as I get older. Size: Medium to Large Play Style: I prefer tanky melee characters. Put me in the thick of the fight with a good team around me and I'm happy. I do not play healers. Commitment: I play one game at a time, and commit fully to it. You can expect me in game 40+ hours a week Miscellaneous: I'm easy to get along with, and I'm competent at what I play. Experience: I started MMOs in Asheron's Call. I joined the Shadowbane early beta very early. My team won the dev's 4-man tournament handily. Really enjoyed the SB beta, but didn't like the way the game played out in retail, so I moved to WoW when it came out. I was the founder and main tank for Pariah on Kil'Jaeden (PvP-Pacific). These days I'm passing time in Path of Exile while I wait for Crowfall to come out.
Out of game, I'm in IT (networks, security, infrastructure). I teach historical swordplay, and I spend a lot of time doing gymnastic strength training and crossfit. I'm 44 years old, and I've been gaming since rocks were soft.
Edited to add that I've been testing since March 23 or so. Now that I'm in-game I'm more actively looking for a guild.
Citadel_1664 reacted to Coydog in Unofficial Looking for Guild Thread
Region: USA (EST) Atmosphere: Fun and frivolity during down times but goes 100% professional when it's game time, and do so without having to result to insults and every other word screaming an F-bomb. Casual/Hardcore: A guild that plays hard and parties hard. One that realizes there is more than just jumping from campaign to campaign the very next second the last one is over. Size: Medium to Large Play Style: I love crafting/scouting. I suck at PvP and know it, but will do my best to win, and never opposed to being taught things. I want a guild that tends to truly think outside of the box. As an example, look at Goonswarm in Eve Online and what they do try new things within game as far as political aspects. Commitment: Plan on playing Crowfall and checking out other games. Not opposed to going to other games in meantime any guild is playing. Miscellaneous: Do have some medical issues that may have me miss some gametime, as well as family stuff. I am single but do have elderly parents. Experience:
Eve Online World of Warcraft (Last X-Pac played was Warlords of Draenor with friends on a PvE server) Guild Wars 2 including it's latest expansion. Warhammer Online: Age of Reckoning. (inc. Beta) World of Tanks/World of Warships Armored Warfare Rifts (Inc. Beta) SWG EMU Star Wars: The Old Republic (inc. Beta) Wildstar (inc. Beta) Archeage (inc. Beta) Battlefield 2 Call of Duty 2 Mechwarrior Online Voice-Chat services:
Teamspeak 3 Skype Mumble Ventrillo
Citadel_1664 reacted to Bellson in Unofficial Looking for Guild Thread
I am looking for a guild.
I took part in this past weekends test and even though I was bouncing around from 32-1500ms ping, after 3 consecutive wins with the same dudes, I can tell I am going to be absolutely hooked.
I am a former Shadowbane player... much older and with more responsibilities now, but still looking for some good people to play with. I guess my guildmates are more mature than I am since they just gave up on gaming entirely.
-Former Inner Council Member of House Morier (Shadowbane - Death Server)
-IT guy by day, heavy metal musician and fun drunk by night
-looking to join with a diverse group of people who put fun above winning but who still try their best to win
-Looking to play Eastern US Servers to reduce latency and remain competitive (sorry, its the IT guy in me)
-Have every voice comms client known to man.
Citadel_1664 reacted to NoblesseOblige in Unofficial Looking for Guild Thread
Region: Canada, EST. Atmosphere: I am far more than a casual gamer. I'm interested in a Guild looking to take Crowfall by storm, but do so sensibly, creatively, and stylishly. I need a group where my knack for leadership will be put to use, as I do little good behind at the very bottom of the chain of command. I take my gaming rather serious, even if I am light hearted. I like to win, I enjoy challenges, and I love PvP. Casual/Hardcore?: Define "Hardcore". Alright, fine, you caught me. Hardcore. Size: Size doesn't matter. I do my best work with a small group of people dedicated and functioning as a whole. But that does not mean that larger groups needn't read further; sub-factions and splinter groups put together to do specific tasks are not uncommon with larger guilds. This is where I do best. Play-Style: There's little I cannot do well, given time and education. Keep me educated and geared, and I'll be whatever I need to be, wherever I need to be. That being said, my preference is either for the tankier side, or the stealthy side. But the former usually wins that struggle. Commitment: I have virtually no social life. No significant other. No hobbies outside of my computer. I work, and apart from that, I intend to focus on little more than Crowfall. I might need to set an alarm to remember to eat. Miscellaneous: The aforementioned bio is not really enough that I feel anyone would get an accurate read of me, nor do I feel that it'd be enough to draw in the specific sort I'm hoping to connect with. You are going to read this. http://community.crowfall.com/index.php?/topic/10171-attempt-two/ Experience:
I played Shadowbane for quite some time. Loved it. Miss it. Almost exclusively play Conquest and PvP oriented MMO's. Aion. Guild Wars 2 (WvW). Many similar. I play far too much League of Legends for my own good. But I'm successful nonetheless.
It's 2015. Everyone should know how to get anything; Mumble, Teamspeak, Curse, Skype. I'm not restricted to, or by, anything. Tell me what we use, and I will download it.
Citadel_1664 reacted to shamelessPuck in Unofficial Looking for Guild Thread
EDIT: I've gotten a couple of promising invites, so I'm going to check those out for now. Thanks everyone for the replies.
Just got my playtest email and am so excited! I'll steal the above template as well.
Region: US Atmosphere: I'm looking for a group of strong players who want to explore this game and make a niche for ourselves in it. I've enjoyed playing with groups in other games where we had clear goals and worked hard to complete them while still maintaining a friendly atmosphere. Casual/Hardcore?: A bit of both; I like to win, but I want to have fun while doing it. Size: Mid-sized. I want to be with enough other players to make a difference without being part of a blob. Play-Style: I like playing with mechanics and trying new things. Right now I'm most interested in the stealth and support gameplay, but eventually I would like to try a bit of everything. Commitment: I lead a busy life, but I'm hoping to get pretty hooked on this and I'm only at work two days a week. Miscellaneous: I don't mind trying out a guild for a bit to see if it fits, but don't be offended if I eventually decide its not the right one for me. Experience: Varied. EVE, LoL, SC2, Civ, EQ, ESO... EVE has been my favorite MMO so far (though these days I've been playing it more as Skill Queue Online). I was active in Suddenly Ninjas and Belligerent Undesirables, if that helps you get a sense of how I play. Voice-Chat services:
Definitely important to have something. I think I have TS, Vent, Mumble, and GV installed, though I can grab whatever.
Citadel_1664 reacted to Coldfusie in Unofficial Looking for Guild Thread
Region: EU, belgium Atmosphere: Looking for a guild eu preferred with friendly ppl and a nice atmosphere Casual/Hardcore?:Want to be in a hardcore guild but as most ppl i have a job that requires 40hours in the week,except saturdays and sundays Size:Small or medium, if a guild is to big ppl get left out anyway, and i want to get to know the ppl who im playing with. Play-Style: Played many mmo's and prefer the stealth type, second choice would be the big 2handed dmg dealer Commitment: This game has my full attention; Miscellaneous: Can i join ur guild, can i can i ?? Experience:
Played most of all the mmo's who came out after wow + 10 years of wow with ups and downs.
So got my fair share of experience
I've got skype and temspeak ( but more of a listener then a talker)
Open for any guild propositions Thanks
Citadel_1664 reacted to Tahru in Free Lands of Azure [Now Accepting Guilds & Members!]
Definitely! Any strong economy takes people and guilds of all colors to create. I really like that Keagan is working hard to keep it fair for everyone. He is so dedicated to this that it might be a temporary detriment because the existing guilds that have signed on want to help, but are in fact being held back to ensure that other guilds don't get the wrong idea.
Seems like a really simple proposition to sign onto the FLA because there really is no risk in doing so and when it works, it will be better for everyone.
Citadel_1664 got a reaction from StormShadow in Gordon Walton - Are You The One Who Brought Us The Nge?
Thanks for the clarification and taking responsibility for something that was pretty much out of your control....Who Dares Wins!
Citadel_1664 reacted to Tyrant in Gordon Walton - Are You The One Who Brought Us The Nge?
Now that SOE is gone (long live Daybreak Games!) we should go ahead and have the Star Wars:Galaxies NGE discussion.
I'll start with the easy part: The NGE was my fault.
I'll also say that memory is an imperfect thing, particularly around emotional circumstances, so I won't say this is 100% accurate, but it's the way I remember it.
I was running SWG starting before the Jump to Lightspeed expansion was announced. This wouldn't have happened if SOE had been happy with the size and thus profitability of the game. Expectations had been that SWG would be as big, if not bigger than EQ which at the time was ~500k players. SWG had briefly gone over 400k but settled down into a 200-250k level. The Holicron addition and hints on how to get a Jedi ended up slowing net growth of the game and undermined the in-game community as people tried to macro their way to Jedi.
We had hoped that by adding the "Stars" in Star Wars (i.e. space vehicles and flight) that the game would grow significantly. But SWG had more fundamental issues around the combat system (which hadn't gotten nearly enough iteration before launch), and an overwhelming amount of bugs, balance tuning and missing features for the dozens of various professions was holding the game back. The team was constantly working against a giant backlog of these issues just to keep the players we had retained.
SWG was a real masterpiece in many ways. The team, led by Rich Vogel, John Donham and Raph Koster, built an amazing game, both in scope and AAA presentation. It had a character customization system that was the state of the art for the time (and still better than many we see today). An amazing diversity of professions and skill trees. Some extremely innovative design and gameplay roles were first seen in SWG. Having a player council was a SWG innovation. Rather than using the EQ technology, and entire new engine was created to match the requirement of SWG. And this was all done for <$18m in <3 years (2 years and 9 months), launching in June 2003. This was and remains unprecedented achievement in building a AAA MMO. And like so many MMOs, it was launched far too soon for financial reasons, so there were plenty of problems at launch and beyond.
After the Jump to Lightspeed expansion launched (Oct 2004), it was clear that our audience size was clearly <300k and that was not acceptable to SOE (or to LucasArts).
We were working hard to fix the bugs, missing features and trying to make the audience happier so we could grow. But that was a slow grind, even though SOE had added significantly more development resources in 2004 when I joined the team along with my team that had been working on an unannounced SOE project.
Elements of the SWG team had this idea that maybe we should build a second Star Wars game that was focused on the "War" in Star Wars. It would be large scale battle game for planetary conquest. That way we could have more people in bigger battles (the character customization in SWG was far too detailed to have lots of players on the screen without significant performance issues). We could have a game where people fought over planets and they'd be dominated by either the Rebels or the Empire until they switched hands again in a galactic strategy game. We could build a real twitch combat system that was less turn based and more visceral. It was a very exciting idea.
I championed an idea to SOE and LucasArts that we build this game with a new team, sell it as a separate product, but actually share the universe with SWG. No matter which game you initially joined, your subscription would give you access to both games. You'd have a battle game and a role playing game all together. The battles would take place on new worlds, but the outcomes would affect who owned the SWG worlds, such that the worlds in SWG would change who owned the government buildings and towns, empire and rebel banners swapping out, storm troopers patrolling where formerly the rebel soldiers would have been found. And an overall strategy game at the planetary level, bringing the "Wars" to Star Wars.
Management was excited about this concept until the cost of this new game was clear and neither company (SOE or LucasArts) wanted to (or were able) make that investment. But the thought remained that a Star Wars game with more "Wars" in it could be huge.
A prototype of the combat and faction switching in a town had been built. That and the launch World of Warcraft game influenced the development of the Combat Upgrade (Apr 2005) and following New Game Experience (Nov 2005).
The context at that time was that World of Warcraft had launched in November 2004, and so had Everquest 2. Everquest 2 clearly didn't meet expectations as WOW took off, even with their early shortages of product. Almost every other MMO in the market got less play and less acquisition as WOW took market share. So there were noticeable financial stresses on SOE and all the other MMO companies.
I participated in the early planning for the NGE, and I was told to execute it over my and many others on the SWG teams’ objections. I failed as an effective communicator in my attempts to change this course. In March of 2005 my boss came to Austin for a visit, and I told him I was going to refuse to move forward on the NGE development and launch. I had assessed that it would be a breach of my fiduciary duty to do so. I believed (and told him) that launching the planned NGE would alienate the customer base, cause at least half of them to quit and lose the company 10’s of millions of dollars. At the same time I told him he deserved to have people that worked for him do what he said, and I was sorry I was being intransigent. A week later I was terminated, and frankly I was never happier to be fired. I don't blame my management, as I basically made them do it. Being in conflict with your management is never fun, but doing something you don't believe in is worse.
I watched the launch and outcome of the NGE launch closely. I actually hoped that the NGE would work out, as that would have meant that I’d have to revisit my entire mental framework on working with MMO communities. But the customer losses were significant, and the blow to both the SWG and SOE brands was noticeable. Destroying player persistence, the professions they’d put months or years of work into, along with their identities, to make the game “better” for new customers wasn’t a win from my external assessment. Many of those alienated customers became activists against SOE due to their losses, and the bad feelings around this change to SWG continues with ex-customers to this day.
I want to stress that everyone that I knew who were involved with SWG at SOE and at LucasArts were trying to do the best thing as they saw it for their companies and for the long-term benefit of the game. I just didn’t believe then or now that it was right thing to do from a customer stewardship and fiduciary standpoint.
So I feel I am responsible for the NGE, because the impetus came from an idea I initially championed, which I as unable to deflect when it was being mis-applied (in my view) to SWG.
Again, the lesson of messing with the core of a game design in order to try and grow revenue being a likely recipe for disaster was demonstrated to me. And I had yet another Forest Gump-type moment in MMO history in my career.
It's OK to grieve a bit if appropriate for you. I don't want to see bashing of John Smedley or any of the other folks I know and respect at the former SOE. It's easy to demonize someone for doing something risky when the results turn out poorly. And we need risk takers to get innovation. What's more valuable is to figure out how to avoid making major mistakes in the first place, and coming up with more creative ways to solve these combination of game/community/business problems.
Please keep the discussion constructive and on-topic. I'll be asking the mods to remove and/or move posts which are off-topic.
Citadel_1664 reacted to Gideon in Gordon Walton - Are You The One Who Brought Us The Nge?
World of Warcraft made such a big splash in the gaming market that it took us ten years just to get to this point where people can dare to be different. I don't feel bad that some of these other games have failed over the years, they can't all be winners. Every failure must be getting you closer to a success, we're all rooting for you because we believe this is it.
You, J Todd and the rest of the team will knock it out of the park.