I tried to look for some Bugs ingame, here is my list.
1. If you enter a Campaign or your eternal Kingdom it cand lead to an disconnect and you´re Right back in your main menu.
2. Sometimes when starting a new character, you´re new character starts without the 40 Gold and 2 bruised apples.
3. When Opening your skillbook and hold your mouse button over the [skill], the skilltext won´t appear. Sometimes it works, sometimes it doesn´t.
4. Theres snow on the starting area even if the Campaign Season is spring or sommer, don´t know if ist a bug or not. But it is bad for the atmosphere.
5. The enemies at the starting area won´t attack you, if you´re attacking them with ranged attacks (they are just Standing still, doing their attack move but they won´t try to move towards your character).
6. If you´re trying to split your stacks (if a stack is at the Right side of your inventory) the TextBox is opened outside your screen.
7. Passive Druid Ability "Electrogenesis" does nothing
1. Banshee: Haunt and Ghost Army won´t heal you
2. Bard: After activating two Songs at the same time, the Icon of the first song in your Action bar is still going on and won´t stop even if the buff has ended.
Thinks i don´t like and wish to Change
1. Show us the crafting recipes of every learned crafting skill in the menu. It´s so annoying if you dont know which mats you Need for a specific item but you cant open the recipe cause you have to go to a crafting Station first - it´s annoying cause i have to write the mats manually on a paper to not Forget them. At least give us something like a craftable Notebook ingame where we can write for example 30 signs per site (you can craft more sites for Wood and stick them together in a book?) - that would be great.
2. After Closing the menu please let the System close all submenus too - it´s annoying that if you open the menu a second time all submenus were still open.
3. You can crit on T1 ressources but theres no Point in doing that, even if you land a crit hit you still Need 3 hits to "destroy" it, give us some Purpose on try to get crit hits even on T1 ressources - Maybe a crit hit on T1 ressource leads to 1hitdown or Maybe the ressource will give you more ressouces or…...eliminate the crit hits on t1 ressources, wheres the Point in being able to crit on them when it doenst matter if you do it or not.
4. Let the sacrifice value of an item scale with ist durability in %. For example if an item has only 50% durabilty it also has just 50% sacrifice value.
5. Please don´t let me open the whole menu while looting an enemy, i dont want to see my character menu and inventory just becausse im looting an enemy. In a pvp game we have to watch our envoirement but if you´re looting an enemy nearly 50% of the screen is covered by he menu - just Show us the loot window, Nothing more.
6. Show us what we craft. For most crafting recipes theres no description of what i get as a crafting result.
7. Why can´t i use healing spells from disciplines with my druid? i have to Level him up to a specific Level where i get my life skill bar just to use my healing spells from discipines, thats extremely annoying.
8. Theres absolutely no description for classes (stats, skills, armor type) and races (stats, skills) on the main menu. I have to create each race to figure out which stats they have to know whats my best choice for a specific class is - thats not good, it´s timewasting. Give us an Explanation what a class is, for example if you´re not into YouTube Videos you will have no idea what a confessor or templar is in your game. Show us a flavor text, Maybe a short Action Video in the main menu for each class, Show us the selected class and how it can look like with endgame gear, Show us the exactly stats of the races and their racial skills - we Need to know that.
Welcome, children of the void.
We are those that enact the will of Kronos, his madness instilled in men; creating conflict and war.
Thus bringing balance through death.
Allegiance, only to the void; the tipping of the scales back to center.
Forever shall we war, forever shall we profit;
Until at last, his whisper we hear.
Only to breathe in, our last breath.
We are a guild of about 4 people right now, but are looking to grow.
We have a discord set up and functional with multiple bots to make your time organized, and enjoyable.
I've been playing Crowfall on and off over the last two years, since the Hungerdome days.
We are a Casual Guild, who focus on teaching new players HOW to play efficiently, and how to partake in the various objectives throughout the campaign worlds.
We focus on the following: Partaking in sieges when they're up, taking Forts/Outposts, gathering resources, crafting, PvE
and tipping the scales of the Campaign Worlds.
Our main priority is to WIN, and to FIGHT.
However, we're not here to goad and boast how good we are.
The objective is to see Balance's Banner over the win screen, Every Time; at the end of a campaign.
Join us brother and sister Crows; let us reclaim these lands from the clutches of Order.
Join us on discord today by sending me a Personal Message!
Edit: Probably posted this on the wrong board so delete if needed
List all your desired quality of life requests! These are all my opinion and are most likely not informed of future plans or balance decisions.
Chat, Map, Inventory, talents and all other UI screens usable without breaking auto-run
Auto-take option for crafting, to skip having to click "Take" after every craft
Changing off Survival Tray while mounted auto dismounts
Player-set map markers that become nodes on the compass
Hovering over a player should show class and level
Feedback when hitting motherlode armor and such to show that you're not breaking through (show "0" damage?)
UI element that shows location of banks with items ("Items in Sunset Keep, soandso Fort")
Friends, ignore list, online notifications for friends/guilds, etc
Crafting tracker that lists materials required for target pieces, like a quest tracker
Not QOL but (controversial?) requests anyway:
Crow should run at swift mount speed, or death shroud duration should be dramatically reduced, both of these combined means there's a lot of downtime just to be able to play again
Crow can fly over gaps
Re-buff healing blockers
for non Americans that is "11 am CST" or "18:00 pm CET" start
is it an hour [11-12], 2 hours [11-1] or ~25 hours [11am to 12:50am]? who knows! </s>
is this what it is meant to be? with formatting, because 'my eyes oh god my eyes'
A "Crowverview" of the state of the game
How maps have changed in Pre-Alpha 5.8
Doggett & Greco
We love to help the community, so here we bring you a rough breakdown of each Promotion Class, for each class currently available!
Are you in doubt which promotion class to pick? Or maybe which class to play even, then don't worry!
We have broken down each promotion class showcasing their main objective and strengths.
Revolves around getting behind your target to do extra damage, your target takes 10% extra dmg while kidney shotted, and you have +20% dmg when using backstab from behind.
Your passive increases your damage by 20% while behind targets.
This is a more self sustain promotion class, you will have lifeleech, self-barrier when stunning enemies and reduced cooldown on kidney shot and Backstab.
Your passive gives your Nature and Poison toxins 8% lifesteal.
This is the more CC/DoT heavy build, your kidney shot applies a severe bleed, you get the power cheap shot (stun from stealth), and your backstab supresses enemies if you hit it from behind.
Your passive will save your ass (the hit that would have killed you, instead takes you to 15% max health and gives you 90% mitigation for 4 seconds)
Ranger Archer: Ranged heavy pure damage, you can reduce enemy damage with barrage, and archers stake prevents movement reduction/root effects. You will gain suppression shot, and increased range (+9m), your rapid fire can expose punish targets.
Your passive revolves around standing still and spamming basic bow shots.
The talents lean towards full melee builds, revolves around traps (major burning damage and debuffs - including anti stealth), you gain forest step (melee teleport to targets), and you can buff your group with damage bonuses.
You also reduce a lot of damage taken, both from your archers stake, and you'll be able to wear mail with this promotion class.
You are now a stealth/melee ranger, you gain a stealth tray with the Ambush power. Your archers stake will instantly slow in a big field, and you'll have an empowered cross slash to apply severe bleed to your target. You will also do increased damage behind targets.
Your passive is a buff stacking up damage for your next Dagger spin, stacking 10 times (max + 250% damage).
Duelist Slayer: Pistol duelist as we know it, increased range, resetting cooldown on flintlock shot and it can be used as interrupt, also gets a new ultimate which has half the soul power cost, and grants 2 dodge pips. Very mobile and high ranged damage.
Your passive revolves around crits, stacking up a buff, which then can be consumed on either longer lasting buffs or extra dodge pips.
Vanguard Scout: Stealth focused build, you gain increased damage from stealth, you gain a new "stealth poke" power, reduced cooldown on tunnel.
Your passive gives you lifesteal while in stealth.
Dirge: Full melee builds, you can open with a knockdown from stealth with ambush, your impale single target stuns at 5 pips, redirect pain also heals you over time, and you gain increased control duration. Pepperbox shot will debuff your enemy with reduced piercing mitigation - so you can deal more damage with your impales.
Your passive makes you do more damage to targets under 50% health.
Myrmidon Titan: High damage, revolves around the power Frenzy, where you can't die while it's up. This promo class has the Bloodthirst mechanic, striking bleeding targets will make you do more damage.
While Frenzy is up, you will be able to interrupt people after using several different abilities.
Battle Rager: Tanky build, more health, reduced berserk crash damage, gives you the ability to avoid berserk crash damage while using Whirlwind, and your passive increases your max health by 50% of the damage you avoid, by avoiding berserk crashes.
This is a more AoE focused promo class, you have more CC, and CC immunity than in the other builds, you'll have a single target supress, your whirlwind will make you immune to CC, while everytime you apply a bleed effect you also slow the target, meaning you can Whirlwind through groups of enemies, slowing them all, without being able to be CCd. You also reduce enemies critical hit defense when you slow them (stacking 5 times, 5x3%).
This build is heavily focused on doing damage, you'll get several bonus damage buffs, while sacrificing survivability. Your execute move will no longer require pips, making you able to spam it like a melee dps. Many of your powers will have their survivability aspects removed in change of extra damage.
And your passive is extra slashing damage based on your bonus fire damage.
This promo class changes the templar to a more support/healer build. Your parry will drain pips slower, you will have Holy Warrior faster, your Devotion is being enhanced so it heals you and your allies for 50% of the damage you deal. And most importantly, Divine Light no longer has a pip requirement, meaning you have a free healing circle lasting for 12 seconds.
Your passive stacks up healing critical chance everytime you heal an ally.
This is the more CC focused version of the templar. You'll have a slow, increased durations on CC, reduced soul power cost on your ultimate, a melee ranged root, and when you place down your divine light - you knockdown and daze on enemies within your divine light.
Your passive increases your max health everytime you CC enemies.
A more traditional confessor build. This promotion class emphazises damage, you can gain extra basic attack damage after using Fervor, your fire tornadoes can hit the same target more times, your righteousness procs damage buffs, your singletarget stun combo doesn't consume the debuff that explodes with damage anymore.
Your passive gives all your fire damage type powers a chance to apply severe burn to targets.
A special promotion class, this turn your confessor into a melee/tank, that excels in close combat. You'll be able to retaliate more often, your Fervor increases your physical armor bonus, your condemnation heals you each time it hits, your righteousness also applies a barrier to you, your hellfire auro deals 50% more damage, and your tornadoes no longer consumes the aura.
You will be able to equip Mail/Plate armor, but you will also have your range reduced on your powers to 8m - but you get +20% damage.
This build will probably be really strong with the focus orbs, so you can keep your enemies close to you.
This is a CC heavy promotion class. Your condemnation will slow enemies, you won't consume Hellfire Shield/Aura when using your knock up/tornado combos, reduced cooldown on Fervor because it's a mana heavy playstyle, your absolution always slows your target.
Your passive has a chance to trigger Cleansing Fire when dots are applied to you - cleansing all DoTs on you, while also healing you.
Additionally you also apply Elemental Vulnerability to targets with your basic attacks.
Champion Alpha Warrior:
This build revolves a lot around getting critical hits, you will gain a lot of dominance stacks, both through your leap and basic attack crits. Your neckbreaker (ultimate) can now also benefit from dominance stacks. Your rend will reduce your enemies critical hit chance defense, meaning you have 7% higher chance to crit on them.
Your passive increase your critical hit chance whenever you spend a point of dominance, stacking up 10 times. MOAR CRITS
A very tanky version of the champion. Increased self healing and maximum health, Whirling Pain also applies a barrier, you will get the ultimate "Invincible Warrior" which makes you immune to CC/DMG (like every ultimate) but also gives you a barrier and a heal over time. And it only costs 500 soul power.
Your passive gives you 100 attack power everytime you trigger a self healing effect - stacks 5 times.
This is a very CC heavy build. Not only do you get +21% duration on your CC effects, you will be able to reset your blind combo, your leap does a knockdown, your whirling pain applies a slow and then suppress to multiple enemies, and the soul power cost of your Neckbreaker ultimate is reduced to 350.
Your passive gives you +15% damage and +25% movement speed whenever you apply a crowd control effect.
A full dps promotion class. Your life tray will be removed, in exchange for damage. You are able to instant buff yourself with Nature's Avatar (big damage buff), you will gain access to lightning burst (aoe lightning), and your faerie fire/faerie flames will be enhanced, so they also reduces the targets electric armor by 15%.
Your passive will stack up a buff, that at 8 stacks will give you a lightning shield.
This is the hybrid druid build. You will be switching a lot from life to death tray and vice versa. You have enhanced buffs, Bark Skin have 200% increased thorns, your Nature's Avatar is now an instant group buff, giving all group members increased offensive stats. You will gain the power Shroud of Darkness, and your Blight in enhanced, so your orbs deal 25% more damage when they explode.
Your passive cites the way the build has to be played, if you successfully hit with more than 3 orbs when you use blight you get a buff, +75% dmg/healing for 20 seconds.
So you will be exploding lots of orbs!
This is the full support druid. You have lot's of selfhealing, everytime allies pick up healing orbs, you also get healed, your Bark Skin now only applies to you and heals you with a HoT. You gain access to Healing Rain. And your Nature's Avatar can now hit two targets when you channel, it will automatically apply to a nearby ally, 8m within your target.
Your passive is an automatic Essence dump, which will then also replenish resources to group members. Can trigger every 45 seconds.
This is a almost full dps cleric build. You will sacrifice healing on several abilities in exchange for damage. It also reduced the soul power cost of your Divine Order (damage ultimate) by 500. You will have increased range (6m), you will gain a power called Searing Light instead of Flash of Light, which works as an interrupt.
Your illuminate will not heal buy replenish resources and increase your critical hit chance.
Your passive causes your critical basic attacks to reset the cooldown of your Searing Light.
Meaning you can spam interrupts with enough crit chance.
Your more or less full healer build. You will have lots of increased support stats, like support power, crit heal chance and crit heal amount. Your ressurection will be enhanced, bringing allies back with 40% max hp. This is the only build that will make illuminate heal group members. And your Hand of the Gods (aoe root) will also heal all friendly targets within it's deploy radius.
Your passive will grant allies below 50% health a shield equal to 10% of their max health for 15 seconds. This can happen every 15 seconds.
This build is more of a hybrid build, you will still get support stats like support power, but you will also gain more CC. your Holy symbol will now also knock down up to three enemies when it's deployed, your AoE has it's radius increased (double radius), and your Divine Order ultimate (if you choose to use it) will reset the cooldown of several powers. You will also be able to stun enemies, with your next basic attack after using illuminate.
Your passive recovers mana and increases basic attack damage everytime you apply CC. Stacking 3 times.
An offensive build for the knight. Your shield slam is enhanced, meaning you are considered blocking while charging it up (free defensive), your Obliterate causes Bleed effects to have a 100% critical hit chance, your Oath of Will increases your crit chance by 25% for 15 seconds or till you crit three times. Your Pursuit(charge) has it's cooldown reduced by 50%.
Your passive has a chance to grant you a buff when using any non-basic, non-shield power, while also wielding a sword. The buff will increase your Basic attack damage by 125% and your Basic attack damage cap by 50% for 10 seconds.
Remember to wield a sword with this build!
This is a tanky knight build. You will have increased health, and several shield improvements. Increased damage on all shield powers, shield slam instantly enables shield bash when hitting a target while charged 2/3rds. Oath of Will reduces the cost of maintaining Block by 75%, and lose no additional stamina from big hits.
Pursuit also applies a Barrier when it ends.
You are able to equip Tower Shields.
Your passive increases the Shield Bash damage by 100%, and all shield powers that damages an enemy will instantly enable Shield Bash.
This is the more CC heavy knight build. You will gain stats with increased duration of CC. Shield slam can now suppress the target after charging more than 2/3rds. Chain attack will now also apply a slow to the target. Noble Blood will now also Root enemies. Pursuit will stun nearest enemy when it ends.
Your passive increases energy regeneration, gives you a buff if you stun/knockdown enemies while wearing a mace. The buff increases your damage bonus by 15% and movement speed by 25% for 6 seconds.
Remember to wield a mace with this!
Thank you for reading all the way through!
Check us out at vanguardcrowfall.com !
I think Anthrage mentioned it in other threads and I agree with him on this. Towers should give Far Sight buff for players to actually utilize them properly. Maybe also contain trade chests, since they take forever to cap by roamers (let alone flipping from other faction). Otherwise they will be left out in campaigns IMO.
I would love to see vendor moved to these at random. Vendors that have limited amount of inventory , with a randomized inventory respawn. Things like food, bandages, etc pulled off from the forts and keeps.
5.4 has more "game" to it than any of the other BW patches before it. But if you are looking for a game play loop just to have "fun", then no. Still a lot of testing things going on, and the map is rather small. 5.5 should be pretty gamey if they add the bigger maps. So if you are still on the fence i would wait... but... worth poking your head in to 5.4 IMO.
We've discussed both of those points, and you absolutely could be right. We've made it relatively easy to adjust the slider to accommodate a tighter "victory window" for Balance. We can also easily fall back to "King of the Hill" rules if the "Tug of War" becomes too predictable or turns out not to be fun. Let's try it and see what happens.
3440x1440 resolution user here. when in Bloodbath or any EK, we are able to open the Settings menu but unable to close it since the close button is off-screen. No idea how to close it. Had to alt-F4 and restart the game client.
UI Bug 2: Main Menu > Settings > Key Bindings.
Thankfully I could still hit the BACK button to recover.
And I did try changing to window-mode and adjusting the window resolution but that did not work for me either. The Settings UI was still off-screen and could not be closed.
In my opinion, I think ACE should focus less on balancing in these test, and more on just getting core features done. Tuning Archetypes without having access to most of the customization like Disciplines, Runes, Advantages etc is almost pointless as each Archetype probably has to be tuned again after those mechanics are implemented.
I understand it can be frustrating to play a weak class, trust me I know as a Knight main. But honestly, this is not the time for fine tuning and balancing.