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sarin last won the day on February 12 2015

sarin had the most liked content!

About sarin

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  1. I wasn't asking for a remake of Shadowbane, I was asking for the intense political pressures and consequences SB had .... won't see that here. There will be no real efforts put into campaigns because everyone knows you are going to loose it NO MATTER what with a reset at least. I don't see resources enough of a incentive to keep it going. There is no consequences for guild/person's actions in the campaigns because their real assets are sitting back in EK .... thus we won't see the political excitment we once say is all I am saying. I guess it works for the new age gamers who like games like Dota/ LoL/Smite .... at this point I personally think I rather go play CU to be honest, although I hate faction warfare, at least there it seems there will be real reasons to control terriotory and HOLD onto it and be strategic for a long term basis. Of course I don't expect everyone to agree with what they want to see in a game, I just don't think this is going to end up being my cup o tea in the end. Willing to stick around and see how it goes though.
  2. So we aren't going to sieging like we did in Shadowbane are we .... kind of disappointed to be honest. I think they missed the mark here with EK's personally. There is not going to be any long term consequences for guilds and their actions with this system. The campaigns are time limited .. so if you loose crap there who cares. Than you go to safety mode in EK once a guild or person runs their mouth. I don't see the same Political type intensity we seen with shadowbane. I don't think I am too far off to comparing this to trammel to be honest. Oh well
  3. So do you like it as in terms of PvE terms? I imagine if you are low level that's the experience so far. I would agree it works really really well in Tera for PvE, I have my reservations that system would be the best pick for Crowfall and what it is suppose to be however. My concern is how that system would really work day in and day out in a game of pretty much pvp with sieges etc.
  4. Do we really have people here that are still holding out for the hopes the combat is going to be like Darkfall? Not going to happen from what they have said on what they are aiming for.
  5. I always love linking this video to show what GW2 could/would be like if you get rid of the Tab Target, the mod shown here still allows soft target, but that's something that could be taken out as well. I just love personally how it works for the most part in this video. i am strictly talking about the general combat here, not added layers of gw2 system like boons, healing, etc etc For those who haven't watched it before, check it out. I have linked it several times here so some, or, a lot of you might already have seen it. https://www.youtube.com/watch?v=2g2yOAVEKec
  6. This is why I am suprised they don't lean towards GW2, it's proven to be pretty good, and still to this day has a lot of people playing who enjoy the combat in GW2. It's not so niche that it doesn't automatically rule out a certain player for the most part. Anyway this is what they have in the FAQ now ... they have added some to it since they originally put it in there. 4. How will combat “feel” in Crowfall? In deciding what we want combat to “look and feel like,” we are drawing a lot of our inspiration from other recent MMOs. We love the idea of action-combat – but we have to make sure the game doesn’t get too “twitchy” (i.e. require lightning fast reflexes or too much button-mashing). Combat has certain elements that are similar to Wildstar (our movement includes things sprints, dashes, and double jumps) and other elements that are similar to TERA (combo attacks that have short “locked” animation sequences – chains which you can opt to continue or break, for a cost.) The result – when combined with our voxel terrain and physics based movement systems – is combat sequences that looks more fluid, feel more visceral and require more tactical thinking. The locked animation sequences is what has me personally on the waiting side of the fence for now.
  7. Holding off due to combat. They showed a video and have said it's been changed from that already. I just can't put down money on something I won't even play if I don't like the combat style.
  8. I think this is why I am confused, I watched some recent videos and videos all the way back to 2012, and it is hard to see exactly how it works, because each one seemed different, that's why I was thinking that certain actions/attacks/combos actually by pass the collision.
  9. About they just let us customize our own UI, you know like how SB did way back in 2002
  10. Well one of 2 things I am seeing, either the player collision boxes are xtremely small or combos/actions by pass the collision ... I watched a few recent pvp videos as well and it doesn't look like true player collision to me. I admit I am not very knowledgable on Tera combat so I have to go off what I see in videos
  11. So why can I go to a twitch channel right now and watch a Tera streamer and watch them go through one another?
  12. @ Vunak - GW2 doesn't have to be played with Tab Target just a fyi ...I am not advocating for downed state, this is like boons an added layer to the system as a whole. I am advocating the feel and basic core of the GW2 system, not the added layers. I want to see Tera combat with collision ... I have this feeling it will be completely different than what people think it will be. I mean if you are in animation lock how is true collision going to play into this, is it going to stop your "attack" animation leaving you with a failed attack etc etc ....too many unknowns on how they plan to do this
  13. Maybe a treb had been beating on the wall for a hour prior to the video
  14. I see huge problems in larger battles as well ( depending to what extreme they take it I guess ). But adding all that in I just see it becoming unfun very quickly being locked in animation when you toss all these other mechanics in. I agree I would choose DF over animation lock as well. I actually pulled my pledge over this until I know what they are going to do for sure with combat, as I want to play if I am going to pledge lol ( That's a personal decision and by no means mean to persuade others to do the same ). I do want this game to succeed and just want to point out possible flaws that could come up down the road with this. It just seems the trend now days is to try to make everything realistic, have weight, get punished etc etc etc.... I log in to a fantasy world to get away from realism personally, so I want it to be fun. Maybe I have a different take on things here, my goal isn't to prove I am #1 and don't care to compare myself so I don't care how "skillful" per say the combat really is, I am not afraid to die in a game either, I just want it to be and feel fun. Again, maybe we won't see the larger battles, and than in that case it would work. But building cities and sieging was part of what made Shadowbane so fun so I can't imagine they would stray away from that part of it.
  15. Some people enjoy the floaty, fluid free movement feel of combat like gw2 etc etc .... I don't know if it's this younger generation calling for this crap like words like "weight" "punishing" " heft" etc etc etc confusing to my old self I guess. I see way to much crap going on in a large battle when you take animation locks, collision, Friendly fire, physics add all this stuff in and you have so much going on to worry about that you aren't going to see large battles in this game. Its going to be a bunch of small skirmeshes spread out around the city instead. This is my personal bet if I was a betting man. I have yet to see a video show me a city siege using Tera combat or even a very large battle even, you won't convince me this is going to work UNLESS their plan really is not to have the fun, tactical, strategic sieges we once seen in Shadowbane ( This is actually what I think is happening to be honest )
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